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knight guard fury
Carbon 7 Iron Oxide.
1063
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Posted - 2014.06.25 01:51:00 -
[1] - Quote
there are some bugs you guys need to be aware of.
first off, the Cal scout either has the smallest hitbox or the glitchest, because it is hard to kill a Caldari scout even for HMG heavies.
the rail based weapons still have firing problems. the rail rifle sometimes fires but never wastes bullets and does no dmg or it fires and the enemy are taking no dmg.
i dont know if this is lag related but the rail gun, forge gun, and plasma cannon all have "Lag Delays" upon firing. meaning they fire a second or two after it should have gone. this is a clear problem especially for PLC user because it will get them killed if they are not careful.
idk if there are other problems but these are the main ones i have noticed while playing
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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Gavr1Io Pr1nc1p
624
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Posted - 2014.06.25 03:56:00 -
[2] - Quote
I can confirm that caldari scouts have something weird with their hitboxes
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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LT SHANKS
Amarr Templars Amarr Empire
2807
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Posted - 2014.06.25 04:01:00 -
[3] - Quote
From what I've seen in the crap load of past "CalScouts are broken" threads, the only players who seem to say nothing is wrong with them are players who run CalScouts. Odd, really.... |
deezy dabest
Sacred Initiative of Combat Killers
681
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Posted - 2014.06.25 05:13:00 -
[4] - Quote
knight guard fury wrote: the rail based weapons still have firing problems. the rail rifle sometimes fires but never wastes bullets and does no dmg or it fires and the enemy are taking no dmg.
this is lag with the charge up time compounding the issue.
And yea them Cal scouts seem a little too slippery.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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OP FOTM
Commando Perkone Caldari State
11
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Posted - 2014.06.25 05:48:00 -
[5] - Quote
it's lag. everything you're talking about.
I don't have any problem killing calamari beyond their innate shield resistance to my HMG. My forge shots don't lag.
My game rarely lags unless the whole team is also lagging because the match itself is lagged. |
Tectonic Fusion
1773
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Posted - 2014.06.25 07:14:00 -
[6] - Quote
I can confirm I jumped and strafed hard at hmg heavys and got shredded. So I'm pretty sure you guys just lag. Btw I tested it via circle and figure eight strafing. They were 70% accurate at least before I died or killed them with my TAR.
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Lorhak Gannarsein
Legio DXIV
3775
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Posted - 2014.06.25 07:17:00 -
[7] - Quote
LT SHANKS wrote:From what I've seen in the crap load of past "CalScouts are broken" threads, the only players who seem to say nothing is wrong with them are players who run CalScouts. Odd, really....
After seeing all these QQs about them and them having an OP passive, I finally skilled into them.
I don't seem to have any issues killing them, with or without my scout suit on.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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VALCORE72
Last VenDetta. Dark Taboo
184
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Posted - 2014.06.25 08:49:00 -
[8] - Quote
the left inside circle of the hmg doesn't do damage like the right side . feeln like hmg is going back to old ways . feels off . acc was 36.88 now its 37.88 . .range needs to be lowerd to roughly 40 m |
Arkena Wyrnspire
Fatal Absolution
14856
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Posted - 2014.06.25 16:46:00 -
[9] - Quote
LT SHANKS wrote:From what I've seen in the crap load of past "CalScouts are broken" threads, the only players who seem to say nothing is wrong with them are players who run CalScouts. Odd, really....
Isn't this the case with everything? Scouts insist nothing is wrong with their suit if it's OP or otherwise that it needs a buff. Heavies insist they're perfectly fine.
Old LR users, flaylock users, CR users, RR users, Callogi users, all of them insisted their gear was perfectly balanced and complained when they got nerfed.
You have long since made your choice. What you make now is a mistake.
Polka will never die.
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