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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.22 00:25:00 -
[1] - Quote
Current battlegrounds are 5km x 5km. Would it make for an interesting game mode if players had to discover 2-way portals that had an exit into a closed structure. Inside the structure is a null cannon hack terminal.
Parameters of Gamemode: -Portals are randomly assigned placement at the beginning of a match. -Portals are only made visible when scanned within 30m. -Plays out like a 3 point skirmish, except players can only get in or out of structure via portal.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.22 04:51:00 -
[2] - Quote
Added a GIF example off how the portal mechanic works.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.22 06:28:00 -
[3] - Quote
Looking for feedback.
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luckyireland
Mcalpines Fusiliers Covert Intervention
0
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Posted - 2015.05.22 06:33:00 -
[4] - Quote
It would be better if they took out the red line and had random spawns or teammate spawn.
The American dream is made in China.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.22 06:53:00 -
[5] - Quote
luckyireland wrote:It would be better if they took out the red line and had random spawns or teammate spawn. The redline does help as a point for mobilizing your vehicles. If there was a way to spawn vehicles in the MCC and fly them (or deploy through a vehicle size teleporter) that would be nifty.
Dust 514 Market Trello. The essential resource for trading in Dust.
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luckyireland
Mcalpines Fusiliers Covert Intervention
1
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Posted - 2015.05.22 07:11:00 -
[6] - Quote
We need to get defending player to have a feeling that they will be attacked at any direction not just the red line maybe just put the portals into that game mode would be a good start
The American dream is made in China.
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Vicious Minotaur
2
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Posted - 2015.05.22 07:17:00 -
[7] - Quote
The suggested game mode seems like it would allow for some things:
- Larger maps - More vehicle usage - Vehicles being used as a primary means of scanning and mobility
I imagine larger maps with randomized portals, and swarms of vehicles duking it out, scanning, and moving towards portals, and infantry in and around the portal defending it. I, for one, would like a game mode that moves some of the action well away from the generic sockets. Of course, some amount of cover would be needed around portals that are away from the sockets, to prevent infantry farming by vehicles. *glares at idiotically designed large blaster turret and the other vehicle imbalances*
Anyway, unless the mode is more conducive to vehicle usage, I'm out. I got myself a Forge Gun itch, and thanks to recent developments, it is an itch I can seldom scratch.
I am a minotaur.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.22 07:28:00 -
[8] - Quote
Because the points are rewarded to whoever holds the point last before the surge, players need to have a defense posture around portal entrance to prevent a ballsy Leroy Jenkins type rushing through the portal and grabbing the hack last second. It's dangerous to have infantry inside the room because a.) the rooms emits hazard damage and b.) the room is vaporized at the end of the counter.
Vehicles could be your vanguards defending portal entrances. They couldn't enter the sealed rooms that infantry access.
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luckyireland
Mcalpines Fusiliers Covert Intervention
1
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Posted - 2015.05.22 07:33:00 -
[9] - Quote
I love the portals it opens up a lot of emergent gameplay you could go through a portal and be on planet with low gravity were you don't need kin kats to jump high
The American dream is made in China.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.22 07:45:00 -
[10] - Quote
luckyireland wrote:I love the portals it opens up a lot of emergent gameplay you could go through a portal and be on planet with low gravity were you don't need kin kats to jump high "Hello I'm Mr Meeseeks, here to help you design emergent portal gameplay." https://youtu.be/WiDW7GT6_94
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luckyireland
Mcalpines Fusiliers Covert Intervention
2
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Posted - 2015.05.22 08:21:00 -
[11] - Quote
Like it, we can have PvE based around portals go in kill all aliens plant bomb defend again waves of them to secure victory then jump to next one all aliens are weak against some form of gun but deal more damage to shields or amour
The American dream is made in China.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.22 09:04:00 -
[12] - Quote
Dust mercs versus the Drifters. The only 'aliens' in New Eden are Fedo.
Dust 514 Market Trello. The essential resource for trading in Dust.
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luckyireland
Mcalpines Fusiliers Covert Intervention
3
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Posted - 2015.05.22 09:34:00 -
[13] - Quote
Back to your first idea I like it you can have a point to hack in a different place were there is no HUD radar,shields and amour repair in half the time infinite range your goal is to go in and capture a flag and bring it home
The American dream is made in China.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.22 20:35:00 -
[14] - Quote
@luckyireland
Capture-the-flag could be interesting, but that's not what I'm promoting. It's last person holding the point gets the points between 3 objectives terminals. The best of 5 surges would win the match for instance.
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.05.22 21:45:00 -
[15] - Quote
luckyireland wrote:We need to get defending player to have a feeling that they will be attacked at any direction not just the red line maybe just put the portals into that game mode would be a good start
Yeah my first thought was, well the team that controls the node has all of the advantages. Would be quite easy camping a portal exit or entrance.
Your exit needs to be somewhat random. That or multiple portals can be opened to the objective that are activated only by the attacker ( the team that doesn't currently hold the objective), with a constant main portal for initial entrance at the start of a match.
Being able to enter a confined space from multiple directions is a must. And I would expect the confined area to be quite large, making it difficult for the defenders to hold all directions. Maybe even some unreachable areas for the defenders like high catwalks that allow for a team to make an entrance and not get slaughtered right away.
Meat grinders are fun, but often times they favor the defender far too much making it nearly impossible to push in.
Tanks - Balancing Turrets
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Golden Day
Corrosive Synergy Rise Of Legion.
1
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Posted - 2015.05.22 21:49:00 -
[16] - Quote
luckyireland wrote:I love the portals it opens up a lot of emergent gameplay you could go through a portal and be on planet with low gravity were you don't need kin kats to jump high ......you dont use kincats to jump high.....
You use mylol's
Im just a glorified blueberry
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.22 23:09:00 -
[17] - Quote
Tebu Gan wrote:luckyireland wrote:We need to get defending player to have a feeling that they will be attacked at any direction not just the red line maybe just put the portals into that game mode would be a good start Yeah my first thought was, well the team that controls the node has all of the advantages. Would be quite easy camping a portal exit or entrance. Your exit needs to be somewhat random. That or multiple portals can be opened to the objective that are activated only by the attacker ( the team that doesn't currently hold the objective), with a constant main portal for initial entrance at the start of a match. Being able to enter a confined space from multiple directions is a must. And I would expect the confined area to be quite large, making it difficult for the defenders to hold all directions. Maybe even some unreachable areas for the defenders like high catwalks that allow for a team to make an entrance and not get slaughtered right away. Meat grinders are fun, but often times they favor the defender far too much making it nearly impossible to push in. Good points. What are your thoughts on the confined space causing gradual exponential environmental damage to players inside.
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.05.23 16:01:00 -
[18] - Quote
Jadek Menaheim wrote:Tebu Gan wrote:luckyireland wrote:We need to get defending player to have a feeling that they will be attacked at any direction not just the red line maybe just put the portals into that game mode would be a good start Yeah my first thought was, well the team that controls the node has all of the advantages. Would be quite easy camping a portal exit or entrance. Your exit needs to be somewhat random. That or multiple portals can be opened to the objective that are activated only by the attacker ( the team that doesn't currently hold the objective), with a constant main portal for initial entrance at the start of a match. Being able to enter a confined space from multiple directions is a must. And I would expect the confined area to be quite large, making it difficult for the defenders to hold all directions. Maybe even some unreachable areas for the defenders like high catwalks that allow for a team to make an entrance and not get slaughtered right away. Meat grinders are fun, but often times they favor the defender far too much making it nearly impossible to push in. Good points. What are your thoughts on the confined space causing gradual exponential environmental damage to players inside.
That would be a neat concept, forcing players to step outside the objective to survive. Would actually be a rather cool idea, I can imagine people going in fighting and everyone dying from environmental damage. Not a lot of damage but small ticks is enough to stop regen.
Though still I see a problem with logis repping through the damage turning it into a meat grinder ignoring the environmental damage. This coupled with multiple entrances and exits though would be quite interesting to say the least.
Tanks - Balancing Turrets
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.23 16:09:00 -
[19] - Quote
Maybe if there was a way to disable repairing from modules or repair tools.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.05.23 19:22:00 -
[20] - Quote
Jadek Menaheim wrote:Maybe if there was a way to disable repairing from modules or repair tools.
Would make it far more important to hold the outsides of the portal than the actual internal. Would be cool to activate portals and hold the outside. Maybe move away from the traditional, hack this mentality. Hack a terminal to open a portal and destroy multiple objectives internally, or build objectives, or something.
Something different. Going into a portal you have limited time inside with environmental damage. Part of the team holds the portal open, while a few go in to complete the objectives. Once complete the portal closes and another node opens up for another cycle (Giving limited time after for those inside to get back out).
If the attacker hacks the portal over to their side, whatever objectives inside that are already completed are done, so the attacker is left with whatever is left. Maybe with the last few objectives giving more points.
Another interesting tidbit, if the attacker hacks a portal assuming most of the defending team is inside, they will be unable to complete the objectives. Perhaps taking additional environmental damage making holding the portal open in your favor the most important part of the game mode.
Sorry, kinda took off with some things that may detract from your original idea.
Tanks - Balancing Turrets
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.24 01:33:00 -
[21] - Quote
Tebu Gan wrote:[quote=Jadek Menaheim] Another interesting tidbit, if the attacker hacks a portal assuming most of the defending team is inside, they will be unable to complete the objectives. Perhaps taking additional environmental damage making holding the portal open in your favor the most important part of the game mode. Trapping them inside the room with a possibility to reestablish connection before it's too late with an external terminal I hadn't thought about this. It's brilliant.
Now besides hacking, I'm curious what kind of activities the Devs can program in with existing animations. Demolitions objective of a super strong installation with say 25000HP?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.24 01:42:00 -
[22] - Quote
If new assets could be designed, CCP has the concept art basis for these internal cores.
http://i.imgur.com/6G368EW.jpg
http://i.imgur.com/ksoBDgR.jpg
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