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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
624
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Posted - 2013.12.24 14:20:00 -
[1] - Quote
Can there please be a difference between militia, STD, Advanced , and Prototype vehicles modules except for the cool down. Anyway, i just wanted to say that militia tanks are OP, militia rail guns are OP...
skip to 2:22 https://www.youtube.com/watch?v=Ftzj0BreF_U
Sagaris lover!!!
Commando <3
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Kasote Denzara
A Vulture
1565
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Posted - 2013.12.24 14:24:00 -
[2] - Quote
A militia Plasma Rifle can cut down my 1400+ HP heavy within seconds.
Kind of sucks having your **** wrecked by zero SP stuff, eh? HTFU.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
624
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Posted - 2013.12.24 14:29:00 -
[3] - Quote
Kasote Denzara wrote:A militia Plasma Rifle can cut down my 1400+ HP heavy within seconds.
Kind of sucks having your **** wrecked by zero SP stuff, eh? HTFU.
was pyrex....
Sagaris lover!!!
Commando <3
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iceyburnz
Crux Special Tasks Group Gallente Federation
1246
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Posted - 2013.12.24 14:33:00 -
[4] - Quote
Kasote Denzara wrote:A militia Plasma Rifle can cut down my 1400+ HP heavy within seconds.
Kind of sucks having your **** wrecked by zero SP stuff, eh? HTFU.
This is why 2014 is going to be year of the 10K fit.
Ive abandoned proto gear all togther.
My K/D has suffered, but I'd rather give new players a chance than be a protolamer, convincing myself its skill not stats thats holding me up.
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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Freshticles
Cobra Unit
337
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Posted - 2013.12.24 14:33:00 -
[5] - Quote
Kasote Denzara wrote:A militia Plasma Rifle can cut down my 1400+ HP heavy within seconds.
Kind of sucks having your **** wrecked by zero SP stuff, eh? HTFU. Difference is he dies even quicker than you do. With militia ankhs, this is not the case as they can run hardness with the same power as ours. With tanks it's all about who gets the jump on the over first, this is not the case with infantry.
Level 9001 Forum Wizard
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Vin Mora
Sanguis Defense Syndicate
264
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Posted - 2013.12.24 14:45:00 -
[6] - Quote
Anmol Singh wrote:Can there please be a difference between militia, STD, Advanced , and Prototype vehicles modules except for the cool down. Anyway, i just wanted to say that militia tanks are OP, militia rail guns are OP... skip to 2:22 https://www.youtube.com/watch?v=Ftzj0BreF_U You realize that he is not in a Militia tank, right?
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
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Kasote Denzara
A Vulture
1571
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Posted - 2013.12.24 15:01:00 -
[7] - Quote
Freshticles wrote: Difference is he dies even quicker than you do. With militia ankhs, this is not the case as they can run hardness with the same power as ours. With tanks it's all about who gets the jump on the over first, this is not the case with infantry.
That's hilarious.
Infantry combat is all about getting the first shot of. What, you think people walk up to reds and are like "Good day, sir! Could I interest you in a duel of honor?" No. Infantry battles are ganging, backstabbing, underhanded. Infantry battles last seconds in most cases. You either fight or tuck your tail and get shot in the back.
If you ever had any merit as infantry, you'd know this.
I see HAVs in every single battle I take part in. The difference between HAVs and infantry is that HAVs can take the shot in the back when they tuck their tails. Railgun HAVs have a ridiculous control of the field, and that's fine. As infantry, they're easily avoided, just like every other HAV. (Really, I have bigger issues getting away from LAVs than HAVs. Persistent motherfuckers.)
I could list all the reasons why HAVs are just as pitiful as a Sentinel with a Thale's Sniper Rifle, but that's for another time. I'm rather tired of repeating them.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Takahiro Kashuken
Red Star. EoN.
2028
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Posted - 2013.12.24 15:05:00 -
[8] - Quote
So at 2:22 he is in a blaster tank on top of a hill being killed by a rail from long distance
Working as intended
Intelligence is OP
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
624
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Posted - 2013.12.24 15:05:00 -
[9] - Quote
Vin Mora wrote:Anmol Singh wrote:Can there please be a difference between militia, STD, Advanced , and Prototype vehicles modules except for the cool down. Anyway, i just wanted to say that militia tanks are OP, militia rail guns are OP... skip to 2:22 https://www.youtube.com/watch?v=Ftzj0BreF_U You realize that he is not in a Militia tank, right?
there is no difference between militia tanks and STD tanks. I can r8pe the battlefield with both...
Sagaris lover!!!
Commando <3
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
624
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Posted - 2013.12.24 15:06:00 -
[10] - Quote
Takahiro Kashuken wrote:So at 2:22 he is in a blaster tank on top of a hill being killed by a rail from long distance
Working as intended
did you by any chance see how fast he got hit...
Sagaris lover!!!
Commando <3
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Takahiro Kashuken
Red Star. EoN.
2029
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Posted - 2013.12.24 15:14:00 -
[11] - Quote
Anmol Singh wrote:Takahiro Kashuken wrote:So at 2:22 he is in a blaster tank on top of a hill being killed by a rail from long distance
Working as intended did you by any chance see how fast he got hit...
So?
He stood still like an idiot tbh
Against a rail you always move
Intelligence is OP
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Key'Dro Gal
The Ring Of Mercs
0
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Posted - 2013.12.24 15:16:00 -
[12] - Quote
Militia Tanks are OP and so are the guns. Tanks should at least be a lot more expensive because right now you can easily earn two militias from a bad game. |
Lorhak Gannarsein
865
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Posted - 2013.12.24 15:30:00 -
[13] - Quote
Kasote Denzara wrote:Freshticles wrote: Difference is he dies even quicker than you do. With militia ankhs, this is not the case as they can run hardness with the same power as ours. With tanks it's all about who gets the jump on the over first, this is not the case with infantry.
That's hilarious. Infantry combat is all about getting the first shot of. What, you think people walk up to reds and are like "Good day, sir! Could I interest you in a duel of honor?" No. Infantry battles are ganging, backstabbing, underhanded. Infantry battles last seconds in most cases. You either fight or tuck your tail and get shot in the back. If you ever had any merit as infantry, you'd know this. I see HAVs in every single battle I take part in. The difference between HAVs and infantry is that HAVs can take the shot in the back when they tuck their tails. Railgun HAVs have a ridiculous control of the field, and that's fine. As infantry, they're easily avoided, just like every other HAV. (Really, I have bigger issues getting away from LAVs than HAVs. Persistent motherfuckers.) I could list all the reasons why HAVs are just as pitiful as a Sentinel with a Thale's Sniper Rifle, but that's for another time. I'm rather tired of repeating them.
So... basically, the difference between our mods and yours is that the bonus granted by all the useful mods are identical, or near enough.
In other words, SP gives a marginal advantage at best. Skill is everything.
In a way that it isn't for infantry. And... if your 1400 EHP heavy is getting out-fought by an MLT AR, you have bigger problems than TTK.
For what it's worth, aside from my proto rail, I also have proto logi, proto assault and adv heavy (but imperial ak.0 :P). I'm not simply talking out of my arse... The biggest TTK difference between tiers is actually with my assault suit.
PRO tanker and proud.
Lentarr Legionary.
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Lorhak Gannarsein
865
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Posted - 2013.12.24 15:31:00 -
[14] - Quote
Kasote Denzara wrote:Freshticles wrote: Difference is he dies even quicker than you do. With militia ankhs, this is not the case as they can run hardness with the same power as ours. With tanks it's all about who gets the jump on the over first, this is not the case with infantry.
That's hilarious. Infantry combat is all about getting the first shot of. What, you think people walk up to reds and are like "Good day, sir! Could I interest you in a duel of honor?" No. Infantry battles are ganging, backstabbing, underhanded. Infantry battles last seconds in most cases. You either fight or tuck your tail and get shot in the back. If you ever had any merit as infantry, you'd know this. I see HAVs in every single battle I take part in. The difference between HAVs and infantry is that HAVs can take the shot in the back when they tuck their tails. Railgun HAVs have a ridiculous control of the field, and that's fine. As infantry, they're easily avoided, just like every other HAV. (Really, I have bigger issues getting away from LAVs than HAVs. Persistent motherfuckers.) I could list all the reasons why HAVs are just as pitiful as a Sentinel with a Thale's Sniper Rifle, but that's for another time. I'm rather tired of repeating them.
So... basically, the difference between our mods and yours is that the bonus granted by all the useful mods are identical, or near enough.
In other words, SP gives a marginal advantage at best. Skill is everything.
In a way that it isn't for infantry. And... if your 1400 EHP heavy is getting out-fought by an MLT AR, you have bigger problems than TTK.
For what it's worth, aside from my proto rail, I also have proto logi, proto assault and adv heavy (but imperial ak.0 :P). I'm not simply talking out of my arse... The biggest TTK difference between tiers is actually with my assault suit.
PRO tanker and proud.
Lentarr Legionary.
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Arx Ardashir
Imperium Aeternum
282
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Posted - 2013.12.24 15:46:00 -
[15] - Quote
He was killed by a Madrugar, but he was also getting hit by two different rail guns. You can tell because he gets hit twice in really quick succession, and then hit twice more a second later. Thumpthump thumpthump. |
Vin Mora
Sanguis Defense Syndicate
264
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Posted - 2013.12.24 16:11:00 -
[16] - Quote
Anmol Singh wrote:Vin Mora wrote:Anmol Singh wrote:Can there please be a difference between militia, STD, Advanced , and Prototype vehicles modules except for the cool down. Anyway, i just wanted to say that militia tanks are OP, militia rail guns are OP... skip to 2:22 https://www.youtube.com/watch?v=Ftzj0BreF_U You realize that he is not in a Militia tank, right? there is no difference between militia tanks and STD tanks. I can r8pe the battlefield with both... Not true, good tankers with a decent fit and good skills will beat militia tankers in a fight, unless they are outnumbered or were snuck up on.
I have to very good tankers in my corp, and the difference between me, with 0 sp in tanks, and them, with 10+mil sp in tanks is vast. Even at the militia level, my tankers have better results with the same militia gear then I do.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
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Arkena Wyrnspire
Fatal Absolution
6684
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Posted - 2013.12.24 16:29:00 -
[17] - Quote
Anmol Singh wrote:Kasote Denzara wrote:A militia Plasma Rifle can cut down my 1400+ HP heavy within seconds.
Kind of sucks having your **** wrecked by zero SP stuff, eh? HTFU. was pyrex....
So?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Kasote Denzara
A Vulture
1580
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Posted - 2013.12.24 16:32:00 -
[18] - Quote
Lorhak Gannarsein wrote:So... basically, the difference between our mods and yours is that the bonus granted by all the useful mods are identical, or near enough.
In other words, SP gives a marginal advantage at best. Skill is everything.
In a way that it isn't for infantry. And... if your 1400 EHP heavy is getting out-fought by an MLT AR, you have bigger problems than TTK.
For what it's worth, aside from my proto rail, I also have proto logi, proto assault and adv heavy (but imperial ak.0 :P). I'm not simply talking out of my arse... The biggest TTK difference between tiers is actually with my assault suit.
I use the Commando. If you have never used the suit, I suggest trying it. When I go 20+ a game, I'm not using a prototype suit or weapon. I'm using one with no highs, no lows, no grenades. Going Commando in the A-I means getting neutered from modules. I'm not dependent on complex damage mods or reppers. It's all about ability. There's no "in-between". I use that goddamn thing in every FW I take part in, spare for when I initially spawn. (At spawn, I am a scout with uplinks. Take a point or two, throw my uplinks somewhere, change out to A-I.)
Whenever I see you, you're in a HAV every single time. Get off the dependence. It's weakening. I can't use my prototype gear because it's too easy. My "taboo" setup one-shots most infantry because it uses the Imperial, stacked with damage mods. If you didn't know, I'm prof. III in SCR. It seriously takes a ******* Sentinel to stand ground against it. Even then, I'm not going to be crazy enough to be in his optimal.
SP is nothing but a stepping stone. I have an alt that stomps the **** out of everything and it has less than a million SP. Go figure.
P.S. When you shoot a heavy in the back, chances are that he isn't going to be able to turn fast enough.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Jason Pearson
3627
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Posted - 2013.12.24 16:40:00 -
[19] - Quote
Aw. Q_Q
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Spkr4theDead
Red Star. EoN.
1569
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Posted - 2013.12.24 19:36:00 -
[20] - Quote
Anmol Singh wrote:Can there please be a difference between militia, STD, Advanced , and Prototype vehicles modules except for the cool down. Anyway, i just wanted to say that militia tanks are OP, militia rail guns are OP... skip to 2:22 https://www.youtube.com/watch?v=Ftzj0BreF_U I'm a better pilot blackout drunk. I didn't bother improving the quality on my end. Who was driving???
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1570
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Posted - 2013.12.24 19:53:00 -
[21] - Quote
Kasote Denzara wrote:Lorhak Gannarsein wrote:So... basically, the difference between our mods and yours is that the bonus granted by all the useful mods are identical, or near enough.
In other words, SP gives a marginal advantage at best. Skill is everything.
In a way that it isn't for infantry. And... if your 1400 EHP heavy is getting out-fought by an MLT AR, you have bigger problems than TTK.
For what it's worth, aside from my proto rail, I also have proto logi, proto assault and adv heavy (but imperial ak.0 :P). I'm not simply talking out of my arse... The biggest TTK difference between tiers is actually with my assault suit. I use the Commando. If you have never used the suit, I suggest trying it. When I go 20+ a game, I'm not using a prototype suit or weapon. I'm using one with no highs, no lows, no grenades. Going Commando in the A-I means getting neutered from modules. I'm not dependent on complex damage mods or reppers. It's all about ability. There's no "in-between". I use that goddamn thing in every FW I take part in, spare for when I initially spawn. (At spawn, I am a scout with uplinks. Take a point or two, throw my uplinks somewhere, change out to A-I.) Whenever I see you, you're in a HAV every single time. Get off the dependence. It's weakening. I can't use my prototype gear because it's too easy. My "taboo" setup one-shots most infantry because it uses the Imperial, stacked with damage mods. If you didn't know, I'm prof. III in SCR. It seriously takes a ******* Sentinel to stand ground against it. Even then, I'm not going to be crazy enough to be in his optimal. SP is nothing but a stepping stone. I have an alt that stomps the **** out of everything and it has less than a million SP. Go figure. P.S. When you shoot a heavy in the back, chances are that he isn't going to be able to turn fast enough. So using what he's skilled into is too easy?
Let's take me for example. I'm a pilot first, infantry later. I now have ADV basic light Gallente suits, ADV (and Federation PRO) Gal Logi suits, ADV heavy, PRO links, hives and rep tools, ADV scanner, ADV AR, ScR, mass driver and ADV HMG (PRO AUR HMG), ADV swarms (which I don't need anymore), officer forge (which I don't need anymore), and there's probably more I'm missing because I'm not on the game.
And then.......................... there are my beautiful tanks. Both hulls, access to all PRO large turrets (never again small turrets). I could easily take out armor tanks with my XT-201, as well as terrible Sicas; I could use my blaster for everything that's in range, from shield tanks, to armor tanks, to punishing infantry. And then there's the rail........ body-shot infantry that doesn't move, splash damage on infantry that is moving, and at most 3-shot tanks that are standing still.
I prefer tanking because it's hard. At any moment, a red tank or rail installation could destroy you before you've figured out an emergency escape plan. Uprising 1.0 through 1.6 hardened us against anything. When 1.7 dropped, infantry was surprised we actually went back into tanking, and as usual, started threads calling for tank nerfs, because they weren't happy with the changes THEY forced on CCP. WE didn't want the changes. Infantry wanted them.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Kasote Denzara
A Vulture
1604
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Posted - 2013.12.25 00:16:00 -
[22] - Quote
I'll take this in parts.
Spkr4theDead wrote: So using what he's skilled into is too easy?
I don't know about you, but I'd rather not use a hammer to smash the skull of a kitten in. I'd rather fisticuff a goddamn lion. As I motioned towards somebody (I'm not scrolling back to check the name, and it's bloody hilarious how multiple people are attempting to engage me in this matter)
Quote: Let's take me for example. I'm a pilot first, infantry later. I now have ADV basic light Gallente suits, ADV (and Federation PRO) Gal Logi suits, ADV heavy, PRO links, hives and rep tools, ADV scanner, ADV AR, ScR, mass driver and ADV HMG (PRO AUR HMG), ADV swarms (which I don't need anymore), officer forge (which I don't need anymore), and there's probably more I'm missing because I'm not on the game.
Have you used the HMG lately? It's pretty boss. I really have nothing else to say to this. lol. I don't have my game up, so I couldn't tell you what I prof'd, pro'd, or advanced. (I think the Flaylock is the only thing I don't have ADV'd. I used the Breach a bit after the nerf of Flaylocks and it lost novelty quickly.)
Quote: And then.......................... there are my beautiful tanks. Both hulls, access to all PRO large turrets (never again small turrets). I could easily take out armor tanks with my XT-201, as well as terrible Sicas; I could use my blaster for everything that's in range, from shield tanks, to armor tanks, to punishing infantry. And then there's the rail........ body-shot infantry that doesn't move, splash damage on infantry that is moving, and at most 3-shot tanks that are standing still.
Despite popular belief, I actually used to tank back in beta (I gave up on it because I had the Enforcers trolling the **** out of the field and it made me sad). Blasters are pretty gnarly. I think it's hilarious to watch a "tourist" try to use a Sica against a Maddy... in close range. They know who they are.
Quote: I prefer tanking because it's hard.
This literally made me "wat". It deserves to be separated from the rest. 1.7's tanking is the easiest since close beta. Seriously. If you're having issues in the build where suicide LAVs, other tanks, railgun installations, and the random R/E scout are the only ways to effectively kill a tank... you should find something else to do. Really. (Personally, a tank bust Battlefield style, though I'd rather not keep getting banned for it.)
Quote: At any moment, a red tank or rail installation could destroy you before you've figured out an emergency escape plan. Uprising 1.0 through 1.6 hardened us against anything. When 1.7 dropped, infantry was surprised we actually went back into tanking, and as usual, started threads calling for tank nerfs, because they weren't happy with the changes THEY forced on CCP. WE didn't want the changes. Infantry wanted them.
At any moment, a sniper could headshot me with a Thale's and drop me before I could find a way to escape. An AR could shoot me in the back. A LAV could run me over. A CR can break down both my shield and armor faster than the Plasma Rifle. A tank could be sitting where I'm going. A scout could of R/E'd my path. A guy on a tower could be looking down at me with a MD. A heavy with a HMG could be sitting around the corner, ready to drop me in a heartbeat. I could go on and on about all the near unavoidable possibilities that come with infantry, but I'm pretty bored of this topic in general.
And seriously- if you allow a red's installation to exist, much less shoot you, you deserve to die. You really do. As for HAVs? Waaaaaah. HAVs killing my HAV! Waaaaah! It's really one of the only ways to combat a HAV- don't complain. I enjoy watching militia wreck standard, even if it is HAVs.
As for changes...
You people are singlehandly responsible for the kick in the teeth for FGs, despite every FG outside of the Assault being the most balanced thing in this game. Hell, we, the FGers, have even admitted and complained about the Assault. But no, don't listen to the people that use it. Waaaah. It killed my HAV, it's too strong! Waaaaah! Everyone and their bloody mother knew that the bugged reppers and the hardeners were way too overpowered for what they were. Just like FGers, there were HAV drivers that even admitted and complained about them.
And surprise! Every change is pretty much forced on us. It's nothing new. It's a pitiful and irrelevant excuse when used in arguments.
Second surprise! I hope HAVs stay exactly as they are and infantry gets their AV back.
Third surprise! It's the HAV pilots that cried the massive rivers in order to get AV into being less effective than rocks. My FG still eats everything though.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Smooth Assassin
Stardust incorporation
496
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Posted - 2013.12.25 00:29:00 -
[23] - Quote
Damage mods active.
Assassination is my thing.
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