DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[Grenades - by RO1MO69]]> https://forums.dust514.com/default.aspx?g=posts&m=483786#post483786 I thinks grenades are perfect, maybe there's a problem with grenade spamming, but again it's common in every FPS so I can't understand why all this rage








+1]]>
Tue, 22 Jan 2013 14:54:00 +0000 dustsearch/guid/354224
<![CDATA[Grenades - by Ima Leet]]> https://forums.dust514.com/default.aspx?g=posts&m=479404#post479404 totally called for! Cool

btw mine is here somewhere as well.... https://forums.dust514.com/default.aspx?g=posts&t=51549&find=unread]]>
Sun, 20 Jan 2013 17:14:00 +0000 dustsearch/guid/354223
<![CDATA[Grenades - by Gunner Nightingale]]> https://forums.dust514.com/default.aspx?g=posts&m=479363#post479363

People are confounding two different arguments. A confounder is a variable that masks the effect of the variable that you are attempting to analyse in case you don't know.

Few if ANY people complain about grenade damage or radius, some may but MOST DO NOT.

The variable in question the one that has made nades become the new FOTM is the 2 SEC TIMER(and IMO the nade physics--the way they skip). The moment they touch the ground they detonate in 2s, the physics compensate for a short throw by skipping and by the time the 2s are up the nade is even closer making it almost impossible to avoid(especially since you cant sprint backwards).

Threads on the nades existed before the wipe and have been popping up ever since chromosome released where they specially note that nade detonates x seconds after contact unless cooked.(the x is 2s we know this now).

This was likely done with regards to QQ over fused locus nades which blow up on impact(in fact those are actually worse than 2s nades because they arent forgiving on a poor throw). If you make a poor toss on the fused it blows up right away, if you make a poor toss on the regular locus nades they hop and blow up 2s later making them even more forgiving for unskilled players.


The argument made by many isnt that nades should be reduced in damage or radius,(again some will make this argument in response to the nadespam but they dont consider the true variable that creates this current state of beta)

Unequivocally it is the 2s timer for which grenades need to be changed. The timer MUST go back to 4-5s on contact with ground UNLESS COOKED. This reduces panic nading and forces players to develop SKILL IN NADE TOSSING. There is a difference.


Edit- They also noted that thukkar locus nades were made available in market with chromosome but it is not there, so i wonder if this current iteration is what they want to do with the thukkar and are simply only making this one variation avaliable to us for data gathering purposes(fingers crossed).]]>
Sun, 20 Jan 2013 16:42:00 +0000 dustsearch/guid/354222
<![CDATA[Grenades - by James-5955]]> https://forums.dust514.com/default.aspx?g=posts&m=479084#post479084 Kreayshawn Coruscanti wrote:
zeek1227 zeek1227 wrote:
Kreayshawn Coruscanti wrote:
zeek1227 zeek1227 wrote:

Lol nah but in general i should really stay off the forums cuz i never sound as witty as id like but I don't see a problem with grenades people crying about a mechanic that works just fine and no I don't use grenades I haven't even bought any still using militia

That's the point, genius.

Meaning I find them useless enough that I will not buy more because I hardly use the ones I have not that militia are good enough I don't need to upgrade

So what you're saying is


It actually IS possible to still be bad with grenades in this current build?

You deserve an award.


Lol yeah.

I heard that later on fuse grenades (the ones that blow up on contact) will be able to be bought with isk. That sounds terrible, unless something about them is changed because they're.. just, ridiculous. It's annoying how right now you can only get them by buying a merc pack, the most ridiculous weapon in the game and it's obtainable only by AUR. A little bit of pay to win there IMHO, for now anyway. It'll be great when people can get the fuse grenades with isk, oh just lovely, I can only imagine how much I'll be swearing. :)]]>
Sun, 20 Jan 2013 11:02:00 +0000 dustsearch/guid/354221
<![CDATA[Grenades - by Kreayshawn Coruscanti]]> https://forums.dust514.com/default.aspx?g=posts&m=478300#post478300 zeek1227 zeek1227 wrote:
Kreayshawn Coruscanti wrote:
zeek1227 zeek1227 wrote:

Lol nah but in general i should really stay off the forums cuz i never sound as witty as id like but I don't see a problem with grenades people crying about a mechanic that works just fine and no I don't use grenades I haven't even bought any still using militia

That's the point, genius.

Meaning I find them useless enough that I will not buy more because I hardly use the ones I have not that militia are good enough I don't need to upgrade

So what you're saying is


It actually IS possible to still be bad with grenades in this current build?

You deserve an award.]]>
Sat, 19 Jan 2013 21:00:00 +0000 dustsearch/guid/354220
<![CDATA[Grenades - by Ludvig Enraga]]> https://forums.dust514.com/default.aspx?g=posts&m=477278#post477278 Free Beers wrote:
Government CheeseBurger wrote:
Just add this to the pile of other open treads this is already brought up in.

"The only thing over powered in Dust is team work and communication" Anon.

Edit And Lamp posts!!!!


Look you can continue to post this **** in an attempt to seem witty or "hardcore" but it doesn't address the issue at hand. Only a few people refuse to acknowledge it because they are trying to look tough. You can't even troll properly let alone shoot a gun so I am just going to assume you are one of those that are overly dependent on this tatic to get kills.




umadbrah?]]>
Sat, 19 Jan 2013 06:28:00 +0000 dustsearch/guid/354219
<![CDATA[Grenades - by zeek1227 zeek1227]]> https://forums.dust514.com/default.aspx?g=posts&m=477273#post477273 Kreayshawn Coruscanti wrote:
zeek1227 zeek1227 wrote:

Lol nah but in general i should really stay off the forums cuz i never sound as witty as id like but I don't see a problem with grenades people crying about a mechanic that works just fine and no I don't use grenades I haven't even bought any still using militia

That's the point, genius.

Meaning I find them useless enough that I will not buy more because I hardly use the ones I have not that militia are good enough I don't need to upgrade]]>
Sat, 19 Jan 2013 06:20:00 +0000 dustsearch/guid/354218
<![CDATA[Grenades - by Kreayshawn Coruscanti]]> https://forums.dust514.com/default.aspx?g=posts&m=475413#post475413 zeek1227 zeek1227 wrote:

Lol nah but in general i should really stay off the forums cuz i never sound as witty as id like but I don't see a problem with grenades people crying about a mechanic that works just fine and no I don't use grenades I haven't even bought any still using militia

That's the point, genius.]]>
Thu, 17 Jan 2013 07:18:00 +0000 dustsearch/guid/354217
<![CDATA[Grenades - by crazy space 2100046106]]> https://forums.dust514.com/default.aspx?g=posts&m=475379#post475379 mikegunnz wrote:
Swarms could dumb-fire, and were pretty effective against infantry. HMG had the range and accuracy of a maxxed-out skillshooter AR, Heavies had more base HP than they do now, Remote Explosives could be thrown and insta detonated for an insta-kill against other players (this was before thukker grenades, and the current short-fuse grenades) our guns had optics, scouts could 1v4 heavies and assaults, etc, etc

Those were the good ol' days.

Um... There are high damage dumbfire swarm launchers on the market, and the prototype remote mines have the old timer. That was just before remote mines had levels.]]>
Thu, 17 Jan 2013 06:34:00 +0000 dustsearch/guid/354216
<![CDATA[Grenades - by MassiveNine]]> https://forums.dust514.com/default.aspx?g=posts&m=475305#post475305 Thu, 17 Jan 2013 05:16:00 +0000 dustsearch/guid/354215 <![CDATA[Grenades - by zeek1227 zeek1227]]> https://forums.dust514.com/default.aspx?g=posts&m=475301#post475301 Oxskull Duncarino wrote:
zeek1227 zeek1227 wrote:
Oh no u got killed in a first person shooter? By a grenade? What's that now? the grenade blew up exactly as intended? Oh golly better nerf everything!!!!!

Put as little effort into your trolling as into your gameplay I expect.

+1 to the OP. The change to 2sec impact fuses has messed up so many games for me in Dust. Where I used to get killed by a grenade and think that that was a well executed throw and maybe cook, now it's just a joke. Yes, there is still skill in the throw but the real skill comes from having it explode at the perfectly timed moment. This has been the only change to the game so far that I'm in disagreement with. Bring back the 4sec user armed fuses.

Lol nah but in general i should really stay off the forums cuz i never sound as witty as id like but I don't see a problem with grenades people crying about a mechanic that works just fine and no I don't use grenades I haven't even bought any still using militia]]>
Thu, 17 Jan 2013 05:14:00 +0000 dustsearch/guid/354214
<![CDATA[Grenades - by zeek1227 zeek1227]]> https://forums.dust514.com/default.aspx?g=posts&m=475297#post475297 DJINN Marauder wrote:
zeek1227 zeek1227 wrote:
Oh no u got killed in a first person shooter? By a grenade? What's that now? the grenade blew up exactly as intended? Oh golly better nerf everything!!!!!

Lol bad troll 1/10

He knows!!! Act natural *whistles*]]>
Thu, 17 Jan 2013 05:11:00 +0000 dustsearch/guid/354213
<![CDATA[Grenades - by fred orpaul]]> https://forums.dust514.com/default.aspx?g=posts&m=473393#post473393 Government CheeseBurger wrote:
Free Beers wrote:
Government CheeseBurger wrote:
Just add this to the pile of other open treads this is already brought up in.

"The only thing over powered in Dust is team work and communication" Anon.

Edit And Lamp posts!!!!


Look you can continue to post this **** in an attempt to seem witty or "hardcore" but it doesn't address the issue at hand. Only a few people refuse to acknowledge it because they are trying to look tough. You can't even troll properly let alone shoot a gun so I am just going to assume you are one of those that are overly dependent on this tatic to get kills.




Can someone show me the SiSi to TQ patch notes that says grenades got a buff? I can't find it. Ask yourself why now all the (corp name) are upset about this, at this time in conjunction with the reset. Is it effecting your KDR. Might be sharpshooter skills are low and CQC is more prevalent? I don't have the answer, there are to many to even start. But I can say this. The reset catalyzed the usage of more grenades. In time things will settle out as they did before. In the mean time I suggest you try new play styles and adapt. And stop the nerf threads. Unless its about lamp posts.

I am not that good at FPS and Team work gets me assists.


troll, sorry but its true. if you had played last build and this you would see they now have a two second timer and that ridiculous throwing mechanic that begs to be abused. that is a major buff, even scouts have trouble getting out of the way of a grenade.

OP is right, the bright side is that everyone is rocking them instead of AV nades so LAV drivers are stupid right now and every one secrambles to get out of the way when you throw any grenade.]]>
Wed, 16 Jan 2013 07:05:00 +0000 dustsearch/guid/354212
<![CDATA[Grenades - by mikegunnz]]> https://forums.dust514.com/default.aspx?g=posts&m=472957#post472957
Those were the good ol' days.]]>
Wed, 16 Jan 2013 00:57:00 +0000 dustsearch/guid/354211
<![CDATA[Grenades - by 56 truth]]> https://forums.dust514.com/default.aspx?g=posts&m=472933#post472933 BursegSardaukar wrote:
Maken Tosch wrote:
It could be worse.

You should have been here earlier during the E3 build. Remote Explosives were all the rave.


Or the swarm launchers before that.

wait? swarm launchers were a thing? what more did i miss after the whole dropships and tanks where give out like candy thing?]]>
Wed, 16 Jan 2013 00:35:00 +0000 dustsearch/guid/354210
<![CDATA[Grenades - by BursegSardaukar]]> https://forums.dust514.com/default.aspx?g=posts&m=472633#post472633 Maken Tosch wrote:
It could be worse.

You should have been here earlier during the E3 build. Remote Explosives were all the rave.


Or the swarm launchers before that.]]>
Tue, 15 Jan 2013 21:37:00 +0000 dustsearch/guid/354209
<![CDATA[Grenades - by Th3rdSun]]> https://forums.dust514.com/default.aspx?g=posts&m=472620#post472620 still QQ'ing about the grenades?!]]> Tue, 15 Jan 2013 21:31:00 +0000 dustsearch/guid/354208 <![CDATA[Grenades - by Takahiro Kashuken]]> https://forums.dust514.com/default.aspx?g=posts&m=471818#post471818
Milita can be bounced and dont blow up instantly]]>
Tue, 15 Jan 2013 12:52:00 +0000 dustsearch/guid/354207
<![CDATA[Grenades - by Vyzion Eyri]]> https://forums.dust514.com/default.aspx?g=posts&m=471813#post471813 Rasatsu wrote:
What I can't figure out is why those reds keep trying to shoot me while standing right next to a grenade?

It's almost like they didn't get the memo that I decided to deny them that area.


This is an interesting point. When we scope in on someone (iron sights, mind you), up onto our HUD comes some very pretty information about the person and how easy the kill is going to be, not to mention their name so you know who you just killed so you can apologise to the grieving family.

So why is there only a small icon above enemy grenades that is hardly visible instead of a giant blinking 'holy kitten there's a grenade to your left move the other way' sign on this amazing HUD interface.]]>
Tue, 15 Jan 2013 12:47:00 +0000 dustsearch/guid/354206
<![CDATA[Grenades - by Laurent Cazaderon]]> https://forums.dust514.com/default.aspx?g=posts&m=471789#post471789 Tue, 15 Jan 2013 12:34:00 +0000 dustsearch/guid/354205 <![CDATA[Grenades - by Oxskull Duncarino]]> https://forums.dust514.com/default.aspx?g=posts&m=471748#post471748 zeek1227 zeek1227 wrote:
Oh no u got killed in a first person shooter? By a grenade? What's that now? the grenade blew up exactly as intended? Oh golly better nerf everything!!!!!

Put as little effort into your trolling as into your gameplay I expect.

+1 to the OP. The change to 2sec impact fuses has messed up so many games for me in Dust. Where I used to get killed by a grenade and think that that was a well executed throw and maybe cook, now it's just a joke. Yes, there is still skill in the throw but the real skill comes from having it explode at the perfectly timed moment. This has been the only change to the game so far that I'm in disagreement with. Bring back the 4sec user armed fuses.]]>
Tue, 15 Jan 2013 12:12:00 +0000 dustsearch/guid/354204
<![CDATA[Grenades - by Vrain Matari]]> https://forums.dust514.com/default.aspx?g=posts&m=471718#post471718
Everything is fine except for the timer. Make cooking necessary for insta-nade kills. 3 Second default should be fine.]]>
Tue, 15 Jan 2013 11:54:00 +0000 dustsearch/guid/354203
<![CDATA[Grenades - by Rasatsu]]> https://forums.dust514.com/default.aspx?g=posts&m=471688#post471688
It's almost like they didn't get the memo that I decided to deny them that area.]]>
Tue, 15 Jan 2013 11:40:00 +0000 dustsearch/guid/354202
<![CDATA[Grenades - by iceyburnz]]> https://forums.dust514.com/default.aspx?g=posts&m=471642#post471642 Tue, 15 Jan 2013 11:01:00 +0000 dustsearch/guid/354201 <![CDATA[Grenades - by Laurent Cazaderon]]> https://forums.dust514.com/default.aspx?g=posts&m=471625#post471625 Paran Tadec wrote:
Every "gun" fight:

Enemy?

Toss grenade

Toss grenade

Toss grenade

Ok, now use free shotgun to finish him off.


broken mechanic is broken. Previous grenades were perfect.


Agreed. i decided to spam every thread about nades as much as nades are spammed in the game. I seriously CCP goes back to the standard 5 sec fuse time very quickly.... Coz i can only imagine how worse it's gonna get with M1 nades, or the combination Flux\MD......

Runs, throws flux at feet that blows in 2 sec with 8m radius..... draws MD, aims at feet and kills lotadudes......
=> Didnt aim even one second]]>
Tue, 15 Jan 2013 10:39:00 +0000 dustsearch/guid/354200
<![CDATA[Grenades - by Noraa Anderson]]> https://forums.dust514.com/default.aspx?g=posts&m=471616#post471616 Tue, 15 Jan 2013 10:30:00 +0000 dustsearch/guid/354199 <![CDATA[Grenades - by Salazar Skye-fire]]> https://forums.dust514.com/default.aspx?g=posts&m=471606#post471606
dust514 is the most realilistic, sci-fi, future grenade chucking simulator in the world!!!!

if your in a fight, chuck a nade,
if you take >5% damage, chuck a nade
if you chuck a nade, chuck a nade,

if your dead use your martrdom and chuck another,


SOOOOOO REAL!!!

really didnt think a wipe in stats and skills turned us all into nub players and lil girls.
so disapointed.]]>
Tue, 15 Jan 2013 10:20:00 +0000 dustsearch/guid/354198
<![CDATA[Grenades - by DJINN Marauder]]> https://forums.dust514.com/default.aspx?g=posts&m=471474#post471474 zeek1227 zeek1227 wrote:
Oh no u got killed in a first person shooter? By a grenade? What's that now? the grenade blew up exactly as intended? Oh golly better nerf everything!!!!!

Lol bad troll 1/10]]>
Tue, 15 Jan 2013 08:15:00 +0000 dustsearch/guid/354197
<![CDATA[Grenades - by KingBabar]]> https://forums.dust514.com/default.aspx?g=posts&m=471452#post471452 Paran Tadec wrote:
Every "gun" fight:




broken mechanic is broken. Previous grenades were perfect.

]]>
Tue, 15 Jan 2013 07:57:00 +0000 dustsearch/guid/354196
<![CDATA[Grenades - by James-5955]]> https://forums.dust514.com/default.aspx?g=posts&m=471437#post471437 Aeon Amadi wrote:
James-5955 wrote:
xxwhitedevilxx M wrote:
Icy Tiger wrote:
Yeah, it's ridiculously stupid watching someone throw a grenade before firing their gun.

honestly, always did in every fps ever played... i mean it's the most common thing to throw a grenade when you'r covered then get out and shoot.
I thinks grenades are perfect, maybe there's a problem with grenade spamming, but again it's common in every FPS so I can't understand why all this rage


Grenades in this game and build are much different than other FPS games. Grenades are ridiculous in their current state, you know there's something wrong with it when people use it as a main weapon and their primary gun as a back up. That just makes it blatantly obvious that there's a problem IMHO. Most FPS games don't allow me to sit in a self deployed resupply point that regenerates grenades as fast as I can shoot them.

In other shooters I usually save my grenades for when I need them instead of using them at the beginning of a firefight. I'd rather just shoot them and use the grenades for taking out enemies that are behind cover. Don't get me wrong, I'll get behind cover and toss a nade over when the situational calls for it of course.

I believe the only reason for it being common in Dust is because of how broken they are and easy to use. Pressing L2 for a free quick kill in a game where a guy can soak 15+ shots before they die is very tempting, no surprise that it's a common practice in this build.

Give grenades the 4 second fuse back and they'll be perfect IMO.


It's really no different than using a throwing knife/hatchet in any Call of Duty game...

Grenade spam in Battlefield 2 was far worse than this...

I stand by my belief that the only reason people are complaining as much as they are is because there's actually a developer that has to listen to what the players says, rather than just accepting that it's how the game works and going on about their day.


It's a lot different.. are you kidding me? Just last match I stood a bit away from an objective that the enemy had, that was their only spawn point that wasn't far away from anything. I stood behind a piece of cover with a nanohive, jumping and spamming grenades into the letter where they tried to fight me back from. I laughed and got easily 10+ easy kills from spamming grenades in this game, it's stupid. 4 second fuse would at least give them time to react, or make me have to cook my grenades. & they should add a cap to how many times grenades can be resupplied per clone.

Far different than a knife/hatchet, and even those didn't regenerate back. At least those weapons required precision, these grenades have a large blast radius I just have to throw it at the feet and I get free kills.

Regardless of if a game had worse grenade spam, I still believe it's an issue and that's why I bring it up. I'd rather see Dust turn into a game where people rely on their guns for their kills more than their grenades. I like shooting guns to be the primary focus of my shooter games. :)

& before someone brings it up, I know feedback is a better section for my input and feedback.]]>
Tue, 15 Jan 2013 07:39:00 +0000 dustsearch/guid/354195
<![CDATA[Grenades - by Kreayshawn Coruscanti]]> https://forums.dust514.com/default.aspx?g=posts&m=471290#post471290 Aeon Amadi wrote:
James-5955 wrote:
xxwhitedevilxx M wrote:
Icy Tiger wrote:
Yeah, it's ridiculously stupid watching someone throw a grenade before firing their gun.

honestly, always did in every fps ever played... i mean it's the most common thing to throw a grenade when you'r covered then get out and shoot.
I thinks grenades are perfect, maybe there's a problem with grenade spamming, but again it's common in every FPS so I can't understand why all this rage


Grenades in this game and build are much different than other FPS games. Grenades are ridiculous in their current state, you know there's something wrong with it when people use it as a main weapon and their primary gun as a back up. That just makes it blatantly obvious that there's a problem IMHO. Most FPS games don't allow me to sit in a self deployed resupply point that regenerates grenades as fast as I can shoot them.

In other shooters I usually save my grenades for when I need them instead of using them at the beginning of a firefight. I'd rather just shoot them and use the grenades for taking out enemies that are behind cover. Don't get me wrong, I'll get behind cover and toss a nade over when the situational calls for it of course.

I believe the only reason for it being common in Dust is because of how broken they are and easy to use. Pressing L2 for a free quick kill in a game where a guy can soak 15+ shots before they die is very tempting, no surprise that it's a common practice in this build.

Give grenades the 4 second fuse back and they'll be perfect IMO.


It's really no different than using a throwing knife/hatchet in any Call of Duty game...

Grenade spam in Battlefield 2 was far worse than this...

I stand by my belief that the only reason people are complaining as much as they are is because there's actually a developer that has to listen to what the players says, rather than just accepting that it's how the game works and going on about their day.

Because hatchets and throwing knives have a blast radius right?

We're supposed to give feedback, people are giving feedback, and you act like this is a problem? You can take your sit down and shut up attitude elsewhere and go sit down and shut up.]]>
Tue, 15 Jan 2013 05:14:00 +0000 dustsearch/guid/354194
<![CDATA[Grenades - by zeek1227 zeek1227]]> https://forums.dust514.com/default.aspx?g=posts&m=471289#post471289 Tue, 15 Jan 2013 05:13:00 +0000 dustsearch/guid/354193 <![CDATA[Grenades - by DigiOps]]> https://forums.dust514.com/default.aspx?g=posts&m=471281#post471281 mikegunnz wrote:
CCP will be hiring Bruno Mars to do the title track for Dust514.

Blink

Oh man... Sony Vegas have I got a project for you!]]>
Tue, 15 Jan 2013 05:10:00 +0000 dustsearch/guid/354192
<![CDATA[Grenades - by Aeon Amadi]]> https://forums.dust514.com/default.aspx?g=posts&m=471221#post471221 James-5955 wrote:
xxwhitedevilxx M wrote:
Icy Tiger wrote:
Yeah, it's ridiculously stupid watching someone throw a grenade before firing their gun.

honestly, always did in every fps ever played... i mean it's the most common thing to throw a grenade when you'r covered then get out and shoot.
I thinks grenades are perfect, maybe there's a problem with grenade spamming, but again it's common in every FPS so I can't understand why all this rage


Grenades in this game and build are much different than other FPS games. Grenades are ridiculous in their current state, you know there's something wrong with it when people use it as a main weapon and their primary gun as a back up. That just makes it blatantly obvious that there's a problem IMHO. Most FPS games don't allow me to sit in a self deployed resupply point that regenerates grenades as fast as I can shoot them.

In other shooters I usually save my grenades for when I need them instead of using them at the beginning of a firefight. I'd rather just shoot them and use the grenades for taking out enemies that are behind cover. Don't get me wrong, I'll get behind cover and toss a nade over when the situational calls for it of course.

I believe the only reason for it being common in Dust is because of how broken they are and easy to use. Pressing L2 for a free quick kill in a game where a guy can soak 15+ shots before they die is very tempting, no surprise that it's a common practice in this build.

Give grenades the 4 second fuse back and they'll be perfect IMO.


It's really no different than using a throwing knife/hatchet in any Call of Duty game...

Grenade spam in Battlefield 2 was far worse than this...

I stand by my belief that the only reason people are complaining as much as they are is because there's actually a developer that has to listen to what the players says, rather than just accepting that it's how the game works and going on about their day.]]>
Tue, 15 Jan 2013 04:29:00 +0000 dustsearch/guid/354191
<![CDATA[Grenades - by James-5955]]> https://forums.dust514.com/default.aspx?g=posts&m=471202#post471202 xxwhitedevilxx M wrote:
Icy Tiger wrote:
Yeah, it's ridiculously stupid watching someone throw a grenade before firing their gun.

honestly, always did in every fps ever played... i mean it's the most common thing to throw a grenade when you'r covered then get out and shoot.
I thinks grenades are perfect, maybe there's a problem with grenade spamming, but again it's common in every FPS so I can't understand why all this rage


Grenades in this game and build are much different than other FPS games. Grenades are ridiculous in their current state, you know there's something wrong with it when people use it as a main weapon and their primary gun as a back up. That just makes it blatantly obvious that there's a problem IMHO. Most FPS games don't allow me to sit in a self deployed resupply point that regenerates grenades as fast as I can throw them.

In other shooters I usually save my grenades for when I need them instead of using them at the beginning of a firefight. I'd rather just shoot them and use the grenades for taking out enemies that are behind cover. Don't get me wrong, I'll get behind cover and toss a nade over when the situational calls for it of course.

I believe the only reason for it being common in Dust is because of how broken they are and easy to use. Pressing L2 for a free quick kill in a game where a guy can soak 15+ shots before they die is very tempting, no surprise that it's a common practice in this build.

Give grenades the 4 second fuse back and they'll be perfect IMO.]]>
Tue, 15 Jan 2013 04:23:00 +0000 dustsearch/guid/354190
<![CDATA[Grenades - by xxwhitedevilxx M]]> https://forums.dust514.com/default.aspx?g=posts&m=471172#post471172 Icy Tiger wrote:
Yeah, it's ridiculously stupid watching someone throw a grenade before firing their gun.

honestly, always did in every fps ever played... i mean it's the most common thing to throw a grenade when you'r covered then get out and shoot.
I thinks grenades are perfect, maybe there's a problem with grenade spamming, but again it's common in every FPS so I can't understand why all this rage]]>
Tue, 15 Jan 2013 04:05:00 +0000 dustsearch/guid/354189
<![CDATA[Grenades - by Lady Hyuna]]> https://forums.dust514.com/default.aspx?g=posts&m=471142#post471142 Government CheeseBurger wrote:
Just add this to the pile of other open treads this is already brought up in.

"The only thing over powered in Dust is team work and communication" Anon.

Edit And Lamp posts!!!!



correction You forgot my foot that is going up a whiner's ass is OP they need to nurf it .]]>
Tue, 15 Jan 2013 03:49:00 +0000 dustsearch/guid/354188
<![CDATA[Grenades - by McFurious]]> https://forums.dust514.com/default.aspx?g=posts&m=471134#post471134 Tue, 15 Jan 2013 03:44:00 +0000 dustsearch/guid/354187 <![CDATA[Grenades - by DUST Fiend]]> https://forums.dust514.com/default.aspx?g=posts&m=471032#post471032 Paran Tadec wrote:
broken mechanic is broken. Previous grenades were perfect.


The arc could still use some work, and they need to fix cooked grenades vanishing when you drop but don't die. You shouldn't be able to throw it in a full arc though, just a short little toss if you're downed.
]]>
Tue, 15 Jan 2013 03:00:00 +0000 dustsearch/guid/354185
<![CDATA[Grenades - by mikegunnz]]> https://forums.dust514.com/default.aspx?g=posts&m=471033#post471033 Tryhard514 wrote:
Wish I had made GrenadeSpam514 now, not Tryhard514. :( If only I could have seen the forthcoming grenade spam.


Always a bride's maid, never the bride...]]>
Tue, 15 Jan 2013 03:00:00 +0000 dustsearch/guid/354186
<![CDATA[Grenades - by Tryhard514]]> https://forums.dust514.com/default.aspx?g=posts&m=471028#post471028 Tue, 15 Jan 2013 02:58:00 +0000 dustsearch/guid/354184 <![CDATA[Grenades - by mikegunnz]]> https://forums.dust514.com/default.aspx?g=posts&m=471016#post471016
Blink]]>
Tue, 15 Jan 2013 02:54:00 +0000 dustsearch/guid/354183
<![CDATA[Grenades - by Paran Tadec]]> https://forums.dust514.com/default.aspx?g=posts&m=470902#post470902 Government CheeseBurger wrote:
Free Beers wrote:
Government CheeseBurger wrote:
Just add this to the pile of other open treads this is already brought up in.

"The only thing over powered in Dust is team work and communication" Anon.

Edit And Lamp posts!!!!


Look you can continue to post this **** in an attempt to seem witty or "hardcore" but it doesn't address the issue at hand. Only a few people refuse to acknowledge it because they are trying to look tough. You can't even troll properly let alone shoot a gun so I am just going to assume you are one of those that are overly dependent on this tatic to get kills.




Can someone show me the SiSi to TQ patch notes that says grenades got a buff? I can't find it. Ask yourself why now all the (corp name) are upset about this, at this time in conjunction with the reset. Is it effecting your KDR. Might be sharpshooter skills are low and CQC is more prevalent? I don't have the answer, there are to many to even start. But I can say this. The reset catalyzed the usage of more grenades. In time things will settle out as they did before. In the mean time I suggest you try new play styles and adapt. And stop the nerf threads. Unless its about lamp posts.

I am not that good at FPS and Team work gets me assists.


More often than not someone is getting owned with guns so they spam broken grenades and get away. No skill, just how fast you can press L2]]>
Tue, 15 Jan 2013 01:50:00 +0000 dustsearch/guid/354182
<![CDATA[Grenades - by Belzeebub Santana]]> https://forums.dust514.com/default.aspx?g=posts&m=470897#post470897
Edit: ya someone needs to put all the nade spam threads at the top. Probably take up the hole first page!]]>
Tue, 15 Jan 2013 01:48:00 +0000 dustsearch/guid/354181
<![CDATA[Grenades - by Gemini Reynolds]]> https://forums.dust514.com/default.aspx?g=posts&m=470895#post470895 Government CheeseBurger wrote:
Just add this to the pile of other open treads this is already brought up in.

"The only thing over powered in Dust is team work and communication" Anon.

Edit And Lamp posts!!!!


I am not that anonymous P]]>
Tue, 15 Jan 2013 01:47:00 +0000 dustsearch/guid/354180
<![CDATA[Grenades - by Government CheeseBurger]]> https://forums.dust514.com/default.aspx?g=posts&m=470888#post470888 Free Beers wrote:
Government CheeseBurger wrote:
Just add this to the pile of other open treads this is already brought up in.

"The only thing over powered in Dust is team work and communication" Anon.

Edit And Lamp posts!!!!


Look you can continue to post this **** in an attempt to seem witty or "hardcore" but it doesn't address the issue at hand. Only a few people refuse to acknowledge it because they are trying to look tough. You can't even troll properly let alone shoot a gun so I am just going to assume you are one of those that are overly dependent on this tatic to get kills.




Can someone show me the SiSi to TQ patch notes that says grenades got a buff? I can't find it. Ask yourself why now all the (corp name) are upset about this, at this time in conjunction with the reset. Is it effecting your KDR. Might be sharpshooter skills are low and CQC is more prevalent? I don't have the answer, there are to many to even start. But I can say this. The reset catalyzed the usage of more grenades. In time things will settle out as they did before. In the mean time I suggest you try new play styles and adapt. And stop the nerf threads. Unless its about lamp posts.

I am not that good at FPS and Team work gets me assists.]]>
Tue, 15 Jan 2013 01:43:00 +0000 dustsearch/guid/354179
<![CDATA[Grenades - by Dr Debo Galaxy]]> https://forums.dust514.com/default.aspx?g=posts&m=470854#post470854
Buuuuuuuuuuuuuuurn]]>
Tue, 15 Jan 2013 01:22:00 +0000 dustsearch/guid/354178
<![CDATA[Grenades - by Maken Tosch]]> https://forums.dust514.com/default.aspx?g=posts&m=470843#post470843 Icy Tiger wrote:
Maken Tosch wrote:
It could be worse.

You should have been here earlier during the E3 build. Remote Explosives were all the rave.

RE's couldn't be thrown up to 50 m away though...Sad


Not when you already had the equipment selected before sneaking on them. Surprisingly people adapted and learned how to quickly swap equipment even in the middle of a 1v1 engagement. Also, there was a bug that enabled people to plant explosives, go to the supply depot, swap fits, plant more explosives, rinse, repeat until you are satisfied with near infinite REs planted everywhere and then detonate them in one push of a button.]]>
Tue, 15 Jan 2013 01:14:00 +0000 dustsearch/guid/354177
<![CDATA[Grenades - by Free Beers]]> https://forums.dust514.com/default.aspx?g=posts&m=470835#post470835 Government CheeseBurger wrote:
Just add this to the pile of other open treads this is already brought up in.

"The only thing over powered in Dust is team work and communication" Anon.

Edit And Lamp posts!!!!


Look you can continue to post this **** in an attempt to seem witty or "hardcore" but it doesn't address the issue at hand. Only a few people refuse to acknowledge it because they are trying to look tough. You can't even troll properly let alone shoot a gun so I am just going to assume you are one of those that are overly dependent on this tatic to get kills.


]]>
Tue, 15 Jan 2013 01:08:00 +0000 dustsearch/guid/354176
<![CDATA[Grenades - by Free Beers]]> https://forums.dust514.com/default.aspx?g=posts&m=470815#post470815 Icy Tiger wrote:
Maken Tosch wrote:
It could be worse.

You should have been here earlier during the E3 build. Remote Explosives were all the rave.

RE's couldn't be thrown up to 50 m away though...Sad


Have to go with this is much worse then RE because that was at least a equipment move this is L2/win]]>
Tue, 15 Jan 2013 00:54:00 +0000 dustsearch/guid/354175
<![CDATA[Grenades - by Icy Tiger]]> https://forums.dust514.com/default.aspx?g=posts&m=470796#post470796 Maken Tosch wrote:
It could be worse.

You should have been here earlier during the E3 build. Remote Explosives were all the rave.

RE's couldn't be thrown up to 50 m away though...Sad]]>
Tue, 15 Jan 2013 00:45:00 +0000 dustsearch/guid/354174
<![CDATA[Grenades - by 56 truth]]> https://forums.dust514.com/default.aspx?g=posts&m=470785#post470785 Maken Tosch wrote:
It could be worse.

You should have been here earlier during the E3 build. Remote Explosives were all the rave.

and god tanks and dropship landing on top of you eta]]>
Tue, 15 Jan 2013 00:37:00 +0000 dustsearch/guid/354173
<![CDATA[Grenades - by Maken Tosch]]> https://forums.dust514.com/default.aspx?g=posts&m=470784#post470784
You should have been here earlier during the E3 build. Remote Explosives were all the rave.]]>
Tue, 15 Jan 2013 00:36:00 +0000 dustsearch/guid/354172
<![CDATA[Grenades - by Government CheeseBurger]]> https://forums.dust514.com/default.aspx?g=posts&m=470774#post470774
"The only thing over powered in Dust is team work and communication" Anon.

Edit And Lamp posts!!!!]]>
Tue, 15 Jan 2013 00:29:00 +0000 dustsearch/guid/354170
<![CDATA[Grenades - by Icy Tiger]]> https://forums.dust514.com/default.aspx?g=posts&m=470775#post470775 Tue, 15 Jan 2013 00:29:00 +0000 dustsearch/guid/354171 <![CDATA[Grenades - by Paran Tadec]]> https://forums.dust514.com/default.aspx?g=posts&m=470766#post470766
Enemy?

Toss grenade

Toss grenade

Toss grenade

Ok, now use free shotgun to finish him off.


broken mechanic is broken. Previous grenades were perfect.]]>
Tue, 15 Jan 2013 00:23:00 +0000 dustsearch/guid/354169