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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:11:00 -
[1] - Quote
Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 22:15:00 -
[2] - Quote
I think if your getting killed by two grenades from an assault mass driver, he's using a a good mass driver with damage mods and your running a scout suit. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.25 22:21:00 -
[3] - Quote
Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:24:00 -
[4] - Quote
Tectonious Falcon wrote:I think if your getting killed by two grenades from an assault mass driver, he's using a a good mass driver with damage mods and your running a scout suit.
I'm not getting killed by two grenades. It's more like 4 because none of them hit me directly. Another thing that is ridiculous about the MD is that the splash damage moves your aim off. So, they could spray and spray and it's hard for you to keep the aim on them. |
Obama DAT
Doomheim
389
|
Posted - 2012.12.25 22:24:00 -
[5] - Quote
Takes about as much skill as it takes to us an Assault Rifle as I run both. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:26:00 -
[6] - Quote
Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with.
We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:29:00 -
[7] - Quote
Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both.
Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.25 22:30:00 -
[8] - Quote
Ydubbs81 RND wrote:Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with. We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two.
I was just making a comparison. Also, I'm still mad at being helplessly trapped by Aqua and MittRomneys' lasers lol. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 22:31:00 -
[9] - Quote
Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon
Have you tried to kill someone with two grenades? |
Obama DAT
Doomheim
389
|
Posted - 2012.12.25 22:34:00 -
[10] - Quote
Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon
It's honestly hard to compare the two and I should have never donne it in the first place so I apologize. With that said I kill far more with an assault rifle than I could any day with the mass driver. I understand where you're coming from though. When the weapon is used as a close combat weapon and not a artillery/support weapon it could be a bit unbalanced. As a LogiBro i'm usually in the rear of the squad and I lob my grenades into objectices to soften up the enemy before the squad takes the objective. In this instance I see the MD working as intended. What are your thoughts? |
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Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.12.25 22:36:00 -
[11] - Quote
The only problem with mass drivers was the increase in clip size no idea why they decided to do that. They need to go back to 4 and 6 they where perfect support weapons then. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:36:00 -
[12] - Quote
Icy Tiger wrote:Ydubbs81 RND wrote:Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with. We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two. I was just making a comparison. Also, I'm still mad at being helplessly trapped by Aqua and MittRomneys' lasers lol.
Ahhh, mitt can be annoying with that laser on that map lol. We needed Aqua to keep the swarms of soldiers off of us :D |
Psychotic Shooter
Opus Arcana Orion Empire
23
|
Posted - 2012.12.25 22:37:00 -
[13] - Quote
Mass Drivers, laser rifles, heavy machine guns hate the lot of them will never use them |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:39:00 -
[14] - Quote
Obama DAT wrote:Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon It's honestly hard to compare the two and I should have never donne it in the first place so I apologize. With that said I kill far more with an assault rifle than I could any day with the mass driver. I understand where you're coming from though. When the weapon is used as a close combat weapon and not a artillery/support weapon it could be a bit unbalanced. As a LogiBro i'm usually in the rear of the squad and I lob my grenades into objectices to soften up the enemy before the squad takes the objective. In this instance I see the MD working as intended. What are your thoughts?
It works as intended....I don't have any issues with the damage, splash radius, or the increase in magazine clips. I just don't think they should be able to spray so many before a reload. After one or two grenades, there should be a reload |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.25 22:40:00 -
[15] - Quote
Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think?
Gah. Forum ate post.
6 too much? Yes. 1-2 and reload? No. Anything beyond short range needs a range finder, simply not workable if you need a reload after every shot. Codex's 4 was fine. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.25 22:46:00 -
[16] - Quote
MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so much skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:51:00 -
[17] - Quote
Sytonis Auran wrote:Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? Gah. Forum ate post. 6 too much? Yes. 1-2 and reload? No. Anything beyond short range needs a range finder, simply not workable if you need a reload after every shot. Codex's 4 was fine.
Well, what do you mean by "workable"? With a reload, they can spit two grenades that will either hurt or kill the enemy. There can even be a reload skill to increase the rate. But it isn't cool to survive 3 and 4 grenades only to have another 2 or more miss and kill you.
When you get splashed by the MD, it throws your aim off of the enemy. Long enough, for them to spit another at you that'll miss and kill you. This gun is offensive and defensive at the same time. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:57:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread.
Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game.
All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.25 22:58:00 -
[19] - Quote
6-8 per clip is way too many for the simple reason that it can be spammed at close range for kills. It is the very reason why you seem them more and more in CQC because you can fire off 6 of them in proximity without worry.
4-6 made them perfect as support role from a distance but a lot less OP in CQC. if the idea behind the increase was to make them better support weapons since 4 shots could often not be enough to suppress ppl at distance then make a variant that offers 6 and 8 shots respectively but at a much lower ROF or
some sort of distance delay needed to travel before exploding so that they can be spammed at CQ. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 22:58:00 -
[20] - Quote
Ydubbs81 RND wrote:Sytonis Auran wrote:Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? Gah. Forum ate post. 6 too much? Yes. 1-2 and reload? No. Anything beyond short range needs a range finder, simply not workable if you need a reload after every shot. Codex's 4 was fine. Well, what do you mean by "workable"? With a reload, they can spit two grenades that will either hurt or kill the enemy. There can even be a reload skill to increase the rate. But it isn't cool to survive 3 and 4 grenades only to have another 2 or more miss and kill you. When you get splashed by the MD, it throws your aim off of the enemy. Long enough, for them to spit another at you that'll miss and kill you. This gun is offensive and defensive at the same time.
Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits? |
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Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 23:00:00 -
[21] - Quote
Gunner Visari wrote:6-8 per clip is way too many for the simple reason that it can be spammed at close range for kills. It is the very reason why you seem them more and more in CQC because you can fire off 6 of them in proximity without worry.
4-6 made them perfect as support role from a distance but a lot less OP in CQC. if the idea behind the increase was to make them better support weapons since 4 shots could often not be enough to suppress ppl at distance then make a variant that offers 6 and 8 shots respectively but at a much lower ROF or
some sort of distance delay needed to travel before exploding so that they can be spammed at CQ.
Splash kills the MD user as well, so this isn't a great CQC weapon unless you have higher ground or it's long end of short range. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 23:02:00 -
[22] - Quote
@ Tectonious
I guess my sarcasm wasn't clear. My point in saying that it misses you and still kills you goes to the point that it is not a difficult weapon to use (once you've gotten comfortable with it). Yet, they get 6-8 times to "miss" you before a reload |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.25 23:03:00 -
[23] - Quote
How do ppl get killed by MDs so much? lol i rarely die to MD users never at range and rarely at cqc wonder how many ppl ads when trying to take out an MD user? because i dont.....
and it needed the increase capacity tbh, why should it be a "support" weapon? that suggests it shouldnt ever get alot of kills any weapon that cant get kills no one will use, lasers are also considered a support weapon in my book but can get kills thats how it should be
no one should be gettin killed often by MDs at distance if ur aware of the MD user. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 23:08:00 -
[24] - Quote
Ydubbs81 RND wrote:@ Tectonious
I guess my sarcasm wasn't clear. My point in saying that it misses you and still kills you goes to the point that it is not a difficult weapon to use (once you've gotten comfortable with it). Yet, they get 6-8 times to "miss" you before a reload
No it wasn't as that was a terrible use of sarcasm. It made no sense at all.
In CQC the mass driver user is damaging himself. At long range, they have to get the elevation right, meaning you should have plenty of time to shoot them. Also MD rounds have travel time, unlike AR. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.25 23:11:00 -
[25] - Quote
Caeli SineDeo wrote:The only problem with mass drivers was the increase in clip size no idea why they decided to do that. They need to go back to 4 and 6 they where perfect support weapons then.
Agreed. Even if it did violate the weapon's model, 4 shots in the standard variant was good in my opinion. You had to actually make your shots count to kill anybody with a halfway decent suit (if you could kill them at all, people with ~500 shields could tank a full clip of splash damage easily), otherwise you'd be standing in front of a pissed off person while reloading for 4 secs. Now there's enough rounds in the chamber to kill pretty much anything, even with splash damage. It was an unnecessary buff. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.25 23:13:00 -
[26] - Quote
Reloading after every 2 shots would not work, the damn thing takes like 4 secs to reload as is. The 2 extra shots seemed OP at first and still kinda do but the more shield tankers out there the less effective this weapon is and everyone and their brother stack shields.
So maybe reduce it to 5 rounds, make the first round a flex round. This would help the good players that already know the distance to target, get it's shields down. This would help the noob by giving you a round to adjust your aim. Or just 5 rounds of explosives. I hope radius doesn't get a huge nerf like the lolmissles. |
Reout Karaal
Doomheim
85
|
Posted - 2012.12.25 23:14:00 -
[27] - Quote
Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? Looks like somebody got killed by a weapon and is now fishing for a nerf.
Thoughts? Use them exclusively for few matches and check your KDR. They're not nearly as OP as ARs, and even less popular than shottys. Aiming actually requires skill, not just KBM and SP investment. It's a damn good weapon for hunting gravely wounded (splash) -- true that -- but in narrow passages and CQC it means suicide. In 1v1 against AR or in CQC against shotty/SMG/pistol your best chance is killing yourself with the enemy.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.25 23:14:00 -
[28] - Quote
Ydubbs81 RND wrote:@ Tectonious
I guess my sarcasm wasn't clear. My point in saying that it misses you and still kills you goes to the point that it is not a difficult weapon to use (once you've gotten comfortable with it). Yet, they get 6-8 times to "miss" you before a reload
Not trying to be antagonistic but how manny bullets go missed with an AR or SMG, if every shot hits than it should take roughly 20 bullets rights to take someone down. Obviously im kidding and yanking your chain over this point.
Frankly thats how grenades work but yes you are correct in that having 6 shots makes it super easy to spam for me, i dont even time or think about my shots i just fire R1 as fast as i can strafing left right to cover a large enough area and most of the time you are dead in 4 sometimes it takes the whole clip but thats because my MD is 3 days old and i havent developed all the skills i need to make it beastly.
With 4-6 you had to place your shots and had to use timing. Based on my expeience against others users. Everything else is balanced with the weapon with perhaps the exception of impact recoil which i think gets blown out of proportion because ppl have the controller vibration turned on, when i turned it off the recoil was almost laughable. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.25 23:18:00 -
[29] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread.
Oh I read your OP.
You're saying that "spraying" a magazine (6-8 grenades) for splash damage should not be enough to kill someone, I'm saying it still takes more skill to accomplish this then direct hits with the AR.
If you want to talk about magazine size, then if course calculating the damage per magazine is necessary.
Weapons cannot be discussed in a vacuum, weapons have to be balanced against and compared to other weapons, therefore comparison to other weapons (like the AR) is obviously.
It is completely relevant what weapon people use most. If MD was overpowered like you're ttrying to imply (or any weapon), players would flock to it for easy kills. People look for the most effective shortcut.
Where the hell are you getting the idea that I'm some fanboy who thinks all weapons are perfect the way they are? I stated an opinion about 1 weapon? actually I would prefer that being hit by mass driver grenades didn't have that annoying recoil effect, and there are a lot of other changes I would like for weapons in Dust. I'm not sure where you're getting the idea that I think nothing should be changed from, but its s stupid assumption.
You exposed your bias; seems like your problem is that the mass driver is a light weapon at all. You have problems accepting that a grenade launcher can ever be balanced with others of such a weapon class. Bottom line is, stat wise (including magazine size and damage per magazine), its still pretty modest compared to other weapon of the same class, and still takes more skill (even with splash damage) then other weapons of the same class.
EDIT: If MDs have to reload after every 2 shots, then that would make them pretty crappy, and require some other buff to make it a viable weapon... and people will say that buff will makes OP. |
MItt R0mney
Doomheim
58
|
Posted - 2012.12.25 23:19:00 -
[30] - Quote
Ydubbs81 RND wrote:Icy Tiger wrote:Ydubbs81 RND wrote:Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with. We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two. I was just making a comparison. Also, I'm still mad at being helplessly trapped by Aqua and MittRomneys' lasers lol. Ahhh, mitt can be annoying with that laser on that map lol. We needed Aqua to keep the swarms of soldiers off of us :D
Just checking in |
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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.25 23:54:00 -
[31] - Quote
One thing I have to point out. You say that one is "not hitting" someone yet getting the kill. However, that is the nature of the MD, the splash is what makes it powerful. Sure, the extra clip size is nice, but not all that much helpful. The MD is used to hit groups of enemies, but if there is one guy and I shoot 6 rounds at him, and kill him, I'd say I did alright. If he had an AR he could've finished me easily head on, but if he's unaware of me and I kill him, well he can **** off. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.26 00:06:00 -
[32] - Quote
Jesus OP, what a stupid idea.
Why the hell would a support weapon designed for laying down suppressive fire and pinning people in place need to reload after 2-3 shots? That's idiotic. Look at support weapons in the real world right now, typically they are high ROF, inaccurate and AOE if possible at all.
I can't understand why the hell you'd think that reducing clip size by 50% would be the solution. I've said for the last build or 2 that the MD needs looking at but not in the context you're suggesting. If anything it either needs a SLIGHT damage reduction or a SLIGHT AOE reduction and nothing more. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.26 00:12:00 -
[33] - Quote
Tectonious Falcon wrote:
Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits?
^ This
and on the (game) battlefield we should expect to be hit, and killed, by variety of weapons.
Sadly, MD's are the only thing (besides Nova Knives) I haven't tested so far so I cannot speak from user's perspective - but from victim's I can! Even though ppl use MD's nowadays they seem more like a weak link in the armoury than a strong one. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.12.26 00:29:00 -
[34] - Quote
Read |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.12.26 00:30:00 -
[35] - Quote
damn, my post got drafted and I lost what I wrote after my the quote. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.26 01:04:00 -
[36] - Quote
I can speak as a MD user for the last three months easy. In Codex the MD was two weak. I could hit someone with splash from all four rounds and maybe get their shields down. Leaving me completely open for four seconds to be shot at, and four seconds for their shields to recharge if I didn't get them gone. Also as stated before they do 80% damage against shields, and everyone stacks shields. Now we are formidable and can be a force to reckon with especially if you don't know how to approach one.
We as stated before are extremely weak fighting up hill, with that though we can blow you up from behind cover if you are stupid and stand still(your own fault). In CQC combat I kill myself about 25% of the time, but I have learned to put the rounds behind you and not below you so I don't hit myself. In mid range which is anywhere between 20 to 60 meters we are just as balanced as an AR or a LR situationaly.
Dubbs I think what you are looking for is a decrease in fire rate not a reload every 1-2 shots that would make it a weaker gun not tweak it to balance it. Also I think maybe a decrease to radius would not be a bad idea since you would have to aim your shots better and not go on luck of you were just close enough.
With this stated I think of myself as a rather good MD user. So this is all from rather good experience. Lastly Dubbs have you tried it or are you just saying it because you have died from it a good bit.
Edit: if you would like to compare numbers I can go back and get a post I made about a couple days ago with the MD to AR with splash and direct taken into acount. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.26 01:04:00 -
[37] - Quote
oh yeahh I feel so bad already and I ENJOY it |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.26 01:09:00 -
[38] - Quote
After the missile nerf the MD is the ONLY area of effect weapon left in the game. It sounds like you want to remove the last one so it's all rifles all the time. More homogenization to go along with the request to make needles a standard part of every fit.
Your terminology reveals your bias. If you took damage, he didn't miss you! He meant to splash you and he managed to do so despite the need to visualize the launch arc and compensate for your movement and grenade travel time. That is not trivial at mid to long range. If you stood around long enough for someone to empty an entire clip at short range you are a very poor AR user as you have a significant DPS advantage over the MD.
If you were more concerned with shooting his teammates with ARs, then you are complaining about teamwork. The MD is a support weapon not suited to going solo or frontal assault. The first round alerts everyone around and the smoke trail points right to the launcher. Any AR being targeted will spin around and unload a full clip into the MD user and win.
Use a weapon before crying for a nerf. Find out what it's like to use before you assume it's OP.
|
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.12.26 01:46:00 -
[39] - Quote
Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think?
I don't think you understand the principles of Fragmenting grenades,
im going to explain this real slow
W H E N ----THEY--- E X P L O D E ---T H E Y ---L A U N C H ----L I T T L E ---B I T S- --O F --M E T A L-- A T ---Y O U -- C A U S I N G--- D A M A G E,
grenade launches hit there target my lobbing the grenade, the grenades are NOT subject to a fixed arc where as rounds fired by Assault rifles are (fixed arc: a pre determined path followed by an object"s" witch never changes)
it's a grenade launcher it is at this point a "spray and pray" weapon it takes great skill to hit a target at range.
i use mass drives they are a pain in the ass to learn to use i know i went through 40 of them before i got it down pat |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.26 01:46:00 -
[40] - Quote
My one and only complaint about the MDs is that I feel like the ROF is a slight touch too fast. I would slow them down a just a hair. Other than that,it's a grenade launcher,it should be doing massive damage to infantry. |
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.26 01:52:00 -
[41] - Quote
What? That's a horrible idea. MAYBE (if something is done at all) go back to last builds version, but not this reloading after 2 shots or direct hit business.
Mass Drivers are high skill sons a kittens. I decided to start using them so that I could fill out my logistics/support role (jumping from Assault Rifles) and got my synthetic clone donkey promptly handed to me. Most of those deaths had my brain telling me that clone would've been dead if I had been able to just SHOOT HIM. I started to get better, but got side-tracked by life and came back to them and started using them like I was drunk.
Sometimes you'll just come across somebody who's stacked and/or knows how to bob and weave, skip and jump like a pro. Once you have to hit that reload your pretty much SOL.
Respect to those that can make it look OP. I've only been up against one person like that. There was also one guy who was basically a one man mortar battery (sitting on top of those two buildings that are side by side with the letters under them), but that was an awesome tactic so it don't really count it as "almost OP like".
(Putting this here since I noticed who you were Ydubbs. Was good game today. Was my first game in a while and my first time trying out a Mouse and Keyboard set-up AND I just happened to look in the options and noticed that voice-chat is default "off" for some reason and flipped it on; so I thought it was going to be a good one and full of exciting discoveries. It was pitiful. I spent 75% that match not knowing how to do anything other than reload, walk, and shoot; the last 25% trying to get used to the way I access all my equipment while trying to actually use them to revive some guy that kept getting sniped, and I spent 90% of that match dead and being red-lined by you guys.) |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.26 02:22:00 -
[42] - Quote
if you're getting killed by 4 MD grenades you need to take cover after the first 2.....
or better yet kill the MDer before he launches the 4rth.......... |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 02:43:00 -
[43] - Quote
mass drivers are just fine, yes they do take skill, because while a an ar is hit or miss you can miss most of your rounds and still kill. also the instant hit, point and shoot, and high fire rate make it a relatively easy weapons to use, yes it has a learning curve that separates nubs from masters but it is really a nub weapon.
the mass drive is hard to land on target, a fire rate that is slow enough that if I don't hit you with the splash of a round you can kill me between shots if you have any skill at all, the travel time means I may be dead before my round even hits, the mass drive is highly positional, find some ground that block you feet from my view and i have to hit you dead on which is a one in a clip shot for even good mass drivers and you will kill me before I get even half my rounds off. I also have to be careful of my own splash damage.
truthfully I only break out mass drivers when people mob, they are just too finicky and require too much ammo to be practical weapons. I do much better with SMGs, LR, and ARs and quite easily kill MD with all of those.
sorry I think you need to play with MD before you complain about them, they are finally good for what they are meant for, breaking up crowds and support fire, but not much good for anything else.
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.26 02:46:00 -
[44] - Quote
I find them to be great lone wolf weapons. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 02:47:00 -
[45] - Quote
Gunner Visari wrote:6-8 per clip is way too many for the simple reason that it can be spammed at close range for kills. It is the very reason why you seem them more and more in CQC because you can fire off 6 of them in proximity without worry.
4-6 made them perfect as support role from a distance but a lot less OP in CQC. if the idea behind the increase was to make them better support weapons since 4 shots could often not be enough to suppress ppl at distance then make a variant that offers 6 and 8 shots respectively but at a much lower ROF or
some sort of distance delay needed to travel before exploding so that they can be spammed at CQ.
I disagree 4-6 made them useless for support and easier for CQC. Now you have enough rounds to provide a meaningful amout of DOA and support fire. that said in cqc its too easy to be sloppy with 6-8 where as 4-6 kept you focused and on point and gave you more clips to work with. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:07:00 -
[46] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread.
you know what I'm done being reasonable F**K YOU GO BACK TO COD! god forbid there is any usable weapon that not a rifle or smg HUH?? how dare they make a grenade luancher that is a primary weapons that isnt easy to kill. there is a reason very few people use it and they dont point well becuase its NOT OP!! you just hate it becuase you cant dance around it and kill it with your ar like every thing else.
I love that the MD is finally useful again even if only in the hands of a logi. I dont really use it for anything but crowd breaking but its fun having to use different tactics then dance and kill this guy dance and kill that guy it was boring, I like that I have to work for heavy kills, I like that I have to use the terrain to my advantage or god forbid work with my squad to take out a MD.
this guy got it exactly right! look at the dps hell look at the dmg per cilp it favored and still favors the AR, a gun that is easier to use. he read and under stood your comment better the you did you half wit. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.26 03:11:00 -
[47] - Quote
fred orpaul wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread. you know what I'm done being reasonable F**K YOU GO BACK TO COD! god forbid there is any usable weapon that not a rifle or smg HUH?? how dare they make a grenade luancher that is a primary weapons that isnt easy to kill. there is a reason very few people use it and they dont point well becuase its NOT OP!! you just hate it becuase you cant dance around it and kill it with your ar like every thing else. I love that the MD is finally useful again even if only in the hands of a logi. I dont really use it for anything but crowd breaking but its fun having to use different tactics then dance and kill this guy dance and kill that guy it was boring, I like that I have to work for heavy kills, I like that I have to use the terrain to my advantage or god forbid work with my squad to take out a MD. this guy got it exactly right! look at the dps hell look at the dmg per cilp it favored and still favors the AR, a gun that is easier to use. he read and under stood your comment better the you did you half wit.
What a horrid post, are you that childish and stupid you can't articulate your points better? |
KimPossible23
Imperfects Negative-Feedback
25
|
Posted - 2012.12.26 03:12:00 -
[48] - Quote
Agreed. No skill required. NERF THE NOOB TOOB!! |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.26 03:17:00 -
[49] - Quote
KimPossible23 wrote:Agreed. No skill required. NERF THE NOOB TOOB!!
Oh look, another child.
Go back to COD. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:18:00 -
[50] - Quote
KAGEHOSHI Horned Wolf wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread. Oh I read your OP. You're saying that "spraying" a magazine (6-8 grenades) for splash damage should not be enough to kill someone, I'm saying it still takes more skill to accomplish this then direct hits with the AR. If you want to talk about magazine size, then if course calculating the damage per magazine is necessary. Weapons cannot be discussed in a vacuum, weapons have to be balanced against and compared to other weapons, therefore comparison to other weapons (like the AR) is obviously. It is completely relevant what weapon people use most. If MD was overpowered like you're ttrying to imply (or any weapon), players would flock to it for easy kills. People look for the most effective shortcut. Where the hell are you getting the idea that I'm some fanboy who thinks all weapons are perfect the way they are? I stated an opinion about 1 weapon? actually I would prefer that being hit by mass driver grenades didn't have that annoying recoil effect, and there are a lot of other changes I would like for weapons in Dust. I'm not sure where you're getting the idea that I think nothing should be changed from, but its s stupid assumption. You exposed your bias; seems like your problem is that the mass driver is a light weapon at all. You have problems accepting that a grenade launcher can ever be balanced with others of such a weapon class. Bottom line is, stat wise (including magazine size and damage per magazine), its still pretty modest compared to other weapon of the same class, and still takes more skill (even with splash damage) then other weapons of the same class. EDIT: If MDs have to reload after every 2 shots, then that would make them pretty crappy, and require some other buff to make it a viable weapon... and people will say that buff will makes OP.
ty better thought out and said |
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 03:19:00 -
[51] - Quote
Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think?
this is funny.... its like 3 days after i kill you 3 times with a MD but your kdr that match was like 28/4 (a hell of a lot better than mine)
you got dead from being hit with flux grenades and mass drivers... granted one of those kills was pretty cheap, you spawned and no buddies around just me and you... i was actually amazed i got you considering my armor had been dropped down to almost nothing...
point is, it's not like i picked up a MD and all of the sudden I'm as good as you, leave md alone, the biggest reason you didnt see a lot of people using them before was because the rounds would fall through the map just like a regular hand thrown grenade |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:20:00 -
[52] - Quote
Cerebral Wolf Jr wrote:Jesus OP, what a stupid idea.
Why the hell would a support weapon designed for laying down suppressive fire and pinning people in place need to reload after 2-3 shots? That's idiotic. Look at support weapons in the real world right now, typically they are high ROF, inaccurate and AOE if possible at all.
I can't understand why the hell you'd think that reducing clip size by 50% would be the solution. I've said for the last build or 2 that the MD needs looking at but not in the context you're suggesting. If anything it either needs a SLIGHT damage reduction or a SLIGHT AOE reduction and nothing more.
BRAVO SIR BRAVO!!!! exactly that. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 03:24:00 -
[53] - Quote
fred orpaul wrote:Ydubbs81 RND wrote:[quote=KAGEHOSHI Horned Wolf]MD ......
you know what I'm done being reasonable F**K YOU GO BACK TO COD! god forbid there is any usable weapon that not a rifle or smg HUH?? how dare they make a grenade luancher that is a primary weapons that isnt easy to kill. there is a reason very few people use it and they dont point well becuase its NOT OP!! you just hate it becuase you cant dance around it and kill it with your ar like every thing else. I love that the MD is finally useful again even if only in the hands of a logi. I dont really use it for anything but crowd breaking but its fun having to use different tactics then dance and kill this guy dance and kill that guy it was boring, I like that I have to work for heavy kills, I like that I have to use the terrain to my advantage or god forbid work with my squad to take out a MD. this guy got it exactly right! look at the dps hell look at the dmg per cilp it favored and still favors the AR, a gun that is easier to use. he read and under stood your comment better the you did you half wit.
speaking of dancing around it.... I have had a lot of people able to dance around my fire even after getting hit with a flux. and they kill me. and they are good players. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:26:00 -
[54] - Quote
Skihids wrote:After the missile nerf the MD is the ONLY area of effect weapon left in the game. It sounds like you want to remove the last one so it's all rifles all the time. More homogenization to go along with the request to make needles a standard part of every fit.
Your terminology reveals your bias. If you took damage, he didn't miss you! He meant to splash you and he managed to do so despite the need to visualize the launch arc and compensate for your movement and grenade travel time. That is not trivial at mid to long range. If you stood around long enough for someone to empty an entire clip at short range you are a very poor AR user as you have a significant DPS advantage over the MD.
If you were more concerned with shooting his teammates with ARs, then you are complaining about teamwork. The MD is a support weapon not suited to going solo or frontal assault. The first round alerts everyone around and the smoke trail points right to the launcher. Any AR being targeted will spin around and unload a full clip into the MD user and win.
Use a weapon before crying for a nerf. Find out what it's like to use before you assume it's OP.
god so many good retorts I need to stop posting |
KimPossible23
Imperfects Negative-Feedback
25
|
Posted - 2012.12.26 03:26:00 -
[55] - Quote
Cerebral Wolf Jr wrote:KimPossible23 wrote:Agreed. No skill required. NERF THE NOOB TOOB!! Oh look, another child. Go back to COD.
I don't play COD, so guess again... |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 03:28:00 -
[56] - Quote
Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon
you ever use one?
it takes a lot of different elements to get a direct hit with a MD...
i get direct hits now and then but the majority of the time its deliver the round as close to the target as possible... and people still kill me.
I think if someone were to be able to pick up a MD and have a 3.0+ kdr with it then there would be a problem but the matter of point is we get killed just as bad... not to mention you cannot carry enough rounds on hand.. you MUST use a nanohive no ifs ands or buts. cant relie on there being someone else with a nano around. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.12.26 04:37:00 -
[57] - Quote
The MD is fine. If people really wanna whine about it then go back to the 4/6 magazine from codex, but I'm betting that the data CCP is getting from this build is going to show that the MD is not OP. I've run it almost exclusively the last month and it definitely takes getting used to.
The fire rate is 1 round per second. I can 2 shot a scout if one of the rounds is a direct hit. Everything else is at least 3-6 rounds to kill. That means it takes me an average of 4 seconds to kill someone. Pretty much every other weapon drops people much quicker.
It really shines right now at picking of the "weak and the sick" as they try to run behind cover. 1 v 1 against an AR will always come down to skill. If the guy i'm facing has more skill with his AR than I do with my MD I will lose 100% of the time. I'd even venture to say that if the AR players is slightly less skilled they'll still win simply because I'm in a logi suit. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.26 04:51:00 -
[58] - Quote
Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 04:54:00 -
[59] - Quote
Overlord Ulath wrote:Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top.
THE fact that you wrote "I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong."
means your argument is invalid you suppose you could have been hit by a flux grenade before you got hit with the MD (flux grenades do 1200 damage to shields) |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.26 05:00:00 -
[60] - Quote
Enji Elric wrote:Overlord Ulath wrote:Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top. THE fact that you wrote "I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong." means your argument is invalid you suppose you could have been hit by a flux grenade before you got hit with the MD (flux grenades do 1200 damage to shields) Except as I die I would have easily seen a flux go off. Be sensible. In the instant before a grenade hits you can be tapped by a bullet without knowing it, but if anything that would have caused large damage had connected, it would have been noticed. You see the flux fields go off when you die right after a flux hits, same as you see an OB strike landing around you or see tank blaster rounds splash off of the surroundings when shot at by a tank.
Your point is poorly thought out and unreasonable. Think before you post negatively.
EDIT: I'm fully aware of the power of flux grenades, I use them myself on my driver fit. |
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 05:08:00 -
[61] - Quote
My point is fully thought out. If your not paying attention and you die. It doesn't make that weapon op. I kill plenty of players with the md landing on the player just as my flux goes off and I get hatemail about their loadout. And how there is no possible way I could have killed them without my "op" mass driver. |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2012.12.26 05:09:00 -
[62] - Quote
I beleive a slight buff was needed but we got a slight over buff, Also some of the MDs arn`t doing much self damage and are being used like SGs. I think the FGs DEFINITLY need a large self damage and the MDs need a lower ammo in mag count, but should keep total ammo. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.26 05:21:00 -
[63] - Quote
Here's a simple challenge to anyone who thinks that the MD is OP: Use it.
Go ahead, pick it up and use it. Don't be afraid. It won't cost you much SP and you already have all your light weapon skills polished. It's not like I'm asking you to skill into heavy.
Decimate everyone with your OP weapon, then come back here and report your 34/0 Games and your 10.9 KDR and we'll talk about how it makes you so OP.
If on the other hand you find that your KDR has taken a hit and you aren't getting the same kill streaks that you do with your AR I'd like you to come back and report that as well.
Talk is cheap. If you truly believe what you claim it won't be hard to make your point in the only way that counts here, on the battlefield. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 05:24:00 -
[64] - Quote
Skihids wrote:Here's a simple challenge to anyone who thinks that the MD is OP: Use it.
Go ahead, pick it up and use it. Don't be afraid. It won't cost you much SP and you already have all your light weapon skills polished. It's not like I'm asking you to skill into heavy.
Decimate everyone with your OP weapon, then come back here and report your 34/0 Games and your 10.9 KDR and we'll talk about how it makes you so OP.
If on the other hand you find that our KDR has taken a hit and you aren't getting the same kill streaks that you do with your AR I'd like you to come back and report that as well.
Talk is cheap. If you truly believe what you claim it won't be hard to make your point in the only way that counts here, on the battlefield. ^^^^ this +1 |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.26 05:26:00 -
[65] - Quote
Overlord Ulath wrote:Enji Elric wrote:Overlord Ulath wrote:Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top. THE fact that you wrote "I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong." means your argument is invalid you suppose you could have been hit by a flux grenade before you got hit with the MD (flux grenades do 1200 damage to shields) Except as I die I would have easily seen a flux go off. Be sensible. In the instant before a grenade hits you can be tapped by a bullet without knowing it, but if anything that would have caused large damage had connected, it would have been noticed. You see the flux fields go off when you die right after a flux hits, same as you see an OB strike landing around you or see tank blaster rounds splash off of the surroundings when shot at by a tank. Your point is poorly thought out and unreasonable. Think before you post negatively. EDIT: I'm fully aware of the power of flux grenades, I use them myself on my driver fit.
Sounds like you got direct hit headshotted. Depending on the person's skills, one of those could do more damage than you have hp. I've dropped some skinweave heavies down to about 10% armor with one shot before. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 05:28:00 -
[66] - Quote
Tiel Syysch wrote:Overlord Ulath wrote:Enji Elric wrote:Overlord Ulath wrote:Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top. THE fact that you wrote "I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong." means your argument is invalid you suppose you could have been hit by a flux grenade before you got hit with the MD (flux grenades do 1200 damage to shields) Except as I die I would have easily seen a flux go off. Be sensible. In the instant before a grenade hits you can be tapped by a bullet without knowing it, but if anything that would have caused large damage had connected, it would have been noticed. You see the flux fields go off when you die right after a flux hits, same as you see an OB strike landing around you or see tank blaster rounds splash off of the surroundings when shot at by a tank. Your point is poorly thought out and unreasonable. Think before you post negatively. EDIT: I'm fully aware of the power of flux grenades, I use them myself on my driver fit. Sounds like you got direct hit headshotted. Depending on the person's skills, one of those could do more damage than you have hp. I've dropped some skinweave heavies down to about 10% armor with one shot before.
and that was terribly hard to do ( arcing the headshot, knowing the heavy is like frankenstien's monster and will go after you) |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.12.26 05:29:00 -
[67] - Quote
Ydubbs81 RND wrote:Tectonious Falcon wrote:I think if your getting killed by two grenades from an assault mass driver, he's using a a good mass driver with damage mods and your running a scout suit. I'm not getting killed by two grenades. It's more like 4 because none of them hit me directly. Another thing that is ridiculous about the MD is that the splash damage moves your aim off. So, they could spray and spray and it's hard for you to keep the aim on them. Mr RnD,
That isin fact the whole point of the assault mass driver: it is a squad assist weapon that is first a damage suppressor and second an Aoe indirect fire system. Anyone standing in the splash zone tends to develop the opinion that the MD is a problem while anyone sighting in on a MD wielding merc tends to not be as impressed with its offensive potential.
Working as intended. And folks, just to be clear, when a system or game mechanic generates a lot of angst on both sides of the balanced argument (like AR for a long time and MD recently) that points to a more balanced system than either side of the argument is likely to agree with.
Mass drivers are to Dust as ECM is to Eve. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.12.26 05:56:00 -
[68] - Quote
Overlord Ulath wrote:Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top. Let's be clear and dispense with the hyperbole, shall we?
What you post is what YOU know to be true: you were either uninjured or lightly damaged and got one shotted by a previously less effective weapon system.
What you don't know, in fact, what you have no ******* idea about is: since Chromosone launched, exactly how many EXO-5 Mass Driver rounds have one shotted a target? Guess what? I don't know either. Do you want to know who does know? That's right! C C P. the devs know how truly effective mass drivers are. Where they are effective, against who,employed how, etc. they aren't guessing and in a few rare cases they may not even be playing ( not likely but...) But they have exclusive and extensive access to a myriad of hard statistical data.
All of us trigger monkeys can wail and scream about the unkindness and blindly imbalanced efforts by the devs but we (and I humbly include myself in 'us') often forget the other side of the game development Coin. Hard science, mathematics and statistical data & analysis have an integral and vital role in pushing game quality and effectiveness to new levels.
Peace. Open your mind. Empty your cup that you might be filled with new wisdom. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.26 09:13:00 -
[69] - Quote
Tectonious Falcon wrote:
Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits?
Because only direct hits will net enough damage to breach a serious shield tank. that way the second shot has a chance of killing you.
As a logi i use the md to lat down a wall of shrapnel to cover an advance or as a final "GET OFF ME!"
Mass drivers have splash damage, but someone has to be already jacked up for splash to pull a kill.
If it were otherwise I'd be running 1st or 2nd place for kills, instead of being there for crapping ammo, constantly repping and stabbing fallen teammates with needles.
Who goes for direct hits?
I do. because if i dont land at least one on you i get to replace yet another logi fit. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 09:17:00 -
[70] - Quote
Breakin Stuff wrote:Tectonious Falcon wrote:
Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits?
Because only direct hits will net enough damage to breach a serious shield tank. that way the second shot has a chance of killing you. As a logi i use the md to lat down a wall of shrapnel to cover an advance or as a final "GET OFF ME!" Mass drivers have splash damage, but someone has to be already jacked up for splash to pull a kill. If it were otherwise I'd be running 1st or 2nd place for kills, instead of being there for crapping ammo, constantly repping and stabbing fallen teammates with needles. Who goes for direct hits? I do. because if i dont land at least one on you i get to replace yet another logi fit.
try flux grenades against any shield tank... heck through one at a gunloggi just for fun |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.26 09:22:00 -
[71] - Quote
Got other things i need to do befire i can train flux. namely train skills to better keep you chumps upright and firing.
Priorities dont you know.
By the way, one in every three nanite cocktails is mixed with fine beers that the gallente mudwrestling teams skinny dip in. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.26 09:23:00 -
[72] - Quote
Breakin Stuff wrote:Tectonious Falcon wrote:
Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits?
Because only direct hits will net enough damage to breach a serious shield tank. that way the second shot has a chance of killing you. As a logi i use the md to lat down a wall of shrapnel to cover an advance or as a final "GET OFF ME!" Mass drivers have splash damage, but someone has to be already jacked up for splash to pull a kill. If it were otherwise I'd be running 1st or 2nd place for kills, instead of being there for crapping ammo, constantly repping and stabbing fallen teammates with needles. Who goes for direct hits? I do. because if i dont land at least one on you i get to replace yet another logi fit.
By direct hit I mean the grenade actually hitting the enemies body and exploding, not hitting their feet and doing the same amount direct damage as most people do. From what I've seen your a newer player, so I'm assuming you don't have all of your skills up like the people your shooting at.
Ask most good MD users and they'll tell you that splash damage is fine with them, and going for direct hits is fine but trust me when I tell you this- if you'd been playing against say, a member of the Imperfects you would have been dead within seconds. Your standing in the open trying to get direct hits. Your wasting your time trying to get the elevation right, while also dealing with enemy fire, enemy movement (both strafing and running towards you) and the fact that the trail of Skokie gives away your position.
You want direct damage, use the breach. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.26 09:26:00 -
[73] - Quote
I go for direct hits within 20 meters. if you are further out you can safely assume the repair beam keeping that annoying heavy up while you shoot him is mine. i smoke cigars, dispense bullets and generally avoid direct combat unless supported by many mean people.
Also for now my crapass mds serve me well. normally i just use em to sow panic while my boys charge your position.
Like i said. i get more WP by acting like a logibro rather than trying to farm kills |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 09:27:00 -
[74] - Quote
Breakin Stuff wrote:Got other things i need to do befire i can train flux. namely train skills to better keep you chumps upright and firing.
Priorities dont you know.
By the way, one in every three nanite cocktails is mixed with fine beers that the gallente mudwrestling teams skinny dip in.
grenades is already leveled for you.... flux is very cheap sp wise.... pick it up on the next sp reset this wednesday (today) |
Tammerion
Codex Troopers
7
|
Posted - 2012.12.26 09:33:00 -
[75] - Quote
Ok, and lets make Heavy machine guns reload after one barrel revolution....
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.26 09:35:00 -
[76] - Quote
I dont think the OP realizes that a six shot, impact fused revolver grenade launcher is a real weapon in real life.
My other real counterpoint shall be the four shot mass driver was ******** as hell when you realize all the models have six chambers. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 09:41:00 -
[77] - Quote
Breakin Stuff wrote:I dont think the OP realizes that a six shot, impact fused revolver grenade launcher is a real weapon in real life.
My other real counterpoint shall be the four shot mass driver was ******** as hell when you realize all the models have six chambers.
yessir and one of my favorite things while in Iraq, even though I really didnt use it much :) http://www.thefirearmblog.com/blog/wp-content/uploads/2009/07/800px-m-32-grenade-launcher.jpg
You want me to be OP? give me one of these... http://3.bp.blogspot.com/_RaZ7btje5Jo/TKeCx-T23WI/AAAAAAAAA5M/VVPN1OnAYxc/s1600/Mk_47_Striker_40_automatic_grenade_launcher_US_Army_United_States_001.jpg |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.26 09:45:00 -
[78] - Quote
I used the MK-19 in the marines a decade ago. earlier version of that monster. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 09:50:00 -
[79] - Quote
Breakin Stuff wrote:I used the MK-19 in the marines a decade ago. earlier version of that monster.
yea we still have Mk-19s In the Army I don't really understand what the big deal is with the MK47 other than the sight... and I'll probably never fire one considering it's just now hiting SF |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.26 09:53:00 -
[80] - Quote
Probably the reciever doesnt weigh seventy five pounds |
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 10:04:00 -
[81] - Quote
Breakin Stuff wrote:Probably the reciever doesnt weigh seventy five pounds yea kinda forgot about that.... its one of those things you just get used to |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 10:06:00 -
[82] - Quote
OH SH** just had a thought....
since this game is supposed to make you feel like without these suits you wouldn't be able to walk and fire these weapons...
How about a Heavy Mass Driver.... Heavy suit with a New Eden Equivalent to the MK-27
would be a more of a Long range support weapon similar to the man-portable Mortars and since heavys cant carry nanohives he would only get one box of 40 http://world.guns.ru/grenade/usa/mk27-e.html |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.12.26 10:09:00 -
[83] - Quote
could care less it feels balanced to me i kill them they kill me how it should be espicely when running cheap suits |
Fluffeh Ingle
Osmon Surveillance Caldari State
22
|
Posted - 2012.12.26 11:24:00 -
[84] - Quote
My Drunken Logibro Fu needs this. |
NAV HIV
The Generals
151
|
Posted - 2012.12.26 15:15:00 -
[85] - Quote
The other day i brought a cheap Madrugar out to check the the Map and learn the roads. On top of all the MT Forge gunners and Dancing Swarmers a few MDs also joined the party. The idea that a MD can take out a tank, cheap or not is kinda cute. LOL That red dot was hiding behind a hilltop and kept popping MD rounds one after the other. It is interesting and cute at the same time. |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2012.12.26 15:39:00 -
[86] - Quote
Breakin Stuff wrote:I dont think the OP realizes that a six shot, impact fused revolver grenade launcher is a real weapon in real life.
My other real counterpoint shall be the four shot mass driver was ******** as hell when you realize all the models have six chambers.
YES BUT THE AMERICAN GUNS ARE ALWAYS OP! |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.12.26 16:18:00 -
[87] - Quote
LOL all of above ^.
Charge ISK for ammo on all none BPO weapons including all derp derp vehicles.
No more nerf or buff needed, that is all and you are welcome.
Turn 2 back to beta testing. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.26 16:40:00 -
[88] - Quote
BMSTUBBYx wrote:LOL all of above ^.
Charge ISK for ammo on all none BPO weapons including all derp derp vehicles.
No more nerf or buff needed, that is all and you are welcome.
Turn 2 back to beta testing.
1000 ISK / Sniper round |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.12.26 16:41:00 -
[89] - Quote
@ OP could it be that MD are not that OP but being played correctly? When this game goes live, with bigger maps and more players guns like this will fit in perfectly.
BTW, aiming with a MD is harder then an AR. You need to get the right depth and distance to hit someone. I love my MD, it makes me feel like a Demoman from TF2 again, just need my remote explosives to work on my K/M and ill be set.
|
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.26 16:51:00 -
[90] - Quote
OP: Your argument is invalid.
If you disagree, then can you kindly explain that to the present day United States Marines that their M32 MGL is over powered and has too many rounds?
http://en.wikipedia.org/wiki/Milkor_MGL |
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.26 17:11:00 -
[91] - Quote
MD used to be garbage of a weapon that everyone was afraid to touch for the fear of getting cooties. Now it got a small but reasonable boost and a few ppl are using it which is great and diversifies the game. All the whinning comes from but hurt ppl who end up being killed a couple of times by a weapon and say it's OP. When a MD wielding player consistently tops post-game leaderboards or at least scores most kills for the team, then the weapon becomes OP. All I now see is that ppl with AR and HMG dominate leaderboards. MD is not even close. I like how some ppl say that MD used to be a fine support weapon. This is the kinda mentality that boxed everyone into using AR because it was the only viable option. All these other 'fine' weapons were never used by anyone b/c they were garbage. |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.12.26 17:23:00 -
[92] - Quote
Ludvig Enraga wrote:MD used to be garbage of a weapon that everyone was afraid to touch for the fear of getting cooties. Now it got a small but reasonable boost and a few ppl are using it which is great and diversifies the game. All the whinning comes from but hurt ppl who end up being killed a couple of times by a weapon and say it's OP. When a MD wielding player consistently tops post-game leaderboards or at least scores most kills for the team, then the weapon becomes OP. All I now see is that ppl with AR and HMG dominate leaderboards. MD is not even close. I like how some ppl say that MD used to be a fine support weapon. This is the kinda mentality that boxed everyone into using AR because it was the only viable option. All these other 'fine' weapons were never used by anyone b/c they were garbage.
Played about 20 matches over the weekend, used Exo MD and got on avg 20 to 30 kills with 3-4 deaths each round. But I work with a nice squad with multiple types of weapons and that is the real killer in this game. AR are great, lasers are great, HMG = awesome but when you get a goo group with diversity it really makes a huge difference. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.26 17:40:00 -
[93] - Quote
CaptBuckle wrote:OP: Your argument is invalid. If you disagree, then can you kindly explain that to the present day United States Marines that their M32 MGL is over powered and has too many rounds? http://en.wikipedia.org/wiki/Milkor_MGL
The article mentions that the drum is spring driven, so that would explain the spin given during the reload animation. I thought it was a cheesy cowboy move, but now I can see it is a required part of reloading and it won't grate on me. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.12.26 17:50:00 -
[94] - Quote
DEADPOOL5241 wrote:Ludvig Enraga wrote:MD used to be garbage of a weapon that everyone was afraid to touch for the fear of getting cooties. Now it got a small but reasonable boost and a few ppl are using it which is great and diversifies the game. All the whinning comes from but hurt ppl who end up being killed a couple of times by a weapon and say it's OP. When a MD wielding player consistently tops post-game leaderboards or at least scores most kills for the team, then the weapon becomes OP. All I now see is that ppl with AR and HMG dominate leaderboards. MD is not even close. I like how some ppl say that MD used to be a fine support weapon. This is the kinda mentality that boxed everyone into using AR because it was the only viable option. All these other 'fine' weapons were never used by anyone b/c they were garbage. Played about 20 matches over the weekend, used Exo MD and got on avg 20 to 30 kills with 3-4 deaths each round. But I work with a nice squad with multiple types of weapons and that is the real killer in this game. AR are great, lasers are great, HMG = awesome but when you get a goo group with diversity it really makes a huge difference.
How does that compare to when you run with an AR? |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.12.26 18:03:00 -
[95] - Quote
Tbone322 wrote:DEADPOOL5241 wrote:Ludvig Enraga wrote:MD used to be garbage of a weapon that everyone was afraid to touch for the fear of getting cooties. Now it got a small but reasonable boost and a few ppl are using it which is great and diversifies the game. All the whinning comes from but hurt ppl who end up being killed a couple of times by a weapon and say it's OP. When a MD wielding player consistently tops post-game leaderboards or at least scores most kills for the team, then the weapon becomes OP. All I now see is that ppl with AR and HMG dominate leaderboards. MD is not even close. I like how some ppl say that MD used to be a fine support weapon. This is the kinda mentality that boxed everyone into using AR because it was the only viable option. All these other 'fine' weapons were never used by anyone b/c they were garbage. Played about 20 matches over the weekend, used Exo MD and got on avg 20 to 30 kills with 3-4 deaths each round. But I work with a nice squad with multiple types of weapons and that is the real killer in this game. AR are great, lasers are great, HMG = awesome but when you get a goo group with diversity it really makes a huge difference. How does that compare to when you run with an AR?
About the same more or less. You have to think more about high ground to fire from, then good side cover with an AR. Learning ranges to hit targets or to hit walls around targets to get splash damage is very different then with an AR.
With AR I usually range from 20 to 30 kills with my corp in a squad. But now its a better group with multiple types of damage you can hit your opponent with. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.26 18:10:00 -
[96] - Quote
I found it best to tackle MDs either by elevation or by distance. Its hard for those MDs to shoot up. Lasers and snipers work great against mass drivers. However, I dont feel that there should be some sort of penalty using MDs or for that matter anything that has splash damage. FF should be turned on for them. I have been killed my splash damage when the grenade has hit the enemy.
Just my 0.02 FCKNRFNG |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.26 19:16:00 -
[97] - Quote
Things will start to get interesting once FF is on. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.12.26 19:21:00 -
[98] - Quote
Belzeebub Santana wrote:Things will start to get interesting once FF is on.
FF will definitely affect the MD more than any other weapon. I used to love FF in MAG, but having been away from it for such along time I'm almost afraid to have it back lol |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.12.26 20:06:00 -
[99] - Quote
Belzeebub Santana wrote:Things will start to get interesting once FF is on.
It would be cool if you got a ISK penalty for FF as well as a SP penalty. I hope they introduce FF SOON -« |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.26 20:18:00 -
[100] - Quote
Is FF actually planned for the final release?
(I better start practicing...or else I might get kicked out of our corp! ) |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.27 03:49:00 -
[101] - Quote
Sentient Archon wrote: I have been killed my splash damage when the grenade has hit the enemy.
Just my 0.02 FCKNRFNG
I shoot people point blank and suicide to deny them warpoints and kill them back. |
Fiddlestaxp
Sil3nt Assassins
30
|
Posted - 2012.12.27 04:53:00 -
[102] - Quote
Mass Driver weaknesses: Max ammo- almost requires a nanohive or supply depot to be able to wield the thing for very long. Then again, my main strategy is based on using it as a suppression weapon, so I spam threw my nades in a hurry :/.
Weak at low elevation: Unless your enemy is standing next to a backboard. Its hard to knock down shots when you are posted lower than them. Using a mass driver you pretty much have to position your merc in a high spot or you are going to have to end up hitting a few very difficult or impossible shots in a row to not die.
Teammates can run in front of you and cause a gernade to explode in your face.
Weak against enemy near ridges/rolling hills: On maps like the one they are playing on the game show merc battles the terrain can make the shots very difficult. If you miss even slightly on the upslope of a hill a person is standing behind, they will not be damaged. Ridges create even more problem, even at equal elevation the shot aint happenin. The most fearsome elevation hazard of all is the distant hill. Where some guy with a lazer rifle is watching you. Not doing anything yet. Just watching.
Ineffective against most vehicles:I dunno. It is kinda strong right now and buffing it in any way would be ill advised, but I feel like my gernade launcher should be able to at least do damage to a tank if I hit it with 8 rounds? Dunno. If they end up fixing the reloadammo cap to 4 or 5 they should increase direct damage to vehicles. Would make it more of a antivehicle support gun that can also deal with mercs in its free time.
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.27 04:58:00 -
[103] - Quote
Skihids wrote:CaptBuckle wrote:OP: Your argument is invalid. If you disagree, then can you kindly explain that to the present day United States Marines that their M32 MGL is over powered and has too many rounds? http://en.wikipedia.org/wiki/Milkor_MGL The article mentions that the drum is spring driven, so that would explain the spin given during the reload animation. I thought it was a cheesy cowboy move, but now I can see it is a required part of reloading and it won't grate on me.
its the same as smacking the bottom of the magazine in an M4 to get the dirt out and make sure its set correctly spin the barrel on this and it does the same... |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.27 06:30:00 -
[104] - Quote
Fiddlestaxp wrote:Mass Driver weaknesses:
Ineffective against most vehicles:I dunno. It is kinda strong right now and buffing it in any way would be ill advised, but I feel like my gernade launcher should be able to at least do damage to a tank if I hit it with 8 rounds? Dunno. If they end up fixing the reloadammo cap to 4 or 5 they should increase direct damage to vehicles. Would make it more of a antivehicle support gun that can also deal with mercs in its free time.
We already have plenty of AV while we have only one area effect weapon.
Carry Flux grenades if you want to kill vehicles. I find one flux and two MD rounds will kill a LAV. Three flux will strip most of a HAV's shields and you might get lucky with your MD. |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2012.12.27 08:10:00 -
[105] - Quote
saying that even if its UP or OP doesn`t matter becuse the US militeary has a grenade luancher aslo with 6 rounds is a redicules stand point, in reality, in modern times do you really think this all is legit? and evan if it was we need balanced weapons none the less. |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2012.12.27 08:12:00 -
[106] - Quote
Breakin Stuff wrote:Sentient Archon wrote: I have been killed my splash damage when the grenade has hit the enemy.
Just my 0.02 FCKNRFNG I shoot people point blank and suicide to deny them warpoints and kill them back.
I see FGs and MDs used as SGs. Also off the splash damage topic and to the using other guns as SGs topic, snipers are doing that 2. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.27 08:20:00 -
[107] - Quote
Shouper of BHD wrote:Breakin Stuff wrote:Sentient Archon wrote: I have been killed my splash damage when the grenade has hit the enemy.
Just my 0.02 FCKNRFNG I shoot people point blank and suicide to deny them warpoints and kill them back. I see FGs and MDs used as SGs. Also off the splash damage topic and to the using other guns as SGs topic, snipers are doing that 2.
Happened today had a sniper thought he was sneaking up on me to no-scope me..... he didnt like my mass driver in his crotch |
brett morris518
R.I.f.t
6
|
Posted - 2012.12.27 11:47:00 -
[108] - Quote
i use a mass driver and i do well with it, but it takes a lot of time and money and sp to do well with them.... ive been using them since the last build, and still for the last month i say "i think im getting used to it... the biggest problem i see isnt the mass driver... its how people react and how easy it is to shoot them once they freak out after the first shot of damage they take |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.27 12:45:00 -
[109] - Quote
Sev Alcatraz wrote:Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? I don't think you understand the principles of Fragmenting grenades, im going to explain this real slow W H E N ----THEY--- E X P L O D E ---T H E Y ---L A U N C H ----L I T T L E ---B I T S- --O F --M E T A L-- A T ---Y O U -- C A U S I N G--- D A M A G E, grenade launches hit there target my lobbing the grenade, the grenades are NOT subject to a fixed arc where as rounds fired by Assault rifles are (fixed arc: a pre determined path followed by an object"s" witch never changes) it's a grenade launcher it is at this point a "spray and pray" weapon it takes great skill to hit a target at range. i use mass drives they are a pain in the ass to learn to use i know i went through 40 of them before i got it down pat
What's your point, fam? It takes skill IF you hit a target but most of the time they don't. One grenade would wipe you out if it hits you but it's taking 4 or 5 grenades. Which means it is the splash damage compensating for the lack of skill needed to use the weapon.
But my point is that you shouldn't be able to spray 6 grenades so fast like that. I don't care about the damage or splash damage.....but popping out grenades like there's no tomorrow before a reload is silly |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.27 13:05:00 -
[110] - Quote
You know, people keep comparing the MD to the assault rifle, in terms of skill. And I don't see how one can....you actually have to hit someone with the AR and the target isn't always a big one.
You can miss with the MD and still kill them. There's no splash damage on the AR..and you have to predict where they're going when they're strafing or trying to dodge bullets.
See the MD as what it is....I'm not disrespecting those that wish to use it but don't compare it to the AR |
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Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2012.12.27 15:12:00 -
[111] - Quote
Overlord Ulath wrote:Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top.
hurm coulda been a lucky head shot? |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.12.27 17:40:00 -
[112] - Quote
Ydubbs81 RND wrote:What's your point, fam? It takes skill IF you hit a target but most of the time they don't. One grenade would wipe you out if it hits you but it's taking 4 or 5 grenades. Which means it is the splash damage compensating for the lack of skill needed to use the weapon.
But my point is that you shouldn't be able to spray 6 grenades so fast like that. I don't care about the damage or splash damage.....but popping out grenades like there's no tomorrow before a reload is silly
I completely suck at this game. What you can take from that admission is that I have no skill with the MD or any other weapon, to be honest. My K/D ratio is less than 0.2, most likely. I have used a mass driver almost exclusively for better part of two weeks.
Why do I tell you this? Because I can quite confidently tell you this:
No MD Skills == No MD Kills
And I'm not talking about character skills. I'm talking about player skills: I suck at the whole damn game. In the two weeks I've used the MD, I still don't have to take off my socks to count the number of direct kills I have scored with it. I've gotten quite a few assists, but no direct kills. The direct kills that I have had were usually from militia LAVs. And my firing solutions were all damn close to my targets...but still barely a dent in anyone's shields.
What you should take away from this? If you repeatedly died from an MD, then you were killed by a skilled player...and quite unlikely to have been a scrub like me.
Largest splash radius of an MD round, assuming max character skills, is probably 8 m. Highest rate of fire of an MD is about 1.25 / sec, but most are 1 / sec. Even the most heavily armored fatty should be able to cross 8 meters in a few seconds, thus throwing off an MD spammer's firing solution for the remaining rounds.
Speaking of firing solutions, of those 6 rounds, at least two of them are wasted while finding the right range.
...so....
I have to wonder why, when the first MD round splashes near you, you are then waiting around in one spot for the other 5 or 7 to hit their mark? The purpose of the MD is area denial and suppression. It either discourages the enemy from moving into an area and possibly pins the enemy down, or it encourages the enemy to move out of an area. In the hands of an expert player, it will also result in some kills...but certainly not in the hands of a scrub.
If you don't understand the concepts of area denial, suppression and maneuver, well...I'm sad for you.
But if instead you are thinking you should be able to stand or crouch in one spot and tank splash damage from all 6 or 8 MD rounds? Then I have no pity for you. You needed killing.
(All of that said...if FF is planned for the actual release...I don't know because I haven't seen a reply on my question about that...it will change the dynamics of MD usage all over again.) |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.27 18:01:00 -
[113] - Quote
Ydubbs81 RND wrote:You know, people keep comparing the MD to the assault rifle, in terms of skill. And I don't see how one can....you actually have to hit someone with the AR and the target isn't always a big one.
You can miss with the MD and still kill them. There's no splash damage on the AR..and you have to predict where they're going when they're strafing or trying to dodge bullets.
See the MD as what it is....I'm not disrespecting those that wish to use it but don't compare it to the AR And assault rifles don't have a ballistic arc, have WAAAAAAAAAAAY more max ammo, and can't be used to suicide.
Comparing these makes no sense, because the skills are in different areas. |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.12.27 18:23:00 -
[114] - Quote
Scheneighnay McBob wrote:Ydubbs81 RND wrote:You know, people keep comparing the MD to the assault rifle, in terms of skill. And I don't see how one can....you actually have to hit someone with the AR and the target isn't always a big one.
You can miss with the MD and still kill them. There's no splash damage on the AR..and you have to predict where they're going when they're strafing or trying to dodge bullets.
See the MD as what it is....I'm not disrespecting those that wish to use it but don't compare it to the AR And assault rifles don't have a ballistic arc, have WAAAAAAAAAAAY more max ammo, and can't be used to suicide. Comparing these makes no sense, because the skills are in different areas.
Ydubbs does not understand that using a MD is harder then an AR. Even with 6 shots, the first 1-2 are range finding.
MD requires much more thinking and planning ahead of your targets then an AR, Laser or HMG. MD does take skill no matter what OP or anyone else thinks. But because they get killed a few times with a MD, then call it OP. Maybe it is for right now, maybe for the little maps we have, but when the maps get bigger and badder, they will be a great defensive weapon and a great group suppression tool.
Can you abuse MD, sure. But same can be said of most weapons when you have the skill points to pump into them. Throw a damage Mod on and you have a powerful weapon. But each weapon in the right hands with a skilled player makes that weapon OP. Are MD as OP as a tank, NO. Are the as OP as a dropship, NO. Are they as OP as AR's still are, NO.
As far as splash damage, dude if you are not hitting within half of inch to your target you are doing very minimal damage. MD are not spray and pray, if you do that you run out of rounds or dead.
MD forces you to almost always carry a nanohive because of the lack of ammo. That or you sit by the Ammo dump all day. MD in a group fire fight, wheres its you vs 2-5 targets wont win as often as a good AR in the same situation. Oh and MD head shots are so rare that if you get killed by one, then you gotta appreciate the skill that it took to kill you.
Stop the Nerf threads, posting this type of thread shows who the players are and who the whiners are.
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.28 01:38:00 -
[115] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=49010&find=unread
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