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Sir Dukey
SAM-MIK General Tso's Alliance
940
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Posted - 2014.05.25 19:51:00 -
[1] - Quote
Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed to put on vehicles, it should only be one damage mod.
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Tonka Legacy
Molon Labe. General Tso's Alliance
115
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Posted - 2014.05.25 20:38:00 -
[2] - Quote
Sir Dukey wrote:Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed to put on vehicles, it should only be one damage mod.
I don't know much about rail turrets, but I believe (just a theory) that missiles are in the middle, meaning they are good at destroying vehicles and good a killing infantry, but its not great at either, like the rail is pretty much only useful for av purposes and the blaster for infantry.
Sentinel: I am heavy weapons guy...
Commando: I got a RR and a CR, Im so good.
Logi: In it 4 the points and points only.
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Sir Dukey
SAM-MIK General Tso's Alliance
943
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Posted - 2014.05.26 02:19:00 -
[3] - Quote
Tonka Legacy wrote:Sir Dukey wrote:Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed to put on vehicles, it should only be one damage mod.
I don't know much about rail turrets, but I believe (just a theory) that missiles are in the middle, meaning they are good at destroying vehicles and good a killing infantry, but its not great at either, like the rail is pretty much only useful for av purposes and the blaster for infantry.
It takes like one clip to kill one infantry. |
Leeroy Gannarsein
Legio DXIV
313
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Posted - 2014.05.26 02:38:00 -
[4] - Quote
Tonka Legacy wrote:Sir Dukey wrote:Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed to put on vehicles, it should only be one damage mod.
I don't know much about rail turrets, but I believe (just a theory) that missiles are in the middle, meaning they are good at destroying vehicles and good a killing infantry, but its not great at either, like the rail is pretty much only useful for av purposes and the blaster for infantry. Rails are better than missiles for killing infantry IMO
While in theory I agree with Dukey, in practice missiles need a lot more love than this to make them good.
I'd actually prefer nerfing vehicle damage mods to say 20% or something, especially considering the hardener nerf we suffered.
Missiles could probably do with a reload time cut, tbh. I think improved sustained damage would save them.
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It would seem like wisdom, but for the warning in my heart...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10293
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Posted - 2014.05.26 02:41:00 -
[5] - Quote
Sir Dukey wrote:Tonka Legacy wrote:Sir Dukey wrote:Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed to put on vehicles, it should only be one damage mod.
I don't know much about rail turrets, but I believe (just a theory) that missiles are in the middle, meaning they are good at destroying vehicles and good a killing infantry, but its not great at either, like the rail is pretty much only useful for av purposes and the blaster for infantry. It takes like one clip to kill one infantry.
It takes 3 Missiles tops 1 if you nail them dead on.
Markdown:
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Sir Dukey
SAM-MIK General Tso's Alliance
943
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Posted - 2014.05.26 02:44:00 -
[6] - Quote
Leeroy Gannarsein wrote:Tonka Legacy wrote:Sir Dukey wrote:Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed to put on vehicles, it should only be one damage mod.
I don't know much about rail turrets, but I believe (just a theory) that missiles are in the middle, meaning they are good at destroying vehicles and good a killing infantry, but its not great at either, like the rail is pretty much only useful for av purposes and the blaster for infantry. Rails are better than missiles for killing infantry IMO While in theory I agree with Dukey, in practice missiles need a lot more love than this to make them good. I'd actually prefer nerfing vehicle damage mods to say 20% or something, especially considering the hardener nerf we suffered. Missiles could probably do with a reload time cut, tbh. I think improved sustained damage would save them.
I don't really want a damage nerd as much as I want a damage mod stacking nerf. |
Sir Dukey
SAM-MIK General Tso's Alliance
943
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Posted - 2014.05.26 02:45:00 -
[7] - Quote
True Adamance wrote:Sir Dukey wrote:Tonka Legacy wrote:Sir Dukey wrote:Railguns are ridiculous especially with damage mods and they take away the role of the missiles. What missiles can do, a large railgun can do better. Please nerf the amount of damage mods you are allowed to put on vehicles, it should only be one damage mod.
I don't know much about rail turrets, but I believe (just a theory) that missiles are in the middle, meaning they are good at destroying vehicles and good a killing infantry, but its not great at either, like the rail is pretty much only useful for av purposes and the blaster for infantry. It takes like one clip to kill one infantry. It takes 3 Missiles tops 1 if you nail them dead on.
It takes 1 rail shot tops if you nail them dead on and it's much easier to get kills with railgun than missiles. I often find missiles only useful for killing standing targets. |
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