DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[An idea to balance cloaks.! - by rithu]]> https://forums.dust514.com/default.aspx?g=posts&m=2474640#post2474640 G Felix wrote:

He's saying scouts would work together using cloaks as jammers to render your tacnet useless, so their buddy could swoop in and kill you while you're blind. And he's right.

yeah squads are OP.
But only the tactnet, te chevrons will still be there.
Or how about a message saying "cloaked enemy nearby!" That'd be hilarious Roll]]>
Sat, 22 Nov 2014 09:20:00 +0000 dustsearch/guid/2115479
<![CDATA[An idea to balance cloaks.! - by G Felix]]> https://forums.dust514.com/default.aspx?g=posts&m=2474639#post2474639 rithu wrote:
Apothecary Za'ki wrote:
rithu wrote:
Like in Killzone, when a cloaked enemy is nearby, the map of the player must malfunction.This way we can tell when a cloaked shotgunner is getting near and we can be more alert at that time.Big smile

no.. cause scouts could just stay cloaked with proto cloak JUST to disrupt minimap for their other A hole scout friends for maximum circle jerking epeen OP FOTMness

what are you trying to say?


He's saying scouts would work together using cloaks as jammers to render your tacnet useless, so their buddy could swoop in and kill you while you're blind. And he's right.]]>
Sat, 22 Nov 2014 09:16:00 +0000 dustsearch/guid/2115473
<![CDATA[An idea to balance cloaks.! - by rithu]]> https://forums.dust514.com/default.aspx?g=posts&m=2474628#post2474628 Apothecary Za'ki wrote:
rithu wrote:
Like in Killzone, when a cloaked enemy is nearby, the map of the player must malfunction.This way we can tell when a cloaked shotgunner is getting near and we can be more alert at that time.Big smile

no.. cause scouts could just stay cloaked with proto cloak JUST to disrupt minimap for their other A hole scout friends for maximum circle jerking epeen OP FOTMness

what are you trying to say?
]]>
Sat, 22 Nov 2014 08:50:00 +0000 dustsearch/guid/2115464
<![CDATA[An idea to balance cloaks.! - by Apothecary Za'ki]]> https://forums.dust514.com/default.aspx?g=posts&m=2474623#post2474623 rithu wrote:
Like in Killzone, when a cloaked enemy is nearby, the map of the player must malfunction.This way we can tell when a cloaked shotgunner is getting near and we can be more alert at that time.Big smile

no.. cause scouts could just stay cloaked with proto cloak JUST to disrupt minimap for their other A hole scout friends for maximum circle jerking epeen OP FOTMness]]>
Sat, 22 Nov 2014 08:45:00 +0000 dustsearch/guid/2115457
<![CDATA[An idea to balance cloaks.! - by rithu]]> https://forums.dust514.com/default.aspx?g=posts&m=2474618#post2474618 ]]> Sat, 22 Nov 2014 08:43:00 +0000 dustsearch/guid/2115456