DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[Tanks vs infantry - by headbust]]> https://forums.dust514.com/default.aspx?g=posts&m=1667864#post1667864 Shouper of BHD wrote:
the modules and turret (my gosh the turret) is the reall cost, the 200k just adds it in, the issue isnt the cost of the tanks inless you want to go back to when tanks were expensive, think what your saying, what you want changed will sat us back to earlier Uprising, AV needs a buff so both roles can BE ROLES, AV and tanks have switched position and your damanding they be re-switched why cant they BOTH be roles for pete sake, read "why tanks are so cheap" full explanation to what I just said.


i see wat ur saying i understand and its not ur blasters or modules that im talking about its the militia soma that comes prefitted and all u have to do is throw a militia armor plate on a hardener and a scanner that tank all together might cost 75,000 and u have a pretty good tank i dont want them as expensive as they were just the militia should be more costly so everybody doesnt call them out left and right and i also agree if av was better we wouldnt have this problem]]>
Mon, 30 Dec 2013 21:45:00 +0000 dustsearch/guid/1365894
<![CDATA[Tanks vs infantry - by Monty Mole Clone]]> https://forums.dust514.com/default.aspx?g=posts&m=1667837#post1667837 Valmorgan Aubaris wrote:
Monty Mole Clone wrote:
things like giving them gears, manual ones that you had to remember to shift otherwise it would slow down your escape or assault, anything other than more direct buffs or nerfs to just damage numbers to hav or av weapons


I'm sure they don't have automatic transmissions 20,000 years in the future Roll


give people 4 forward and 2 reverse gears to manage, mistakes will be made. the futures got nowt to do with it.
are gears really to much for the tank community?]]>
Mon, 30 Dec 2013 21:37:00 +0000 dustsearch/guid/1365859
<![CDATA[Tanks vs infantry - by Shouper of BHD]]> https://forums.dust514.com/default.aspx?g=posts&m=1667797#post1667797 Mon, 30 Dec 2013 21:26:00 +0000 dustsearch/guid/1365812 <![CDATA[Tanks vs infantry - by Valmorgan Aubaris]]> https://forums.dust514.com/default.aspx?g=posts&m=1667767#post1667767 Monty Mole Clone wrote:
things like giving them gears, manual ones that you had to remember to shift otherwise it would slow down your escape or assault, anything other than more direct buffs or nerfs to just damage numbers to hav or av weapons


I'm sure they don't have automatic transmissions 20,000 years in the future Roll]]>
Mon, 30 Dec 2013 21:20:00 +0000 dustsearch/guid/1365811
<![CDATA[Tanks vs infantry - by headbust]]> https://forums.dust514.com/default.aspx?g=posts&m=1667744#post1667744
since i have been with stb i have yet to see tanks spammed so quit complaining about stb this has nothing to do with my corp like i said in the last post if you read it right im not for tanks nor against but i only know about 5 guys that run tanks in stb and the only way you took out those 4 other tanks is because you had 1 awesome tank to there 4 crappy tanks which is a good thing man im not trying to argue with you like i said i want the infantry buff like u just previously said cause one proto infantry guy cannot handle 4 tanks even with proto forge unless your high up and you have a team that will help]]>
Mon, 30 Dec 2013 21:13:00 +0000 dustsearch/guid/1365778
<![CDATA[Tanks vs infantry - by Monty Mole Clone]]> https://forums.dust514.com/default.aspx?g=posts&m=1667632#post1667632 Mortedeamor wrote:
Jason Pearson wrote:
Monty Mole Clone wrote:
i want 3rd person view removed and the tacnet removed if they dont fit a scanner, making them easier to just avoid if your not interested or skilled in av or easier to get the drop on them if you are. making them cost more wouldnt hurt either


3rd Person I don't mind, but if you're removing our tacnet, I want Infantry's removed too. doublestandardsbruv.

no i almost exclusively use 3rd person f u


you afraid some scout with less than 300ehp is going to sneak up on you and put some bananas up your tailpipe :)]]>
Mon, 30 Dec 2013 20:39:00 +0000 dustsearch/guid/1365682
<![CDATA[Tanks vs infantry - by Mortedeamor]]> https://forums.dust514.com/default.aspx?g=posts&m=1667624#post1667624 headbust wrote:
True Adamance wrote:
headbust wrote:
this is a subject i want DEV to see and maybe consider after 1.7 tanks got fixed OK. now tankers love them and infantry hate them but how should you be able to buy a tank for 50,000 isk and my proto suit is over 200,000 isk in a normal match you normally make 200,000 isk so i could use 4 tanks or 1 proto suit if i die once im already negative and a tanker has to die 4 times its impossible anymore to lose that many tanks in one game. so this is a proposition maybe cheaper suits or more expensive tanks. i wanna here everybodys thoughts good or bad lets see if DEV get interested



I buy a tank for 97500 ISK, my turret costs 281000 ISK, my modules cost about 40000 ISK= 400000 ISK tank...... is my efficiency on the map acceptable?

Also I find this QQ very ironic given that STB were sort of known as the tank spam kings of chromosome.....




ok obviously you have been running tanks for awhile and u skilled into them deeply but the guys running militia ones does that not bother you and i only know 5 or 6 people running tanks and they been doing it for awhile not just because the update came and dont get me wrong im neither for or against tanks dont even run them myself but anybody can hop in a militia tank and last all match all im trying to do is say we need cheaper suits if anyone is against that then ok let me know



mlt tanks are a cake walk to kill i dont see the issue.

and the irony of this QQ omg the irony..you dont like tank spam anymore..?stb?

i had 4 mlt tanks attack me at once today you know what happened i killed one after another..oh and my dropship sentinel finished off the third. this qq stupid..i dont even find it a challenge to kill mlt havs with av..which is supposedly supposed to be hard.

as for suits and afford ability i agree that the prices should be lowered significantly suits are ridiculously expensive.i also think they deserve and across the board hp buff to raise ttk]]>
Mon, 30 Dec 2013 20:37:00 +0000 dustsearch/guid/1365654
<![CDATA[Tanks vs infantry - by Mortedeamor]]> https://forums.dust514.com/default.aspx?g=posts&m=1667606#post1667606 Jason Pearson wrote:
Monty Mole Clone wrote:
i want 3rd person view removed and the tacnet removed if they dont fit a scanner, making them easier to just avoid if your not interested or skilled in av or easier to get the drop on them if you are. making them cost more wouldnt hurt either


3rd Person I don't mind, but if you're removing our tacnet, I want Infantry's removed too. doublestandardsbruv.

no i almost exclusively use 3rd person f u]]>
Mon, 30 Dec 2013 20:32:00 +0000 dustsearch/guid/1365653
<![CDATA[Tanks vs infantry - by headbust]]> https://forums.dust514.com/default.aspx?g=posts&m=1667582#post1667582 True Adamance wrote:
headbust wrote:
this is a subject i want DEV to see and maybe consider after 1.7 tanks got fixed OK. now tankers love them and infantry hate them but how should you be able to buy a tank for 50,000 isk and my proto suit is over 200,000 isk in a normal match you normally make 200,000 isk so i could use 4 tanks or 1 proto suit if i die once im already negative and a tanker has to die 4 times its impossible anymore to lose that many tanks in one game. so this is a proposition maybe cheaper suits or more expensive tanks. i wanna here everybodys thoughts good or bad lets see if DEV get interested



I buy a tank for 97500 ISK, my turret costs 281000 ISK, my modules cost about 40000 ISK= 400000 ISK tank...... is my efficiency on the map acceptable?

Also I find this QQ very ironic given that STB were sort of known as the tank spam kings of chromosome.....




ok obviously you have been running tanks for awhile and u skilled into them deeply but the guys running militia ones does that not bother you and i only know 5 or 6 people running tanks and they been doing it for awhile not just because the update came and dont get me wrong im neither for or against tanks dont even run them myself but anybody can hop in a militia tank and last all match all im trying to do is say we need cheaper suits if anyone is against that then ok let me know]]>
Mon, 30 Dec 2013 20:24:00 +0000 dustsearch/guid/1365623
<![CDATA[Tanks vs infantry - by The Robot Devil]]> https://forums.dust514.com/default.aspx?g=posts&m=1667526#post1667526
I don't want a nerf to heavy armor and I don't want a buff to AV but I do want the infantry to equip some AV weapons and apply those weapons during the match. I would love to see a web of some kind so infantry can create their own vehicle-free zone.]]>
Mon, 30 Dec 2013 20:04:00 +0000 dustsearch/guid/1365575
<![CDATA[Tanks vs infantry - by Atiim]]> https://forums.dust514.com/default.aspx?g=posts&m=1667512#post1667512 Jason Pearson wrote:
Monty Mole Clone wrote:
i want 3rd person view removed and the tacnet removed if they dont fit a scanner, making them easier to just avoid if your not interested or skilled in av or easier to get the drop on them if you are. making them cost more wouldnt hurt either


3rd Person I don't mind, but if you're removing our tacnet, I want Infantry's removed too. doublestandardsbruv.

My TACNET doesn't even work most of the time.

Sure you can remove TACNET on every suit other than the Scout.]]>
Mon, 30 Dec 2013 20:00:00 +0000 dustsearch/guid/1365574
<![CDATA[Tanks vs infantry - by Monty Mole Clone]]> https://forums.dust514.com/default.aspx?g=posts&m=1667472#post1667472 Mon, 30 Dec 2013 19:45:00 +0000 dustsearch/guid/1365539 <![CDATA[Tanks vs infantry - by True Adamance]]> https://forums.dust514.com/default.aspx?g=posts&m=1667433#post1667433 headbust wrote:
this is a subject i want DEV to see and maybe consider after 1.7 tanks got fixed OK. now tankers love them and infantry hate them but how should you be able to buy a tank for 50,000 isk and my proto suit is over 200,000 isk in a normal match you normally make 200,000 isk so i could use 4 tanks or 1 proto suit if i die once im already negative and a tanker has to die 4 times its impossible anymore to lose that many tanks in one game. so this is a proposition maybe cheaper suits or more expensive tanks. i wanna here everybodys thoughts good or bad lets see if DEV get interested



I buy a tan for 97500 ISK, my turret costs 281000 ISK, my modules cost about 40000 ISK= 400000 ISK tank...... is my efficiency on the map acceptable?

Also I find this QQ very ironic given that STB were sort of known as the tank spam kings of chromosome.....]]>
Mon, 30 Dec 2013 19:29:00 +0000 dustsearch/guid/1365490
<![CDATA[Tanks vs infantry - by BMSTUBBY]]> https://forums.dust514.com/default.aspx?g=posts&m=1667429#post1667429 headbust wrote:
i wanna here everybodys thoughts good or bad lets see if DEV get interested


I really wanted a PS4 for Christmas but alas I am stuck with my old PS3.

Oh yeah and BTW up there see that tab that has search written on it?

It is a great tool to use.
]]>
Mon, 30 Dec 2013 19:27:00 +0000 dustsearch/guid/1365489
<![CDATA[Tanks vs infantry - by Jason Pearson]]> https://forums.dust514.com/default.aspx?g=posts&m=1667426#post1667426 Monty Mole Clone wrote:
i want 3rd person view removed and the tacnet removed if they dont fit a scanner, making them easier to just avoid if your not interested or skilled in av or easier to get the drop on them if you are. making them cost more wouldnt hurt either


3rd Person I don't mind, but if you're removing our tacnet, I want Infantry's removed too. doublestandardsbruv.]]>
Mon, 30 Dec 2013 19:26:00 +0000 dustsearch/guid/1365488
<![CDATA[Tanks vs infantry - by Monty Mole Clone]]> https://forums.dust514.com/default.aspx?g=posts&m=1667416#post1667416 Mon, 30 Dec 2013 19:21:00 +0000 dustsearch/guid/1365487 <![CDATA[Tanks vs infantry - by headbust]]> https://forums.dust514.com/default.aspx?g=posts&m=1667377#post1667377 Mon, 30 Dec 2013 19:03:00 +0000 dustsearch/guid/1365445