Pages: 1 :: [one page] |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
lowratehitman
Subdreddit Test Alliance Please Ignore
290
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Posted - 2013.01.27 15:32:00 -
[1] - Quote
Hey guys, its your friendly much loved Lowratehitman here with another video for everybody to go all gaga over. In all honesty I just wanted to bring it to CCP developers attention visually. I have seen different opinions on spawn traps that can be fixed so the spawn is a wider more scattered area, instead of the format that is used. I am only trying to bring this to the DEVS attention, and will remove the video after the DEVS see it and ask if they wish me to remove. I by no means wish to tarnish this game,yet only want to share opinions through visual means.
SO, do you think this spawn should be fixed?
https://www.youtube.com/watch?v=a4TiIRXxVnA
and please take notice of the enemy tank right next to us trying to spawn trap our guys, while the team spawn traps their guys, tank got pooped on though 0o |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.27 15:39:00 -
[2] - Quote
We've been asking for better spawns for a while now. But unusually, these bad spawns make for epic fights. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.27 15:46:00 -
[3] - Quote
This is only a problem if your dumb enough to spawn there again after the first instant death. This creates a need for communication as you can warn your team mates off a compromised spawn location and rally elsewhere. |
lowratehitman
Subdreddit Test Alliance Please Ignore
290
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Posted - 2013.01.27 15:52:00 -
[4] - Quote
arimal lavaren wrote:This is only a problem if your dumb enough to spawn there again after the first instant death. This creates a need for communication as you can warn your team mates off a compromised spawn location and rally elsewhere.
I agree with you, perhaps a wider spawn, that is not a pre determined pattern so close together over and over. Spawn a guy or 3 actually at C or around it, scatter between both spots. |
Lasarte Ioni
Noob Gaming
72
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Posted - 2013.01.27 17:21:00 -
[5] - Quote
the golden rule is : don't spawn in a clone thing if everything around is red and no allies are near (or their dots are shaking like crazy meaning they are getting a bukkake) because probably IT'S A TRAP!. |
Schazla
WarRavens
159
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Posted - 2013.01.27 17:31:00 -
[6] - Quote
I left a comment on your video. You may want to look at it. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.27 17:44:00 -
[7] - Quote
FIxing the broken and terrible spawn system on the maps in skirmish with obvious problems (like in the vid) and in ambush is the single most important thing that can be done to improve the gameplay experience for new players.
Those that claim it is the playe'rs fault, or that there are alternative solutions like uplinks, or that a terrible game mechanic somehow makes for a more authentic or hardcore experience once you learn to love it are full of crap.
That we are constantly spawning out of storage containers or walls or girders or rocks only to be gunned down before we have a chance to turn around just doesn't make sense. Not in terms of lore, or the available technology in New Eden or even military strategy. What genius would design a gun that would explode and kill you every time you aimed it at an enemy an pulled the trigger? But that is how the current spawn system often works.
That said, I am fully in favor of spawn trapping as a valid tactic in DUST 514 warfare. But it should be difficult to set up a trap and you should have to work for it, scheme, plan, and put some effort into bringing it off.
But as this video ably demonstrates, the current system where you pop out of a wall in a preset location, not even really near the objective you have chosen to spawn in on, only to get popped, is just taking advantage of poorly implemented game mechanics. The deaths are cheap, meaningless, and undeserved.
Also, team chat should be on by default. Even if most new players have no idea how voice communication works in this game, if there is even one player on a team with a mic howling about the conditions on the field and everyone else could hear them, it would help. Better to have voice chat on and make players figure out how to turn it off and use the system if they don't like it, than to have it off and never even used at all. And at least that way players would know that there is a free and fairly easy to use (once you notice it) option for voice communication. |
NORIC verIV
DUST University Ivy League
34
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Posted - 2013.01.27 17:56:00 -
[8] - Quote
Ccp is more than aware of the spawn problems. Expect a fix.
In the meantime, use your tools. Turn on your mic and let your team know which point is camped. Use uplinks and/or call in a dropship with a cru.
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Sobriety Denied
Universal Allies Inc.
433
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Posted - 2013.01.27 17:59:00 -
[9] - Quote
arimal lavaren wrote:This is only a problem if your dumb enough to spawn there again after the first instant death. This creates a need for communication as you can warn your team mates off a compromised spawn location and rally elsewhere. no need for that when they can just QQ on the forums to add an MCC spawn on ambush |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.27 18:15:00 -
[10] - Quote
NORIC verIV wrote:Ccp is more than aware of the spawn problems. Expect a fix.
In the meantime, use your tools. Turn on your mic and let your team know which point is camped. Use uplinks and/or call in a dropship with a cru.
CCP have done an often amazing and commendable job working out the kinks in this game, it has seen so much improvement i certain areas that it is difficult to imagine what it was like to play through some of the earlier builds.
But the spawning system has been an ongoing and nagging issue for an entire year now, and though they have done some tinkering with the it, and made some good improvements on some maps, we haven't seen anything really inspired or solid in terms of the spawn mechanic. (edit* except for maybe the drop ship base jump. That was really cool)
The thing that gets me is that this is one of the few games to make the very concept of re-spawning part of the foundation of the game, in the lore, the backstory, and all of that. That is what DUST 514 is, this endless war of clones that fight and die just to fight and die again. So you have this elaborate and compelling reason to do what most FPS games just sort of brush under the rug, re-spawn into battle.
But the way it lays out in the actual game is very lackluster and frustrating. "Oh look, I just popped out of a wallGǪ and got shotGǪ great." |
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DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.27 18:28:00 -
[11] - Quote
Lol, saw the first 5 seconds, saw the area....it's THAT area. I think anyone that's played this beta for any amount of time knows that spawning on that CRU can be a bad, bad day. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.27 18:43:00 -
[12] - Quote
DUST Fiend wrote:Lol, saw the first 5 seconds, saw the area....it's THAT area. I think anyone that's played this beta for any amount of time knows that spawning on that CRU can be a bad, bad day.
The raspberries aren't spawning on the CRU though. They are spawning at an objective and getting funneled into that one spawn point and only that one spawn point because the other team has all the other spawn options locked down.
When you look at the objective on the overhead map it is nowhere near that spawn hole. It is behind the guys that are shooting into the spawn trap. But when you spawn in, instant death. You aren't really spawning at a location you've chosen, there are plenty of other decent point near the objective to spawn into, but no, one spawn point, you dead.
And, yeah, anyone who has played the beta for any length of time has adapted to the horrible spawn system. Exactly. Which makes it even worse for all of the other players out there who are just getting into this game and aren't jaded about dying over and over again while just trying to get back into the game. WIthout even getting the chance to shoot back. So even if they fix that one spawn trap on the one map, the entire system still needs much work. |
Foley Jones
R.I.f.t
122
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Posted - 2013.01.27 19:42:00 -
[13] - Quote
Did I always look that sexy? :)
But when me and hitman squaded up and came across this....it was fun for the time
Sure got a few kills outta it ;) |
V Shadow
DUST University Ivy League
34
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Posted - 2013.01.27 20:15:00 -
[14] - Quote
think the spawn is broken especially on that map as I think both both C and the CRU are meant to have 2 separate locations which have somehow been merged into one. |
4447
ZionTCD Legacy Rising
650
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Posted - 2013.01.27 20:20:00 -
[15] - Quote
Don't care where they make people spawn from the CRU, I'm still going to camp it when everything has been capped. |
Otto Golaso
ZionTCD Legacy Rising
18
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Posted - 2013.01.27 20:27:00 -
[16] - Quote
Thanks, hitman. You are doing beta right! May your spawns be forever clear, and your games be lag-free! |
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GM Hercules
Game Masters C C P Alliance
336
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Posted - 2013.01.27 22:44:00 -
[17] - Quote
We should move this to our technical support and bugs
Thanks for the hard work.
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Thranx1231
CowTek
90
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Posted - 2013.01.27 22:47:00 -
[18] - Quote
Posting the map name, grid location could help. And might require less work than the video solution. Don't forget Skirmish vs Ambush variant of the map. |
lowratehitman
Subdreddit Test Alliance Please Ignore
290
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Posted - 2013.01.27 23:23:00 -
[19] - Quote
Schazla wrote:I left a comment on your video. You may want to look at it.
Ill check it out in a bit with the rest of the hate mail,lol..but thanks |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2013.01.28 03:31:00 -
[20] - Quote
lowratehitman wrote:Hey guys, its your friendly much loved Lowratehitman here with another video for everybody to go all gaga over. In all honesty I just wanted to bring it to CCP developers attention visually. I have seen different opinions on spawn traps that can be fixed so the spawn is a wider more scattered area, instead of the format that is used. I am only trying to bring this to the DEVS attention, and will remove the video after the DEVS see it and ask if they wish me to remove. I by no means wish to tarnish this game,yet only want to share opinions through visual means. SO, do you think this spawn should be fixed? https://www.youtube.com/watch?v=a4TiIRXxVnAand please take notice of the enemy tank right next to us trying to spawn trap our guys, while the team spawn traps their guys, tank got pooped on though 0o
I agree there's a problem with that particular spawn. Both C and the nearby CRU spawn in the same place. There does need to be more of a randomness to spawns. That said, red dots had 2 letters when you first started the camp. They could have spawned elsewhere. When they were down to just C, just look how many blue dots were camping it. Couldn't they have tried the other letters?
Last thing, 3 out of 4 grenades got bounced off terrain. That made me chuckle. |
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Ragmesesis
The Lusitans
6
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Posted - 2013.01.28 03:46:00 -
[21] - Quote
the spawn should be fixed this is not a if your dumb question and dont say go to the mcc because if you get snipers in that zone the problem is the same |
lowratehitman
Subdreddit Test Alliance Please Ignore
290
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Posted - 2013.01.28 04:17:00 -
[22] - Quote
Sytonis Auran wrote:lowratehitman wrote:Hey guys, its your friendly much loved Lowratehitman here with another video for everybody to go all gaga over. In all honesty I just wanted to bring it to CCP developers attention visually. I have seen different opinions on spawn traps that can be fixed so the spawn is a wider more scattered area, instead of the format that is used. I am only trying to bring this to the DEVS attention, and will remove the video after the DEVS see it and ask if they wish me to remove. I by no means wish to tarnish this game,yet only want to share opinions through visual means. SO, do you think this spawn should be fixed? https://www.youtube.com/watch?v=a4TiIRXxVnAand please take notice of the enemy tank right next to us trying to spawn trap our guys, while the team spawn traps their guys, tank got pooped on though 0o I agree there's a problem with that particular spawn. Both C and the nearby CRU spawn in the same place. There does need to be more of a randomness to spawns. That said, red dots had 2 letters when you first started the camp. They could have spawned elsewhere. When they were down to just C, just look how many blue dots were camping it. Couldn't they have tried the other letters? Last thing, 3 out of 4 grenades got bounced off terrain. That made me chuckle.
lol, I was wondering why the grenades kept hitting that wall when I was not aiming at it, i was like, man, it wont let me throw a grenade in there.
If it did a scatterd area light spawn, insted of that pockett, it would be better indeed. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.01.28 04:39:00 -
[23] - Quote
More options for spawning is allways better,. Personaly I think the cloning bay sould just be removed from what maps have just one to prevent tards from caping it to gain no advantage whatsoever.
Always allow people to jump in from orbit, and say to hell with cloning bays. |
Calypso Rico
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.01.30 10:07:00 -
[24] - Quote
I really like the idea of orbital drops. I think it is a unique and lore friendly way of entering a battlefield from a respawn, especially if you have a bit of maneuverability as you drop in. It's a great concept that would also open up a lot of strategy options for objective based games. |
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