Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Exmaple Core
SyNergy Gaming EoN.
164
|
Posted - 2013.04.26 09:40:00 -
[1] - Quote
Sota Pop and i were discussing the changes to the skills next build and looked down at it for our belovid heavy class. We found sharpshooter no longer giving ranged bonuses cripples the HMG into a bigger SMG for short ranged engagements only. The HMG did benefit very well from the range bonus with how bullet falloff works (bullet damage over distance). Also, there will be no passive skills to increase weapon damage. The HMG is a spam cannon and relies on the buffs to make each shot hit hard, wich it wont anymore. So in conclusion, the HMG double wont do damage or even reach at distance, and wont chew through suits nearly as well. Between assult suit strafing and their 450+ most heavys are soloed by assult players at point blank. That is were a heavy is best and its happening now with the skills giving the HMG the bonuses it needs! Its still not working! Of course heavys generally get out gunned at mid to long range but that jus adds to the promblem. What is left for a heavy when these skills are taken away? Heavys will need B series or protosuits for pubs. The heavy will be 3 times as expensive to die 3 times quicker. If they moderate the prices on heavy gear wel be twice as expensive and still out DPS'ed, out ranged, out manuvered, and left to with only our butthurt because we have no more money to buy our gear nor SP sence heavy is THE most SP intensive class.
To top it all off, much like the swarm launcher, the plasma cannon is going to be a light weapon for all classes to use and much like the forge gun, its going to be a hybrid weapon (effective against sheilds and armor) with dumbfire capabiltys. Unlike the forge gun it will be dirt cheap because it is NOT heavy exclusive gear and thus will be used in place of forge guns. So the hmg sucks and heavys arnt needed for desinated AV any longer.
What im saying is, there is no reason to play heavy. Ifyou want lots of HP stack 4 complex sheild mods on an assult suit and skill up sheild controle to lv 5. over 500 sheilds, MORE than most heavys. Stack 2 or 3 complex armor extenders and you will have close or over 1100 effective HP and still be more mobile than a heavy. Your AR will outrange and out DPS them too. You also have equipment slots for 1/2 to 1/3 the price of the equvilant heavy suit. Also spent less SP on your superior class and fit. There is no reason for anyone to play heavy come uprising.
*There is no intensive to play heavy*
|
Freshticles
Internal Error. Negative-Feedback
53
|
Posted - 2013.04.26 09:47:00 -
[2] - Quote
I came to the same conclusion, however there might be some buffs so only May 6th will tell. |
lordeh42
The Red Guards EoN.
16
|
Posted - 2013.04.26 09:51:00 -
[3] - Quote
yep, totally agree
May 6th....... Heavy = Dodo Bird |
Exmaple Core
SyNergy Gaming EoN.
165
|
Posted - 2013.04.26 09:56:00 -
[4] - Quote
Freshticles wrote:I came to the same conclusion, however there might be some buffs so only May 6th will tell.
Iron Wolf Saber wrote:Exmaple Core wrote:Heavys everywere are dreading the new build, and durring the "Ask us anything!" event the devs said "watch at fanfest" or "were looking into it" and the classic, tottally ignored all other questions about the heavy suit. Riddle them this; will heavys have reduced upper tier prices on gear and/or have any stat/slots changes to the suit? Suit prices where normalized, suits of one tier cost about the same. Weaponry has been nerfed to 0%damage. All damage + skills except turrets and proficiency has been removed. Armor repair skill armor plate shield extenders and booster skills all increased module effectiveness and not fittings. Three fitting skills to max out at 15% + to CPU and pg. There are no buffs. Heres the proof, he says only turret and turret proficeiency are keeping the extra damage. Suit prices are "normalized" wich can mean there going to be priced "fairly" (wich will unfairly be twice the cost of anything else) or stay as normal thus far (wich is so far "normal" at 3 times the cost of other suits) and our weapons are hard to fit. proto hmgs and forge guns are over 120 CPU to fit. now skills are making mods harder to to fit, so were not using proto weapons any time soon. too hard and expensive to fit! |
Himiko Kuronaga
SyNergy Gaming EoN.
186
|
Posted - 2013.04.26 09:58:00 -
[5] - Quote
I'm holding out for more info.
I find it hard to believe they would remove the range bonuses completely.
Entirely possible its automatically applied without the need to train it. |
Iron Wolf Saber
BetaMax. CRONOS.
3695
|
Posted - 2013.04.26 10:00:00 -
[6] - Quote
Exmaple Core wrote:Freshticles wrote:I came to the same conclusion, however there might be some buffs so only May 6th will tell. Iron Wolf Saber wrote:Exmaple Core wrote:Heavys everywere are dreading the new build, and durring the "Ask us anything!" event the devs said "watch at fanfest" or "were looking into it" and the classic, tottally ignored all other questions about the heavy suit. Riddle them this; will heavys have reduced upper tier prices on gear and/or have any stat/slots changes to the suit? Suit prices where normalized, suits of one tier cost about the same. Weaponry has been nerfed to 0%damage. All damage + skills except turrets and proficiency has been removed. Armor repair skill armor plate shield extenders and booster skills all increased module effectiveness and not fittings. Three fitting skills to max out at 15% + to CPU and pg. There are no buffs. Heres the proof, he says only turret and turret proficeiency are keeping the extra damage. Suit prices are "normalized" wich can mean there going to be priced "fairly" (wich will unfairly be twice the cost of anything else) or stay as normal thus far (wich is so far "normal" at 3 times the cost of other suits) and our weapons are hard to fit. proto hmgs and forge guns are over 120 CPU to fit. now skills are making mods harder to to fit, so were not using proto weapons any time soon. too hard and expensive to fit!
The skills for fitting are separated by groups of modules. You can see these from sisi market. |
Exmaple Core
SyNergy Gaming EoN.
166
|
Posted - 2013.04.26 10:05:00 -
[7] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Freshticles wrote:I came to the same conclusion, however there might be some buffs so only May 6th will tell. Iron Wolf Saber wrote:Exmaple Core wrote:Heavys everywere are dreading the new build, and durring the "Ask us anything!" event the devs said "watch at fanfest" or "were looking into it" and the classic, tottally ignored all other questions about the heavy suit. Riddle them this; will heavys have reduced upper tier prices on gear and/or have any stat/slots changes to the suit? Suit prices where normalized, suits of one tier cost about the same. Weaponry has been nerfed to 0%damage. All damage + skills except turrets and proficiency has been removed. Armor repair skill armor plate shield extenders and booster skills all increased module effectiveness and not fittings. Three fitting skills to max out at 15% + to CPU and pg. There are no buffs. Heres the proof, he says only turret and turret proficeiency are keeping the extra damage. Suit prices are "normalized" wich can mean there going to be priced "fairly" (wich will unfairly be twice the cost of anything else) or stay as normal thus far (wich is so far "normal" at 3 times the cost of other suits) and our weapons are hard to fit. proto hmgs and forge guns are over 120 CPU to fit. now skills are making mods harder to to fit, so were not using proto weapons any time soon. too hard and expensive to fit! The skills for fitting are separated by groups of modules. You can see these from sisi market.
sadly i dont have that ability. But its everything said up there^ dont need to check. Thank you for the answer as well, very kind :) |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
81
|
Posted - 2013.04.26 10:07:00 -
[8] - Quote
And I'm about to come back to dust and my heavy as well D:
However, I would love for some actual information before I judge anything. I found it hard to believe that CCP will just remove all those +dmg +range skills, where is our character customization ?? |
Schalac 17
D3LTA FORC3 Orion Empire
22
|
Posted - 2013.04.26 10:12:00 -
[9] - Quote
The + damage and + range skills were some of the biggest contributors to the breaking of this game. I am glad that they are going away and I will still play my heavy on CQB maps. Now they need to start work on damage mod stacking penalties and hit detection. |
Exmaple Core
SyNergy Gaming EoN.
166
|
Posted - 2013.04.26 10:12:00 -
[10] - Quote
Talruum Tezztarozza wrote:And I'm about to come back to dust and my heavy as well D:
However, I would love for some actual information before I judge anything. I found it hard to believe that CCP will just remove all those +dmg +range skills, where is our character customization ??
Himiko Kuronaga wrote:I'm holding out for more info.
I find it hard to believe they would remove the range bonuses completely.
Entirely possible its automatically applied without the need to train it.
Besides, a reduction to dispersion/kick wouldn't make much sense in the case of the HMG. It already works differently in terms of accuracy than something like the AR, as it becomes more accurate over time rather than less. Proficiency could very well be giving a different kind of bonus altogether. How much more information do you guys need? the raw proof is posted up there^ and the weather Heavy says its gona rain on the 6th for any slowpokes caught in the rain/too poor to buy an exclusive cardbox box. Check SISI like saber said. See the bad news for yourselfs |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 10:14:00 -
[11] - Quote
I've been saying this for a while on the forums. Heavies are slowly getting more and more useless and other classes get stronger cuz their proto suits are actually good. How can heavies be competitive when their proto suits = a Heavy B series basically but cost 250k isk a pop. Does not make sense.
Not to mention the HMG. People cry soooo much about it, but in a competitive environment you see how weak it is. What makes it weak is the bullet dispersion, or bullet spread. Yeah the stats says it does "x" amount of dps, but in reality ALLOT of bullets miss the target. Not saying it needs a dmg buff, but the bullet spread is ridic. So while you're shooting a guy, bullets are missing even though your aim is fixed on him, you're missing, and in a competitive situation, missing = death... while the AR is NOT missing.
I know CCP said they were going to re-balance the class. So I'm hoping they balance it where Heavy Proto suit is actually useful or for the very least AFFORDABLE.
I share Maple's frustration, and so do the majority of heavies that know what might come down. If the class is nerfed further, then you might not see any heavy HMG out on the battlefield. Just does not make sense to invest time and SP into a class that's gonna fail.
I'll wait and see... I'm hoping CCP finds a good balance, and for goodness sake give us a skill to lower bullet spread...otherwise, LOLheavies. May as well point your finger and laugh when you see one in Uprising. |
J-Lewis
Edimmu Warfighters Gallente Federation
23
|
Posted - 2013.04.26 10:15:00 -
[12] - Quote
AFAIK all proficiency skills keep the damage bonus. This change really hangs on an increase in slots and fitting resources for heavies.
Confirm/Deny?
e: Also SISI doesn't show anything besides descriptions. No info on specific stat changes. |
Exmaple Core
SyNergy Gaming EoN.
166
|
Posted - 2013.04.26 10:20:00 -
[13] - Quote
J-Lewis wrote:AFAIK all proficiency skills keep the damage bonus. This change really hangs on an increase in slots and fitting resources for heavies.
Confirm/Deny?
e: Also SISI doesn't show anything besides descriptions. No info on specific stat changes. Deny. Wolf said otherwise. Than again, it is easy to read it in 2 ways. From what ppl are saying and specifically from what Saber quoted a dev im sticking with deny |
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 10:22:00 -
[14] - Quote
J-Lewis wrote:AFAIK all proficiency skills keep the damage bonus. This change really hangs on an increase in slots and fitting resources for heavies.
Confirm/Deny?
e: Also SISI doesn't show anything besides descriptions. No info on specific stat changes.
I don't know what you mean.
If you mean there's a skill that increases slots on suits, then no. Proto VK1 has 3 high, 2 low...lol, and only costs 240k isk. |
J-Lewis
Edimmu Warfighters Gallente Federation
23
|
Posted - 2013.04.26 10:26:00 -
[15] - Quote
Not a skill; just a change in base stats.
You know... Like heavies having more than 2 low slots in Uprising. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 10:28:00 -
[16] - Quote
J-Lewis wrote:Not a skill; just a change in base stats.
You know... Like heavies having more than 2 low slots in Uprising.
Aaaah... I don't know man. I'm waiting on the patch notes for confirmation on things mentioned above. |
J-Lewis
Edimmu Warfighters Gallente Federation
23
|
Posted - 2013.04.26 10:29:00 -
[17] - Quote
Lance 2ballzStrong wrote:J-Lewis wrote:Not a skill; just a change in base stats.
You know... Like heavies having more than 2 low slots in Uprising. Aaaah... I don't know man. I'm waiting on the patch notes for confirmation on things mentioned above.
That's why I asked, in hopes that Iron Wolf could spread some light |
Exmaple Core
SyNergy Gaming EoN.
167
|
Posted - 2013.04.26 10:30:00 -
[18] - Quote
J-Lewis wrote:Not a skill; just a change in base stats.
You know... Like heavies having more than 2 low slots in Uprising.
Exmaple Core wrote:Freshticles wrote:I came to the same conclusion, however there might be some buffs so only May 6th will tell. Iron Wolf Saber wrote:Exmaple Core wrote:Heavys everywere are dreading the new build, and durring the "Ask us anything!" event the devs said "watch at fanfest" or "were looking into it" and the classic, tottally ignored all other questions about the heavy suit. Riddle them this; will heavys have reduced upper tier prices on gear and/or have any stat/slots changes to the suit? Suit prices where normalized, suits of one tier cost about the same. Weaponry has been nerfed to 0%damage. All damage + skills except turrets and proficiency has been removed. Armor repair skill armor plate shield extenders and booster skills all increased module effectiveness and not fittings. Three fitting skills to max out at 15% + to CPU and pg. There are no buffs. Heres the proof, he says only turret and turret proficeiency are keeping the extra damage. Suit prices are "normalized" wich can mean there going to be priced "fairly" (wich will unfairly be twice the cost of anything else) or stay as normal thus far (wich is so far "normal" at 3 times the cost of other suits) and our weapons are hard to fit. proto hmgs and forge guns are over 120 CPU to fit. now skills are making mods harder to to fit, so were not using proto weapons any time soon. too hard and expensive to fit! I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive |
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 10:31:00 -
[19] - Quote
J-Lewis wrote:Lance 2ballzStrong wrote:J-Lewis wrote:Not a skill; just a change in base stats.
You know... Like heavies having more than 2 low slots in Uprising. Aaaah... I don't know man. I'm waiting on the patch notes for confirmation on things mentioned above. That's why I asked, in hopes that Iron Wolf could spread some light
They'll be playing the new build today, so maybe. Even then, I don't know if he or others are allowed to say anything more about it. |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2013.04.26 10:32:00 -
[20] - Quote
Range isn't getting nerfed. Heavys should have all the range they do now, when the new HMG sharpshooter is skilled properly. The sharpshooter change has nothing to do with reducing the range of any weapon. It is simply swapping the current function of sharpshooter (bullet flight time increase) for a dispersion decrease given a max posible range. Functionally, there should be very very little difference between how the skill works now and how it will work post uprising. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 10:37:00 -
[21] - Quote
Higgs flagrantfool wrote:Range isn't getting nerfed. Heavys should have all the range they do now, when the new HMG sharpshooter is skilled properly. The sharpshooter change has nothing to do with reducing the range of any weapon. It is simply swapping the current function of sharpshooter (bullet flight time increase) for a dispersion decrease given a max posible range. Functionally, there should be very very little difference between how the skill works now and how it will work post uprising.
Only the AR and SMG is getting the Sharpshooter skill, and it doesn't affect range.
No other weapon is getting that skill in Uprising. |
Exmaple Core
SyNergy Gaming EoN.
167
|
Posted - 2013.04.26 10:39:00 -
[22] - Quote
Higgs flagrantfool wrote:Range isn't getting nerfed. Heavys should have all the range they do now, when the new HMG sharpshooter is skilled properly. The sharpshooter change has nothing to do with reducing the range of any weapon. It is simply swapping the current function of sharpshooter (bullet flight time increase) for a dispersion decrease given a max posible range. Functionally, there should be very very little difference between how the skill works now and how it will work post uprising. Its not about weapons having reduced range, its about not being able to increase it. HMGS lack the effective range past point blank. its pretty bad. The sharpshooter diffrence in better accuracy wont matter when your PROTO 17.6 damage per shot is reduced to 8 damage per shot because the enemy is 40 meters away. No matter how many hits you score, the far too comon AR or laser rifle will mess your day up 6 ways to Caldari Prime before you drop their sheilds half way. EDIT:Sorry i was mistaken, lance pointed out that only the AR and SMG are going to benifit from the increased accuracy of sharpshooter. So were doing no damage at mid to long range AND not hitting. keeps getting better and better... |
J-Lewis
Edimmu Warfighters Gallente Federation
23
|
Posted - 2013.04.26 10:40:00 -
[23] - Quote
Exmaple Core wrote:I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive
That's some really heavy duty tinfoil you're wearing. Shame it's all aluminium and not actual tin. |
Rusticuls
ATHEIST's For XENU
30
|
Posted - 2013.04.26 10:42:00 -
[24] - Quote
You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. |
Exmaple Core
SyNergy Gaming EoN.
167
|
Posted - 2013.04.26 10:43:00 -
[25] - Quote
J-Lewis wrote:Exmaple Core wrote:I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive That's some really heavy duty tinfoil you're wearing. Shame it's all aluminium and not actual tin. Call it what you like. There is ZERO hope for the heavy and ive laid the proof there for you. Argue about the facts, the "CCP rebalencing the heavy suit" but thats how their doing it^^^ you say im wearing foil. I say im being realistic |
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 10:45:00 -
[26] - Quote
J-Lewis wrote:Exmaple Core wrote:I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive That's some really heavy duty tinfoil you're wearing. Shame it's all aluminium and not actual tin.
Not really. He has a point, but on the other hand you can say CCP isn't saying anything about how they balanced other suits either. One thing is certain, heavy is the only class that DIDN'T get another race variant...funny huh?!
That shows the lack of heavy love imo. Assault class? All 4 races. Logi? 2 races if I'm not mistaken. Scout? 2 races if I'm not mistaken.
So we're stuck with the same old Amarr heavy from way back last year since before June! |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
75
|
Posted - 2013.04.26 10:47:00 -
[27] - Quote
Exmaple Core wrote:J-Lewis wrote:Exmaple Core wrote:I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive That's some really heavy duty tinfoil you're wearing. Shame it's all aluminium and not actual tin. Call it what you like. There is ZERO hope for the heavy and ive laid the proof there for you. Argue about the facts, the "CCP rebalencing the heavy suit" but thats how their doing it^^^ you say im wearing foil. I say im being realistic And I say you should wait for them to post the new stats sheet. Or just wait till May and try it for yourself. |
Sake Monster
The Tritan Industries RISE of LEGION
374
|
Posted - 2013.04.26 10:50:00 -
[28] - Quote
Although i plan on putting all my skill points right back into my Forge Gun, i fear Exmaple may be correct. None of the info about heavies (large frame users now, i guess) in Uprising seems promising.... |
Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
49
|
Posted - 2013.04.26 10:51:00 -
[29] - Quote
I hate to say it but he's probably right. It's really leaning towards heavys being boned to extinction.
Although I still have some hope.....what can I say I'm new. |
Kushmir Nadian
Valor Coalition RISE of LEGION
173
|
Posted - 2013.04.26 10:54:00 -
[30] - Quote
I think we need to wait for more info (like how armor will be balanced/improved) but your point on cost, and damage loom large. Heavies give up speed/mobility for short to medium range damage and health, its poor balance to see assault suits get shields in the Heavy range and not give up anything.
I really like the paper, rock, scissors of Dust but they have to be consistent. HMGs can't dominate short and medium long range I GET THAT, it breaks the game for a weapon with that fire rate to be able to out-damage ARs at medium long range.
The problem is by giving away high shields so easily and crippling the heavy slot-wise you take away the heavy's advantage. NOTHING SHOULD DO MORE DAMAGE THAN THE HMG IN THE 10-40m RANGE except the shotty. Its damage should make players terrified to close the distance. If it can't excel at that range it doesn't have a niche. ARs/LRs dominate the HMG from the 50m+ range and they should, but a suit that can't hold equipment can't also get the shaft slot-wise as it advances to prototype level. |
|
J-Lewis
Edimmu Warfighters Gallente Federation
23
|
Posted - 2013.04.26 10:55:00 -
[31] - Quote
Exmaple Core wrote:J-Lewis wrote:Exmaple Core wrote:I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive That's some really heavy duty tinfoil you're wearing. Shame it's all aluminium and not actual tin. Call it what you like. There is ZERO hope for the heavy and ive laid the proof there for you. Argue about the facts, the "CCP rebalencing the heavy suit" but thats how their doing it^^^ you say im wearing foil. I say im being realistic
Yep, price normalizing and damage nerfs are totally linked and relevant to slot layouts and fitting resources. Unquestionably, I'm in awe of your supernatural detective skills. Obviously you can read minds and fetch facts from the ether.
I'll reserve judgement 'till I get my hands on the build thanks. |
Exmaple Core
SyNergy Gaming EoN.
168
|
Posted - 2013.04.26 10:59:00 -
[32] - Quote
Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements.
Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not.
Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
75
|
Posted - 2013.04.26 11:01:00 -
[33] - Quote
Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is I see you're ignoring the fact that hundreds of tweaks are inbound |
Bendtner92
Imperfects Negative-Feedback
493
|
Posted - 2013.04.26 11:04:00 -
[34] - Quote
CCP hates the heavy, so you guys might as well just switch to a medium frame suit like they want you to do. |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.04.26 11:05:00 -
[35] - Quote
Exmaple Core wrote:Higgs flagrantfool wrote:Range isn't getting nerfed. Heavys should have all the range they do now, when the new HMG sharpshooter is skilled properly. The sharpshooter change has nothing to do with reducing the range of any weapon. It is simply swapping the current function of sharpshooter (bullet flight time increase) for a dispersion decrease given a max posible range. Functionally, there should be very very little difference between how the skill works now and how it will work post uprising. Its not about weapons having reduced range, its about not being able to increase it. HMGS lack the effective range past point blank. its pretty bad. The sharpshooter diffrence in better accuracy wont matter when your PROTO 17.6 damage per shot is reduced to 8 damage per shot because the enemy is 40 meters away. No matter how many hits you score, the far too comon AR or laser rifle will mess your day up 6 ways to Caldari Prime before you drop their sheilds half way. EDIT:Sorry i was mistaken, lance pointed out that only the AR and SMG are going to benifit from the increased accuracy of sharpshooter. So were doing no damage at mid to long range AND not hitting. keeps getting better and better...
What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you bashing this assumption? |
Jack McReady
DUST University Ivy League
106
|
Posted - 2013.04.26 11:05:00 -
[36] - Quote
Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is yeah, please tell us how expensive the proto logi suit gets when you fit everything with proto modules your comparison is also flawed because logi has only 1 weapon slot and cannot fit heavy weapons. it is simple, you pay a tax to be able to fit the most powerful weapons. you do not like it? then dont use a heavy.
oh and please tell me where you all buy the magic crystal balls that allow you to see what happens in the future, I would like to get one too. |
Exmaple Core
SyNergy Gaming EoN.
168
|
Posted - 2013.04.26 11:06:00 -
[37] - Quote
ShwerShwerShwer wrote:Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is I see you're ignoring the fact that hundreds of tweaks are inbound nahh i have my proof posts before this. ignoring things is dumb and im very satisfied with how heavys have been and are now. Its great! But to ignore the possible tweaks and ***** about what is going to happen? thats dumb. Ive done my homework check it out |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:09:00 -
[38] - Quote
Jack McReady wrote:Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is yeah, please tell us how expensive the proto logi suit gets when you fit everything with proto modules your comparison is also flawed because logi has only 1 weapon slot and cannot fit heavy weapons. it is simple, you pay a tax to be able to fit the most powerful weapons. you do not like it? then dont use a heavy. oh and please tell me where you all buy the magic crystal balls that allow you to see what happens in the future, I would like to get one too. Lol it doesent. put up the numbers like i did and see if your suit compares. the other 2 doesent |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.04.26 11:09:00 -
[39] - Quote
Lance 2ballzStrong wrote:Higgs flagrantfool wrote:Range isn't getting nerfed. Heavys should have all the range they do now, when the new HMG sharpshooter is skilled properly. The sharpshooter change has nothing to do with reducing the range of any weapon. It is simply swapping the current function of sharpshooter (bullet flight time increase) for a dispersion decrease given a max posible range. Functionally, there should be very very little difference between how the skill works now and how it will work post uprising. Only the AR and SMG is getting the Sharpshooter skill, and it doesn't affect range. No other weapon is getting that skill in Uprising.
Upon what are you basing this assumption. Your crystal ball I assume? |
Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
49
|
Posted - 2013.04.26 11:11:00 -
[40] - Quote
Exmaple Core wrote:ShwerShwerShwer wrote:Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is I see you're ignoring the fact that hundreds of tweaks are inbound nahh i have my proof posts before this. ignoring things is dumb and im very satisfied with how heavys have been and are now. Its great! But to ignore the possible tweaks and ***** about what is going to happen? thats dumb. Ive done my homework check it out
Example is right, based on the information we have heavys are boned.
I've been fearing this since the first thread Iron Wolf posted with info from SISI.
|
|
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.04.26 11:12:00 -
[41] - Quote
Exmaple Core wrote:Jack McReady wrote:Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is yeah, please tell us how expensive the proto logi suit gets when you fit everything with proto modules your comparison is also flawed because logi has only 1 weapon slot and cannot fit heavy weapons. it is simple, you pay a tax to be able to fit the most powerful weapons. you do not like it? then dont use a heavy. oh and please tell me where you all buy the magic crystal balls that allow you to see what happens in the future, I would like to get one too. Lol it doesent. put up the numbers like i did and see if your suit compares. the other 2 doesent
Hay man don't talk to me about numbers. I'm proto scout. You really want to see who's numbers stack up better? |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:18:00 -
[42] - Quote
Higgs flagrantfool wrote:Exmaple Core wrote:Jack McReady wrote:Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is yeah, please tell us how expensive the proto logi suit gets when you fit everything with proto modules your comparison is also flawed because logi has only 1 weapon slot and cannot fit heavy weapons. it is simple, you pay a tax to be able to fit the most powerful weapons. you do not like it? then dont use a heavy. oh and please tell me where you all buy the magic crystal balls that allow you to see what happens in the future, I would like to get one too. Lol it doesent. put up the numbers like i did and see if your suit compares. the other 2 doesent Hay man don't talk to me about numbers. I'm proto scout. You really want to see who's numbers stack up better? Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes! |
flesth
Red Star. EoN.
6
|
Posted - 2013.04.26 11:19:00 -
[43] - Quote
Bendtner92 wrote:CCP hates the heavy, so you guys might as well just switch to a medium frame suit like they want you to do.
so medium frame have heavy slot ? fit in hmg/fg ? if so i might aswell use it, (all i care about it is hmg) if ccp fix the range / bullet spread for hmg i will be happy ,
all i want in this game is hmg , people like different things |
Rusticuls
ATHEIST's For XENU
30
|
Posted - 2013.04.26 11:21:00 -
[44] - Quote
Jack McReady wrote: oh and please tell me where you all buy the magic crystal balls that allow you to see what happens in the future, I would like to get one too.
317k for one suit with proto gear. So it's cheaper but I cant even fathom how much Sp it would cost for proto everything on a logi vk1 or 0 suit. Someone else can do that math. |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
75
|
Posted - 2013.04.26 11:22:00 -
[45] - Quote
Another Heavy SOB wrote:Exmaple Core wrote:ShwerShwerShwer wrote:Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is I see you're ignoring the fact that hundreds of tweaks are inbound nahh i have my proof posts before this. ignoring things is dumb and im very satisfied with how heavys have been and are now. Its great! But to ignore the possible tweaks and ***** about what is going to happen? thats dumb. Ive done my homework check it out Example is right, based on the information we have heavys are boned. I've been fearing this since the first thread Iron Wolf posted with info from SISI. What information? The only information I know that's been released on heavies is NO information. |
Rusticuls
ATHEIST's For XENU
30
|
Posted - 2013.04.26 11:24:00 -
[46] - Quote
All i know is the best dudes in this game run a heavy suits, So it definitely isnt underpowered. |
Mavado V Noriega
SyNergy Gaming EoN.
2891
|
Posted - 2013.04.26 11:26:00 -
[47] - Quote
Exmaple Core wrote:J-Lewis wrote:Exmaple Core wrote:I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive That's some really heavy duty tinfoil you're wearing. Shame it's all aluminium and not actual tin. Call it what you like. There is ZERO hope for the heavy and ive laid the proof there for you. Argue about the facts, the "CCP rebalencing the heavy suit" but thats how their doing it^^^ you say im wearing foil. I say im being realistic
u havent laid proof till u actually play the new build and see for urself we dont know all the skills that are there
AFAIK none increase range anymore so everygun has a set range so how is only the hmg suffering? besides decreasing spread makes alot more sense than increasing range for HMG
the "OP" comments all came because of Sharpshooter making the shotgun and hmg hit alot further than they should.
PS: CCP can also easily change the optimal ranges for every weapon since they removing the range skill so most likely all guns will have a higher optimal range so again u dont really know or shown any proof |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.04.26 11:29:00 -
[48] - Quote
Exmaple Core wrote:Hay man don't talk to me about numbers. I'm proto scout. You really want to see who's numbers stack up better? Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes![/quote]
Take a deep breath. Stop your bottom lip and chin from trembling and answer my question:
Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you bashing this assumption? |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.04.26 11:30:00 -
[49] - Quote
Exmaple Core wrote:Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes!
Take a deep breath. Stop your bottom lip and chin from trembling and answer my question:
Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you basing this assumption? |
Rusticuls
ATHEIST's For XENU
31
|
Posted - 2013.04.26 11:30:00 -
[50] - Quote
I did get one up to 409k if that makes you feel better. But I did put on the Core Breach MD. Who uses that? With Viziam it's 373k. |
|
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:33:00 -
[51] - Quote
Rusticuls wrote:All i know is the best dudes in this game run a heavy suits, So it definitely isnt underpowered.
LOL. this guy clearly runs a heavy suit. I run heavy and so does Sota Pop. Howdid that taste, tuff tone, two ton twenty one, Lance, chicagocubs4ever, mark burkheart and spongysquare doo are the best heavys. only chicago is on the top ten as a heavy. Mr. Zitro was Assult and tanks. Lordchaos QC is assult. Protoman runs heavy. Reflex runs scout. Mavado is logi/tank Punisher is assult Kujo is assult Soldier Uki is assult satetrooper is assult badfurry is a tank user xxwarlordxxis assult because he ditched his heavy cuz it sucks. Undeadsoldier did the same as warlord Laz uhlan is tank NightEagle Tryharder0 is assult venum is assult free beers is assult list gos onn! The Negative Feed back alliance looks down at heavys because they suck. All heavys everywere agree that heavys suck. Ssrly. heavys i dont think they suck. they sure will come the 6th
|
Three Double-A Batteries
Fraternity of St. Venefice Amarr Empire
112
|
Posted - 2013.04.26 11:38:00 -
[52] - Quote
"I'm going to kill you, and kill you, and kill you.
Oh I'm sorry. I thought you meant a heavy from a real AAA title. |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:39:00 -
[53] - Quote
Higgs flagrantfool wrote:Exmaple Core wrote:Hay man don't talk to me about numbers. I'm proto scout. You really want to see who's numbers stack up better? Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes!
Take a deep breath. Stop your bottom lip and chin from trembling and answer my question:
Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you bashing this assumption? [/quote] The sharpshooter skill will no longer effect maximum range. heavys stop killing things with hmgs at 40 meters away. The very popular lazers and ARs have kill ranges far beyond those ranges. Aperantly, sharpshooter effects only SMGs and ARs. So ARs will have 125% accuracy with max sharpshooter as opposed to the normal 100%. AR users will kill heavys at mid to long range like a joke, like they currently do even when heavys have range bonuses. Theyl still kill heavys at point blank, like they do now |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:41:00 -
[54] - Quote
Exmaple Core wrote:Higgs flagrantfool wrote:Exmaple Core wrote:Hay man don't talk to me about numbers. I'm proto scout. You really want to see who's numbers stack up better? Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes! Take a deep breath. Stop your bottom lip and chin from trembling and answer my question: Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you bashing this assumption? The sharpshooter skill will no longer effect maximum range. heavys stop killing things with hmgs at 40 meters away. The very popular lazers and ARs have kill ranges far beyond 40m. Aperantly, sharpshooter effects only SMGs and ARs. So ARs will have 125% accuracy with max sharpshooter as opposed to the normal 100%. AR users will kill heavys at mid to long range like a joke, like they currently do even when heavys have range bonuses. Theyl still kill heavys at point blank, like they do now, but harder.[/quote] basing it upon the proof ive posted earlyer from Irion Saber, the information ive gathered from reliable sources and my long closed beta to current experience as a heavy. So proof, math, quotes from devs and intelligent, well informed players, and my own veteran experience. |
Himiko Kuronaga
SyNergy Gaming EoN.
186
|
Posted - 2013.04.26 11:43:00 -
[55] - Quote
I'm waiting for actual patch notes, Maple.
I'm not saying you're necessarily wrong, but It's not going to benefit me to get this worked up when we're looking at less than 1/4th of the total painted picture.
If heavies ARE actually boned, well, we have a respec on the way. I've played Eve for years and I've gotten pretty good at adapting to sudden extreme changes. |
Spectral Clone
Vacuum Cleaner. LLC
12
|
Posted - 2013.04.26 11:44:00 -
[56] - Quote
If it is true that Weaponry does not increase damage and sharpshooter only reduces kick and or spread I think we will see a new kind of game May 6th.
Longer lasting fights with closer combat range. It is going to be interesting to see how this turns out!!
Finally LR has a unique niche, it could previously be outranged by AR.
Heavies will still pwn in close range.
|
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.04.26 11:47:00 -
[57] - Quote
Higgs flagrantfool wrote:Exmaple Core wrote:Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes! Take a deep breath. Stop your bottom lip and chin from trembling and answer my question: Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you basing this assumption?
This is not what I asked for. Present me with proof that the HMG will suffer from this ultra game braking nerf you are alluding to (something that I find it VERY difficult to believe will ever happen). Or STFU until uprising cometh. |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:47:00 -
[58] - Quote
Spectral Clone wrote:If it is true that Weaponry does not increase damage and sharpshooter only reduces kick and or spread I think we will see a new kind of game May 6th.
Longer lasting fights with closer combat range. It is going to be interesting to see how this turns out!!
Finally LR has a unique niche, it could previously be outranged by AR.
Heavies will still pwn in close range. If that is not your playstile adapt or die!
adapt or die. now that/ is most intelligent statement ive read this entire post. +1 |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:50:00 -
[59] - Quote
Higgs flagrantfool wrote:Higgs flagrantfool wrote:Exmaple Core wrote:Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes! Take a deep breath. Stop your bottom lip and chin from trembling and answer my question: Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you basing this assumption? This is not what I asked for. Present me with proof that the HMG will suffer from this ultra game braking nerf you are alluding to (something that I find it VERY difficult to believe will ever happen). Or STFU until uprising cometh. I did present PROOF but you dident understand it for some reason. reread the beggining posts were irion wolf quoted the devs for answers, my math throughout the thread, and my OP. I cannot quote all of them in one post |
Spectral Clone
Vacuum Cleaner. LLC
12
|
Posted - 2013.04.26 11:50:00 -
[60] - Quote
Higgs flagrantfool wrote: Or STFU until uprising cometh.
+1 |
|
Jack McReady
DUST University Ivy League
106
|
Posted - 2013.04.26 11:55:00 -
[61] - Quote
Exmaple Core wrote:tears overflow obligatory "adapt or die" and "can I have your stuff" |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.04.26 11:59:00 -
[62] - Quote
Exmaple Core wrote:Higgs flagrantfool wrote:Higgs flagrantfool wrote:Exmaple Core wrote:Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes! Take a deep breath. Stop your bottom lip and chin from trembling and answer my question: Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you basing this assumption? This is not what I asked for. Present me with proof that the HMG will suffer from this ultra game braking nerf you are alluding to (something that I find it VERY difficult to believe will ever happen). Or STFU until uprising cometh. I did present PROOF but you dident understand it for some reason. reread the beggining posts were irion wolf quoted the devs for answers, my math throughout the thread, and my OP. I cannot quote all of them in one post
Dude I have read all of the posts in this thread, and all I have seen so far is you call out doomsday visions that, apparently, you have glimsed from your crystal ball. |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
75
|
Posted - 2013.04.26 12:02:00 -
[63] - Quote
Higgs flagrantfool wrote: Dude I have read all of the posts in this thread, and all I have seen so far is you call out doomsday visions that, apparently, you have glimsed from your crystal ball.
Agreed |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 12:02:00 -
[64] - Quote
Mavado V Noriega wrote:Exmaple Core wrote:J-Lewis wrote:Exmaple Core wrote:I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive That's some really heavy duty tinfoil you're wearing. Shame it's all aluminium and not actual tin. Call it what you like. There is ZERO hope for the heavy and ive laid the proof there for you. Argue about the facts, the "CCP rebalencing the heavy suit" but thats how their doing it^^^ you say im wearing foil. I say im being realistic u havent laid proof till u actually play the new build and see for urself we dont know all the skills that are there AFAIK none increase range anymore so everygun has a set range so how is only the hmg suffering? besides decreasing spread makes alot more sense than increasing range for HMG the "OP" comments all came because of Sharpshooter making the shotgun and hmg hit alot further than they should. PS: CCP can also easily change the optimal ranges for every weapon since they removing the range skill so most likely all guns will have a higher optimal range so again u dont really know or shown any proof I posted my quotes of devs saying the heavy will not get significantly modified, the math of the gun and suit sucking, have the concent of heavys and non heavys alike saying heavys are done for, and thrown in the results of what is KNOWN to be comming in plain text in the OP. What more can i write? All the proof that is able to be present is there and the quotes of the dev saying that heavys are boned is ligit! Take the proof from a dev and my math + common sence and consider the points ive made that weve all seenin games time and time again. It comes out to the OP. Man convincing ppl this is gona suck is hard. It seems most of the non heavys are jus brushing it off. "i wont allow the math, quotes or your experience to prove that your anywere near right." but whatevs. The heavys and all those who recognize patterns agree with me. I see why Mr. Ztro trolls so often |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
81
|
Posted - 2013.04.26 12:06:00 -
[65] - Quote
Himiko Kuronaga wrote:I'm waiting for actual patch notes, Maple.
I'm not saying you're necessarily wrong, but It's not going to benefit me to get this worked up when we're looking at less than 1/4th of the total painted picture. There could be any number of unlisted changes that completely change our viability against the other suits.
If heavies ARE actually boned, well, we have a respec on the way. I've played Eve for years and I've gotten pretty good at adapting to sudden extreme changes.
I'm with this one. While this info may be true, it is far for a "solid proof" much less a "fact". More importantly, This list is most likely incomplete. While sharpshooter skill may no longer give maximum range bonus, but until we know what other benefit it give instead or whether HMG have its native range buff or not. We can't really say if a heavy is nerfed or buffed.
If heavies ARE actually boned, well, we have been through this many time and we still prevail. I'm sure we can tough this one out as well :p
Glory to all Heavies
|
Himiko Kuronaga
SyNergy Gaming EoN.
186
|
Posted - 2013.04.26 12:08:00 -
[66] - Quote
You have no proof Maple. Just some speculation based on a few known facts that you are choosing to buy into and get worked up over.
Set it down for now. If, after the 6th, everything really IS doom and gloom.... well, go nuts. I'll be right there with you.
But this isn't serving you right now. |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.04.26 12:11:00 -
[67] - Quote
Himiko Kuronaga wrote:You have no proof Maple. Just some speculation based on a few known facts that you are choosing to buy into and get worked up over.
Set it down for now. If, after the 6th, everything really IS doom and gloom.... well, go nuts. I'll be right there with you.
But this isn't serving you right now.
This^^^ |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 12:12:00 -
[68] - Quote
Himiko Kuronaga wrote:You have no proof Maple. Just some speculation based on a few known facts that you are choosing to buy into and get worked up over.
Set it down for now. If, after the 6th, everything really IS doom and gloom.... well, go nuts. I'll be right there with you.
But this isn't serving you right now.
Your completely right. It is speculation with alot of backing, some that is actually hard evidence. But it is speculation and untill the new build hits theirs no for sure way of knowing and this thread is turning into a big circal. So im dropen it and gonna pay close attention to the new skills when they come to the reallocation |
semperfi1999
Internal Error. Negative-Feedback
414
|
Posted - 2013.04.26 12:19:00 -
[69] - Quote
Well TBH I do agree that heavies suits are too expensive. Scout/Assault/Logi suits are all roughly the same price at proto lvl even though they have HP differences and I would not mind the heavy suit to be in that same price range because it would only make sense.
Now that being said the removal of sharpshooter increasing range for any weapons (especially the shotgun and HMG) is a good thing. Right now HMGs have a ret@rded range once you spec into sharpshooter. Heck Its pretty common for me shooting a heavy at 30% efficiency on my rifle and they are just destroying my HP in that range. Sorry HMGs were meant to be CQC to mid range. Mid range gun fights end at about 35-40 meters. After that its long range gun fights.....the HMG currently is effective out to what.... 50ish meters without any skills?? I think it will be good when no weapon gets a range increase because its the range increase that was helping to break the balance of the weapon in the game.....Or have you not be OHK by a shotgun at 30meters? |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 12:28:00 -
[70] - Quote
i agree completly the change in the skill is healthy for the game. But heavy is not the game. The hmg is effective out to 40m ive tested it. i also havehmg proficentcy 5 and weaponry so that helps alot with its effective range. thats like running 2 complex damage mods and an enhanced. 3 damage slots that heavys dont have taken up by skills, but not any more. with no falloff/range bonuses from sharpshooter and having to rely on damage mods the heavy becomes easier to kill to do more damage. if you use both of your 2 damage mods on damage mods assults have more sheilds than you and half as much armor for 20% damage at 40m tops. not very attractive |
|
Alldin Kan
Imperfects Negative-Feedback
179
|
Posted - 2013.04.26 12:34:00 -
[71] - Quote
Aside from prices of suits:
HMG is for close-mid range battles with high DPS and clip Shotgun is strictly for CQC with highest DPS MD has lower DPS for splash only but it's meant for crowd control AR is for mid-long range with decent DPS but can only handle 1-2 strong targets before reloading
Consider specializing into AR next build even with the lack of equipment. |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 12:37:00 -
[72] - Quote
Alldin Kan wrote:Aside from prices of suits:
HMG is for close-mid range battles with high DPS and clip Shotgun is strictly for CQC with highest DPS MD has lower DPS for splash only but it's meant for crowd control AR is for mid-long range with decent DPS but can only handle 1-2 strong targets before reloading
Consider specializing into AR next build even with the lack of equipment.
Oh i have lol. been testing out new things MDs are fun. I see why you use them |
HowDidThatTaste
Imperfects Negative-Feedback
2387
|
Posted - 2013.04.26 13:03:00 -
[73] - Quote
Well I think it is to early to tell, what these changes actually mean for the heavy class, though I do feel the heavy class is getting another nerf thrown at it. I have an AR class alt to back up too if this happens. With that being said the heavy suit has hadnits fair share of nerfs/tweaks and it usually takes some time to adjust your play style too, but I imagine that it will still be a viable class. I'm more concered that they are flattening out the weapons skills for everyone.
It should be very interesting. And if we truely do get boned again I'm sure enough of us will speak up on these forums. |
Emi Love
The Southern Legion RISE of LEGION
49
|
Posted - 2013.04.26 13:06:00 -
[74] - Quote
My love for heavy, I'm torn if they will be broken and I won't be able to compete in PC matches.. and I don't want to sink in just being another AR scrub, just to win..
|
KryptixX
Imperfects Negative-Feedback
388
|
Posted - 2013.04.26 13:25:00 -
[75] - Quote
Exmaple Core wrote:The Negative Feed back alliance looks down at heavys because they suck. All heavys everywere agree that heavys suck. Ssrly. heavys now i dont think they suck. they sure will come the 6th And yet we have the best heavies in the game.
P.S. I can't believe you put beers on that list lulz. |
GeneralButtNaked
ZionTCD
379
|
Posted - 2013.04.26 13:43:00 -
[76] - Quote
I don't know why the heavies are surprised by this.
Dust is all about the AR, and making sure that the assault troops are the complete focus of the game.
Thankfully I have an ALT that will have enough SP to be relevant in the assault class come May 6th, so that I can wait and see how the heavies actually work before I spec this character into them. No sense wasting SP on a dead class. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
259
|
Posted - 2013.04.26 14:21:00 -
[77] - Quote
Exmaple is probably right here, most heavies can see the writing on the wall. We will see come the 6th if anything else compensates for the lack of Heavy Sharpshooter, but if nothing does and all weapons are restricted to their current base range, HMG will be terrible. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 14:44:00 -
[78] - Quote
GeneralButtNaked wrote:I don't know why the heavies are surprised by this.
Dust is all about the AR, and making sure that the assault troops are the complete focus of the game.
Thankfully I have an ALT that will have enough SP to be relevant in the assault class come May 6th, so that I can wait and see how the heavies actually work before I spec this character into them. No sense wasting SP on a dead class.
not too surprised. It's a matter of waiting and seeing at this point, but yeah, no sharpshooter for HMG, I'm hoping for a bullet spread reduction skill. If not... lol.
|
Garrett Blacknova
Codex Troopers
2614
|
Posted - 2013.04.26 14:53:00 -
[79] - Quote
Exmaple Core wrote:To top it all off, much like the swarm launcher, the plasma cannon is going to be a light weapon for all classes to use and much like the forge gun, its going to be a hybrid weapon (effective against sheilds and armor) with dumbfire capabiltys. Unlike the forge gun it will be dirt cheap because it is NOT heavy exclusive gear and thus will be used in place of forge guns. Got a source to confirm any of this?
Particularly the "Plasma isn't an energy-based weapon type in DUST" part, since that goes against logic, sanity and established lore for the weapon?
Also, it looks - from the trailer footage we've seen - like it fires in an arcing trajectory, and it's confirmed to be an extremely short-range weapon. Forge Guns will almost certainly do more damage, and being an ACTUAL hybrid weapon, they'll get decetn results against armour the Plasma Cannon can barely scratch, and you can hit from a LOT further way than the Plasma Cannon when using your Forge Gun.
Also, there have been several official sources that mentioned all suits are getting their prices rebalanced to be much more in line with one another, so that "overpriced" flag people are waving over their Heavy suits should also be disappearing with Uprising as well. |
BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
144
|
Posted - 2013.04.26 15:03:00 -
[80] - Quote
Here's one thing I would like to throw out there Maple...the sharpshooter Nerf is for every weapon. So technically speaking, the exchanges won't be much different, it's just how close they will take place. We'll still get outranged by AR's, but they can't shoot any further than their base either. In fact, the Sharpshooter nerf will make ALL exchanges closer. And it may make the Tac rifle useful again.
Also, we don't know if the overall Heavy optimal firing distance is going to be longer or shorter. And who knows, maybe this will force us Heavies to actually spend money on Assault HMGs for the more wide open maps, which no one really uses right now.
No one likes change, and it seems like there is a lot coming so there's more to not like.
I'm willing to see what they do and then figure it out from there.
Hey, it can't be worse than playing call of duty.
|
|
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
553
|
Posted - 2013.04.26 15:19:00 -
[81] - Quote
At first glance, it does seem like the Heavies are going to get the shaft. It's a shame there aren't racial variants for the Heavy class like there will be for Assault.
I actually like your thinking Battle. Give each gun more of a purpose in specific roles. With the upcoming changes, why not keep the Assault HMG variant's dmg, but increase its range another 3-5m. Buff the "regular" std/adv/proto HMGs dmg back to older (higher) levels, and shorten the range by an additional 1-2m. Not a huge amount, just enough to really differentiate the variants. Make one a UBER-DEADLY CQC weapon, but hardly usable in further ranges, make the other a solid mid-to-mid/long range gun, but with less dmg so its CQC capabilities are diminished.
Edit: I know that they SORT OF work this way now. My point is more so on accentuating their good/bad characteristics even more. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
119
|
Posted - 2013.04.26 15:38:00 -
[82] - Quote
The SP investment to get into heavies may not be there post uprising.
Remember with the elimination of 2ndary and 3* prerequistie skills getting into heavy class should cost less effective SP.
Next the Officer HMG with DMG mod stacks is ungodly beastly.
And with highend SS skills it can do enough damage at ranges that it becomes utterly devastating at suppression. It has next to no recoild and it increases in accuracy because of crouching. Lets not forget head glitching and the complete lack of respect for physical objects in its path as bullets continue to hit despite it going thorugh the ground, boxes, the lower half of a window frame etc.
The suit has always been the source of the problem with proto suits being completely disproportionate. That is likely to change and the overall cost for running heavy will diminish. That said anyone who thinks the defensive powers of a well placed heavy in tight spaces isnt an assest for competitive play is outta their head.The heavy is a specialty class and roleplayer. Much like logis. Of course the assaults kick ass in pubs much of the game is designed around them because the game is played more in an aggressive and offensive manner.
In CB's and organized battles we see defense as the primary key to winning matches and with the CQC nature of much of the maps 1-2 good heavies can destroy groups. Point is heavies are a specialty class and play a certain role. That role isnt fully realized in most of the gamemodes. But anyone who thinks they will have no place in the competitive battlefields is just fooling themselves. The HMG should never have had the kind of range it can pull off at max SS skills it's utterly mind boggling that it does. The suit does need a buff and looks to be getting one by way of cost decrease. |
Mr Zitro
Imperfects Negative-Feedback
480
|
Posted - 2013.04.26 15:41:00 -
[83] - Quote
All I read was tears.
They are putting heavies more into a defensive role, like it always should of been IMO. You lose to ARs at CQC-mid range, well tha I'm officially a better heavy than you. I use a typeII heavy and can win 90% of my 1v1s at mid-close range. So all your "experience" is useless without sharpshooter? That's like all my experience is useless without the TAC AR, oh wait my tank and laser, heavy, and normal assault skills say otherwise
Maple stop crying and eat some waffles |
Fargen Icehole
SyNergy Gaming EoN.
85
|
Posted - 2013.04.26 15:46:00 -
[84] - Quote
Wish we were getting racial variants... but I'll wait and see what the type1/Aseries/vk0 suits are like with the supposed armor buff. I don't mind losing SS skills, as long as the cost of the Heavy suits and HMG come down a bit. |
Cat Merc
BetaMax. CRONOS.
632
|
Posted - 2013.04.26 15:59:00 -
[85] - Quote
A. All weapons are rebalanced, what you're basing your claims upon aren't true. B. An HMG isn't supposed to be effective above close-medium range. Its a ******* spray gun, dafuq do you want.
In conclusion, wait for May 6th and stop whining. |
SoTa PoP
Internal Error. Negative-Feedback
2035
|
Posted - 2013.04.26 16:17:00 -
[86] - Quote
Crystal Ball defense, huh? While it is true we're not even really sure how much of the content has been spilled for us to theorycraft with - the thing we know for a fact is that passive skills have kept heavies competitive in non-restricted corp matches much more so then it effects other classes. Threads like these showing major concern over it - seem neccesary to me. How can we not complain that everything we understand about our class is being turned on it's head with SP skill change and no details about our suit and weapons base stat changes to reflect the SP changes?
CCP has a track record of ignoring our plight that could take them a VERY short time to fix. How long has heavy proto been broken? How long have heavies had to switch out of there fat suit because they wanted to keep up with there friends and not camp an objective that may never be attacked
"But Heavies should be defensive!" What happened to options and sandbox? I thought I could make my own perfect soldier - guess I was wrong and CCP has my role set out for me. |
Mr Zitro
Imperfects Negative-Feedback
480
|
Posted - 2013.04.26 16:28:00 -
[87] - Quote
SoTa PoP wrote:Crystal Ball defense, huh? While it is true we're not even really sure how much of the content has been spilled for us to theorycraft with - the thing we know for a fact is that passive skills have kept heavies competitive in non-restricted corp matches much more so then it effects other classes. Threads like these showing major concern over it - seem neccesary to me. How can we not complain that everything we understand about our class is being turned on it's head with SP skill change and no details about our suit and weapons base stat changes to reflect the SP changes?
CCP has a track record of ignoring our plight that could take them a VERY short time to fix. How long has heavy proto been broken? How long have heavies had to switch out of there fat suit because they wanted to keep up with there friends and not camp an objective that may never be attacked
"But Heavies should be defensive!" What happened to options and sandbox? I thought I could make my own perfect soldier - guess I was wrong and CCP has my role set out for me.
They ignore half the game, don't feel special. They keep turning every class up on its head because they don't know what they want to do with the game. That is what happens when someone makes a FPS and has no experience with it.
As for keeping up with your friends with movement, do you really expect the fat kid to keep up with the fit kids? |
Mark0h
SVER True Blood Unclaimed.
2
|
Posted - 2013.04.26 16:29:00 -
[88] - Quote
I like turtles
On a serious note, TLDR, Heavies becoming useless? ****, just when I was using them to get my KDR up. Are we forgetting that they plan on making the 3 other variants? I am more concerned about how they are going to balance out the 4 types of heavies rather then what heavies are going to be like on may 6th.
Peoples play styles are going to change regardless, and we shouldn't get to set on the way we play now. To many new variables. We can speculate, but do you really know what its like to play against the new weapons? The new squads of race specific badasses?
I think we should tone it down before we get to riled up. I mean come on! Minmatar heavy, Gallente heavy, Caldari Heavy?!?! We don't even know **** about what its going to be when there are more then one hulking clone shell to choose from. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 16:30:00 -
[89] - Quote
Cat Merc wrote:A. All weapons are rebalanced, what you're basing your claims upon aren't true. B. An HMG isn't supposed to be effective above close-medium range. Its a ******* spray gun, dafuq do you want.
In conclusion, wait for May 6th and stop whining.
Close yes, medium, no. If there's no sharpshooter, and the range of the HMG is where it starts at with no SS.
There would be no heavies then. We're only resigned to camping an objective? lol...no WP, no ISK. A heavy's only job is to kill, and with no kills to be had unless camping, they will disappear.
Spray and pray? I hope you use the heavy class and use that "tactic" against a good heavy, and see where that gets you. Good heavies have good aim.
My point in all this, is if there's no sharpshooter, there has to be a skill to reduce bullet spread. Even though the HMG has a higher DPS than most weapons, guess what, IT MISSES ALLOT OF HITS DUE TO BULLET SPREAD.
People that actually use the class will know this. They will also know that without SS, there is no medium range. I said I'll wait till May 6th to see what they have to offer, till then I only speculate.
My speculation leads me to believe that heavies will get so little kills, they would drop the class, and convert to the only class that matters in this game, the Assault class.
I'm hoping CCP gives the HMG a good enough range. |
Zhar Ptitsaa
The Red Guards EoN.
51
|
Posted - 2013.04.26 16:30:00 -
[90] - Quote
Has anyone even complained about the HMG? |
|
SoTa PoP
Internal Error. Negative-Feedback
2035
|
Posted - 2013.04.26 16:40:00 -
[91] - Quote
Mr Zitro wrote:SoTa PoP wrote:Crystal Ball defense, huh? While it is true we're not even really sure how much of the content has been spilled for us to theorycraft with - the thing we know for a fact is that passive skills have kept heavies competitive in non-restricted corp matches much more so then it effects other classes. Threads like these showing major concern over it - seem neccesary to me. How can we not complain that everything we understand about our class is being turned on it's head with SP skill change and no details about our suit and weapons base stat changes to reflect the SP changes?
CCP has a track record of ignoring our plight that could take them a VERY short time to fix. How long has heavy proto been broken? How long have heavies had to switch out of there fat suit because they wanted to keep up with there friends and not camp an objective that may never be attacked
"But Heavies should be defensive!" What happened to options and sandbox? I thought I could make my own perfect soldier - guess I was wrong and CCP has my role set out for me. They ignore half the game, don't feel special. They keep turning every class up on its head because they don't know what they want to do with the game. That is what happens when someone makes a FPS and has no experience with it. As for keeping up with your friends with movement, do you really expect the fat kid to keep up with the fit kids? Movement wise on shield variants I keep up fine. I'm sure most heavies won't complain they fall too far behind squad mates when running around. Those are pub games anyways - I speak of real games, Corp Battles. By keeping up I'm literally meaning KDR and WP. Sure on certain maps we destroy - B objective on most maps is usually our playground - but several objectives are too easily hit by range with no counter possible by the "Defensive" heavy other then camp cover and pray and spray.
ANY class can fill our role - and some do it better. Scouts with explosives and SG are often more reliable defensively then we are. My role these days in CB is to hold objectives using choke points or to get enemy attention for others to flank - and that's fine I enjoy the team work - but there's no room for me to expand my class to change my style. And May6th isn't offering anything thus far. chromosome had a lot of "Wait for patchnotes" and that ended in total bust. |
Medic 1879
The Tritan Industries RISE of LEGION
112
|
Posted - 2013.04.26 16:51:00 -
[92] - Quote
No not the poor heavies where will I get huge amounts of triage points from now on. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 16:54:00 -
[93] - Quote
Zhar Ptitsaa wrote:Has anyone even complained about the HMG?
you must be new around here |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
56
|
Posted - 2013.04.26 17:27:00 -
[94] - Quote
I really hope they do not bone the heavy class, I am waiting for all the changes hoping for the best. |
SoTa PoP
Internal Error. Negative-Feedback
2037
|
Posted - 2013.04.26 17:34:00 -
[95] - Quote
I'd like to know if there's ANYTHING heavies have to look foward too. Personally - the fix on Logistic LAV's is going to turn my game around now that my murder taxi will be harder to kill with healing aura. But that's all I can think of. |
Cat Merc
BetaMax. CRONOS.
634
|
Posted - 2013.04.26 17:50:00 -
[96] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:A. All weapons are rebalanced, what you're basing your claims upon aren't true. B. An HMG isn't supposed to be effective above close-medium range. Its a ******* spray gun, dafuq do you want.
In conclusion, wait for May 6th and stop whining. Close yes, medium, no. If there's no sharpshooter, and the range of the HMG is where it starts at with no SS. There would be no heavies then. We're only resigned to camping an objective? lol...no WP, no ISK. A heavy's only job is to kill, and with no kills to be had unless camping, they will disappear. Spray and pray? I hope you use the heavy class and use that "tactic" against a good heavy, and see where that gets you. Good heavies have good aim. My point in all this, is if there's no sharpshooter, there has to be a skill to reduce bullet spread. Even though the HMG has a higher DPS than most weapons, guess what, IT MISSES ALLOT OF HITS DUE TO BULLET SPREAD. People that actually use the class will know this. They will also know that without SS, there is no medium range. I said I'll wait till May 6th to see what they have to offer, till then I only speculate. My speculation leads me to believe that heavies will get so little kills, they would drop the class, and convert to the only class that matters in this game, the Assault class. I'm hoping CCP gives the HMG a good enough range. Close - medium = between close and medium, not from close to medium. And I didn't say spray and pray, I said spary. This weapon has a pretty big cone of fire, hence its a spray weapon. Also, who says they didn't change the weapon it self?
Enough doom saying, wait till May 6th then complain. |
DS 10
SyNergy Gaming EoN.
193
|
Posted - 2013.04.26 18:02:00 -
[97] - Quote
I'll wait til May 6th to see what happens. I don't see them taking a bunch of stuff away without adding other things. I hope it's not true that AR and SMG are the only weapons that get SS. HMG's have the most ridiculous spread. Being able to limit that through skill upgrades would help be more effective. |
XxWarlordxX97
Internal Error. Negative-Feedback
1541
|
Posted - 2013.04.26 18:34:00 -
[98] - Quote
Exmaple Core wrote:Sota Pop and i were discussing the changes to the skills next build and looked down at it for our belovid heavy class. We found sharpshooter no longer giving ranged bonuses cripples the HMG into a bigger SMG for short ranged engagements only. The HMG did benefit very well from the range bonus with how bullet falloff works (bullet damage over distance). Also, there will be no passive skills to increase weapon damage. The HMG is a spam cannon and relies on the buffs to make each shot hit hard, wich it wont anymore. So in conclusion, the HMG double wont do damage or even reach at distance, and wont chew through suits nearly as well. Between assult suit strafing and their 450+ most heavys are soloed by assult players at point blank. That is were a heavy is best and its happening now with the skills giving the HMG the bonuses it needs! Its still not working! Of course heavys generally get out gunned at mid to long range but that jus adds to the promblem. What is left for a heavy when these skills are taken away? Heavys will need B series or protosuits for pubs. The heavy will be 3 times as expensive to die 3 times quicker. If they moderate the prices on heavy gear wel be twice as expensive and still out DPS'ed, out ranged, out manuvered, and left to with only our butthurt because we have no more money to buy our gear nor SP sence heavy is THE most SP intensive class.
To top it all off, much like the swarm launcher, the plasma cannon is going to be a light weapon for all classes to use and much like the forge gun, its going to be a hybrid weapon (effective against sheilds and armor) with dumbfire capabiltys. Unlike the forge gun it will be dirt cheap because it is NOT heavy exclusive gear and thus will be used in place of forge guns. So the hmg sucks and heavys arnt needed for desinated AV any longer.
What im saying is, there is no reason to play heavy. Ifyou want lots of HP stack 4 complex sheild mods on an assult suit and skill up sheild controle to lv 5. over 500 sheilds, MORE than most heavys. Stack 2 or 3 complex armor extenders and you will have close or over 1100 effective HP and still be more mobile than a heavy. Your AR will outrange and out DPS them too. You also have equipment slots for 1/2 to 1/3 the price of the equvilant heavy suit. Also spent less SP on your superior class and fit. There is no reason for anyone to play heavy come uprising.
*There is no insentive to play heavy* why do they hate the heavy |
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 19:43:00 -
[99] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:A. All weapons are rebalanced, what you're basing your claims upon aren't true. B. An HMG isn't supposed to be effective above close-medium range. Its a ******* spray gun, dafuq do you want.
In conclusion, wait for May 6th and stop whining. Close yes, medium, no. If there's no sharpshooter, and the range of the HMG is where it starts at with no SS. There would be no heavies then. We're only resigned to camping an objective? lol...no WP, no ISK. A heavy's only job is to kill, and with no kills to be had unless camping, they will disappear. Spray and pray? I hope you use the heavy class and use that "tactic" against a good heavy, and see where that gets you. Good heavies have good aim. My point in all this, is if there's no sharpshooter, there has to be a skill to reduce bullet spread. Even though the HMG has a higher DPS than most weapons, guess what, IT MISSES ALLOT OF HITS DUE TO BULLET SPREAD. People that actually use the class will know this. They will also know that without SS, there is no medium range. I said I'll wait till May 6th to see what they have to offer, till then I only speculate. My speculation leads me to believe that heavies will get so little kills, they would drop the class, and convert to the only class that matters in this game, the Assault class. I'm hoping CCP gives the HMG a good enough range. Close - medium = between close and medium, not from close to medium. And I didn't say spray and pray, I said spary. This weapon has a pretty big cone of fire, hence its a spray weapon. Also, who says they didn't change the weapon it self? Enough doom saying, wait till May 6th then complain.
Judging by the way the community bitched and moan about heavies, I can only assume CCP listened. Everyday for months there were threads QQ'ing about heavies. So forgive me if I don't have a positive attitude with their heavy "tweaking".
"doom saying"? More like predicting what will happen to the class if it gets another nerf. As I said from page 1, I'm waiting to see come May 6th, but that doesn't stop me from speculating and giving my opinion. |
BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
146
|
Posted - 2013.04.26 19:53:00 -
[100] - Quote
Wait....no racial variants for Heavies? WTF? |
|
Ric Barlom
On The Brink CRONOS.
5
|
Posted - 2013.04.26 20:03:00 -
[101] - Quote
What's up gang! You know I've been reading this thread for about 10 minutes now guys and the way I see it, things don't look all that bad for us so I'm gonna hit you guys from another angle with some straight talk.
Let's talk about the lack of sharpshooter skills for the heavy machine gun guys. Well here's the thing dude: the sharshooter skill, as we know it, will be the first thing that goes extinct when Uprising hits us! What I mean with that guys is that no matter which is your weapon of choice, you won't be increasing your range anytime soon guys. I don't care if you're a scout like I am, a caldari assault, a heavy, let me tell you right now: you're **** out of luck when it comes to increasing your range bro.
The other things that I've heard people say is that heavy is slow, heavy is only good at close quarters, a heavy cannot keep up with war points and kills. Well if you know anything about me guys you know exactly what I'm about to say man and here's how i'm gonna lay it down for you: Perhaps SOME of you guys have picked the wrong suit for your play style? "Oh but Ric CCP has promised me a sandbox where I can create my own super soldier!" Well ****.... I'm gonna suggest you guys go out there, put your thinking cap on and figure out the goal you wanna reach and pick the right tool for that!
I mean when I wanna make a baby I'm not gonna use a condom! |
Iron Wolf Saber
BetaMax. CRONOS.
3707
|
Posted - 2013.04.26 21:26:00 -
[102] - Quote
One piece of good news, mediums will not in the foreseeable future have heavy weapons. All mistakes so far or lack of asests.
Removing SS Skill ensures no matter how well leveled a guy is will not over have range immunity from people of lower skill. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1078
|
Posted - 2013.04.26 21:29:00 -
[103] - Quote
Ric Barlom wrote:What's up gang! You know I've been reading this thread for about 10 minutes now guys and the way I see it, things don't look all that bad for us so I'm gonna hit you guys from another angle with some straight talk.
Let's talk about the lack of sharpshooter skills for the heavy machine gun guys. Well here's the thing dude: the sharshooter skill, as we know it, will be the first thing that goes extinct when Uprising hits us! What I mean with that guys is that no matter which is your weapon of choice, you won't be increasing your range anytime soon guys. I don't care if you're a scout like I am, a caldari assault, a heavy, let me tell you right now: you're **** out of luck when it comes to increasing your range bro.
The other things that I've heard people say is that heavy is slow, heavy is only good at close quarters, a heavy cannot keep up with war points and kills. Well if you know anything about me guys you know exactly what I'm about to say man and here's how i'm gonna lay it down for you: Perhaps SOME of you guys have picked the wrong suit for your play style? "Oh but Ric CCP has promised me a sandbox where I can create my own super soldier!" Well ****.... I'm gonna suggest you guys go out there, put your thinking cap on and figure out the goal you wanna reach and pick the right tool for that!
I mean when I wanna make a baby I'm not gonna use a condom!
...
So your other angle is to tell us sharpshooter is no longer in the game... and we should adapt... my gawd! With such knowledge, you must surely know the meaning of life!
Please, tell us why we are here?!!
I'm sorry, I didn't know how else to reply to this. This whole "learn to adapt" and "learn to play your class / role" is not the point. Pretty sure the heavies that are concerned about this, have been playing their class for quite some time, so it's not a matter of learning to adapt, it's a matter of being concerned about what's going to happen to a class that's already been nerfed hard in the past, and is still cried about by the community.
We're speculating and discussing. Saying that some heavies in here chose the wrong suit comes across as an insult tbh. I know some of these heavies, and know some are among the best in the game. So you're saying they chose the wrong class? |
Zhar Ptitsaa
The Red Guards EoN.
51
|
Posted - 2013.04.26 22:09:00 -
[104] - Quote
Lance 2ballzStrong wrote:Zhar Ptitsaa wrote:Has anyone even complained about the HMG? you must be new around here
lol, i know ccp hates heavies, but i barely see "HEAVIES ARE OP" threads compared to "HEAVIES ARE UNDERPOWERED" threads. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
82
|
Posted - 2013.04.26 23:01:00 -
[105] - Quote
@Zhar My advice, Try looking at threads around Jan-Feb. |
DJINN leukoplast
Hellstorm Inc League of Infamy
383
|
Posted - 2013.04.27 00:05:00 -
[106] - Quote
Exmaple Core wrote:So the hmg sucks and heavys arnt needed for desinated AV any longer.
Since when did heavies actually spec into AV? 99% of them are anti-infantry, most AV on the field is from assault players who's suits weren't designed for it. The only AV I see from heavies is when they are forge sniping infantry players, and there also happens to be a vehicle on the enemy team that the forge sniper will temporarily shift focus on (maybe).
Heavies and AV... LOL. Stats probably show scouts doing more AV than you guys.
Bitter? Yes. Tired of playing ambush and going up against 1-3 tanks on the enemy team, and no heavy on our team does a thing about it. So I end up having to waste the entire match hunting these tanks down, getting meaningless deaths from the tanks and other infantry players (since I am defenseless with only a crap sidearm and very little health), losing ISK, and 90% of the time never get a single kill. End of the match I get extremely poor ISK, SP and a nice dent on my KDR. All because I had to take up the slack of heavies who weren't doing what their suits were designed to do, as they would rather farm infantry with their precious HMG.
Sorry, but I won't shed a single tear for heavies in Uprising who no longer have the ability to increase their range or get skill based damage buffs to the HMG. Personally I am getting tired of getting sniped from across the map by HMG's that get more accurate with increased fire, while my AR gets horribly inaccurate and kicks like an insane mule on crack that also had been kicked in the nads, several times. Not to mention all the militia forge snipers that take nearly zero SP to spec into yet can take out any suit in the game in one hit. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1080
|
Posted - 2013.04.27 00:52:00 -
[107] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:So the hmg sucks and heavys arnt needed for desinated AV any longer.
Since when did heavies actually spec into AV? 99% of them are anti-infantry, most AV on the field is from assault players who's suits weren't designed for it. The only AV I see from heavies is when they are forge sniping infantry players, and there also happens to be a vehicle on the enemy team that the forge sniper will temporarily shift focus on (maybe). Heavies and AV... LOL. Stats probably show scouts doing more AV than you guys. Bitter? Yes. Tired of playing ambush and going up against 1-3 tanks on the enemy team, and no heavy on our team does a thing about it. So I end up having to waste the entire match hunting these tanks down, getting meaningless deaths from the tanks and other infantry players (since I am defenseless with only a crap sidearm and very little health), losing ISK, and 90% of the time never get a single kill. End of the match I get extremely poor ISK, SP and a nice dent on my KDR. All because I had to take up the slack of heavies who weren't doing what their suits were designed to do, as they would rather farm infantry with their precious HMG. Sorry, but I won't shed a single tear for heavies in Uprising who no longer have the ability to increase their range or get skill based damage buffs to the HMG. Personally I am getting tired of getting sniped from across the map by HMG's that get more accurate with increased fire, while my AR gets horribly inaccurate and kicks like an insane mule on crack that also had been kicked in the nads, several times. Not to mention all the militia forge snipers that take nearly zero SP to spec into yet can take out any suit in the game in one hit.
Wow that's one of the most ignorant posts I've ever read here. Since when did heavies spec into AV? How about any decent heavy. A heavy without proto FG at this point is either a noob, or he invested in another SP intensive role.
Sniped across the map? HAHAHAHAHAA... I wish I can do that....even though my Prof. is lvl 4 I can't kill people across the map. Only people I kill at range are noobs who don't know better. The bullet spread at range is ridic, so if you get kill from a long range from an HMG LOOOOOL.
You're education in the heavy and HMG is so poor, although you do your best to troll every heavy thread. I would have thought by now you would have learned something. The HMG has recoil too btw, but I guess since you've never played as one you won't know this. There's a very, VERY easy way to counter the recoil on AR's... if you don't know this by now...SMFH.
Please, if you gonna troll people, for the very least know what you're talking about. |
undeadsoldier90
Hellstorm Inc League of Infamy
305
|
Posted - 2013.04.27 00:55:00 -
[108] - Quote
Sorry maple looks like its scout shotty time again :D |
Acnologia X
Seraphim Initiative. CRONOS.
9
|
Posted - 2013.04.27 00:57:00 -
[109] - Quote
dammit when i finally decide to go back and play dust, they ruin the one thing i love |
XxWarlordxX97
Internal Error. Negative-Feedback
1543
|
Posted - 2013.04.27 01:05:00 -
[110] - Quote
undeadsoldier90 wrote:Sorry maple looks like its scout shotty time again :D
I will stick with the heavy |
|
Mr Zitro
Imperfects Negative-Feedback
481
|
Posted - 2013.04.27 01:42:00 -
[111] - Quote
XxWarlordxX97 wrote:undeadsoldier90 wrote:Sorry maple looks like its scout shotty time again :D I will stick with the heavy
I would use nova knives over a shotgun after uprising, shotgun is only good because of SS |
undeadsoldier90
Hellstorm Inc League of Infamy
306
|
Posted - 2013.04.27 01:49:00 -
[112] - Quote
Mr Zitro wrote:XxWarlordxX97 wrote:undeadsoldier90 wrote:Sorry maple looks like its scout shotty time again :D I will stick with the heavy I would use nova knives over a shotgun after uprising, shotgun is only good because of SS
True enough. Smg too. But AR is king. |
Rynoceros
One-Armed Bandits Atrocitas
29
|
Posted - 2013.04.27 01:56:00 -
[113] - Quote
If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. |
XxWarlordxX97
Internal Error. Negative-Feedback
1543
|
Posted - 2013.04.27 02:44:00 -
[114] - Quote
Mr Zitro wrote:XxWarlordxX97 wrote:undeadsoldier90 wrote:Sorry maple looks like its scout shotty time again :D I will stick with the heavy I would use nova knives over a shotgun after uprising, shotgun is only good because of SS
I want to see this |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
84
|
Posted - 2013.04.27 04:06:00 -
[115] - Quote
Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills.
Except, it seem that AR and SMG got to keep their SS bonus. In other word, SMG and AR got buffed (again). If this is true........
Hey AR Why U so special ?? |
XxWarlordxX97
Internal Error. Negative-Feedback
1548
|
Posted - 2013.04.27 04:13:00 -
[116] - Quote
Talruum Tezztarozza wrote:Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Except, it seem that AR and SMG got to keep their SS bonus. In other word, SMG and AR got buffed (again). If this is true........ Hey AR Why U so special ??
where did you hear this? |
Exmaple Core
SyNergy Gaming EoN.
182
|
Posted - 2013.04.27 04:48:00 -
[117] - Quote
hey warlord your a very respected and skilled heavy. whats your opinion |
XxWarlordxX97
Internal Error. Negative-Feedback
1548
|
Posted - 2013.04.27 04:52:00 -
[118] - Quote
Exmaple Core wrote:hey warlord your a very respected and skilled heavy. whats your opinion
I'm going to stay a heavy, but if you like the scout go for it |
XxWarlordxX97
Internal Error. Negative-Feedback
1548
|
Posted - 2013.04.27 04:53:00 -
[119] - Quote
Exmaple Core wrote:hey warlord your a very respected and skilled heavy. whats your opinion
I got a question will the AR and SMG have SS? |
Jotun Hiem
The Tritan Industries RISE of LEGION
539
|
Posted - 2013.04.27 04:57:00 -
[120] - Quote
XxWarlordxX97 wrote:Exmaple Core wrote:hey warlord your a very respected and skilled heavy. whats your opinion I got a question will the AR and SMG have SS? There is a shooting skill of some type staying in for those two weapons, but it's spread reduction, not range.
I'm personally speccing back into Logi during Uprising. As much as I love the Forge Gun, I felt like I was actually being an asset to my team when I was acting as combat medic.
And the HMG just makes me rage endlessly. I'm sick of that thing. |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1550
|
Posted - 2013.04.27 05:01:00 -
[121] - Quote
Jotun Hiem wrote:XxWarlordxX97 wrote:Exmaple Core wrote:hey warlord your a very respected and skilled heavy. whats your opinion I got a question will the AR and SMG have SS? I've heard that there is a shooting skill of some type staying in for those two weapons, but it's supposed to be spread reduction, not range. I'm personally speccing back into Logi during Uprising. As much as I love the Forge Gun, I felt like I was actually being an asset to my team when I was acting as combat medic. And the HMG just makes me rage endlessly. I'm sick of that thing.
Sweet, what is wrong with the HMG? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
204
|
Posted - 2013.04.27 05:03:00 -
[122] - Quote
XxWarlordxX97 wrote:Jotun Hiem wrote:XxWarlordxX97 wrote:Exmaple Core wrote:hey warlord your a very respected and skilled heavy. whats your opinion I got a question will the AR and SMG have SS? I've heard that there is a shooting skill of some type staying in for those two weapons, but it's supposed to be spread reduction, not range. I'm personally speccing back into Logi during Uprising. As much as I love the Forge Gun, I felt like I was actually being an asset to my team when I was acting as combat medic. And the HMG just makes me rage endlessly. I'm sick of that thing. Sweet, what is wrong with the HMG?
Too much fun to use maybe? Seriously, always having fun when I'm sprayin' the old bullet hose at some poor bastard. |
Rusty Shallows
Black Jackals
53
|
Posted - 2013.04.27 05:04:00 -
[123] - Quote
Schalac 17 wrote:The + damage and + range skills were some of the biggest contributors to the breaking of this game. I am glad that they are going away and I will still play my heavy on CQB maps. Now they need to start work on damage mod stacking penalties and hit detection. Truly scary how rational and to the point Schalac is. +1 for using the military term Close Quarters Battle.
I'm just hoping next build we'll actually be seeing all (or at least more like optimum and fall off ranges) stats. It would be nice if people knew what they were getting for their investment. Being treated like mushrooms is tiring. My concern is SP-ing back into forge guns only to find out that the possible damage fall off is a nerf. Then stuck with over a half a mil wasted SP. |
Jotun Hiem
The Tritan Industries RISE of LEGION
539
|
Posted - 2013.04.27 05:04:00 -
[124] - Quote
XxWarlordxX97 wrote:Jotun Hiem wrote: I've heard that there is a shooting skill of some type staying in for those two weapons, but it's supposed to be spread reduction, not range.
I'm personally speccing back into Logi during Uprising. As much as I love the Forge Gun, I felt like I was actually being an asset to my team when I was acting as combat medic.
And the HMG just makes me rage endlessly. I'm sick of that thing.
Sweet, what is wrong with the HMG? I point it at an enemy well within my effective range, and then all the bullets go around them. By the time the thing actually focuses and kills them, I'm at a third of my armor because they can actually aim at me.
And the thing isn't any good in close quarters if your enemy is competent because they know that if they don't want to get shot, all they have to do is walk to the left and then I can't turn fast enough. It's just frustrating. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.04.27 05:05:00 -
[125] - Quote
Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should? |
XxWarlordxX97
Internal Error. Negative-Feedback
1550
|
Posted - 2013.04.27 05:07:00 -
[126] - Quote
Jotun Hiem wrote:XxWarlordxX97 wrote:Jotun Hiem wrote: I've heard that there is a shooting skill of some type staying in for those two weapons, but it's supposed to be spread reduction, not range.
I'm personally speccing back into Logi during Uprising. As much as I love the Forge Gun, I felt like I was actually being an asset to my team when I was acting as combat medic.
And the HMG just makes me rage endlessly. I'm sick of that thing.
Sweet, what is wrong with the HMG? I point it at an enemy well within my effective range, and then all the bullets go around them. By the time the thing actually focuses and kills them, I'm at a third of my armor because they can actually aim at me. And the thing isn't any good in close quarters if your enemy is competent because they know that if they don't want to get shot, all they have to do is walk to the left and then I can't turn fast enough. It's just frustrating.
the only think I have trouble with is the shotgun, what do you have on your suit? |
XxWarlordxX97
Internal Error. Negative-Feedback
1552
|
Posted - 2013.04.27 05:09:00 -
[127] - Quote
Cosgar wrote:Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should?
What level is the HMG at? |
Jotun Hiem
The Tritan Industries RISE of LEGION
540
|
Posted - 2013.04.27 05:09:00 -
[128] - Quote
XxWarlordxX97 wrote:the only think I have trouble with is the shotgun, what do you have on your suit? I actually don't have a lot of trouble with the shotgun. If they kill me with that then it's usually my own fault.
I run damage mods and a repper.
I'd run plates and shield mods, but logi support is too spotty and I can't kill anything at any kind of speed without the damage mods. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.04.27 05:14:00 -
[129] - Quote
XxWarlordxX97 wrote:Cosgar wrote:Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should? What level is the HMG at? 4 |
Rusty Shallows
Black Jackals
53
|
Posted - 2013.04.27 05:17:00 -
[130] - Quote
DJINN leukoplast wrote:The only AV I see from heavies is when they are forge sniping infantry players, and there also happens to be a vehicle on the enemy team that the forge sniper will temporarily shift focus on (maybe). Heeeeeeeeeeeeey that's only partially true. I'm busy counter sniping with the assault forge because the blue-dot snipers are too busy with red dot infantry.
Besides it is pretty disheartening to firing a forge into a tank and only seeing it lose 1/8th health or worse getting out the harder hitting suit only to die to some AR totting red-dot infantry because the blueberries need WP and they don't necessarily get those helping kill a HAV. |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1551
|
Posted - 2013.04.27 05:21:00 -
[131] - Quote
Jotun Hiem wrote:XxWarlordxX97 wrote:the only think I have trouble with is the shotgun, what do you have on your suit? I actually don't have a lot of trouble with the shotgun. If they kill me with that then it's usually my own fault. I run damage mods and a repper. I'd run plates and shield mods, but logi support is too spotty and I can't kill anything at any kind of speed without the damage mods.
Damage mods on a type two suit or b suit with two armor Reppers may work well,
I think more shields is but that is just me |
XxWarlordxX97
Internal Error. Negative-Feedback
1551
|
Posted - 2013.04.27 05:22:00 -
[132] - Quote
Cosgar wrote:XxWarlordxX97 wrote:Cosgar wrote:Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should? What level is the HMG at? 4 Ouch |
Jotun Hiem
The Tritan Industries RISE of LEGION
540
|
Posted - 2013.04.27 05:34:00 -
[133] - Quote
XxWarlordxX97 wrote:I think more shields is but that is just me I only run type-II.
I can't find a way to make the type-B worth it, ISK wise. |
XxWarlordxX97
Internal Error. Negative-Feedback
1551
|
Posted - 2013.04.27 05:37:00 -
[134] - Quote
Jotun Hiem wrote:XxWarlordxX97 wrote:I think more shields is but that is just me I only run type-II. I can't find a way to make the type-B worth it, ISK wise.
ya it is spendy |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.04.27 05:37:00 -
[135] - Quote
XxWarlordxX97 wrote:Cosgar wrote:XxWarlordxX97 wrote:Cosgar wrote:Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should? What level is the HMG at? 4 Ouch That's where it's always been, right? It's only a 1x multiplier skill anyway.
|
Snagman 313
Carbon 7
42
|
Posted - 2013.04.27 07:08:00 -
[136] - Quote
It's been a while since I last saw you all my Heavy brothers, but RL and work got in the way for the last month.
I see that there's still no love for the heavy coming anytime soon, so no change there.
But we have survived before and will do again even through the start of the Codex build (I can't remember exactly when it was that they first nerfed the HMG into a colourful water hose).
Admittedly I'll most likely be keeping my heavy loadout for my tankhunting duties but I will trail it for AI purposes as well, All we can hope for is that there will be a couple of new skills that might give us an edge that nobody noticed.
I'll be seeing you on the field lads,
Regards Snag |
Gemini Cuspid
Amarr Templars Amarr Empire
3
|
Posted - 2013.04.27 07:56:00 -
[137] - Quote
How about we just wait for the update and then debate. It's also fully possible CCP might do an epic fail on bullets. In fairness anyone whose touched MAG early enough should already know how that affected the game.... I also won't put it past CCP to do a 180 if they feel they messed something up but they've been rather piecemeal with everything thus far and have avoided dramatic game changing events that just change all things in the game so far it feels. |
Ric Barlom
On The Brink CRONOS.
6
|
Posted - 2013.04.27 08:49:00 -
[138] - Quote
Lance 2ballzStrong wrote:... So your other angle is to tell us sharpshooter is no longer in the game... and we should adapt... my gawd! With such knowledge, you must surely know the meaning of life! Please, tell us why we are here?!! l I'm sorry, I didn't know how else to reply to this. This whole "learn to adapt" and "learn to play your class / role" is not the point. Pretty sure the heavies that are concerned about this, have been playing their class for quite some time, so it's not a matter of learning to adapt, it's a matter of being concerned about what's going to happen to a class that's already been nerfed hard in the past, and is still cried about by the community. We're speculating and discussing. Saying that some heavies in here chose the wrong suit comes across as an insult tbh. I know some of these heavies, and know some are among the best in the game. So you're saying they chose the wrong class?
Hey Lance let me just put this out there before anything else man: I like you. You're a cool guy so let me clarify my stance on this issue in the beginning of this post and after that I'm gonna turn the tables on you just a little bit by going down a little deeper inside this problem with some Dust philosophy.
So about about the lack of skill to increase the range of weapons in Uprising. We all know that when that info hit the forums, guys, the heavy community reacted to these news with the sort of knee jerk reaction which, while understandable, is extremely uninformed at best and let me tell you exactly why. At this moment the sharpshooter skill combined with sharpshooter proficiency skill will increase your range by 40%. Now let's be exact here guys because it's the % symbol that's important here and we all know how percentages work. That knowledge combined with the fact that the BASE range of weapons like the AR and the laser is much greater than the base range of the HMG means that when it comes to concrete meters, we start to notice that it's the AR and laser that gain much more from the existance of the range increasing skills. You see where I'm going with this, right? Well guys, the fact of the matter is that the range of the HMG will in fact receive a relative boost next build.
Now I promised you guys some deeper thoughts on what I believe is going on here with this whole heavy suit debate but before that let me just lay one thing out there for those guys who don't know much about me. I've gone on record on this before and I'm gonna say it again: The slot configuration of the proto heavy is total horse crap! It needs to be changed! But here's the other thing guys: If you think for one second that heavies are going extinct just because of BS slot configuration guys, well I would say that's horse **** too! I know top notch heavy guys who have made it work this build and mark my words when I promise you that they're gonna make it work during the next build too!
What I personally believe is at work here is that we have a portion of the heavy community who have failed to grasp the concept of the heavy suit. Pure and simple. I'm talking about the limitations, opportunities, strenghts and weaknesses, the whole damn deal guys. So before you guys get all excited about turning dudes into hamburger meat with your big gun, realise that you won't be out maneuvering assaults or scout anytime soon. This is not Call Of Duty fellows. This is a thinking man's video game so go out there, be a student of the game and make your decisions accordingly. |
Jason Pearson
Seraphim Initiative. CRONOS.
875
|
Posted - 2013.04.27 09:13:00 -
[139] - Quote
I honestly don't see a problem.
Been chucking my SP everywhere, got a Heavy Type I suit and a MH-82, maxed out the skill to increase armor and done. So I have minimal skills based in Infantry, Weaponry is level 5 but no sharpshooter or extra damage on top of that, I don't fit Damage Mods, just shield extenders and a rep, resulting in over 1000eHP and I seem fine, what are you guys doing wrong?
Even at Range (50% efficiency) I kill what I need to kill, but I don't stand still in the open like a mug. and CQC? Any suit in CQC dies unless it's a better heavy or I'm wounded to begin with. Heavy is still gonna be a boss at CQC, and with the removal of range skills, it means if anything, ya'll get a bonus because they won't be able to hit you everywhere.
But, Heavy is a squad based class, especially with the HMG. People complain about not being able to keep up with their squad, did you every try having the Heavy as point? Let the heavy lead, have a logi in the back and two assaults taking up the heavies flank. That way, your assaults can handle ranged engagements and the heavy has a wide arc just to spray everywhere, not hit his squadmates and can stop anyone getting close to the front of the squad, all while the Logi sits behind in relative safety, repping, poppin ammo and reviving when necessary. |
Iron Wolf Saber
BetaMax. CRONOS.
3711
|
Posted - 2013.04.27 09:14:00 -
[140] - Quote
Cosgar wrote:Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should?
New skill unlocks and reduces their fittings. |
|
Oxskull Duncarino
Shadow Company HQ
185
|
Posted - 2013.04.27 09:32:00 -
[141] - Quote
Jotun Hiem wrote:XxWarlordxX97 wrote:Exmaple Core wrote:hey warlord your a very respected and skilled heavy. whats your opinion I got a question will the AR and SMG have SS? I've heard that there is a shooting skill of some type staying in for those two weapons, but it's supposed to be spread reduction, not range. I'm personally speccing back into Logi during Uprising. As much as I love the Forge Gun, I felt like I was actually being an asset to my team when I was acting as combat medic. And the HMG just makes me rage endlessly. I'm sick of that thing. In the 2nd podcast with CCP Proctorian, I can't remember his name exactly, it was said by him that assault rifle operations was getting changed. At present each level gives a 5% reduction in both spread and recoil. This is being changed to just recoil being reduced with operations, and sharpshooter being changed to just reducing spread.
There's been nowhere I've read that says the same for SMGs. There has been nowhere I've read that says there won't be a skill that can increase range. Just that sharpshooter is being changed to something that makes more sense for the skill name's connotations from real life. Who says that there isn't another skill or equipment or modification that'll increase range that CCP hasn't told us about that'll come in the near future if not in Uprising.
Extended barrels and magnum ammo for increased range but with reduced mobility for the former and higher recoil for the latter. Improved plasma chambers or or more capacitors for relevant weapons to give similar bonuses to magnum ammo. Plenty of options.
My main is a heavy and I'm in full agreement that CCP needs to give some love. People need to chill out though as we don't know what the exact details are for either Uprising or beyond. They've said in Fanfest that they know they heavy only has one racial suit option but they've the others coming soon. Haha, yes it's 'soon'. Anyway, I'm still having a lot of fun using the heavy class, with a sprinkle of others, and will keep doing so after the 6th of May. A big shout out to all the logibros that keep me on my feet, when I can find ye, lol. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
368
|
Posted - 2013.04.27 12:35:00 -
[142] - Quote
@Exmaple Core, aren't you the Exmaple that quit the game completely and totally while giving us a goodbye we will never see you again spiel?
Someone mentioned that in a post just a few days ago. I seem to recall it was about you being bored. Oh well, looks like you will be leaving again on May 7th, after never coming back that is. |
Howling Witch
Planetary Response Organization
5
|
Posted - 2013.04.28 23:19:00 -
[143] - Quote
The only problem that I am seeing wit the Heavy Machine Gun is this HEAVY MACHINE GUN OPERATON LEVEL 5 HEAVY WEAPON SHARPSHOOTER LEVEL 5 HEAVY MACHINE GUN PROFICIENCY LEVEL 5
Targets are still standing. All you see are these blue flairs and sounds like broken glass. Does not even do a dent of damage to theirs shields and armor. When you have HEAVY WEAPON CAPACITY at LEVEL 2 and you have use half of your ammo on one person, their is really something wrong here. Does not matter what you use what prototype you use. Boundless Heavy Machine gun for all around action. Freedom assault Heavy machine gun. to shoot far targets Six kin Burst Heavy machine gun for those shorts burst that should kill a person, yet does not. I can go on about the Advanced Machine guns like the MH-82 and the standard Heavy Machine gun too. Why waist time and skill points on items that are not working properly. |
Garrett Blacknova
Codex Troopers
2638
|
Posted - 2013.04.28 23:45:00 -
[144] - Quote
Howling Witch wrote:The only problem that I am seeing wit the Heavy Machine Gun is this HEAVY MACHINE GUN OPERATON LEVEL 5 HEAVY WEAPON SHARPSHOOTER LEVEL 5 HEAVY MACHINE GUN PROFICIENCY LEVEL 5
Targets are still standing. All you see are these blue flairs and sounds like broken glass. Does not even do a dent of damage to theirs shields and armor. When you have HEAVY WEAPON CAPACITY at LEVEL 2 and you have use half of your ammo on one person, their is really something wrong here. Does not matter what you use what prototype you use. Boundless Heavy Machine gun for all around action. Freedom assault Heavy machine gun. to shoot far targets Six kin Burst Heavy machine gun for those shorts burst that should kill a person, yet does not. I can go on about the Advanced Machine guns like the MH-82 and the standard Heavy Machine gun too. Why waist time and skill points on items that are not working properly. I've had times where I've caught a glimpse of a Heavy, and that's all I get before I die.
MH-82, even just the Standard HMG can rip a non-Heavy apart before they have time to react in some situations.
Then I've had times where I go up against 2 Heavies in a row with a Logi, and I kill both with my SMG and keep going.
Part of the problem is the lack of understanding players have about how server-side hit detection works, and part of it is the fact that hit detection is still a bit wonky at times. |
Deluxe Edition
TeamPlayers EoN.
117
|
Posted - 2013.04.29 00:10:00 -
[145] - Quote
Exmaple Core wrote:Sota Pop and i were discussing the changes to the skills next build and looked down at it for our belovid heavy class. We found sharpshooter no longer giving ranged bonuses cripples the HMG into a bigger SMG for short ranged engagements only. The HMG did benefit very well from the range bonus with how bullet falloff works (bullet damage over distance). Also, there will be no passive skills to increase weapon damage. The HMG is a spam cannon and relies on the buffs to make each shot hit hard, wich it wont anymore. So in conclusion, the HMG double wont do damage or even reach at distance, and wont chew through suits nearly as well. Between assult suit strafing and their 450+ most heavys are soloed by assult players at point blank. That is were a heavy is best and its happening now with the skills giving the HMG the bonuses it needs! Its still not working! Of course heavys generally get out gunned at mid to long range but that jus adds to the promblem. What is left for a heavy when these skills are taken away? Heavys will need B series or protosuits for pubs. The heavy will be 3 times as expensive to die 3 times quicker. If they moderate the prices on heavy gear wel be twice as expensive and still out DPS'ed, out ranged, out manuvered, and left to with only our butthurt because we have no more money to buy our gear nor SP sence heavy is THE most SP intensive class.
To top it all off, much like the swarm launcher, the plasma cannon is going to be a light weapon for all classes to use and much like the forge gun, its going to be a hybrid weapon (effective against sheilds and armor) with dumbfire capabiltys. Unlike the forge gun it will be dirt cheap because it is NOT heavy exclusive gear and thus will be used in place of forge guns. So the hmg sucks and heavys arnt needed for desinated AV any longer.
What im saying is, there is no reason to play heavy. Ifyou want lots of HP stack 4 complex sheild mods on an assult suit and skill up sheild controle to lv 5. over 500 sheilds, MORE than most heavys. Stack 2 or 3 complex armor extenders and you will have close or over 1100 effective HP and still be more mobile than a heavy. Your AR will outrange and out DPS them too. You also have equipment slots for 1/2 to 1/3 the price of the equvilant heavy suit. Also spent less SP on your superior class and fit. There is no reason for anyone to play heavy come uprising.
*There is no insentive to play heavy*
Every class gets the same nerf as the heavy.... Everyone's range is dropping.... stop QQn till you have something to qq about |
fred orpaul
The Tritan Industries RISE of LEGION
236
|
Posted - 2013.04.29 00:38:00 -
[146] - Quote
That is the way it looks but dont make any snap decisions on the 6th, look at every thing first and extrapolate where things might go for the other suits you might wanna save up your SP |
Patoman Radiant
ZionTCD Unclaimed.
70
|
Posted - 2013.04.29 00:44:00 -
[147] - Quote
In response to topic author, the nerfs affect every gun. Including AR and laser rifle. So differences in engagement range, and damage are pretty much the same. If sharp shooter was pushing HMG into AR range, HMG would still be in AR range because AR doesn't get sharpshooter as well.
If they keep the lack of module slots that proto heavy's have, that would kill them in a way for the end game, being that other suits can have the same tank, more gank and mobility. |
XxWarlordxX97
Internal Error. Negative-Feedback
1564
|
Posted - 2013.04.29 00:48:00 -
[148] - Quote
Cosgar wrote:XxWarlordxX97 wrote:Cosgar wrote:XxWarlordxX97 wrote:Cosgar wrote: If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills.
Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should? What level is the HMG at? 4 Ouch That's where it's always been, right? It's only a 1x multiplier skill anyway. [/quote]
3 |
KaoticKrusader
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.29 03:30:00 -
[149] - Quote
Lol, it is very telling when the heavies are keeping their fingers crossed while the other classes cannot wait to try out their renew classes. I hope the heavy don't get gutted out too much. If so, assault class here I come. On a good note to those good heavies out there, look at what we're able to do as heavies; imagine us as an assault! Muaahh |
Alldin Kan
Imperfects Negative-Feedback
181
|
Posted - 2013.04.29 03:38:00 -
[150] - Quote
Something seems a little interesting of Uprising... In two seperate vids I saw a STD heavy which had around 500+ shields and 600+ Armor. Although it was always clear that the 25% HP was always on what if there were baraly any HP modules on and the HP can really start out this high? |
|
Lord-of-the-Dreadfort
The Lions Guard
74
|
Posted - 2013.04.29 03:40:00 -
[151] - Quote
Exmaple Core wrote:Sota Pop and i were discussing the changes to the skills next build and looked down at it for our belovid heavy class. We found sharpshooter no longer giving ranged bonuses cripples the HMG into a bigger SMG for short ranged engagements only. The HMG did benefit very well from the range bonus with how bullet falloff works (bullet damage over distance). Also, there will be no passive skills to increase weapon damage. The HMG is a spam cannon and relies on the buffs to make each shot hit hard, wich it wont anymore. So in conclusion, the HMG double wont do damage or even reach at distance, and wont chew through suits nearly as well. Between assult suit strafing and their 450+ most heavys are soloed by assult players at point blank. That is were a heavy is best and its happening now with the skills giving the HMG the bonuses it needs! Its still not working! Of course heavys generally get out gunned at mid to long range but that jus adds to the promblem. What is left for a heavy when these skills are taken away? Heavys will need B series or protosuits for pubs. The heavy will be 3 times as expensive to die 3 times quicker. If they moderate the prices on heavy gear wel be twice as expensive and still out DPS'ed, out ranged, out manuvered, and left to with only our butthurt because we have no more money to buy our gear nor SP sence heavy is THE most SP intensive class.
To top it all off, much like the swarm launcher, the plasma cannon is going to be a light weapon for all classes to use and much like the forge gun, its going to be a hybrid weapon (effective against sheilds and armor) with dumbfire capabiltys. Unlike the forge gun it will be dirt cheap because it is NOT heavy exclusive gear and thus will be used in place of forge guns. So the hmg sucks and heavys arnt needed for desinated AV any longer.
What im saying is, there is no reason to play heavy. Ifyou want lots of HP stack 4 complex sheild mods on an assult suit and skill up sheild controle to lv 5. over 500 sheilds, MORE than most heavys. Stack 2 or 3 complex armor extenders and you will have close or over 1100 effective HP and still be more mobile than a heavy. Your AR will outrange and out DPS them too. You also have equipment slots for 1/2 to 1/3 the price of the equvilant heavy suit. Also spent less SP on your superior class and fit. There is no reason for anyone to play heavy come uprising.
*There is no insentive to play heavy*
have to agree with this, CCP hates heavies |
Lord-of-the-Dreadfort
The Lions Guard
74
|
Posted - 2013.04.29 03:44:00 -
[152] - Quote
Lance 2ballzStrong wrote:I've been saying this for a while on the forums. Heavies are slowly getting more and more useless and other classes get stronger cuz their proto suits are actually good. How can heavies be competitive when their proto suits = a Heavy B series basically but cost 250k isk a pop. Does not make sense.
Not to mention the HMG. People cry soooo much about it, but in a competitive environment you see how weak it is. What makes it weak is the bullet dispersion, or bullet spread. Yeah the stats says it does "x" amount of dps, but in reality ALLOT of bullets miss the target. Not saying it needs a dmg buff, but the bullet spread is ridic. So while you're shooting a guy, bullets are missing even though your aim is fixed on him, you're missing, and in a competitive situation, missing = death... while the AR is NOT missing.
I know CCP said they were going to re-balance the class. So I'm hoping they balance it where Heavy Proto suit is actually useful or for the very least AFFORDABLE.
I share Maple's frustration, and so do the majority of heavies that know what might come down. If the class is nerfed further, then you might not see any heavy HMG out on the battlefield. Just does not make sense to invest time and SP into a class that's gonna fail.
I'll wait and see... I'm hoping CCP finds a good balance, and for goodness sake give us a skill to lower bullet spread...otherwise, LOLheavies. May as well point your finger and laugh when you see one in Uprising.
if the heavies get nerfed AGAIN i do believe A. no heavies as they all switch cleasses. or B. heavy players give CCP the finger and tell them to **** off as they go find a better game |
Rynoceros
One-Armed Bandits Atrocitas
34
|
Posted - 2013.04.29 03:53:00 -
[153] - Quote
Penn Gillette looks like a Heavy avatar. |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |