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Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
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Posted - 2013.05.17 14:07:00 -
[1] - Quote
Yes yes I know, I'm going to get hit by all the people screaming that the AR/TAR has already been slapped with a range nerf BUT I have an idea that isn't exactly a nerf, but will raise the "learning curve" to use the AR/TAR.
The AR/TAR shoot projectiles which in a perfect universe should be affected by gravity. Long story short, if you've played BF3 you know what I'm getting at. Basically, make it so that projectiles are influenced by gravity - want to hit someone in the melon...aim above it, the further your target is away, the higher you have to aim.
The second idea is adding projectile travel time. From what I can see, if I press R1 and shoot at an enemy, there is no delay between shooting and my hitmarker - there should be a delay there UNLESS within say 30m. The further your target is from you, the longer it takes projectiles to get there. This would bring in having to "lead" your target. Currently if an enemy is running laterally along your sight window, you simply aim at their body...if projectile travel time was introduced, you'd have to aim in front of them aka lead them in order for your shots to hit (think of them running into your bullets).
Just my .02 ISK really.
Thoughts, concerns, complaints, criticisms are welcome. |
Knarf Black
Subdreddit Test Alliance Please Ignore
759
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Posted - 2013.05.17 14:10:00 -
[2] - Quote
That kind of stuff is really difficult to program, and CCP has already bitten off way more than they can chew with this game. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
335
|
Posted - 2013.05.17 14:12:00 -
[3] - Quote
No complex maths required. Reduce clip size and ammo capacity. Done. |
JonnyAugust
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
223
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Posted - 2013.05.17 14:14:00 -
[4] - Quote
As much as I would love bullet drop, CCP explicitly stated that added projectile mechanics like what you describe is out of the question due to memory constraints.
I would site the thread but we begged for bullet drop for 1st day of closed beta and that was the response. |
Octavian Vetiver
Dog Nation United The East India Co.
161
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Posted - 2013.05.17 14:19:00 -
[5] - Quote
Using solid projectile round ballistics from real life weapons will not work with weapons that fire magnetic fired flechettes, plasma bolts or even minmatar style rocket propelled rounds that are being used in other than earth conditions. Even though attempting to hypothesize how to make weapons like these wouldn't be difficult applying any data practically is impossible. We currently don't have the technology to even come close to making a prototype of any weapons like these. |
Scramble Scrub
Osmon Surveillance Caldari State
217
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Posted - 2013.05.17 14:21:00 -
[6] - Quote
Aisha Ctarl wrote:Yes yes I know, I'm going to get hit by all the people screaming that the AR/TAR has already been slapped with a range nerf BUT I have an idea that isn't exactly a nerf, but will raise the "learning curve" to use the AR/TAR.
The AR/TAR shoot projectiles which in a perfect universe should be affected by gravity. Long story short, if you've played BF3 you know what I'm getting at. Basically, make it so that projectiles are influenced by gravity - want to hit someone in the melon...aim above it, the further your target is away, the higher you have to aim.
The second idea is adding projectile travel time. From what I can see, if I press R1 and shoot at an enemy, there is no delay between shooting and my hitmarker - there should be a delay there UNLESS within say 30m. The further your target is from you, the longer it takes projectiles to get there. This would bring in having to "lead" your target. Currently if an enemy is running laterally along your sight window, you simply aim at their body...if projectile travel time was introduced, you'd have to aim in front of them aka lead them in order for your shots to hit (think of them running into your bullets).
Just my .02 ISK really.
Thoughts, concerns, complaints, criticisms are welcome. Nope too much stress for the server.
Btw I didn't read your post. |
RedRebelCork
Ahrendee Mercenaries
64
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Posted - 2013.05.17 14:22:00 -
[7] - Quote
The ranges we're fighting at, gravity wouldn't have much of an effect. |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
|
Posted - 2013.05.17 14:26:00 -
[8] - Quote
Scramble Scrub wrote:Aisha Ctarl wrote:Yes yes I know, I'm going to get hit by all the people screaming that the AR/TAR has already been slapped with a range nerf BUT I have an idea that isn't exactly a nerf, but will raise the "learning curve" to use the AR/TAR.
The AR/TAR shoot projectiles which in a perfect universe should be affected by gravity. Long story short, if you've played BF3 you know what I'm getting at. Basically, make it so that projectiles are influenced by gravity - want to hit someone in the melon...aim above it, the further your target is away, the higher you have to aim.
The second idea is adding projectile travel time. From what I can see, if I press R1 and shoot at an enemy, there is no delay between shooting and my hitmarker - there should be a delay there UNLESS within say 30m. The further your target is from you, the longer it takes projectiles to get there. This would bring in having to "lead" your target. Currently if an enemy is running laterally along your sight window, you simply aim at their body...if projectile travel time was introduced, you'd have to aim in front of them aka lead them in order for your shots to hit (think of them running into your bullets).
Just my .02 ISK really.
Thoughts, concerns, complaints, criticisms are welcome. Nope too much stress for the server. Btw I didn't read your post.
Well aren't you mister cool guy?
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
435
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Posted - 2013.05.17 14:43:00 -
[9] - Quote
I'm ok with the range and damage. That' working as intended.
However, the TAR needs it's hip fire completely gimped so people have a reason to use the AR again. The problem is that this gun is too good at all ranges.
Edit: Wrong TAR thread. |
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