DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[Is no SP cap a better fit for a shooter? - by Arramakaian Eka]]> https://forums.dust514.com/default.aspx?g=posts&m=485414#post485414
Nevertheless, as long as matchmaking works and doesn't put n00bs against proto suits, it should be ok.]]>
Wed, 23 Jan 2013 01:23:00 +0000 dustsearch/guid/209287
<![CDATA[Is no SP cap a better fit for a shooter? - by Mars El'Theran]]> https://forums.dust514.com/default.aspx?g=posts&m=485393#post485393 Wed, 23 Jan 2013 01:16:00 +0000 dustsearch/guid/209286 <![CDATA[Is no SP cap a better fit for a shooter? - by Arron Rift]]> https://forums.dust514.com/default.aspx?g=posts&m=485383#post485383
I was thinking about what I've heard concerning the removal of the SP cap, and I was thinking: is this actually better?

I mean I know that this will reward those who sit and play the game for endless hours more than it will people like us who have real lives, and how this was apparently something that they tried to avoid in EVE, but I'd like to point out that unlike EVE, Dust is a shooter...

Shooters are based much more on reflexes, eye-hand coordination and other things than RPGs are. Things that require practice. And so shouldn't the people who are "advanced" in Dust be the people who have honed their own skills as well as those of their avatar? I mean if I were hiring someone to guard MY planet, I would personally want it to be someone who plays 12 hours a day, not someone who joined the game 3 years ago and let the passive SP boost do all the work...

I'm just floating this out there for discussion. Try not to flame me Smile]]>
Wed, 23 Jan 2013 01:13:00 +0000 dustsearch/guid/209285