DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[[request/feedback] new method for starter fits - by danie braz]]> https://forums.dust514.com/default.aspx?g=posts&m=2218607#post2218607
Reasoning

NPE for the most part. Knowing how each suit moves and behaves would help new players find their niche.

As it stands the way the suits are set up makes little sense.

Nanite injector are hated by most due to spamming. Having the equipment according to race would make the inicial gameplay more tactical. From the academy a player might start learning about equipment and proper usage.

The militia swarm lolncher serves little purpose since it just tickles HAVs. Having a heavy equiped forge gunner would be a better option. Its is a more adaptable weapon and can cause a bigger impact on gameplay and player progression.

Scouts are usually fun. I dont think a cloak should be added. Something like the "hunter" pack would be cool. Get newbies started with some ewar tactics.

Instead of having a sniper class maybe 50 militia SR could be giving out like the SMG and ScP. Additional weapons could be given out too. Maybe 25 SG and HMGs would be cool. Additionally, given we are unable to switch character races, I'd suggest making the 12 other racial variants available as a purchased packaged fit.

I personally dont think there will be an issue with suits being OP given they will be militia variants with locked equipment slots. A veteran player scared of these suits should be biomassing themselves. This would be a boost to new players since a lot of doors will open up for them in terms of being able to test things out before commiting to a certain gameplay.

My biggest post so far, thanks for your time. o7]]>
Fri, 20 Jun 2014 07:50:00 +0000 dustsearch/guid/1875239