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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jin'Tanith
Seraphim Initiative. CRONOS.
6
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Posted - 2013.07.02 04:10:00 -
[1] - Quote
Having some C++ issues? |
Nguruthos IX
Hellstorm Inc League of Infamy
658
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Posted - 2013.07.02 04:16:00 -
[2] - Quote
Jin'Tanith wrote:Having some C++ issues? server down?
IIRC CCP uses lots of C++ and python |
Jin'Tanith
Seraphim Initiative. CRONOS.
7
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Posted - 2013.07.02 07:08:00 -
[3] - Quote
Nguruthos IX wrote:Jin'Tanith wrote:Having some C++ issues? server down? IIRC CCP uses lots of C++ and python edit: CCP EXPLORER: EVE Online is programmed in three languages. The rendering engine, audio engine, browser, network layer, disk IO, database access, physics simulation and localisation engine are written in C++. Essentially all performance-critical components and access. All database code is written in T-SQL, Microsoft's extension to SQL, since we use Microsoft SQL Server. Everything else, in particular all game logic, is written in Stackless Python.
Well that explains it then.... |
Jin'Tanith
Seraphim Initiative. CRONOS.
7
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Posted - 2013.07.02 07:12:00 -
[4] - Quote
Jin'Tanith wrote:Nguruthos IX wrote:Jin'Tanith wrote:Having some C++ issues? server down? IIRC CCP uses lots of C++ and python edit: CCP EXPLORER: EVE Online is programmed in three languages. The rendering engine, audio engine, browser, network layer, disk IO, database access, physics simulation and localisation engine are written in C++. Essentially all performance-critical components and access. All database code is written in T-SQL, Microsoft's extension to SQL, since we use Microsoft SQL Server. Everything else, in particular all game logic, is written in Stackless Python. Well that explains it then....
Also explains some of the more "feature" driven aspects of the game, much like 2L |
Jin'Tanith
Seraphim Initiative. CRONOS.
7
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Posted - 2013.07.02 07:14:00 -
[5] - Quote
Jin'Tanith wrote:Jin'Tanith wrote:Nguruthos IX wrote:Jin'Tanith wrote:Having some C++ issues? server down? IIRC CCP uses lots of C++ and python edit: CCP EXPLORER: EVE Online is programmed in three languages. The rendering engine, audio engine, browser, network layer, disk IO, database access, physics simulation and localisation engine are written in C++. Essentially all performance-critical components and access. All database code is written in T-SQL, Microsoft's extension to SQL, since we use Microsoft SQL Server. Everything else, in particular all game logic, is written in Stackless Python. Well that explains it then.... Also explains some of the more "feature" driven aspects of the game, much like 2L
In 2L's current config
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5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
26
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Posted - 2013.07.02 07:26:00 -
[6] - Quote
Dust://www.boot.ini/lol |
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