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![Awry Barux Awry Barux](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Awry Barux
New Eden Blades Of The Azure Zero-Day
919
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Posted - 2014.02.19 22:41:00 -
[31] - Quote
Bojo The Mighty wrote:843 nerfnut96 wrote:RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 No that's ass backwards Why would anyone use manual detonation explosives that can't OHK a suit when you can only carry 3.
They should just both do 1500. Anyway in 1.8 REs won't OHK sentinels. |
![Jillic Jillic](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jillic
Sooper Speshul Ponee Fors
26
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Posted - 2014.02.20 20:02:00 -
[32] - Quote
Awry Barux wrote:Bojo The Mighty wrote:843 nerfnut96 wrote:RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 No that's ass backwards Why would anyone use manual detonation explosives that can't OHK a suit when you can only carry 3. They should just both do 1500. Anyway in 1.8 REs won't OHK sentinels. Which makes me teh sad.
Caldari Girls Do It Better.
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![Galthur Galthur](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Galthur
Fatal Absolution General Tso's Alliance
332
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Posted - 2014.02.20 20:10:00 -
[33] - Quote
843 nerfnut96 wrote:RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 No, both need a buff actually considering a RE won't be able to kill a heavy 1.8
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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![Hagintora Hagintora](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Hagintora
Chatelain Rapid Response Gallente Federation
229
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Posted - 2014.02.20 20:12:00 -
[34] - Quote
Breakin Stuff wrote:it takes six RE to reliably slaughter a tank actually.
How do I know?
I do it all the time. and if your hardener is up on a gunnlogi you will survive if no one's forged your ass recently.
Unless you place them directly on the back of the tank, then it only takes 3. |
![Ivy Zalinto Ivy Zalinto](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Ivy Zalinto
Bobbit's Hangmen
310
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Posted - 2014.02.20 23:15:00 -
[35] - Quote
I always add a flux before detonation...generally insures a kill on your tanks. Sorry bout your luck.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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![Hagintora Hagintora](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Hagintora
Chatelain Rapid Response Gallente Federation
232
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Posted - 2014.02.20 23:30:00 -
[36] - Quote
Ivy Zalinto wrote:I always add a flux before detonation...generally insures a kill on your tanks. Sorry bout your luck.
Would doing that reduce the number of RE's needed to two? Assuming the RE's were placed correctly? |
![Ivy Zalinto Ivy Zalinto](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Ivy Zalinto
Bobbit's Hangmen
312
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Posted - 2014.03.01 18:15:00 -
[37] - Quote
Hagintora wrote:Ivy Zalinto wrote:I always add a flux before detonation...generally insures a kill on your tanks. Sorry bout your luck. Would doing that reduce the number of RE's needed to two? Assuming the RE's were placed correctly? Depends on the build of tank. Very rarely it will work, but apply them liberally for better results.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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![Zahle Undt Zahle Undt](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zahle Undt
Bullet Cluster Legacy Rising
787
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Posted - 2014.03.01 18:51:00 -
[38] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:To those who would like to bring up the issue of price , remember that there still is the fact that you have advanced and prototype vehicles yet to come so what you don't see now .. you surely will in the upcoming months so please stop beating this dead horse .. CCP is trying to be fair.
Fair!? Broken hardeners and lack of effective light AV weapons is fair to you? Look pal, at least wait until your OP tanks are nerfed before you cry about someone being able to kill the tank you deem should be invincible.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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![Medic 1879 Medic 1879](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Medic 1879
Forsaken Immortals Top Men.
1805
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Posted - 2014.03.01 18:56:00 -
[39] - Quote
Ivy Zalinto wrote:I always add a flux before detonation...generally insures a kill on your tanks. Sorry bout your luck.
I prefer 3 remotes on the weak spot, then I plasma cannon it to weaken or remove shields, this is usually enough to kill them if not 3 packed AV nades do the trick.
Lead Diplomat for Forsaken Immortals.
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![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
The dyst0pian Corporation Zero-Day
426
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Posted - 2014.03.01 20:30:00 -
[40] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Most of the people who reply in instances like this have a set agenda and are already bias I do not consider their statements valid .. I am here for the people and to produce a finished product so I don't have time for narrowmindedness. I would like to invest my time in a game with the fewest flaws and only threw experience and effort .. that will come. That will increase player base , make the game more interesting , create more pronounced roles and create a more efficient and worthwhile gaming experience. I have no time for being bias. You're a damn hypocrite. You're trying to get REs "fixed" (nerfed) so they can't kill your mobile death mobile. You're only desire is to be 100% unkillable Vs the only effective AV right now. You aren't fooling me with you "experiance" talk.
Also,its through you illiterate twit.
Only users lose drugs.
Time wounds all heels.
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