|Posted - 2017.06.13 01:43:00 -
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Get Ready Lads,
I'm about to dump a lot of hypothetical lore and information potentially pertaining to Project Nova. Expect frequent updates and edits in the future, and feel free to comment your thoughts or suggestions. as this thread develops.
A couple of months back a group of roleplayers and I made an EVE Online corporation (The Bosena Accords) to create content for dust players by creating a mock scenario where a few mercenary warlords banded together to try to settle some of the wars in Molden Heath diplomatically. During the same time, a separate RP Corp by the name of the Villore Assembly (a player-run organization of Gallente politicians and philanthropists) also happened to be working on a separate bill to end a major civil war, which ended up having in-universe consequences for DUST 514 players.
End of the Jin Mei Civil War
After this event, several other members of our RP group messaged the Villore Assembly to attempt to create some sort of solution to offset the impact that the end of the Jin Mei civil war had on immortal warclones. As it happened, at the same time the Villore Assembly was working on a new resolution to approve and encourage the use of immortal soldier technology for high-risk civilian jobs such as HAZMAT teams, salvage crews, and fire-fighting regiments.
Villore Assembly Proposal
Using this opportunity, we tried to work with them to pass a bill within this Gallente think-tank to encourage the migration of immortal mercenaries into civilian industries while providing political amnesty for any who chose to temporarily abandon their job as soldiers and take up work as a civilian in empire space. This would both grant previously out of work immortal soldiers jobs, while also reducing much of the fighting and tensions that had broken out in Molden Heath and across New Eden. Unfortunately, IRL the Villore Assembly fell to infighting before we could pass this bill and make a large forum post about it.
Following the failure of the Villore Assembly, several of our members attempted to reach out to various non-player factions in New Eden using roleplaying contacts that had, in the past, been staffed by real CCP actors to act as in-character point of contact been many of the major empires. Somewhat predictably, these contacts were no longer active and receive no response. The messages we sent remain below, transferred from EVE Mail to an online medium.
Obviously, everything discussed to this point has been player-made lore and not necessarily canon. However, with increased Dev presence, hints from dev team, and conversations with devs and ex-CPM, I could easily see this fan-made lore being somehow made canon should a large in-game faction entity like the Upwell Consortium choose to champion our cause. Such an event wouldn't even need to mention the Villore Assembly or the Bosena Accords by name, but could simply reference these events as justification to invest in hiring ex-mercenaries as skill-laborers in an attempt to limit the amount of infighting between warlords. This way, many of the civilian-tier suits would be based on these high-risk jobs that these previous-soldiers now perform. At the moment a few of our resident lore-nerds are looking at a few of the classes we think are coming out and are thinking up what job could be modified to fill each role. In line with RattatiG«÷s pervious comments in relation to civilian-tier suits, we have attempted to make them as G«£faction-lessG«• as possible while still giving them an extensive hypothetical-back-story so that they could better fit in the world of New Eden.
Several examples are listed in the next post.
Rich Hipster With No Skill
|Posted - 2017.06.13 01:43:00 -
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Hypothetical Suggestions for Civilian Suits:
Immediately following the Kyonoke outbreak of YC119, several major factions within New Eden began a joint crash-research project to develop a new environmental suit based on previous closed-system dropsuits used by immortal mercenaries across the cluster. The result, much of which was borrowed from the previous technology employed by the Sisters of EVE, was a new form of advanced HAZMAT suit created to provide medical care to the afflicted while limiting the users' exposure to the pathogen. While the suit saw initial field testing in the Myrskaa Quarantine zone, the project was ultimately dropped following the discovery of a cure for the plague by independent capsuleers. Recently the suit has been integrated with warclone technology and has seen widespread adoption by advanced medical teams operating in high-risk environments, providing protection and equipment to aid anything from disaster relief to biochemical containment.[/quote]
Facing widespread criticism following a popular tabloid article demonstrating the G«£unacceptableG«• rate of civilian causalities aboard Upwell structures, the general public began to adopt the sentiment that citadels were G«£death trapsG«• and incapable of protecting the citizens onboard should the station fall to an enemy siege. As a result, the Upwell Consortium sought to improve their image by employing highly skilled warclones in mass to act as everything from security forces to emergency responders should any of their structures fall to enemy action. The result of this project led to the development of the G«£AegisG«• class environment suit. By employing a powered exoskeleton to an already sturdy frame the Upwell Consortium was able to create the perfect suit for fire brigades to carry injured residents to safety while protecting the user from a mirid of other potential hazards, including enemy boarding parties.
Produced by Outer Ring Excavations, the "Arx" environment suit has been the mainstay of countless mining operations across New Eden for decades. Originally developed during a time before the wide-spread adoption of drones by excavation crews, the design was intended to protect workers while operating a variety of heavy equipment ranging from forge cannons to arc welders. Though somewhat dated, it has survived in one form or another by a series of increasingly complex upgrade suites developed by third-party manufacturers to improve survivability and carrying capacity. The most recent version, originally licensed and requisitioned by Ducia Foundry and later by Deep Core Mining, was created to accommodate the introduction of warclone technology for skilled workers in high-risk occupations.
During the wars of planetary conquest in Molden Heath, several mercenary warlords formed close social, cultural, and economic ties with the Thukker clans that wandered the region. In time, it was not uncommon for mercenary enclaves and tribal settlers to live side by side. Following the draw-down of conflict many of these mercenaries abandoned their old alliances and began to join these tribal nomads as they traveled back and forth from the Minmatar frontier to the Great Wildlands. In time, these alliances gave way to a marriage between warclone technology and Thukker innovation as former soldiers began to act as planetary scouts and surveyors for Thukker clans. Excess armor previously added for military operations was stripped down to save weight for survival equipment and civilian scanning systems. Much of the armament, however, remains should the operator need to deal with the hostile wildlife frequently found on uncharted worlds.
Following their unprecedented success as a member of the Upwell Consortium, the Demiurge suit was a pet project created by Ytiri to capitalize on the recent migration of warclones into civilian career fields. By utilizing a combination of EVA thrusters, light-weight-but-durable materials, and ergonomic design they have succeeded in creating the premiere environment suit for salvage teams across New Eden. Though it has seen limited success due to an unwillingness among pilots to swap from tried-and-tested salvage drones, the DemiurgeG«÷s thrusters previously reserved for zero-gravity environments have seen widespread modification by prospective mercenaries hoping to use its unpredictable nature to make a name for themselves without breaking the bank on a truly mil-spec dropsuit.
Following the success of their G«£Impro-XSG«• series of exploration suits among corporate troubleshooters and capsuleers, Impro began to develop a new line of stealth suits that married the astounding technology inherited from their Jovian forerunners with newly expanded warclone technology. Far less conspicuous than a fully up-armored dropsuit, the Impro G«£SpecterG«• aims to market itself to a new class of immortal police units. ImproG«÷s astounding attention to detail has ultimately sullied the reputation of this suit however, as a large number of defective, deformed, or otherwise discarded models have found their way to the black market. These unauthorized copies are quickly bought, repaired, and employed by criminal cells and frugal mercenaries across New Eden.
Rich Hipster With No Skill
|Posted - 2017.06.13 16:43:00 -
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I thought Civilian Dropsuits were the ones that could be purchased by private security details and other civilian organizations that don't have military clearance. Used by security guards, and mall cops and such.
I guess the same gear would probably be used in search and rescue and other activities which would require an armored suit.
Since these dropsuits are used by civilians, as in not just disposable clones, the safety standards would necessitate the suit's abilities are not as extreme. Power levels would have to be kept lower so as not to exceed radiation safety standards. More of the mass of the suit would have to be devoted to radiation shielding, which means less armor so as to keep the weight of the suit at reasonable levels.
Where as the military grade stuff is only used by disposable war clones so you don't need to wary so much about dangerous radiation levels, so you can push performance limits in ways the civilian suits can't.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.