ARF 1049
The Phoenix Federation
109
|
Posted - 2014.05.27 11:54:00 -
[1] - Quote
Those that ran scouts since the beginning won't leave it, but you were either a shield scout or an armor scout, since the begginging that's how it always was so each side belittles the other, I have run a half and a half gal scout so I will try not to be biased.
Ewar
first off caldari scout vs gal scout both lvl 5 in all spectrum of electronics cal scout will always be able to see gal scout because the seeker has better passive abilities, but if the gal scout tries to hide himself via profile dampener he automatically has an advantage because dampeners work better than precision enhancers but that scout had to loose a low to hide so passively caldari has an advantage plus the gallente can't see him due to the fact scout scans is higher than the suits...
So change the scans and profile to the same on all scouts and hunters will have an advantage passively but actively have to hunt harder, and I realize this would make it more difficult for other scouts...
slot layouts
Heavies have racially opposing slot layouts, so why don't scouts? (I am talking about you Amarr) yes what if they stayed racially comparative? Make the amarr a dual tanker, instead of just armor, so it has STD 2H 2L-ADV 2H 3L-PRO 3H 3L that way it could also run a bio scout with health still, just my opinion on scouts slot position.
bonuses/passives minmatar: bonus should have some effect on movement/sprint speed and he hacking along with keeping the knife bonus, they are low on everything anyway why not throw them a bone?
Gallente: is in a pretty good place accept the armor reps, 3? Really? I think it should be 1 maybe 2 but the rest of it is fine. More or less...
caldari: is in a good place as well, there shield recharge delay and rate is a bit much though there's should be 3 seconds and 30hp/s as to discourage them from slaying, so they have to wait a little before retreating from cover, just like the rest of us.
Amarr: there bonus is crap, they need something... Maybe 20% per level to both stamina factors! and then they need something else! they need passive reps but not more than gal, but with a slot change as I suggested that shouldn't be to much an issue.
tanking
All scouts can tank, some less happily than other but nonetheless there needs to be a significant advantage to running ferroscale over basic, but what about shield tankers? Make it more of a disadvantage to tank cal scouts? I am not sure what to do there.
weapons
We need a shotgun rebalance, a bit less damage but the damn thing starts dropping of around 9m also make the breach reload the same speed as the rest, it's a pain having 2 rounds in the first place.
While we a re at it we need a new shotgun as well, either Amarr or minmatar, make it a minmi burst shotgun with high spread and a moderat mag with pretty good damage. 3 round burst 15-18 mag
or an amarr slug type shotgun, that fires a round that has to be charged and does more damage than gallente but only by a small margin. 6-10 round mag
The six kin ACR on a cal or gal scout is to common... That six kin is a terribly OP weapon not sure what to do with that, just less damage? They are nerfing the CR I just hope it applies to that.
"In rust you trust, so in rust you shall die."
|
ARF 1049
The Phoenix Federation
109
|
Posted - 2014.05.27 20:26:00 -
[3] - Quote
Yeah, baseline caldari has an advantage, but what gal would Ewar more than 1 complex damp? I run a damp and some bio and a ferroscale. Caldari don't ewar like that either though they might run 1 maybe 2 enhances on a hunter. But baseline caldari have An advantage against tanking gal scouts.
"In rust you trust, so in rust you shall die."
|