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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
66
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Posted - 2013.05.30 11:06:00 -
[1] - Quote
Delta 749 wrote:Buster Friently wrote:Delta 749 wrote:Buster Friently wrote:Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. Slower is better. Faster combat turns Dust into a twitch FPS with no tactics except "he who sees first wins". CCP is on the right track. I disagree, being killed in a shot or two can make someone think faaaar more tactically I know speaking of the franchise gets people all riled up but play some hardcore search and destroy in COD, its a vastly different creature from team death match Sure, there's more heft to what you do before you engage, but once you engage, or are engaged, it's over. So you get a lot more sneaking around and OHKs. That's not better tactics though. With a slower game, all the tactics you use in a faster game still work, plus you have actual combat tactics. Yeah, bunny hopping around is the pinnacle of combat tactics Real combat tactics include everything up to the engagement and the engagement itself, setting up ambush points, flanking the enemy, all that stuff is combat tactics Bouncing around like a 10 year old with ADD and spraying bullets everywhere is not Bunny hopping is for people that don't know how to strafe and counter strafe. Steady hands and good footwork will always beat out an itchy trigger finger in an extended firefight. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
66
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Posted - 2013.05.30 11:26:00 -
[2] - Quote
CrotchGrab 360 wrote:instead of bringing the stats of the TAC down why not increase the stats of the AR?
CCP you messed up the guns and now have to mess it up AGAIN to compensate....
Just increase the range of the ARs and decrease the damage of the TAR, it's simple. I never saw anyone use a TACAR before you destroyed the assault rifles.
Or how about this, why not have considered what you were doing to the range of the ARS before you nerfed them!? You caused this and now we have to suffer because of it.
I'll just use a Duvolle instead though and then people will complain about that!
You can't win like this CCP you're going about it the wrong way. The AR itself is fine, the TAR diminishes any incentive to use the other variants because it excels in their intended specialties. The other weapons do need a buff however, because the AR out DPSes or ranges them until they're pure novelty by comparison. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
69
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Posted - 2013.05.30 12:06:00 -
[3] - Quote
Garrett Blacknova wrote:Quote:The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change. So they're hitting it on multiple fronts then claiming they don't want to over-nerf. I think CCP needs to learn how to alter ONLY ONE ASPECT AT A TIME to see the impact of something. ONE CHANGE. ONE. Reduce the RoF, see what happens. If it needs more, reduce clip size as well, then see what happens. ONE. CHANGE. AT. A. TIME. Maybe they're re-purposing it to be a defensive weapon. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
69
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Posted - 2013.05.30 12:52:00 -
[4] - Quote
Mobius Wyvern wrote:Cosgar's Alt wrote: Bunny hopping is for people that don't know how to strafe and counter strafe. Steady hands and good footwork will always beat out an itchy trigger finger in an extended firefight.
Well said. Also, everyone in this thread should keep in mind CCP Cmdr Wang's post about range changes that are going in that will bring engagement ranges back up for all weapons. With everything able to do at least some damage at longer ranges, these changes are probably all that will be needed. Basically, if anyone QQs after the nerf, **** on them for being idiots. If you think getting killed at long range by a long range weapon is unfair, you need to go somewhere else. Depends on how things like incidental damage and damage falloff are handled. Sharpshooter was game breaking last build because it made snipers nearly obsolete in ambush while making them the finger of god from behind their own redline to another in skirmish. As long as there's a falloff to how effective a weapon is beyond its optimal range, things should work out smoothly. If not, we'll be back to where we were in Chrome. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
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Posted - 2013.05.31 02:50:00 -
[5] - Quote
hooc order wrote:Icy TIG3R wrote:"And so the crutch is knocked out of the arms of the "1337" players. . *sigh* it never was the TAC it was the 10 million SP and all the armor shields and damage bonuses that comes with it. They will just switch back to an AR and everyone will claim the AR is OP even though it has not changed. The crutch has always been the "1337" players being carried by the monstrous chasm between a few million SP and 10 million SP. The AR is OP because it's a placeholder for all the racial takes on a rifle all wrapped into one weapon with none of the weaknesses. Once all the variants are split up with their respective damage modifiers, ranges, and ROF, then and only then, will the AR be balanced. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
104
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Posted - 2013.05.31 03:44:00 -
[6] - Quote
dabest2evadoit7 wrote:Zekain K wrote:Nerf the only weapon that's able to kill anything fast enough. Why not bring other weapons up to its level? Everything is constantly getting weaker, which making this game slower, and more dull and boring.
Speed **** up, make weapons kill faster. +1 Smartest idea I read on the forums in a while. Work on your gun game if you want to kill faster. If you want to play this game like CoD, stack damage mods then and accept the downsides. If not, then let the grown ups play. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
105
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Posted - 2013.05.31 04:24:00 -
[7] - Quote
Kitten Empress wrote:Bubba Brown wrote:Kitten Empress wrote:People seem to forget that the max ROF x damage = over 1000 damage without any skills or damage mods. At any range this is ridiculous. with half a normal clip and terrible hipfire accuracy, this means the full power is only really felt in short bursts at ADS range, which is what the tac AR is for anyway 1000 DPS is crazy, you do not even understand. This is the stuff that blaster turrets dish out. Actually, it's more:
Exmaple Core wrote:As you all know, this weapon is the go to weapon for noobs, casuals, ringers, hardcore players, CPMs, pubs, PC, ect. We all bickered about the weapon because its too powerful but there has been a lack of proper reasoning beyond bable. Heres my bable:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 5 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Pro 5 is VERY easy to do and will basically be manditory with the respec and reduction in SP cost. 4 damage mods is ligit if your doing some support gunning behind the scenes, if you disagree it is certainly used in pubs. So with how easy this will be to obtain for alot of players, PC demands this exploit. In conclusion, DUST's most common battlefeild weapon can do more damage than ANY non proto blaster turrent. If you want more sheilds then take off a damage mod or 2 and your doing as much damage as low grade advanced tank turrents.
Lets compare this fit to an Ion Cannon.
This AR does 121.675 damage, only 14.85 damage less than an Ion Cannon The Duvolle Tac has a 30 round clip wich is about equivilant in the volume of rounds of the ion cannon's coolent before it overheats. Both have 100% perfect accuracy Both can zoom The Tac does not have a small blast but the Ion Cannon does The rate of fire can be jus as bast as Ion Cannon with no damage/rof enhancer with a fast trigger (no skill required) Both are hybrid weapons (does 100% damage to both sheilds and armor)
So these are very simular weapons, both doing simular amounts of damage, rate of fire and "clip" size. If you really wanna, you can have a tank cannon in your hands. Choose your tank cannon and slap on the correct amount of damage mods, you have a blaster. The only diffrence is you can fit your Duvolle in tight spaces
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
111
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Posted - 2013.05.31 06:33:00 -
[8] - Quote
Sontie wrote:Yay, I get to play test the new TAC in PC matches with a lot on the line! Almost as if this was a Beta still and we were play testing Silly, beta never ends. EVE Online has been around for 10 years and it's still in beta. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
125
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Posted - 2013.05.31 12:03:00 -
[9] - Quote
Kitten Empress wrote:The biggest problem with this fix is the clip size hit. At longer distances, its harder to hit targets, and this weapon is intended for longer distances. It usually takes 3/4 or a full clip to take down a moving target. So reducing clip size will also damage the weapon at the long range, which is something you don't want to do. This is what the weapon needed all along. With the reduced clip size, you're forced to choose your engagements and line up your sights wisely instead of praying and spraying in someone's general direction. Since they went Tonya Harding on the MD with the nerf bat, I might take on the new incarnation of the TAR as my new support weapon. |
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