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Schecter 666
Minmatar Republic
88
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Posted - 2014.07.01 22:19:00 -
[1] - Quote
1. Nerf the HMGs damage
2. Nerf the HMGs rate of fire
Hey presto I guarantee people will start to have a lot more fun since they won't be constantly slayed by heavy spam in every game. |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2210
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Posted - 2014.07.01 22:25:00 -
[2] - Quote
So then the next most lethal weapon will be the reason why there's no fun to be had. Et cetera, et cetera, et cetera!
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Seriously. Think about it.
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SAIRAX SIS
Nyain San General Tso's Alliance
89
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Posted - 2014.07.01 22:25:00 -
[3] - Quote
Correct
yoroshiku ne !pÇÇpÇÇCute Cat NyaoooonpÇÇGÖ¬
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Schecter 666
Minmatar Republic
88
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Posted - 2014.07.01 22:33:00 -
[4] - Quote
Onesimus Tarsus wrote:So then the next most lethal weapon will be the reason why there's no fun to be had. Et cetera, et cetera, et cetera!
but at the moment i don't really have any problems with any other guns, i use Viziam prof 5 with 2 complex damage mods, most things don't survive against that.
the HMG doesn't give you the slightest chance at retaliation and are spammed relentlessly in CQC preventing some domination games to be over before they had even started. If you're always within their optimum range trying to push into an objective then you never have the advantage over them and get shredded.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
433
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Posted - 2014.07.01 22:38:00 -
[5] - Quote
Schecter 666 wrote:Onesimus Tarsus wrote:So then the next most lethal weapon will be the reason why there's no fun to be had. Et cetera, et cetera, et cetera! but at the moment i don't really have any problems with any other guns, i use Viziam prof 5 with 2 complex damage mods, most things don't survive against that. the HMG doesn't give you the slightest chance at retaliation and are spammed relentlessly in CQC preventing some domination games to be over before they had even started. If you're always within their optimum range trying to push into an objective then you never have the advantage over them and get shredded.
That is exactly the point of an HMG! They are for point defense. They should have the highest DPS in the game inside 20 Meters. Get two or three people and attack from separate angles. A Heavy doesn't have time to respond to people in different locations attacking. I get smashed on a regular basis when people use tactics in the exact situation you are describing. If there is only 1 point of entry, use grenades/RE's etc. and don't try to solo a Sentinel running a scout/assault suit in CQC situations.
Thokk Kill. Thokk Crush. Thokk Smash.
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Schecter 666
Minmatar Republic
89
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Posted - 2014.07.01 23:06:00 -
[6] - Quote
Thokk Nightshade wrote:Schecter 666 wrote:Onesimus Tarsus wrote:So then the next most lethal weapon will be the reason why there's no fun to be had. Et cetera, et cetera, et cetera! but at the moment i don't really have any problems with any other guns, i use Viziam prof 5 with 2 complex damage mods, most things don't survive against that. the HMG doesn't give you the slightest chance at retaliation and are spammed relentlessly in CQC preventing some domination games to be over before they had even started. If you're always within their optimum range trying to push into an objective then you never have the advantage over them and get shredded. That is exactly the point of an HMG! They are for point defense. They should have the highest DPS in the game inside 20 Meters. Get two or three people and attack from separate angles. A Heavy doesn't have time to respond to people in different locations attacking. I get smashed on a regular basis when people use tactics in the exact situation you are describing. If there is only 1 point of entry, use grenades/RE's etc. and don't try to solo a Sentinel running a scout/assault suit in CQC situations.
it's not so much my tactics per se, it's the entire team's inability to push through and being dominated by what's basically, a brick wall in the way, it's like a dead-end whilst driving your car. your mates can't get signal on their phones to find an alternative route and you're sat there frustrated. You have power, but you need help.
The distraction/double team technique does work magically, as you say, but right now objectives are becoming inaccessible and games very one-sided due to optimum range from the HMG and not being able to penetrate the objective.
One merc can only do so much. Me + randoms VS 6 or more heavies does not make for a fun game. If I could actually engage in longer firefights with them then I feel it would be much more fair. They just drop you too fast regardless, domination however is where I find the issue most prevalent. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11457
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Posted - 2014.07.01 23:06:00 -
[7] - Quote
Schecter 666 wrote:1. Nerf the HMGs damage
2. Nerf the HMGs rate of fire
Hey presto I guarantee people will start to have a lot more fun since they won't be constantly slayed by heavy spam in every game.
And you cripple the Sentinel's class and force them to be a purely AV suit...... nah bro. Heavy's be fine.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Schecter 666
Minmatar Republic
89
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Posted - 2014.07.01 23:08:00 -
[8] - Quote
My problem is being FORCED into CQC with an HMG when trying to get into most objectives; that's where I see the issue of the HMG TTK at its' height. If you can't fight outside its' optimum range you will get destroyed, especially when facing multiple heavies with a useless squad.
I think Domination in itself is a poor game mode but that's another thread for another time. |
Schecter 666
Minmatar Republic
89
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Posted - 2014.07.01 23:09:00 -
[9] - Quote
True Adamance wrote:Schecter 666 wrote:1. Nerf the HMGs damage
2. Nerf the HMGs rate of fire
Hey presto I guarantee people will start to have a lot more fun since they won't be constantly slayed by heavy spam in every game. And you cripple the Sentinel's class and force them to be a purely AV suit...... nah bro. Heavy's be fine.
They will still be lethal, just not as lethal, you can nerf something by 1% you know. A slight nerf to not make them destroy you in half a second does not cripple the entire suit. |
Apothecary Za'ki
Biomass Positive
131
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Posted - 2014.07.02 00:05:00 -
[10] - Quote
Schecter 666 wrote:1. Nerf the HMGs damage
2. Nerf the HMGs rate of fire
Hey presto I guarantee people will start to have a lot more fun since they won't be constantly slayed by heavy spam in every game.
no and no.. dispersal balance is probably the best bet to give some distinction between the short and long range ones
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11460
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Posted - 2014.07.02 00:07:00 -
[11] - Quote
Schecter 666 wrote:True Adamance wrote:Schecter 666 wrote:1. Nerf the HMGs damage
2. Nerf the HMGs rate of fire
Hey presto I guarantee people will start to have a lot more fun since they won't be constantly slayed by heavy spam in every game. And you cripple the Sentinel's class and force them to be a purely AV suit...... nah bro. Heavy's be fine. They will still be lethal, just not as lethal, you can nerf something by 1% you know. A slight nerf to not make them destroy you in half a second does not cripple the entire suit.
But they aren't broke? Don't need a fix.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Grimmiers
609
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Posted - 2014.07.02 08:16:00 -
[12] - Quote
The problem started when ccp fixed the cone of fire AND increased the rof to 2400 from 2000. It would have been nice to see if the changes to accuracy to make it hit more was enough since it was already doing a lot of damage. Then they tried to do the same thing for the small blaster even though that was better off as a minimal dispersion weapon that just needed splash.
Nerfing poorly decided buffs shouldn't be that big of a deal especially when we had the flat damage nerf to all rifles with no changes to the hmg.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
254
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Posted - 2014.07.02 12:08:00 -
[13] - Quote
Schecter 666 wrote:1. Nerf the HMGs damage
2. Nerf the HMGs rate of fire
Hey presto I guarantee people will start to have a lot more fun since they won't be constantly slayed by heavy spam in every game.
unless you're a heavy....
honestly it's range is the only problem I have... a hmg shouldn't be able to kill me 25 meters out in a few shots. |
Emo Skellington
The Neutral Zone Psychotic Alliance
82
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Posted - 2014.07.02 13:54:00 -
[14] - Quote
Excuse me but you may be....oh wait... no you are mistaken.
The HMG has high damage up close for a reason..... ITS A MACHINE GUN
Your lucky you can run out of its effective range quick enough but after about 30m its useless (except Assault variant)
Just because you try to one up a heavy solo and lose doesnt mean it needs a nerf, it means you need a new tactic.
To top it off and wrap this up witrh a bow
The HMG is a close quarters combat gun, (HINT) stay out of its range
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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