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Harpyja
DUST University Ivy League
968
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Posted - 2013.12.28 03:50:00 -
[1] - Quote
I'm sure many of you were in the heat of battle, be it on foot or inside a vehicle, when you needed to select something fast but you accidentally selected something else, be it a piece of equipment instead of a weapon or de-activating a hardener.
I'll be speaking from the standpoint of the module selection wheel, but what I suggest will apply for infantry as well.
Currently, if you have only two active modules, they will be stuck right next to each other at 12:00 and 1:30, and having three active modules will add the third one at 3:00. In the heat of battle, it's hard to quickly select the second module as you may accidentally select module 1 or 3 and deactivating it if it's already active, such as a hardener.
My suggestion is to use up the whole selection wheel instead of using pre-determined slices. If you have two modules, the wheel will be split into halves. If you have three modules, it will be split into thirds. This small improvement will allow users to quickly select modules without worrying about being too precise with the direction of selection.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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deepfried salad gilliam
Sanguine Knights
343
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Posted - 2013.12.28 04:01:00 -
[2] - Quote
agreed, that would be an improvement
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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Killar-12
The Corporate Raiders Top Men.
1908
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Posted - 2013.12.28 04:21:00 -
[3] - Quote
Thirded I love this...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Harpyja
DUST University Ivy League
1004
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Posted - 2014.01.02 15:37:00 -
[4] - Quote
Bump
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
623
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Posted - 2014.01.02 15:41:00 -
[5] - Quote
Good idea. |
Kallas Hallytyr
Skullbreakers
246
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Posted - 2014.01.02 16:07:00 -
[6] - Quote
Yes please. |
Harpyja
DUST University Ivy League
1012
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Posted - 2014.01.05 05:12:00 -
[7] - Quote
Who else likes this?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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BLACKEST GUY
WarRavens League of Infamy
0
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Posted - 2014.01.05 17:47:00 -
[8] - Quote
Very good Idea! |
Cedric Reeg
Black Phoenix Mercenaries Legacy Rising
7
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Posted - 2014.01.05 18:17:00 -
[9] - Quote
+1 VERY much needed. |
Harpyja
Molon Labe. General Tso's Alliance
1279
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Posted - 2014.03.16 14:19:00 -
[10] - Quote
Bump
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Terry Webber
Turalyon 514 Turalyon Alliance
423
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Posted - 2014.03.16 19:55:00 -
[11] - Quote
I am also in favor of this idea. Since my main is a logi, it would switching equipment so much easier.
Join Turalyon 514 today!
Click here for more info.
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One Eyed King
Eyniletti Rangers Minmatar Republic
604
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Posted - 2014.03.16 20:04:00 -
[12] - Quote
I like this, it would be an improvement.
I would still prefer to be able to map equipment to my arrow buttons however.
Looking for the scout hangout?
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deepfried salad gilliam
Sanguine Knights
523
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Posted - 2014.03.16 20:15:00 -
[13] - Quote
id prefer being able to hot key them to the d pad
module poll
stuff for alts
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Harpyja
Molon Labe. General Tso's Alliance
1282
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Posted - 2014.03.16 23:13:00 -
[14] - Quote
One Eyed King wrote:I like this, it would be an improvement.
I would still prefer to be able to map equipment to my arrow buttons however. Do any of the d-pad keys (other than the right one) do anything? If you're in a vehicle, there's no need to bring up the vehicle menu, so I can definitely see having those four keys for mapped modules.
I'd definitely like mapping to the d-pad. Limited, but it's not like any of my fits use more than three active modules. I see no reason why we can't map modules to the d-pad.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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One Eyed King
Eyniletti Rangers Minmatar Republic
621
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Posted - 2014.03.16 23:40:00 -
[15] - Quote
The up button (I think) pulls up the full list of players on both teams. I think the other buttons have functions equally critical on the battlefield.
So the right button is the one that is of any use.
Looking for the scout hangout?
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Galvan Nized
Deep Space Republic
824
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Posted - 2014.03.16 23:45:00 -
[16] - Quote
I also suggest tying directional buttons to it. So I bring up the wheel I only have to hit one of those to select and fire whatever is at up, right, down, or up. If we're getting a lot poo f mods you can even include diagnols.
Fumbling with the left stick is stupidly cumbersome, especially when you are trying to Sprint at the same time.
Just to add, this only happens when R2 is depressed to not interfere with map, push to talk, or roster. |
KalOfTheRathi
Nec Tributis
1014
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Posted - 2014.03.16 23:46:00 -
[17] - Quote
Harpyja wrote:Do any of the d-pad keys (other than the right one) do anything? If you're in a vehicle, there's no need to bring up the vehicle menu, so I can definitely see having those four keys for mapped modules. The entire D-pad is used. Check the system info. Left is push to talk. Up is player list and down is the map. You seem to already know what the right arrow does.
A simpler solution is to block deactivation. Turn it on and it stays on. Either its normal duration or at least 50% of same.
As the entire input system is horrendously flaky thus the other solution is a better input solution. Then maybe guns will fire or will continue to fire, will finish not only their reload animation but the actual reloading as well.
We had been promised key binding but it turned out to be mapping the controller to mimic CoD and a few others so their current solution will not allow remapping one might believe.
Oh well, a Merc can dream of a game that works.
And so it goes.
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Harpyja
Molon Labe. General Tso's Alliance
1282
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Posted - 2014.03.17 00:03:00 -
[18] - Quote
KalOfTheRathi wrote:Harpyja wrote:Do any of the d-pad keys (other than the right one) do anything? If you're in a vehicle, there's no need to bring up the vehicle menu, so I can definitely see having those four keys for mapped modules. The entire D-pad is used. Check the system info. Left is push to talk. Up is player list and down is the map. You seem to already know what the right arrow does. A simpler solution is to block deactivation. Turn it on and it stays on. Either its normal duration or at least 50% of same. As the entire input system is horrendously flaky thus the other solution is a better input solution. Then maybe guns will fire or will continue to fire, will finish not only their reload animation but the actual reloading as well. We had been promised key binding but it turned out to be mapping the controller to mimic CoD and a few others so their current solution will not allow remapping one might believe. Oh well, a Merc can dream of a game that works. Oh, right. It's definitely been some time that I've been away.
I'm personally opposed to blocking deactivation because it allows me to turn off my hardener or damage amplifier right after an engagement so I can have them ready at an earlier moment.
I also think that active modules should behave similarly to how the cloak field will behave, so that in the case you accidentally turn on a module, you can quickly deactivate it and not have to wait the whole cooldown cycle. Same goes for when you accidentally deactivate a module, you should be able to reactivate it immediately with whatever time it had left plus any recharged time. But that's for another thread topic.
I haven't noticed those issues that you state while running infantry, but what definitely brings up my attention is when I run logi (which is all the time on my alt), it's hard to select the correct equipment fast. It's faster to revive someone with needle in hand as opposed to having your gun out and using the command to revive. But sometimes it takes me longer than it would've using the latter method because I'd switch to another piece of equipment instead.
Or when my heavy starts taking damage and I must switch to my rep tool quick but instead I pull out a drop uplink... I do run around my heavies with rep tool in hand, but sometimes I just find the worst moment to put something else in my hands...
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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CHANCEtheChAn
0uter.Heaven
18
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Posted - 2014.03.17 07:24:00 -
[19] - Quote
Galvan Nized wrote:I also suggest tying directional buttons to it. So I bring up the wheel I only have to hit one of those to select and fire whatever is at up, right, down, or up. If we're getting a lot poo f mods you can even include diagnols.
Fumbling with the left stick is stupidly cumbersome, especially when you are trying to Sprint at the same time.
Just to add, this only happens when R2 is depressed to not interfere with map, push to talk, or roster.
I agree with this notion. Pretty much stating hold your trigger while tapping a directional button does not activate any of the dpad functions but rather quick selects an equipment while unpressing R2 will turn Dpad functionality back to normal. I'm pretty sure if there was a way to start optimizing your gameplay into the MMOFPS this game SHOULD be, and not just a Cod FPS. This is the first step in many CCP.
Hmmm. The Meta is strong with this one...
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
460
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Posted - 2014.03.17 07:34:00 -
[20] - Quote
If they put it on ps4 you could use the touch pad and have active mods just like eve with a capacitor. Tap them on and off at will
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Harpyja
Molon Labe. General Tso's Alliance
1604
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Posted - 2014.03.18 02:59:00 -
[21] - Quote
Bump... It'd be nice to hear from a Dev!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1604
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Posted - 2014.04.17 04:17:00 -
[22] - Quote
Bump of justice!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Django Quik
Dust2Dust.
2879
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Posted - 2014.04.17 07:28:00 -
[23] - Quote
Even with just the 2 equipment slots on my scout now I struggle to select the right thing far too often. This idea makes too much sense to not happen. Nobody likes the current way the equipment wheel works.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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