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21. Highdea of the day - in Feedback/Requests [original thread]
What if Rail Rifles had the same distance-based effectiveness feature as the Laser Rifle but the other way around; reduce damage a good amount then add a feature where the gun does, say, 200% efficiency at its optimal, forcing RR users to be in op...
- by 1st Lieutenant Tiberius - at 2014.07.09 06:11:00
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22. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Atiim wrote: 1st Lieutenant Tiberius wrote: Atiim wrote: 1st Lieutenant Tiberius wrote: Amarr Assault has the best bonus CCP has ever designed Not even close. +5% to Sidearm Clip Size per Level was far better (and useful) than the A...
- by 1st Lieutenant Tiberius - at 2014.06.27 02:59:00
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23. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Lynn Beck wrote: Base stats. They're not inherently faster, and Basic Lights have 2 equips. Mlt ones have 1. The bonuses to 'Ewar superiority' are via bonuses. Not inherent addons to the suit, as you suggested i fiddle with. We have to work w...
- by 1st Lieutenant Tiberius - at 2014.06.27 02:48:00
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24. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Atiim wrote: 1st Lieutenant Tiberius wrote: Amarr Assault has the best bonus CCP has ever designed Not even close. +5% to Sidearm Clip Size per Level was far better (and useful) than the Amarr Assault bonus. I will disagree, the Amarr ...
- by 1st Lieutenant Tiberius - at 2014.06.27 02:48:00
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25. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Lynn Beck wrote: Exactly what base stats does a Scout gain over the Basic? I'm all for differentiating them, but i don't think we should be adding 4-5 bonuses to a suit, because then your Generalist, slaying suit, becomes OVER specialized. M...
- by 1st Lieutenant Tiberius - at 2014.06.27 02:39:00
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26. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Lynn Beck wrote: 1st Lieutenant Tiberius wrote: Maybe give both tank types 2 bonuses that would help with their defensive and regenerative capabilities. Random numbers for example Minmatar: +3% to Shield Recharger and +2% to Shield Extender...
- by 1st Lieutenant Tiberius - at 2014.06.27 02:27:00
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27. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Maybe give both tank types 2 bonuses that would help with their defensive and regenerative capabilities. Random numbers for example Minmatar: +3% to Shield Recharger and +2% to Shield Extender Caldari: +3% to Shield Extender and +2% to Shield Re...
- by 1st Lieutenant Tiberius - at 2014.06.26 20:51:00
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28. (IDEA) Separating the Assault/Commando, IMO inside! - in Feedback/Requests [original thread]
Bonus to cooldown is not a very good bonus, the idea is to avoid overheating not to help make a **** up taste a bit sweeter. Amarr Assault has the best bonus CCP has ever designed, it needs not be changed. The ScR and the Amarr Assault is a weap...
- by 1st Lieutenant Tiberius - at 2014.06.26 19:10:00
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29. [REQUEST] Split up the Ambush game mode in 2 - in Feedback/Requests [original thread]
It will allow infantry slayer based players to duke it out in 50 clone Ambush, and have vehicle as well as AV specialists duke it out with the ballsy infantry slayers in 80 clone Ambush OMS. Don't see why this would be hard at all, and I think it...
- by 1st Lieutenant Tiberius - at 2014.06.26 18:46:00
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30. Repair tool glow!! Bring it back - in Feedback/Requests [original thread]
+1 I've asked for this to return many a time
- by 1st Lieutenant Tiberius - at 2014.06.25 17:40:00
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31. When Pilot suits are released... - in Feedback/Requests [original thread]
Kelbec Illidarie wrote: 1st Lieutenant Tiberius wrote: Gaelon Thrace wrote: 1st Lieutenant Tiberius wrote: Pilot suits will look like scouts and light-frames with an alternate color scheme. Like how Assaults are White and Logis are Ye...
- by 1st Lieutenant Tiberius - at 2014.04.28 14:24:00
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32. When Pilot suits are released... - in Feedback/Requests [original thread]
Gaelon Thrace wrote: 1st Lieutenant Tiberius wrote: Pilot suits will look like scouts and light-frames with an alternate color scheme. Like how Assaults are White and Logis are Yellow or how Sentinels are Green and Commandos are Red. Same s...
- by 1st Lieutenant Tiberius - at 2014.04.28 05:14:00
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33. When Pilot suits are released... - in Feedback/Requests [original thread]
Pilot suits will look like scouts and light-frames with an alternate color scheme. Like how Assaults are White and Logis are Yellow or how Sentinels are Green and Commandos are Red. Same suits different colors. Sorry to burst your bubble.
- by 1st Lieutenant Tiberius - at 2014.04.28 04:57:00
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34. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
Talos Alomar wrote: Maybe we're looking at this from the wrong angle? Instead of tweaking each specific prof skill we could just wipe them all and have new skills to replace them. (branching off of the handheld weapon upgrades skill) - Ener...
- by 1st Lieutenant Tiberius - at 2014.04.17 00:05:00
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35. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
Atiim wrote: 1st Lieutenant Tiberius wrote: So does that mean the CR, most used weapon in PC right now, is broken? and the ScR, used by a very small select group of players, is unviable? Thats what I'm saying. Again man I'm not asking for...
- by 1st Lieutenant Tiberius - at 2014.04.17 00:03:00
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36. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
I like the ideas but Overheat Damage Reduction would not be worth that much SP to skill into. The damage is just salt on the wound; the seizing of the ScR and Laser weapons is the true wound. If not an additional heat sink bonus then the Proficie...
- by 1st Lieutenant Tiberius - at 2014.04.12 02:07:00
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37. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
Atiim wrote: 1st Lieutenant Tiberius wrote: It'll probably be as viable as a CR on any suit then There's a difference between being viable , and being broken . So does that mean the CR, most used weapon in PC right now, is broken? ...
- by 1st Lieutenant Tiberius - at 2014.04.12 01:46:00
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38. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
Atiim wrote: 1st Lieutenant Tiberius wrote: Having a 15% heat sink on a non Amarr Assault suit would be really nice And really broken when stacked with the Amarr Assault's heat sink. It'll probably be as viable as a CR on any suit then
- by 1st Lieutenant Tiberius - at 2014.04.11 20:45:00
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39. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
Talos Alomar wrote: Prof skills currently favor anti armor weapons. I think proficiency should just be changed across the board. Could give ScR's a bonus to charge time, and scrambler pistols could get a ROF bonus. Shotguns could get a margin...
- by 1st Lieutenant Tiberius - at 2014.04.11 07:49:00
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40. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
Funkmaster Whale wrote: I think looking at the damage profiles would be a good start as well. Right now they're a little out of whack with Projectile being too good and Laser and Explosive being too far gone in either direction. The projectile...
- by 1st Lieutenant Tiberius - at 2014.04.11 07:02:00
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