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Lynn Beck
Forsaken Legion-0
45
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Posted - 2013.05.04 00:08:00 -
[1] - Quote
Exactly as it states. If 20 QQers can bring the HMG to a joke, then let's hit back and whine n complain bout the AR!
Wahhh! I was using a Laser Rifle on a scout and got murdered by an AR in point blank combat! NERF THE HELL OUT OF IT! |
Lynn Beck
Forsaken Legion-0
45
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Posted - 2013.05.04 01:29:00 -
[2] - Quote
Oh wow. No replies? The kittening HMG took ANOTHER nerf! Who's to say snipers and Lasers aren't next?! |
BOZ MR
Internal Error. Negative-Feedback
111
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Posted - 2013.05.04 01:43:00 -
[3] - Quote
I disagree. Buff the AR, it can not kill tanks. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
401
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Posted - 2013.05.04 02:04:00 -
[4] - Quote
Serious post:
ARs are OP no matter how much people want to deny it. It's a familiar, easy to use weapon, but it's intended purpose has lost its way for quite a while. It's a mid ranged, high damage weapon. Instead, we've had to endure months of these sniping ARs that send bullets across the map before you can even see the person they're coming from. Snipers in ambush are forced with their butts to the redline, heavies can be beaten 1v1 in a fraction of a second, even the mighty HAV have been pushed back in the mountains to snipe due to the AR user's demands. This isn't AR 514 damnit, it's Dust 514! But with every little change in this game, it somehow caters to the AR and its users while the promised innovation and variety on the battlefield dies a little. For what? An extra few thousand players that aren't going to stick around when a new FPS comes out? CCP, you're slowly digging an early grave for this budding concept, and it's being dug with the butt of an AR. |
Lynn Beck
Forsaken Legion-0
45
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Posted - 2013.05.04 02:07:00 -
[5] - Quote
Cosgar wrote:Serious post:
ARs are OP no matter how much people want to deny it. It's a familiar, easy to use weapon, but it's intended purpose has lost its way for quite a while. It's a mid ranged, high damage weapon. Instead, we've had to endure months of these sniping ARs that send bullets across the map before you can even see the person they're coming from. Snipers in ambush are forced with their butts to the redline, heavies can be beaten 1v1 in a fraction of a second, even the mighty HAV have been pushed back in the mountains to snipe due to the AR user's demands. This isn't AR 514 damnit, it's Dust 514! But with every little change in this game, it somehow caters to the AR and its users while the promised innovation and variety on the battlefield dies a little. For what? An extra few thousand players that aren't going to stick around when a new FPS comes out? CCP, you're slowly digging an early grave for this budding concept, and it's being dug with the butt of an AR. Exactly what I was trying to say. Thank you for your cooperation in this war against QQers. |
Zero Harpuia
WarRavens Orion Empire
428
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Posted - 2013.05.04 03:34:00 -
[6] - Quote
Personally, the biggest issues I have with the AR are that it isn't a specialized weapon, but doesn't seem to pay for it. If I use an AV gun (swarms/forge), then I can't kill infantry. If I use Laser Rifles or Sniper Rifles, then people from mid to close range eat me alive. If I use a Shotgun then people from mid to long range have a tasty snack. If I want to use the HMG, I need to spec into the most SP intensive route in the game sans vehicles, am forced into the Heavy class suits, and still have no power beyond short to short-medium range.
Meanwhile, the AR can comfortably strike from any range but extremely long, has a HUGE clip, and is head and shoulders above all the Assault Rifle permutations. Why should you use Breach when normal has way higher DPS? Why use Tactical when standard can shoot more rounds at about the same distance? Why use Burst when standard is just as accurate?
Furthermore, the AR's skills both feed directly into damage, something no other gun has to my knowledge. One skill just ups the damage, like most guns do. The other skill, which increases something special about the gun, decreases recoil. With decreased recoil, you make all three permutations of the AR moot, as that is literally all they do. Plus with the reduced recoil you have more shots hitting where you aim them, removing the longer range disadvantage the AR should have when fired in full auto.
It's just sad that we have this game, set in the far flung futuristic land of New Eden, with weapons as generic as Space Grenade Launcher and Space Pistol, and ones as unique as a man-mounted railgun and a laser pointer that gets stronger the further you are from your target, and most everyone ends up gravitating toward Ol' Reliable, the weapon which shoots the most bullets in the direction you're looking with the fastest reload time. May as well have just reskinned a Modern Military Shooter with neon and Tritanium. |
Big miku
Internal Error. Negative-Feedback
118
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Posted - 2013.05.04 03:39:00 -
[7] - Quote
Simple Fix to ARs
Reduce greatly the hipfire accuracy, ARs should not have as good of hip fire accuracy as SMGs, EVER. Reduce the mag size by 10. Increase muzzle climb.
What I am saying, is make the ARs more like AR irl. |
Zero Harpuia
WarRavens Orion Empire
428
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Posted - 2013.05.04 03:46:00 -
[8] - Quote
Big miku wrote:Simple Fix to ARs
Reduce greatly the hipfire accuracy, ARs should not have as good of hip fire accuracy as SMGs, EVER. Reduce the mag size by 10. Increase muzzle climb.
What I am saying, is make the ARs more like AR irl.
These ideas to fix the Space AR get you a forum Space Cookie. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
409
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Posted - 2013.05.04 04:03:00 -
[9] - Quote
Big miku wrote:Simple Fix to ARs
Reduce greatly the hipfire accuracy, ARs should not have as good of hip fire accuracy as SMGs, EVER. Reduce the mag size by 10. Increase muzzle climb.
What I am saying, is make the ARs more like AR irl. I can get 100% behind this. +1
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Ulysses Knapse
Nuevo Atlas Corporation
337
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Posted - 2013.05.04 04:17:00 -
[10] - Quote
Big miku wrote:Simple Fix to ARs
Reduce greatly the hipfire accuracy, ARs should not have as good of hip fire accuracy as SMGs, EVER. Reduce the mag size by 10. Increase muzzle climb.
What I am saying, is make the ARs more like AR irl. Muzzle climb should also be harder to negate while firing. |
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TumTum Cobra
Kameira Lodge Amarr Empire
0
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Posted - 2013.05.04 04:34:00 -
[11] - Quote
It's simple AR's should be semi auto, max mag of 10 and no pistol grips.......
Reality is, they need big penalties when fully auto fire is engaged, kick/recoil, accuracy loss and larger spread. Distance isn't the issue, it is the fact they can unleash a fuly automatic attack, accurately from range, almost pin point. whilst also performing at short and medium range.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
412
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Posted - 2013.05.04 04:54:00 -
[12] - Quote
Just had another idea to fix things. It's kind of strange, but stay with me here:
Double all shield, armor values for suits and modules.
ARs can have their powerful weapon, but they're going to have to learn how to actually aim instead of praying and spraying in someone's general direction. Head, body, limbs shots have damage modifiers and bonuses right? Make them have to use them. They can have their super high damage, but make them have to actually aim. Also, people can get some actual value out of their suits. I don't know about you, but having a 300,000isk fitting dying to 1/8 of an AR clip is pretty ridiculous. |
Coleman Gray
GunFall Mobilization Covert Intervention
220
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Posted - 2013.05.04 06:23:00 -
[13] - Quote
Half the damage of AR's, weapon is balanced or at least lower it so it doesn't start of doing twice the damage of a HMG |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
418
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Posted - 2013.05.04 06:41:00 -
[14] - Quote
Coleman Gray wrote:Half the damage of AR's, weapon is balanced or at least lower it so it doesn't start of doing twice the damage of a HMG I would have suggested that, but doubling everything else around the AR would prove a theory I have. It really feels like the majority of the skills, modules and stats are just fluff to appease the EVE crowd and this really is just another CoD clone dressed up with an excel sheet. |
Jathniel
G I A N T EoN.
213
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Posted - 2013.05.04 08:30:00 -
[15] - Quote
Guys please.
Sharpshooter is what was jacking everyone up.
The full-auto AR will fill the role it was meant to at Uprising.
In fact, the Assault role overall will be reviewed. I for one, can't understand why they would give Shield Assaults more than DOUBLE the shield capacity of ADV Scout suits, AND give them the same shield recharge delay time? (Scout suit recharge delay 4.0 secs. Shield assault recharge delay 4.8 secs. Armor assault recharge delay is 6.0 secs, why such a big difference between shield and armor suit? when they are both assault? No other suit has such a blatant discrepancy.) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
423
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Posted - 2013.05.04 08:42:00 -
[16] - Quote
Jathniel wrote:Guys please.
Sharpshooter is what was jacking everyone up.
The full-auto AR will fill the role it was meant to at Uprising.
In fact, the Assault role overall will be reviewed. I for one, can't understand why they would give Shield Assaults more than DOUBLE the shield capacity of ADV Scout suits, AND give them the same shield recharge delay time? (Scout suit recharge delay 4.0 secs. Shield assault recharge delay 4.8 secs. Armor assault recharge delay is 6.0 secs, why such a big difference between shield and armor suit? when they are both assault? No other suit has such a blatant discrepancy.) Because the assaults are meant to appeal to the FPS crowd. Familiar regenerating shield, static health, boring but practical AR, jack of all trades master of none slayer. But with that said, things went awry when you mix in the EVE lore. Caldari are all about high shield buffers, passive regen, and long range bombardment style weapons. Gallente are armor tanking, close range high damage combat oriented. Both classes got mixed, the AR's usage went outside it's intended use and the Assault went from jack of all trades, master of none, to master of all because there's no ceiling for balancing for skill on the class. Anyone can be an assault, with area denial, high damage, sniping, AV, and supply/revive/heal all in one package. |
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