DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[How would you design a vehicle hijacking system? - by Alan-Ibn-Xuan Al-Alasabe]]> https://forums.dust514.com/default.aspx?g=posts&m=948947#post948947
I don't know if this story can help with a vehicle hijacking system for the game, but it should definitely help you understand not to mess with angry afghans. Shocked]]>
Mon, 17 Jun 2013 03:10:00 +0000 dustsearch/guid/699487
<![CDATA[How would you design a vehicle hijacking system? - by Sgt Kirk]]> https://forums.dust514.com/default.aspx?g=posts&m=948918#post948918 Schalac 17 wrote:
Sgt Kirk wrote:

So she headbutt a guy in a helmet twice and he was stunned not her, then she dropped an HE grenade into the hatch and sat right on top of it without getting harmed in any way.....Yeah, no.

you know that game was ridiculous on purpose right?

You should really work on getting that nail out your ass.]]>
Mon, 17 Jun 2013 03:00:00 +0000 dustsearch/guid/699469
<![CDATA[How would you design a vehicle hijacking system? - by Luxuro]]> https://forums.dust514.com/default.aspx?g=posts&m=948757#post948757 Mon, 17 Jun 2013 02:22:00 +0000 dustsearch/guid/699323 <![CDATA[How would you design a vehicle hijacking system? - by Schalac 17]]> https://forums.dust514.com/default.aspx?g=posts&m=948751#post948751 Sgt Kirk wrote:
So she headbutt a guy in a helmet twice and he was stunned not her, then she dropped an HE grenade into the hatch and sat right on top of it without getting harmed in any way.....Yeah, no.]]>
Mon, 17 Jun 2013 02:21:00 +0000 dustsearch/guid/699322
<![CDATA[How would you design a vehicle hijacking system? - by Princeps Marcellus]]> https://forums.dust514.com/default.aspx?g=posts&m=948708#post948708 Byozuma Kegawa wrote:
Personally, I think you should be able to hack everything, even things with people in them like HAVs. If you are going to sit there and ignore your minimap, then you deserve to be hacked out from your ride. Further, though this is a little mean, having said ride hack out from under you should also kill you. Like the future-lojack shocks the living shyt out of you.


If vehicle hacking is implemented even while the driver is inside, then the tanker should start hearing this. Or some other kind of equally jarring sound. WARNING! WARNING! ONE POINT EIGHT MILLION ISK IS ON THE LINE! I REPEAT, ONE POINT EIGHT MILLION ISK IS ON THE LINE!]]>
Mon, 17 Jun 2013 01:57:00 +0000 dustsearch/guid/699278
<![CDATA[How would you design a vehicle hijacking system? - by Byozuma Kegawa]]> https://forums.dust514.com/default.aspx?g=posts&m=948683#post948683 Mon, 17 Jun 2013 01:42:00 +0000 dustsearch/guid/699261 <![CDATA[How would you design a vehicle hijacking system? - by Dale Templar]]> https://forums.dust514.com/default.aspx?g=posts&m=948668#post948668 See: Halo, Crysis 3 (Pingers).]]> Mon, 17 Jun 2013 01:33:00 +0000 dustsearch/guid/699245 <![CDATA[How would you design a vehicle hijacking system? - by Rusty Shaklefurd]]> https://forums.dust514.com/default.aspx?g=posts&m=948653#post948653

I like the hacking system now... button mashing would just **** me off]]>
Mon, 17 Jun 2013 01:25:00 +0000 dustsearch/guid/699227
<![CDATA[How would you design a vehicle hijacking system? - by Sgt Kirk]]> https://forums.dust514.com/default.aspx?g=posts&m=948644#post948644 This might be fun ]]> Mon, 17 Jun 2013 01:22:00 +0000 dustsearch/guid/699226 <![CDATA[How would you design a vehicle hijacking system? - by Crash Monster]]> https://forums.dust514.com/default.aspx?g=posts&m=948642#post948642
See who's left alive.

You hit a LAV in my sight and give me enough time to aim at the drivers head... I'll fix 'em if he doesn't get out. Alternately, immobilize a tank, and perhaps it's shields as an electronic system, and swarm launchers can get in a free shot or two on the armor.]]>
Mon, 17 Jun 2013 01:21:00 +0000 dustsearch/guid/699225
<![CDATA[How would you design a vehicle hijacking system? - by Benari Kalidima]]> https://forums.dust514.com/default.aspx?g=posts&m=948636#post948636 Jadek Menaheim wrote:
Would you use variations of quick-time action buttons, or would you opt for a more novel way? Please discuss your thoughts on fair mechanics for disabling and overtaking occupied combatant vehicles. Is this is a feature you would like to see in Dust 514? Or, does it not belong here?

It should be in feedback/suggestions :)]]>
Mon, 17 Jun 2013 01:19:00 +0000 dustsearch/guid/699223
<![CDATA[How would you design a vehicle hijacking system? - by Doc Noah]]> https://forums.dust514.com/default.aspx?g=posts&m=948637#post948637 Open hatch
Shoot the pilot
Scoop out brains
????
Profit]]>
Mon, 17 Jun 2013 01:19:00 +0000 dustsearch/guid/699224
<![CDATA[How would you design a vehicle hijacking system? - by Jadek Menaheim]]> https://forums.dust514.com/default.aspx?g=posts&m=948632#post948632 Mon, 17 Jun 2013 01:16:00 +0000 dustsearch/guid/699210