DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[AV and Dropships - by Pvt Numnutz]]> https://forums.dust514.com/default.aspx?g=posts&m=1833980#post1833980 The knock back can even get the better of experienced pilots who get blood thirsty or tunnel vision which is how it should be. Pilots have to be a step ahead of their enemies so if dropships use teamwork and coordination then the dropship should be able to anticipate the knock and still eliminate the threat.

Rail tanks are easy mode, forge guns require a good amount of player skill. They too should be able to fight off dropships.]]>
Thu, 13 Feb 2014 16:32:00 +0000 dustsearch/guid/1518974
<![CDATA[AV and Dropships - by Bax Zanith]]> https://forums.dust514.com/default.aspx?g=posts&m=1833965#post1833965 Thu, 13 Feb 2014 16:29:00 +0000 dustsearch/guid/1518973 <![CDATA[AV and Dropships - by Ghosts Chance]]> https://forums.dust514.com/default.aspx?g=posts&m=1833958#post1833958 Psychotic Shooter wrote:
Ghosts Chance wrote:
Concerned for us pilots now are ya Psy?

your just ensuring your own usefullness as a good shot with a railgun arnt ya?




Dude all I'm saying is I feel bad when I hit a dropship with a Forge, Swarm, Missile or rail take you down low or 1 shot you then you hit a building and die


its holding the accelerator that throws people into thing when they are hit.

if you let go of L1 then you down to a flip into the wall :P

i think its fine, there are ways to avoid it as a pilot so i feel its more of a skill based thing then a gamebreaking thing.

]]>
Thu, 13 Feb 2014 16:28:00 +0000 dustsearch/guid/1518928
<![CDATA[AV and Dropships - by Takahiro Kashuken]]> https://forums.dust514.com/default.aspx?g=posts&m=1833963#post1833963
FG hurt and also rock the boat quite a bit but generally i can evade and keep moving

Shield dropships is effected more than my armor for getting knocked about but my shield is more agile]]>
Thu, 13 Feb 2014 16:28:00 +0000 dustsearch/guid/1518929
<![CDATA[AV and Dropships - by XxWarlordxX97]]> https://forums.dust514.com/default.aspx?g=posts&m=1833927#post1833927 Psychotic Shooter wrote:
CCP Dropships are a bit weak ok av try's to kill them and it is effective sometimes but when av hits them it throws the dropship off into building yes it should affect the dropship alittle bit not as much as it does not its hard to regain control and the contact with building do to much damage as well


2 shot by a sica is not weakLol its OP nerf it,nerf it now!!!!!!!!!!!!!!!!]]>
Thu, 13 Feb 2014 16:20:00 +0000 dustsearch/guid/1518927
<![CDATA[AV and Dropships - by Dauth Jenkins]]> https://forums.dust514.com/default.aspx?g=posts&m=1833909#post1833909 Thu, 13 Feb 2014 16:17:00 +0000 dustsearch/guid/1518895 <![CDATA[AV and Dropships - by Psychotic Shooter]]> https://forums.dust514.com/default.aspx?g=posts&m=1833894#post1833894 Ghosts Chance wrote:
Concerned for us pilots now are ya Psy?

your just ensuring your own usefullness as a good shot with a railgun arnt ya?




Dude all I'm saying is I feel bad when I hit a dropship with a Forge, Swarm, Missile or rail take you down low or 1 shot you then you hit a building and die]]>
Thu, 13 Feb 2014 16:12:00 +0000 dustsearch/guid/1518894
<![CDATA[AV and Dropships - by Ghosts Chance]]> https://forums.dust514.com/default.aspx?g=posts&m=1833809#post1833809
your just ensuring your own usefullness as a good shot with a railgun arnt ya?

]]>
Thu, 13 Feb 2014 15:43:00 +0000 dustsearch/guid/1518805
<![CDATA[AV and Dropships - by boba's fetta]]> https://forums.dust514.com/default.aspx?g=posts&m=1833794#post1833794 Thu, 13 Feb 2014 15:38:00 +0000 dustsearch/guid/1518782 <![CDATA[AV and Dropships - by MarasdF Loron]]> https://forums.dust514.com/default.aspx?g=posts&m=1833763#post1833763 Justicar Karnellia wrote:
Stinker Butt wrote:
destroying a moving dropship is one of the more challenging tasks for a forge gunner. In part because after the first hit, you seem so out of control and we can't always predict where you're going to move. If you didn't get knocked around, it might actually be easier to hit you the second time.

A really good drop ship pilot may go the entire match without dieing, so I think things are in a good place right now.


I find this also. Less experienced dropship pilots seem to fly in slow straight lines, making the shot easier to line up. Experienced dropship pilots always break and swing upward in a wild arc or move behind a nearby structure, breaking line of sight and the eventual follow up shot.

Swarm launchers are even easier to avoid since they have limited lock on range so up up up you go!!


Well, Assault Dropship pilots actually have to stay still for short amount of times to line up shots on some occasions, in which case my first instinct is to activate hardener if I have to make a stop, but turns out I am better off not using the harderner. You might wonder why.
With 0 harderners active the knock from the FG or Swarms is quite minimal, just messes up your shot and deals high damage (FG being able to take all your shields down) but you might still survive if you get out of there fast enough.
With 1 harderner the knock can be as much as 10-20 meters and the direction is competely random, you might get shot from down below and get knocked downwards. Often times this leads to not taking much damage but almost instantly crashing into something.
With 2 hardeners the knock gets as high as 20-30 meters and the direction is still random, and that kind of distance is almost sure to throw you into something if you are trying to shoot infantry. The shot itself deals minimal damage.

Hence you have to decide wheter it's smart to use hardeners in a situation or not.

But an ADS pilot just flying around the map not pausing to do any killing simply trying to stay alive is a bad, bad ADS pilot.]]>
Thu, 13 Feb 2014 15:31:00 +0000 dustsearch/guid/1518781
<![CDATA[AV and Dropships - by Atiim]]> https://forums.dust514.com/default.aspx?g=posts&m=1833711#post1833711 Justicar Karnellia wrote:
Stinker Butt wrote:
destroying a moving dropship is one of the more challenging tasks for a forge gunner. In part because after the first hit, you seem so out of control and we can't always predict where you're going to move. If you didn't get knocked around, it might actually be easier to hit you the second time.

A really good drop ship pilot may go the entire match without dieing, so I think things are in a good place right now.


I find this also. Less experienced dropship pilots seem to fly in slow straight lines, making the shot easier to line up. Experienced dropship pilots always break and swing upward in a wild arc or move behind a nearby structure, breaking line of sight and the eventual follow up shot.

Swarm launchers are even easier to avoid since they have limited lock on range so up up up you go!!


*Brings Particle Cannon*]]>
Thu, 13 Feb 2014 15:15:00 +0000 dustsearch/guid/1518722
<![CDATA[AV and Dropships - by Justicar Karnellia]]> https://forums.dust514.com/default.aspx?g=posts&m=1833701#post1833701 Stinker Butt wrote:
destroying a moving dropship is one of the more challenging tasks for a forge gunner. In part because after the first hit, you seem so out of control and we can't always predict where you're going to move. If you didn't get knocked around, it might actually be easier to hit you the second time.

A really good drop ship pilot may go the entire match without dieing, so I think things are in a good place right now.


I find this also. Less experienced dropship pilots seem to fly in slow straight lines, making the shot easier to line up. Experienced dropship pilots always break and swing upward in a wild arc or move behind a nearby structure, breaking line of sight and the eventual follow up shot.

Swarm launchers are even easier to avoid since they have limited lock on range so up up up you go!!

]]>
Thu, 13 Feb 2014 15:10:00 +0000 dustsearch/guid/1518721
<![CDATA[AV and Dropships - by Stinker Butt]]> https://forums.dust514.com/default.aspx?g=posts&m=1833695#post1833695
A really good drop ship pilot may go the entire match without dieing, so I think things are in a good place right now.]]>
Thu, 13 Feb 2014 15:08:00 +0000 dustsearch/guid/1518720
<![CDATA[AV and Dropships - by Psychotic Shooter]]> https://forums.dust514.com/default.aspx?g=posts&m=1833624#post1833624 Thu, 13 Feb 2014 14:38:00 +0000 dustsearch/guid/1518656