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Bones McGavins
TacoCat Industries
272
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Posted - 2013.05.30 16:27:00 -
[1] - Quote
I get that the damage output of a flux grenade is higher than the locus nades. However, at each teir, how often do you run into users who have more shield than the damage done by the locus nade?
Standard 400, advanced 500, proto 600?
Even a fully skilled Caldari Logi with stacked complex shield extenders only has 585 shield.
Is there a massive damage reduction against shields that locus nades have? In my experience I have never seen a player hit with my m1 locus and still have shield left. I assume a proto logi would, but nobody else.
I am under the assumption that locus do 100% damage to shields, if so, there is zero reason to use flux other than AV and installations (but even in the former, just use AV nades). Even if locus do 80% to shields (Standard 320, advanced 400, proto 480) This still leaves a very rare occasion that the flux can out damage the locus.
Basically, there is almost no instance where using a flux grenade against an infantry player yeilds more damage than a locus. It can happen, but only on the most shield tanked suits, and only when they are at full health.
Meanwhile, there are PLENTY of instances where the locus gernades gets through shield and damages armor. Also, one of the best uses for locus nades is to finish off folks hiding after taking damage, flux can not do so. It is also good for limiting the range of movement of a player you have already fought to make finishing them off easier. Again, flux is less useful here because you are mainly looking to finish off their armor at this point.
The only use I can see for Flux nades is if you go heavy armor tank and can "suicide" flux nade to weaken shield tanked targets without suffering much damage yourself. But this seems like a strategy that has its own downsides and would be very niche.
TLDR: How come this forum seems to always suggest flux nades when they are almost universally inferior to locus? |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
84
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Posted - 2013.05.30 16:32:00 -
[2] - Quote
Some weapons have damage bonuses to armor while taking a penalty against shields: HMG, SMG, and Mass Driver for instance. Tossing in a flux followed up by these weapons is pretty devastating even more so than a simple locus when you're dealing with enemies with front loaded shield fittings. Heavies for example, literally halves their HP when a locus would only dealy 80% of their base damage.
Also, they work on all vehicles and instillations. If you ever see a guy blowing up Gunlogis and Caldari LAVs with a MD, that's usually me. |
The Infected One
SyNergy Gaming EoN.
217
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Posted - 2013.05.30 16:32:00 -
[3] - Quote
Flux grenades are equally useful against infantry, and vehicles. Shields on infantry are gone with 1 flux, leaving mostly shield tanked players very squishy. Against vehicles, 2 infantry with upgraded AV grenades and 1 infantry with flux grenades can decimate vehicles, especially a quick attack "tank buster" scout squad. They also cover a larger blast area making them effective at removing uplinks, remotes, and nano hives. Especially when they are in hard to reach places. |
Reav Hannari
Red Rock Outriders
613
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Posted - 2013.05.30 16:33:00 -
[4] - Quote
Damage is reduced from the grenade to the outer radius. You don't do 1200 points of shield damage at 6 meters. The massive damage to shields ensures that you can strip or seriously reduce shield damage in a wider area. |
Doc Noah
Algintal Core Gallente Federation
65
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Posted - 2013.05.30 16:35:00 -
[5] - Quote
Explosives do less damage to shields but have bonus on armor.
Locus grenade does less damage the farther away from the center you are whereas even at max distance, Flux's 1200 hp base damage will tank out even the strongest of shield tanks.
Not sure about this one but I feel flux has a shorter fuse time. |
Zatara Rought
TeamPlayers EoN.
164
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Posted - 2013.05.30 16:41:00 -
[6] - Quote
The Infected One wrote:Flux grenades are equally useful against infantry, and vehicles. Shields on infantry are gone with 1 flux, leaving mostly shield tanked players very squishy. Against vehicles, 2 infantry with upgraded AV grenades and 1 infantry with flux grenades can decimate vehicles, especially a quick attack "tank buster" scout squad. They also cover a larger blast area making them effective at removing uplinks, remotes, and nano hives. Especially when they are in hard to reach places.
+1 My Eon brother! |
Bones McGavins
TacoCat Industries
272
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Posted - 2013.05.30 16:51:00 -
[7] - Quote
So the bonus is that the flux damage will do enough damage to still fully strip shields at like 4 or 5 meters out, where the locus would not? I suppose I could see that being useful. So essentially, despite having the same radius as locus, the increased damage means it has a larger effective radius. Gotcha.
Still think Im a fan of Locus, but at least i can now see an upside to flux. The damage alone didnt seem usefl to me since the 500 or so damage from a locus will melt almost everyones shields. But Flux has a bigger radius of shield melting capabilities. Good to note.
I use Scrambler Rifles, so flux still makes 0 sense for me to use, but at least now I know why others do. |
Knarf Black
Subdreddit Test Alliance Please Ignore
868
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Posted - 2013.05.30 16:58:00 -
[8] - Quote
I almost solo'd a militia tank with nothing but than Fluxes and a Flaylock. Got him down to on fire with a sliver of armor left, but somebody made the killing blow with a scrambler rifle chrage shot while I was reloading. |
Aquinarius Zoltanus
The Tritan Industries RISE of LEGION
84
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Posted - 2013.05.30 17:03:00 -
[9] - Quote
Bones McGavins wrote:So the bonus is that the flux damage will do enough damage to still fully strip shields at like 4 or 5 meters out, where the locus would not? I suppose I could see that being useful. So essentially, despite having the same radius as locus, the increased damage means it has a larger effective radius. Gotcha.
Still think Im a fan of Locus, but at least i can now see an upside to flux. The damage alone didnt seem usefl to me since the 500 or so damage from a locus will melt almost everyones shields. But Flux has a bigger radius of shield melting capabilities. Good to note.
I use Scrambler Rifles, so flux still makes 0 sense for me to use, but at least now I know why others do.
Yeah, the radius of the flux is a big deal. Also, well I haven't checked if they changed this from Chromosome, but in Chromosome they have a much shorter 'fuse' than locus grenades, meaning your opponent(s) will have less time to react and get out of the way. And (sorry not 100% on this either) you can only carry 2 locus grenades, while you carry 3 fluxes, which can be a big deal as well.
I get why you wouldn't want them with a Scrambler Rifle. But I use a Mass Driver, and they're a godsend for me. After their shields are stripped, most people die in 1-2 Mass Driver rounds.
Also, this combo is great against vehicles. I no longer have any fear against Militia tanks, I can solo them all day long. I just drop all three fluxes on them, then 4-5 direct hits with the Mass Driver and they're down. |
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