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Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
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Posted - 2012.07.08 03:50:00 -
[1] - Quote
Im not going to make hard suggestions here but just pitch ideas and see what sticks and people like and people just plain hate and want to flame to the fiery depths of flaming hell. Show the love if you agree with what someone says and if it's liked by a bunch of people or not. Might as well try and put this together in one tiny neat package instead of all over the place. So I might as well try and start the ball rolling. God help us all.
Satellite Drone
This little baby is deployed by infantry who specialize in letting others spy targets. Taking up the equipment slot, it is deployed on the ground and after a few seconds the drone flies up overhead as a stationary beacon and starts scanning the surrounding area painting targets so that they show up upon the map and the Tac Net HUD in a limited zone. This will help Squad Leaders do their job better to single out a target that keeps vanishing upon them such as tanks and drop ships. This will also help Snipers find targets much more faster allowing them to do their job and finally this will help put up a better defensive permitter.
Satellite Drones however have the draw back of being easily spotted when activated for they emit a nice shiny glow and can be destroyed quite easily as is the case for most equipment that lasts for an extended period of time. So put them someplace where it's a touch harder to find them and shoot them when using them. How does this benefit the one who deploys the Satellite Drone? Basically you get 10 points any time someone takes out a target within the permitter. So this has a reward that benefits and encourages new players within a set role that I think is vital in defense.
As for what can be prerequisites? I was thinking with better modules existing with increased requirements for the good stuff.
Now for Offense...
Camera Drone
Camera Drones are basically remote controlled drones for Scouts that don't wanna stick their necks out in an extremely hot zone. Again this takes up an Equipment Slot and when used activates a Drone that uplinks to the soldiers drop suit to control it similar to a dropship but without any weapons and so forth. It's just small and quick. The fire button R1 instead initializes a scan causing targets to get painted and uploaded onto the Tac Net HUD and on the Map. When you wish to deactivate the drone hit L1 to return to your own HUD. Useful for Recon when an enemy has set up a nice kill zone and you wanna see if theres any other way around that or to find pesky snipers that have turned the area into complete dead zone.
As before the drawback is you cannot move your character and are completely unaware of enemies near your location so be mindful of where you use it and make sure you cannot be easily found. Also the Drone can be destroyed and has no offensive capabilities whatsoever so once again you will have to be fast and skilled in order to effectively use this. Again as before you gain 10 points for every target that is killed after you have painted him.
As for prerequisites, Id consider the skills to be a touch higher but nothing insane so... Electronics 3, Sensor Upgrades at Rank 2 and Drone Operations at Rank 3.
Whether or not you agree with what has been suggested feel free to add your own suggestions on what kind of recon gear you would like to see and so forth and see if others agree with it. If it does I'll put it on the original post so that people can find it easily enough. So have fun trying to come up with some decent stuff.
Incidentally for more Drones check out this thread and give it some love. I'll add these Drones here but continue coming up with Recon Based Equipment.
https://forums.dust514.com/default.aspx?g=posts&t=25121&find=unread |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
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Posted - 2012.07.08 03:58:00 -
[2] - Quote
Not bad. Not bad at all. Might I suggest throwing those into the drone thread over at https://forums.dust514.com/default.aspx?g=posts&t=25121&find=unread since it hasn't seen much love lately. I like that others are putting some deep thought into this.
edit: obviously I'm expecting this thread to fill with more recon specific stuff, but since those are drone ideas, nice to keep them together ya know? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.08 04:07:00 -
[3] - Quote
Seeker of Cheese wrote:Not bad. Not bad at all. Might I suggest throwing those into the drone thread over at https://forums.dust514.com/default.aspx?g=posts&t=25121&find=unread since it hasn't seen much love lately. I like that others are putting some deep thought into this. edit: obviously I'm expecting this thread to fill with more recon specific stuff, but since those are drone ideas, nice to keep them together ya know?
I've said it somewhere else also, but idk where.
but a Picture in Picture for Leaders if your squad mate has the right skills to use a camera drone and the skills to send that info your way.
I don't want to do a live stream again with my firend that did this in BF3 |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.09 07:59:00 -
[4] - Quote
Since no one else wanted to give this a shot at giving more recon equipment options and so forth I might as well hit people with two other ideas not drone related. Because why not, thats what this thread is for right? Let the inventions begin! For those that have come up with these idea before me let me know and I will give credit to where it is due.
Remote Hacking Module
Not sure whom thought this up prior to me but I think Jonquill did. Im adding it here since it makes sense.
The RHM is basically an ideal way for saboteurs to initiate a hack on an objective or stationary target without sticking your neck out into a sniper's scope at the cost of speed. Similar to a swarm launcher you need line of sight to the target and must lock on to the target to initialize the hack. Tac Net makes contact with the target and then allows the user to initiate a hacking attempt by rewriting the IFF. Upon a succesful lock on, press the circle button and hold it in order to begin the hack.
Once initiated you cannot cancel the hack let you short out the equipment (aka you waste it). Also the speed of the hack is slower then using the manual interface due to complex programming and signal delay. Finally the range is not limitless and you have to be in decent proximity to the target about 20 yards worth.
Basically the object is yet again using an equipment slot and as usual it has limited uses. The reward of a successful hack is equal to the points you would normally get for a traditional hack. The requirements for this device are as follows. Electronics: 4, Electronic Warfare: 3
Encryption Module
For those that want to make sure the enemy has a much harder time sabotaging their precious installations, the encryption module is ideal for security and peace of mind. The Encryption Module when used begins to upload Firewalls and Protocols to block unauthorized access to an installation by establishing a direct yet temporary link to the MCC or Headquarters. This link relays the information needed and adds it to the installations programs. This results in the enemy needing a longer time interfacing with the console to successfully hack the installation.
However the encryption module must be used on the console itself in order to be properly used and if the encryption process is canceled the module will short out and be rendered useless forcing the user to have to use another one instead should he wish to still do so.
Yet again this module takes up an equipment slot and as usual it has limited uses. The reward of a successful encryption is twenty-five points, half of what one would get for successfully hacking an enemy installation. The requirements for this device are as follows. Electronics 4, Electronic Warfare 3 |
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