DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[Why has DUST seem to have gone backwards? - by Mavado V Noriega]]> https://forums.dust514.com/default.aspx?g=posts&m=311726#post311726
oh and that other AR that was teased the MK25 Gauss rifle or some ****...gimme that too]]>
Mon, 17 Sep 2012 04:20:00 +0000 dustsearch/guid/110088
<![CDATA[Why has DUST seem to have gone backwards? - by Rorek IronBlood]]> https://forums.dust514.com/default.aspx?g=posts&m=311665#post311665
From that video the 2009 demo; I would say Dust514 has improved a lot, but that the demo itself has a few mechanics that have been removed for the time being. Not that I am not glad to see nooby-tubes go away. I would still like to see weapon modification and customization be implemented, or return(ed). A lot of things to remember for the demo though is that it was a very closed enviroment, and thus a lot less stress, and easily glossed for a shiny, and simple look. I noticed a lot in that demo that it look slugish, and very basic, but that a lot of the textures were overly glossy, and/or basic.

Anyway Dust514 is better now, minus the connection issues, and stress issues that come from these testings, and data build up. The build we're in is limited, and sadly it's redlining. A new build with a new, or better compression rate should help that. Plus the coding should be moving foward meaning less clutter, and filler -- essentially jury rigging.]]>
Mon, 17 Sep 2012 03:38:00 +0000 dustsearch/guid/110087
<![CDATA[Why has DUST seem to have gone backwards? - by Iron Wolf Saber]]> https://forums.dust514.com/default.aspx?g=posts&m=311656#post311656 Mon, 17 Sep 2012 03:33:00 +0000 dustsearch/guid/110086 <![CDATA[Why has DUST seem to have gone backwards? - by KAGEHOSHI Horned Wolf]]> https://forums.dust514.com/default.aspx?g=posts&m=311651#post311651 EDIT:
Current AR is ugly.
LAVs are boring visually now, and were boring before. They look too much like Earth vehicles, I would prefer a more strange and scifi design like a hovercraft.
That HAV in the trailer looks pretty badass, might be an upcoming Minmatar one.]]>
Mon, 17 Sep 2012 03:29:00 +0000 dustsearch/guid/110085
<![CDATA[Why has DUST seem to have gone backwards? - by Logi Bro]]> https://forums.dust514.com/default.aspx?g=posts&m=311647#post311647 Iron Wolf Saber wrote:
Horned wolf is right that was actual game play, what logi posted is a scripted engine using ingame existing assests on a non-ps3 machine.

My main point, that it was posted just shy of three years ago, still stands on Horned's video. The weapon design has changed, but that's about it. CCP could have made this game like the trailer I found in that span of time, but they decided to go in a massively different direction than the trailer I posted suggested.]]>
Mon, 17 Sep 2012 03:27:00 +0000 dustsearch/guid/110084
<![CDATA[Why has DUST seem to have gone backwards? - by mongo flash]]> https://forums.dust514.com/default.aspx?g=posts&m=311645#post311645 Mon, 17 Sep 2012 03:26:00 +0000 dustsearch/guid/110083 <![CDATA[Why has DUST seem to have gone backwards? - by Iron Wolf Saber]]> https://forums.dust514.com/default.aspx?g=posts&m=311641#post311641 Mon, 17 Sep 2012 03:22:00 +0000 dustsearch/guid/110082 <![CDATA[Why has DUST seem to have gone backwards? - by Logi Bro]]> https://forums.dust514.com/default.aspx?g=posts&m=311639#post311639 KAGEHOSHI Horned Wolf wrote:
What gameplay ACTUALLY looked like in 2009 http://www.youtube.com/watch?v=ED-YF-v7WCw

The majority of my points still stand, especially the map-design point. I mean, randomized maps sound great on paper, but they end up being cover-less sniper fests when the system decides to create massive open fields surrounded by high mountains.]]>
Mon, 17 Sep 2012 03:21:00 +0000 dustsearch/guid/110081
<![CDATA[Why has DUST seem to have gone backwards? - by KAGEHOSHI Horned Wolf]]> https://forums.dust514.com/default.aspx?g=posts&m=311634#post311634 http://www.youtube.com/watch?v=ED-YF-v7WCw]]> Mon, 17 Sep 2012 03:18:00 +0000 dustsearch/guid/110080 <![CDATA[Why has DUST seem to have gone backwards? - by Tarralis]]> https://forums.dust514.com/default.aspx?g=posts&m=311631#post311631 It would be cooler that way though...]]> Mon, 17 Sep 2012 03:15:00 +0000 dustsearch/guid/110079 <![CDATA[Why has DUST seem to have gone backwards? - by Logi Bro]]> https://forums.dust514.com/default.aspx?g=posts&m=311617#post311617 this gameplay, posted on October of 2009, and this game looks so much more epic, don't get me wrong, what we play now is a great game, but the designs on the HAV shown at 00:50(I think that's and HAV) and the LAV seen at 01:18 looked so much more epic, and that map had such a better layout than the the current fields that seem to be strewn with random boxes and turret installations that we have now for maps. Plus, the overall scale of this short video seems to be much greater than what we have now.
Just remember this was posted on 2009 in October, just short of three years ago.]]>
Mon, 17 Sep 2012 03:08:00 +0000 dustsearch/guid/110078