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A B Ablabab
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.06.27 06:35:00 -
[1] - Quote
Being an EVE player I understand why CCP don't want to respec anyone ever again. But I think the Dust 514 skill tree is missing something the EVE one has always had: Generic skills.
That is "Skills that have a primary affect on more than one module". In EVE they would be skills like 'Gunnery'. Which improves your rate of fire for turrets, which are a main weapon type, not a singular weapon.
The closest Dust 514 gets are the suit racial bonuses, but those go away if you change your suit, it's not the same.
I think people would be far less inclined to say 'I speec'd in X and now it's nurfed I can hardly play' if part of the skill tree applied to other weapons.
For example 'Hybrid ROF/ammunition/reload' Is far more useful to a player than AR ROF/ammunition/reload, because at least two weapons are planned to be hybrid types.
As a side note I'm not asking for more for less, if a skill effects two weapons make it twice as expensive, but at least this way skilling in to a weapon properly doesn't lock you into that weapon alone for as long as it takes to save up the SP to go proto on another.
This isn't a QQ 'fix the skill tree' thread, just a suggestion. Thoughts?
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Nocturnal Soul
Immortal Retribution
3
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Posted - 2013.06.27 06:55:00 -
[2] - Quote
A B Ablabab wrote:Being an EVE player I understand why CCP don't want to respec anyone ever again. But I think the Dust 514 skill tree is missing something the EVE one has always had: Generic skills.
That is "Skills that have a primary affect on more than one module". In EVE they would be skills like 'Gunnery'. Which improves your rate of fire for turrets, which are a main weapon type, not a singular weapon.
The closest Dust 514 gets are the suit racial bonuses, but those go away if you change your suit, it's not the same.
I think people would be far less inclined to say 'I speec'd in X and now it's nurfed I can hardly play' if part of the skill tree applied to other weapons.
For example 'Hybrid ROF/ammunition/reload' Is far more useful to a player than AR ROF/ammunition/reload, because at least two weapons are planned to be hybrid types.
As a side note I'm not asking for more for less, if a skill effects two weapons make it twice as expensive, but at least this way skilling in to a weapon properly doesn't lock you into that weapon alone for as long as it takes to save up the SP to go proto on another.
This isn't a QQ 'fix the skill tree' thread, just a suggestion. Thoughts?
i like this idea |
Vell0cet
Royal Uhlans Amarr Empire
22
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Posted - 2013.06.27 06:57:00 -
[3] - Quote
I agree that CCP should be moving in this direction when they get more racial symmetry across the weapon families. I'd like to see lasers, hybrid, projectile, and missile skills with the individual weapons unlocked as you skill each family up. I'd also like to see, as you suggest broad skills that affect the family (e.g. heat buildup reduction for lasers, tighter clustering for projectiles, increased damage radius for missiles, etc.). I'd also like to keep skills under each weapon too (e.g. scrambler rifle proficiency, scrambler rifle rapid reload, and scrambler rifle efficiency).
The cost of the skills should give the biggest benefits early on for lower skillpoints, and be more expensive further into the tree with smaller benefits. This allows newer players to get to a competitive place quickly, while still providing an edge to people who have invested SP into specializing.
I'd also like to see the racial suit bonuses have more of a connection to their racial damage types too, along the lines of the Amarr assault bonus. EVE does this well and I think it's a great model to follow. It creates diversity, complexity (in a good way) and makes things more fun/interesting. |
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