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BETTY-WHITE KILLED U
Anonymous Killers Mercenary Corporation
8
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Posted - 2013.02.18 11:09:00 -
[1] - Quote
how about a swarm launcher that does what the javalin missle launcher can do???
was talking to a friend in my corp about the missle launchers that lock on but as soon as the tank hids behind a mountain or rock the missles that are supposed to be lock on just hit the rocks instead of its intended target. so how about it ccp?? can we get a new swarm launcher anytime soon? |
KalOfTheRathi
CowTek
168
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Posted - 2013.02.18 11:15:00 -
[2] - Quote
There is a forum for [Feedback] and/or [Requests].
This probably belongs there. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.18 12:08:00 -
[3] - Quote
thats currently what swarms do. unless you are talking about a guided dumb fire where the missile shots immediately and goes where you aim, which is a cool idea but not what a javelin is.
actually a javelin type missile would be more deadly to tanks as it attempts a top attack and therefore most cover would be useless.
I agree tho it would be fun to see a lot of missile variants like dumb fire rocket, dumb fire with the ability to home in on a target painter, locking artillery,etc |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2013.02.18 12:22:00 -
[4] - Quote
fred orpaul wrote:thats currently what swarms do. unless you are talking about a guided dumb fire where the missile shots immediately and goes where you aim, which is a cool idea but not what a javelin is.
actually a javelin type missile would be more deadly to tanks as it attempts a top attack and therefore most cover would be useless.
I agree tho it would be fun to see a lot of missile variants like dumb fire rocket, dumb fire with the ability to home in on a target painter, locking artillery,etc
I would love to see that launcher from BFBC2 where it was dumbfire but was really hard to use and required you to constantly aim it, the M136 AT4.
Also a new equipment, the tracer dart, where you could shoot and mark a vehicle with it, and get free locks from dumbfire weapons. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
37
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Posted - 2013.02.18 12:25:00 -
[5] - Quote
A vertical version of the SL with longer lock-on timer but more dmg.
SOLD |
BETTY-WHITE KILLED U
Anonymous Killers Mercenary Corporation
8
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Posted - 2013.02.18 14:44:00 -
[6] - Quote
fred orpaul wrote:thats currently what swarms do. unless you are talking about a guided dumb fire where the missile shots immediately and goes where you aim, which is a cool idea but not what a javelin is.
actually a javelin type missile would be more deadly to tanks as it attempts a top attack and therefore most cover would be useless.
I agree tho it would be fun to see a lot of missile variants like dumb fire rocket, dumb fire with the ability to home in on a target painter, locking artillery,etc
yea a javalin fires straight up into the air with a lock and drops ontop of the tank it would be nice to see many more missles and or more anti vehicle stuff to get people into specing only for that.
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Bhor Derri
Legion of Eden
95
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Posted - 2013.02.18 15:21:00 -
[7] - Quote
Wait doesn't swarms already fu*k things up for vehicles don't they follow you around corners? Hmm. Great just great. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2013.02.18 17:47:00 -
[8] - Quote
For sure, I love "I win" buttons. Hiding safely in the redline at the top of a mountain a mile away from the battlefield locking on to a tank that has no means of breaking that lock and doing 1500 damage is so much fun.
I'll tell you what, you can have javelins that negate all cover for tanks that you can lock on and fire from your MCC behind a mountain if i can have countermeasures that shoot them out of the sky. Or maybe anti-infantry swarms that lock on to you from our MCC and then you can dodge swarms that chase you around corners and up the mountain? |
Groza Tragediya
Opus Arcana Orion Empire
72
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Posted - 2013.02.18 18:07:00 -
[9] - Quote
The last thing swarm whores need is a missile that is impossible to, you really dont even need the damage. God knows there are already too many issues. Missiles that turn at 90 degrees, locking on through walls, the ease of mobility for some weird ass reason.
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Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.18 18:09:00 -
[10] - Quote
Plasma launchers are near instant hitting dumb-fires. |
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eagandale4114
Tritan-Industries Legacy Rising
14
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Posted - 2013.02.18 18:25:00 -
[11] - Quote
How about a manually guided missile. You would launch and then control it via a CCTV like interface. Im thinking along the lines of a TOW. The missile could be destroyed by either shooting it or shooting you. To counter it make it so that t can only be launched in open spaces. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2013.02.18 19:09:00 -
[12] - Quote
eagandale4114 wrote:How about a manually guided missile. You would launch and then control it via a CCTV like interface. Im thinking along the lines of a TOW. The missile could be destroyed by either shooting it or shooting you. To counter it make it so that t can only be launched in open spaces.
thats a good idea. that requires skill and someone cant hide behind a wall, do the whole unblockable lock on thing from the top of a map and fire and forget. TOWs are badass. In the same way, i dont want countermeasures that you can just toggle, it would have to be a small turret that a gunner would have to use to shoot down missiles or something, or at the very least a module that acts in impulse, like a 5 second countermeasure with a 15 second cool down, or even more like 20 seconds |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.18 19:40:00 -
[13] - Quote
Pretty sure you don't know what "great" means if you want to make swarms require even less skill by removing a vehicle's ability to hide from it. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2013.02.18 19:48:00 -
[14] - Quote
Tiel Syysch wrote:Pretty sure you don't know what "great" means if you want to make swarms require even less skill by removing a vehicle's ability to hide from it.
Tiel, you seem to be a ******. I'm tired of those swarms hitting the mountainside when I pull my tank into cover. We really need javelins that can lock on from the MCC and reliably hit my tank for 1500 damage 100% of the time. Also, it should have about half the lock-on time as standard swarms. As it is, swarms are almost perfect but still have some room for improvement. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.18 19:50:00 -
[15] - Quote
Lurchasaurus wrote:Tiel Syysch wrote:Pretty sure you don't know what "great" means if you want to make swarms require even less skill by removing a vehicle's ability to hide from it. Tiel, you seem to be a ******. I'm tired of those swarms hitting the mountainside when I pull my tank into cover. We really need javelins that can lock on from the MCC and reliably hit my tank for 1500 damage 100% of the time. Also, it should have about half the lock-on time as standard swarms. As it is, swarms are almost perfect but still have some room for improvement.
They need to have bonus damage vs armor AND shields. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2013.02.18 20:14:00 -
[16] - Quote
Tiel Syysch wrote:Lurchasaurus wrote:Tiel Syysch wrote:Pretty sure you don't know what "great" means if you want to make swarms require even less skill by removing a vehicle's ability to hide from it. Tiel, you seem to be a ******. I'm tired of those swarms hitting the mountainside when I pull my tank into cover. We really need javelins that can lock on from the MCC and reliably hit my tank for 1500 damage 100% of the time. Also, it should have about half the lock-on time as standard swarms. As it is, swarms are almost perfect but still have some room for improvement. They need to have bonus damage vs armor AND shields.
Actually...
The way things work is slightly different bud. There is no bonus damage to shield or armor unless you hit a vehicle in its weak spot (ill let you toil over finding the weakspots for tanks LAV's and dropships on your own). The reason why you see a difference in damage to shield and armor is because they each have RESISTANCE to damage types, so they can take less damage from certain weapons.
A weapon without damage mods will never do bonus damage simply because it is a good counter to the tank.
Example:
If you have a swarm launcher that does 1200 damage it does:
1200 damage to armor because armor has no resist to explosives
900 damage to shield because it has some resist to explosives
(no idea what the actual resist amount or damage amounts would be, but thats how it is) |
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