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Ama Zaz
Zumari Force Projection Caldari State
0
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Posted - 2012.07.08 16:11:00 -
[1] - Quote
I am a: Never-owned-a-console-lets-buy-one-for-dust-what-where-is-the-mouse-ex-EVE-player. This is my first-weekend feedback.
It would have helped me to enter the game: ... if I had been able to switch and test different weapons sooner. ... because I couldn't hit anything. ... because the sensitivity was not at 75. ... and I could not replace weapons within the prebuild suites, to compare them for my individual preference.
... if I had been able to build my own dropsuite much earlier (in my learning experience). ... without understanding the market interface, dust's take on the blueprint approach, both in one take, before I can do that. ... instead of simply owning a militia blueprint of my "class" dropsuite to start creating a DS with a different militia weapon. ... in order to immediately build a different version of my "class dropsuite". ... and try out at least 4 weapons before learning other aspects.
... a simple shooting range map for weapon comparison would have helped me with my first kill.
... if I would not have to reselect my fav dropsuite with every single spawn. ... because that dropsuite list always defaults to the top dropsuite. ... no matter my favourite default dropsuite setting.
... if I would be able to immediately move on to the next fight. ... instead of loading the quarters environment first, every time, and re-enlisting for the next fight.
... if I would be reminded of the attacking/versus defending team goal on the spawn selection screen.
... if we would receive some SP for defending a mission critical object (guns). ... for example with every shot hitting the MCC. ... for every player currently near the critical object.
Also, personaly, I cannot read the WP distance indicators, if they are printed in transparent red letters with a red glow. A black border or drop shadow woule help, maybe.
I still have not figured out, how to sprint. I am making it a point, to not google that information.
I miss that Eve music. That sound-loop inside the quarters is annoying to me. And I hope there will be Eve Ship maps to fight on. (boarding party) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.08 16:57:00 -
[2] - Quote
Ama Zaz wrote:I still have not figured out, how to sprint. I am making it a point, to not google that information. 1. Press the "Start" button 2. Go to "System Operations" then "Options" 3. Press R2 twice to reach the "controls" tab
I believe you'll find a lot of useful info there. The current build only lists infantry controls, though, so in future I hope this page has the option to show the different vehicle schemes, and also allows full controller remapping. |
Valha 1
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.15 17:12:00 -
[3] - Quote
Second Weekend Feedback (from an Ex-Eve player, console newbie who is giving DUST a shot.)
Things that make me to not want to play the game or spend money in it: - The 9 or so loading/warning/marketing screens into the game you make me wait through. - No permanent AUR items. Personally, I won't spend money in a "this drop costs me another $" way. Fashionable equipment, more so. If it lasts. Speed leveling through the learning curve also, because I am rather impatient. I like, though, how this is currently not a battle of the wallets. The PLEX system's effect on alliance balancing is what kept me away from "high-end" EVE ("battle of the wallets") - That air conditioning sound loop in the quarters, while comparing attributes and switching back and forth between market and skills screen for comparison.
Also, I figured out sprint, yay! Still miss the Eve Soundtrack.
Looking forward to the pilot dropsuit. Wondering about the lack of a single flying weapon platform that allows me to both steer and shoot at the same time. But, on the other hand, personally, I would prefer a game where vehicles take their superiority not from an "ISK-in-battle" effect, but from enforcing team usage to be useful.
Love the maps.
Ultimately, "building and defending some territory over time" as well as "quick entry into the fun, on my own schedule" is going to be the rationale for my decision on whether I will want to continously invest time/money into DUST. If the bigger wallet builds the bigger territory, I am out. If the biggest timesink builds the most stable territory, I am out. In most other cases, this is a fun game. Don't know whether I am your average target group, though. Thanks for the product so far!
my 2c |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.15 17:28:00 -
[4] - Quote
you bought a console just for dust, that is crazy, also rather than go for mouse/KB support why not try and learn to use the controller. as for that other stuff meh theres already 10 forum post for each. you sprint with L3 i think, i forget i just let my muscle memory and instictual reaction/spaz moment guide the character. |
Valha 1
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.15 18:26:00 -
[5] - Quote
Oh, also, those "new merc contract available" sound bits in the pre-battle room play. every. single. time.
The restock feature does not remember the amount of suits I stocked up last time. That would make me spend more, if I had not to scroll starting from zero upwards, every time. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.07.15 23:00:00 -
[6] - Quote
You can buy every piece of militia gear before ever entering a match, and then make as many loadouts as you want with all the different weapons and gear. Obviously though, this fact needs to be made more obvious to new players. |
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