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2121. [Feedback] Dual Tank - in Feedback/Requests [original thread]
Wait is this thread on tanks such as the Gunnlogi, or "tanks" as in people with high armor and shields on their dropsuits. The terminology is a little confusing, and the thread title sounded like an idea for dual tank that could be piloted for two...
- by 501st Headstrong - at 2013.09.05 04:47:00
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2122. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
While I will be good in 2 days, is it possible to allow new accounts to post more frequently. Just today, I ran into numerous threads and wanted to get in my 2 cents, but I have to wait 5 minutes before every post?! I know this is to stop spammers...
- by 501st Headstrong - at 2013.09.05 04:40:00
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2123. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Well, it would greatly help me if you identified the maps that we play on. I'm not angered, I just cannot identify the maps that you are referring to. However, in terms of the Underground A map connected by the long corridor, that map is my overal...
- by 501st Headstrong - at 2013.09.05 04:22:00
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2124. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
George Moros wrote: I noticed 2 issues: On the new map, during skirmish match, there was this new socket (I think it's called Reactor Core) that had a marker for large turret buried in the ground beneath it and was completely invisible/inacces...
- by 501st Headstrong - at 2013.09.05 04:03:00
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2125. Future Weapons - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: emp bombs... wipe out shield but leaves armor intact You're kidding me right? They already have those, they're called Flux Grenades. 1500 damage to shields ONLY.
- by 501st Headstrong - at 2013.09.05 03:57:00
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