Pages: 1 [2] |
21. MCC to MCC damage should be removed - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: If a losing team manages to do a great offensive and manage to capture all null cannons and hold it, they can still lose because of damage from the other MCC's missiles. This creates a sense of hopelessness when a b...
- by Aeon Amadi - at 2013.09.01 15:30:00
|
22. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of getting some Anti-Aliasing added into the game? Would it be too much of a performance cost? The "Jaggies" are ...
- by Aeon Amadi - at 2013.09.01 07:01:00
|
23. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, drop uplinks. We won't use ladders a lot. However, we are trying to get support for something l...
- by Aeon Amadi - at 2013.08.27 06:37:00
|
24. Game modes - in Skirmish Gamemode [original thread]
Epicsting pro wrote: When do we get ctf or capture the Intel. VIP would be fun I don't see it being a high priority because it doesn't really fit in the Eve Universe in terms of an actual battle going on. Despite all the movies, skirmishes d...
- by Aeon Amadi - at 2013.08.27 06:35:00
|
25. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Fox Gaden wrote: CCP LogicLoop wrote: Zeylon Rho wrote: I'm quite positive I've never seen the "Consolidation Matrix" in either of the slots across from each other on the bridge. The Trapezoidal-sided buildings that are "C" and "D" on Lin...
- by Aeon Amadi - at 2013.08.08 16:23:00
|
26. To CCP LogicLoop regarding maps - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: I posted this in the feedback/requests section before, but I think posting it here would likely b more effective for getting your attention. https://forums.dust514.com/default.aspx?g=posts&...
- by Aeon Amadi - at 2013.08.02 08:43:00
|
27. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: Interesting. I notice there's a lot of talk about static meshes and I'm just spit balling here as I honestly have very little experience with the matter but is there any way to reduce the LOD view dist...
- by Aeon Amadi - at 2013.07.30 03:16:00
|
28. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Zeylon Rho wrote: CCP LogicLoop wrote: On the topic of the Consolidation Matrix. After looking into it, I found out it was pulled out of the mix due to performance reasons. It has to go through an optimization pass. I expressed the sockets p...
- by Aeon Amadi - at 2013.07.30 03:13:00
|
29. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Doyle Reese wrote: CCP LogicLoop wrote: Aeon Amadi wrote: If you'd permit, I have one more question to add: 6.) With higher player counts at some point in the future, any thought to linking maps/districts together? We see something aki...
- by Aeon Amadi - at 2013.07.29 10:11:00
|
30. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: If you'd permit, I have one more question to add: 6.) With higher player counts at some point in the future, any thought to linking maps/districts together? We see something akin to this in the E3 20...
- by Aeon Amadi - at 2013.07.29 07:25:00
|
31. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Zeylon Rho wrote: I'm quite positive I've never seen the "Consolidation Matrix" in either of the slots across from each other on the bridge. The Trapezoidal-sided buildings that are "C" and "D" on Line Harvest are the on...
- by Aeon Amadi - at 2013.07.29 06:39:00
|
32. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Adding another question because it just occurred to me... 5.) Speaking of sockets, why are they so far apart? There's a good 100-200m trek between sockets but they're all interchangeable so what are the stipulations between putting them closer ...
- by Aeon Amadi - at 2013.07.28 07:58:00
|
33. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Alright so this has been plaguing me for a while now but here it goes... Basically, it's obvious that the screenshots for Dust 514 are heavily doctored. I even saw one screen shot of a Caldari Assault holding a Laser Rifle that shot bullets. No i...
- by Aeon Amadi - at 2013.07.28 07:56:00
|
34. Sticky:Iron Delta Skirmish Feedback - in Skirmish Gamemode [original thread]
Related to above poster, calling in a vehicle anywhere near the road at Charlie will result in the RDV going full ****** and even stick around after the vehicle has been destroyed. RDV will occasionally grind dropships to death along the road. LA...
- by Aeon Amadi - at 2013.07.18 02:51:00
|
35. Sticky:Iron Delta Skirmish Feedback - in Skirmish Gamemode [original thread]
Dont think Ive ever seen the Communications outpost forthis map. Just Biomass and the Orbital Artillery outposts. Has anyone seen it?
- by Aeon Amadi - at 2013.07.06 09:21:00
|
36. Skirmish and Urban Warfare - in Skirmish Gamemode [original thread]
Urban warfare seems to add the most variety and diversity to Objective based gameplay. Manus Peak is alright but it almost inevitably becomes long-range engagements between infantry clusters between the sockets. Honestly, I feel that we need a ci...
- by Aeon Amadi - at 2013.05.31 05:28:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |