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Kosen Driago
WarRavens
25
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Posted - 2012.11.09 23:52:00 -
[1] - Quote
A vehicle pad of some sort located at the main ground spawn that Dropships, HAVs, and LAVs can dock and repair safely. Maybe this could also help resolve the issue of sp farming. Idk maybe certain objectives could even have vehicle class specific repair stations/pads to give some more strategic value to them. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.10 00:17:00 -
[2] - Quote
Supply depots repair vehicles armor only |
The Polish Hammer
Doomheim
373
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Posted - 2012.11.10 00:20:00 -
[3] - Quote
I like the direction you're pushing towards. Having more than just Supply Depots, CRUs, and Turrets as installations. |
Kosen Driago
WarRavens
25
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Posted - 2012.11.10 03:31:00 -
[4] - Quote
Belzeebub Santana wrote:Supply depots repair vehicles armor only Well, I was thinking more like landing pads for dropships, and depots that vehicle class specific insted of just all vehicle armor... I think it would make the battlefield just that more dynamic. |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.11.10 04:33:00 -
[5] - Quote
Kosen Driago wrote:A vehicle pad of some sort located at the main ground spawn that Dropships, HAVs, and LAVs can dock and repair safely. Maybe this could also help resolve the issue of sp farming. Idk maybe certain objectives could even have vehicle class specific repair stations/pads to give some more strategic value to them.
For the skirmish main-ground spawn, i think that would be an awesome idea!
It gives another purpose for the ground spawn point to exist in the first place, and not just be a bunch of buildings in the middle of nowhere that do nothing.
So instead of suiciding my LAV, i'd actually try to drive it back to base in one piece and get in line at the repair pad. Cool!
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.11.10 08:04:00 -
[6] - Quote
I know where I'm spamming my orbitals ;)
Supply Depot does same thing, idea is redundant. How about we get things working that we already have before you add more stuff that will need to be fixed? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.10 12:46:00 -
[7] - Quote
Supply depot does not rep armor anymore or if it does its really really really really slow and pointless
I would like to see a vehicle repping station but then ppl wouldnt venture out so far unless its on the bigger maps like in the middle so its a point to fight over and more useful than it just being in the spawn |
Kosen Driago
WarRavens
25
|
Posted - 2012.11.11 00:51:00 -
[8] - Quote
Mister Hunt wrote:I know where I'm spamming my orbitals ;)
Supply Depot does same thing, idea is redundant. I said vehicle class specific depots, so no it doesn't.
Mister Hunt wrote:How about we get things working that we already have before you add more stuff that will need to be fixed? No s****t. They can always update and add things later on down the line, this is just one idea, just one request among the dozens of others on this forum. Why feel the need to say that about mine I don't know. |
Kosen Driago
WarRavens
25
|
Posted - 2012.11.11 00:58:00 -
[9] - Quote
EnglishSnake wrote:Supply depot does not rep armor anymore or if it does its really really really really slow and pointless
I would like to see a vehicle repping station but then ppl wouldnt venture out so far unless its on the bigger maps like in the middle so its a point to fight over and more useful than it just being in the spawn Well there will still be the actual objectives, and as I said earlier, depots could be attatched to objectives, and with depots being class specific, would add more strategic value. Also, depending on a player's armor repair modules, and the repair rate of depots, they may not even feel the need to loiter around a station. Don't forget repair tools. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.11 03:40:00 -
[10] - Quote
Take every building in an RTS. Introduce a building with said function in DUST. Would be fun. |
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