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Jadek Menaheim
Xer Cloud Consortium
557
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Posted - 2013.12.04 17:29:00 -
[1] - Quote
Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties would be satisfied if a pirate faction was introduced to support mercs with pirate gear for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members, yet there is no reward incentive besides corporate promotion to implement a labor intensive coding task.
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Needless Sacermendor
Red Fox Brigade
604
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Posted - 2013.12.04 17:38:00 -
[2] - Quote
Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. |
BMSTUBBY
382
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Posted - 2013.12.04 17:43:00 -
[3] - Quote
They can't even get Team Deploy to work in FW because they can't figure out matchmaking and you want them to get this to work.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Jadek Menaheim
Xer Cloud Consortium
557
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Posted - 2013.12.04 17:46:00 -
[4] - Quote
Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. That sounds reasonable.
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Jadek Menaheim
Xer Cloud Consortium
557
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Posted - 2013.12.04 17:48:00 -
[5] - Quote
BMSTUBBY wrote:They can't even get Team Deploy to work in FW because they can't figure out matchmaking and you want them to get this to work. Of course...it doesn't hurt to dream and borrow from the spirit of mechanics in EVE online.
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Needless Sacermendor
Red Fox Brigade
606
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Posted - 2013.12.04 17:49:00 -
[6] - Quote
BMSTUBBY wrote:They can't even get Team Deploy to work in FW because they can't figure out matchmaking and you want them to get this to work. Pretty sure matchmaking was 'figured out' a long time ago ... we just haven't had the volume of players yet to implement it without causing either massive wait times for battles or going back to battles with a squad on one team wandering round for half the timer waiting for someone to join on the other team. |
Jadek Menaheim
Xer Cloud Consortium
557
|
Posted - 2013.12.04 17:53:00 -
[7] - Quote
Needless Sacermendor wrote:BMSTUBBY wrote:They can't even get Team Deploy to work in FW because they can't figure out matchmaking and you want them to get this to work. Pretty sure matchmaking was 'figured out' a long time ago ... we just haven't had the volume of players yet to implement it without causing either massive wait times for battles or going back to battles with a squad on one team wandering round for half the timer waiting for someone to join on the other team. Match lag also becomes an issue of this low player count as you have fewer people to peer with that have optimal/nearby connections.
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Needless Sacermendor
Red Fox Brigade
606
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Posted - 2013.12.04 18:04:00 -
[8] - Quote
Jadek Menaheim wrote:Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. That sounds reasonable. It would also give mercs an additional reason to play faction warfare in order to bolster their Corp's Better Business Bureau ratting for greater rewards in PC. Yeah I was about to reply to your pre-edited version of this ... to say just this lol
More meta-gaming can only be good for any game involved in New Eden ... and having players choosing their Faction based on Faction loyalty, preferred equipment in LP stores AND Corp level benefits to their districts can only be a good thing.
Corporations would have to be more careful about who has what standings just like they do in Eve if they want HiSec POSs etc.
District bonuses could come in many forms from 10% bonus to clone production, increased lock timers, more defensive turrets in battles in the district, even some extra MCC shielding (provided by Factional surface mounted shield transporters for lore if you like) ... bonuses could be all sorts of things, I don't know enough about PC to come up with the most suitable ones, but I know enough to say there's plenty of ways to do it. |
Jadek Menaheim
Xer Cloud Consortium
707
|
Posted - 2013.12.16 23:28:00 -
[9] - Quote
Looks like it's time to re-bump this thread. I present problems, and I also present solutions...like a dutiful beta tester.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1308
|
Posted - 2013.12.16 23:48:00 -
[10] - Quote
Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. If we got corp standings like in Eve, would they be averaged in with the corp standings from Eve for those of us who have crossgame corps?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
707
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Posted - 2013.12.17 00:44:00 -
[11] - Quote
Alaika Arbosa wrote:Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. If we got corp standings like in Eve, would they be averaged in with the corp standings from Eve for those of us who have crossgame corps? Yes, I could see that being the course of action.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1313
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Posted - 2013.12.17 00:58:00 -
[12] - Quote
Jadek Menaheim wrote:Alaika Arbosa wrote:Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. If we got corp standings like in Eve, would they be averaged in with the corp standings from Eve for those of us who have crossgame corps? Yes, I could see that being the course of action. So, would that mean that we could grind standings in Dust to get highsec POS in Eve? Would having an already high corp standing increase LP payouts in Dust without the need to grind wins?
Beyond that, if we got Pirate Factions for Dust FW, would we see new joinable Factions for Eve FW?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
707
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Posted - 2013.12.17 01:09:00 -
[13] - Quote
Alaika Arbosa wrote:So, would that mean that we could grind standings in Dust to get highsec POS in Eve? Would having an already high corp standing increase LP payouts in Dust without the need to grind wins?
Beyond that, if we got Pirate Factions for Dust FW, would we see new joinable Factions for Eve FW? That would certainly give many players a incentive to play Faction Warfare, and play clean. As for joinable factions, I would recommend adapting onto the existing item and balance considerations for Sansha and Deadspace gear in EVE.
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Jadu Wen
Xer Deadspace
219
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Posted - 2013.12.17 01:14:00 -
[14] - Quote
Alaika Arbosa wrote:Would having an already high corp standing increase LP payouts in Dust without the need to grind wins? I like how this could be used to levy caution in their recruitment policies. A corp has to test your character and abilities in a feeder corp before bringing you on to the major leagues.
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GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
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Jadu Wen
Xer Deadspace
219
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Posted - 2013.12.17 01:25:00 -
[15] - Quote
Jadek Menaheim wrote:Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point. Would this work on a quasi morality scale where if you have a high security rating you cannot play for Pirate Factions and in turn purchase their goods?
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GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadek Menaheim
Xer Cloud Consortium
708
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Posted - 2013.12.17 01:29:00 -
[16] - Quote
No! A high security rating gives you the privilege of entering all types of matches, regular faction and pirate faction. It's just that with low sec pirate battles you are more likely to run into griefers who have a lower concern for their security rating. However, a low security rating bars you from playing higher tier faction missions, in turn cutting you off from those respective stores. So, in all it pays better to fight clean and efficiently with this system.
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Jadek Menaheim
Xer Cloud Consortium
710
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Posted - 2013.12.17 14:46:00 -
[17] - Quote
For simplicity sake, CCP wouldn't have to design new art assets (however it would be awesome if they did)--only recolor existing ones to fit iconography of Deadspace factions.
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Takron Nistrom
Tinfoil Hatz
150
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Posted - 2013.12.17 14:51:00 -
[18] - Quote
Jadek Menaheim wrote:Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point.
Or do the security status that is done in eve, kill too many people illegally, u can be shot without recourse. That leaves the occasional incident ok and the carreer griefer rehashing his plans. Can you imagine how crazy empire and low sec would be without security hits?
And if its low, you cannot reenter pub matches until u raise your status back up
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Jadek Menaheim
Xer Cloud Consortium
710
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Posted - 2013.12.17 14:55:00 -
[19] - Quote
Takron Nistrom wrote:Jadek Menaheim wrote:Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point. Or do the security status that is done in eve, kill too many people illegally, u can be shot without recourse. That leaves the occasional incident ok and the carreer griefer rehashing his plans. Can you imagine how crazy empire and low sec would be without security hits? And if its low, you cannot reenter pub matches until u raise your status back up There would need to be some method to boost your Security again, if you couldn't run pubs, i.e. clearing out drone rats in pve.
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Jadu Wen
Xer Deadspace
220
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Posted - 2013.12.17 15:08:00 -
[20] - Quote
Takron Nistrom wrote:Or do the security status that is done in eve, kill too many people illegally, u can be shot without recourse. That leaves the occasional incident ok and the carreer griefer rehashing his plans. Can you imagine how crazy empire and low sec would be without security hits?
And if its low, you cannot reenter pub matches until u raise your status back up Even if you can still kill a clone without punishment, you are still costing your team a clone.
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GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1320
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Posted - 2013.12.17 16:19:00 -
[21] - Quote
Takron Nistrom wrote:Jadek Menaheim wrote:Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point. Or do the security status that is done in eve, kill too many people illegally, u can be shot without recourse. That leaves the occasional incident ok and the carreer griefer rehashing his plans. Can you imagine how crazy empire and low sec would be without security hits? And if its low, you cannot reenter pub matches until u raise your status back up Nah, a better solution rather than barring entrance to pubs is to make them reddots for everyone on the battlefield if they're below a certain threshold.
Either that or make them reddots for the enemies and purple dots for their team, purple dots aren't considered bluedots for the purposes of FF
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
711
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Posted - 2013.12.17 19:53:00 -
[22] - Quote
Alaika Arbosa wrote: Nah, a better solution rather than barring entrance to pubs is to make them reddots for everyone on the battlefield if they're below a certain threshold.
Either that or make them reddots for the enemies and purple dots for their team, purple dots aren't considered bluedots for the purposes of FF
How would clones be counted on the reserve ticker?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1320
|
Posted - 2013.12.17 19:55:00 -
[23] - Quote
Jadek Menaheim wrote:Alaika Arbosa wrote: Nah, a better solution rather than barring entrance to pubs is to make them reddots for everyone on the battlefield if they're below a certain threshold.
Either that or make them reddots for the enemies and purple dots for their team, purple dots aren't considered bluedots for the purposes of FF
How would clones be counted on the reserve ticker? Purple dots don't count towards either ticker, they can be murdered till your hearts content........
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
711
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Posted - 2013.12.18 07:01:00 -
[24] - Quote
Alaika Arbosa wrote:Jadek Menaheim wrote:Alaika Arbosa wrote: Nah, a better solution rather than barring entrance to pubs is to make them reddots for everyone on the battlefield if they're below a certain threshold.
Either that or make them reddots for the enemies and purple dots for their team, purple dots aren't considered bluedots for the purposes of FF
How would clones be counted on the reserve ticker? Purple dots don't count towards either ticker, they can be murdered till your hearts content........ I see. That might get dicey if most players in a given play session fall below that given threshold. While battles would still be won on an MCC destruction basis, teams full of purple dots would not be able to clone each other...which doesn't seem to make much sense in the mechanics of the universe.
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MySpaceTom
Xer Cloud Consortium
80
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Posted - 2013.12.18 19:32:00 -
[25] - Quote
Jadek Menaheim wrote:Edit: Then again....this idea might make Thunder Domes feasible! Teams simply avoid converting null canons from a neutral state...leaving perpetual match time for the arena. +1 Thunderdomes!! Bring it on CCP!
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
2
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Posted - 2013.12.18 20:13:00 -
[26] - Quote
If you run with purple, I'd say that purple players buy their own clones. They are totally cut off from any kind of support by the higher ups and rely only on themselves.
It could create somd kind highly valuable pool of players that are unreliable in terms of FF but get the job done extremely well. So corps would sometimes employ them when it's cheaper to pay highly skilled mercenaries than to buy your own clone packs.
Oh and be careful about your vehicles. If one of those guys sees an empty proto HAV... Well, he might recall it for you for some extra cash. |
Jadek Menaheim
Xer Cloud Consortium
713
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Posted - 2013.12.19 01:07:00 -
[27] - Quote
Sole Fenychs wrote:If you run with purple, I'd say that purple players buy their own clones. They are totally cut off from any kind of support by the higher ups and rely only on themselves.
It could create some kind highly valuable pool of players that are unreliable in terms of FF but get the job done extremely well. So corps would sometimes employ them when it's cheaper to pay highly skilled mercenaries than to buy your own clone packs.
Oh and be careful about your vehicles. If one of those guys sees an empty proto HAV... Well, he might recall it for you for some extra cash. Good ideas. I really like the concept of free agents. Would these players share a comm channel open to either team to make requests on?
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Jadu Wen
Xer Deadspace
221
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Posted - 2013.12.19 02:11:00 -
[28] - Quote
Sole Fenychs wrote:If you run with purple, I'd say that purple players buy their own clones. They are totally cut off from any kind of support by the higher ups and rely only on themselves.
It could create some kind highly valuable pool of players that are unreliable in terms of FF but get the job done extremely well. So corps would sometimes employ them when it's cheaper to pay highly skilled mercenaries than to buy your own clone packs.
Oh and be careful about your vehicles. If one of those guys sees an empty proto HAV... Well, he might recall it for you for some extra cash. It'd seem like you'd have to buy your own deployment vehicle if that was the case. The complexity of this could become astounding as you are getting into more open world territory, which I like. It just seems like the security status mechanic is more straight forward than adding in a multiple ringers to a match. There's a similar precedent in EVE to model it after.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
3
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Posted - 2013.12.19 08:29:00 -
[29] - Quote
Jadu Wen wrote: It'd seem like you'd have to buy your own deployment vehicle if that was the case.
Cue mercenaries having their own ships in EVE, but having far less ISK than everyone else due to 1:1 exchange rate. Which means that they only use them to transport themselves to their targets. Maybe with an orbital drop +í la Section 8. But that may be getting way too wild. |
Jadek Menaheim
Xer Cloud Consortium
714
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Posted - 2013.12.19 08:46:00 -
[30] - Quote
Sole Fenychs wrote:Jadu Wen wrote: It'd seem like you'd have to buy your own deployment vehicle if that was the case.
Cue mercenaries having their own ships in EVE, but having far less ISK than everyone else due to 1:1 exchange rate. Which means that they only use them to transport themselves to their targets. Maybe with an orbital drop +í la Section 8. But that may be getting way too wild. Still sounds awesome!
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1325
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Posted - 2013.12.19 12:42:00 -
[31] - Quote
Jadek Menaheim wrote:Sole Fenychs wrote:Jadu Wen wrote: It'd seem like you'd have to buy your own deployment vehicle if that was the case.
Cue mercenaries having their own ships in EVE, but having far less ISK than everyone else due to 1:1 exchange rate. Which means that they only use them to transport themselves to their targets. Maybe with an orbital drop +í la Section 8. But that may be getting way too wild. Still sounds awesome! I think it'd be cool if Eve pilots could fire CRUs from Bomb Launchers to initiate battles. I also wish that we'd be able to have orbital insertion (at least for the attackers), it would solve the problems with redlining (neither team could redline or be redlined).
EDIT: It would also incentivize Defending letters since you never know when a speedhacker could drop out of orbit with some uplinks and hack your letter before you ever realize it.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
726
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Posted - 2013.12.19 14:55:00 -
[32] - Quote
Alaika Arbosa wrote:Jadek Menaheim wrote:Sole Fenychs wrote:Jadu Wen wrote: It'd seem like you'd have to buy your own deployment vehicle if that was the case.
Cue mercenaries having their own ships in EVE, but having far less ISK than everyone else due to 1:1 exchange rate. Which means that they only use them to transport themselves to their targets. Maybe with an orbital drop +í la Section 8. But that may be getting way too wild. Still sounds awesome! I think it'd be cool if Eve pilots could fire CRUs from Bomb Launchers to initiate battles. I also wish that we'd be able to have orbital insertion (at least for the attackers), it would solve the problems with redlining (neither team could redline or be redlined). EDIT: It would also incentivize Defending letters since you never know when a speedhacker could drop out of orbit with some uplinks and hack your letter before you ever realize it. Something like this?
Before Dropships would insta-kill the pilot when jumping out, this was my occasional ace up the sleeve to push a diversionary hack.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1326
|
Posted - 2013.12.19 15:01:00 -
[33] - Quote
Jadek Menaheim wrote:Alaika Arbosa wrote:Jadek Menaheim wrote:Sole Fenychs wrote:Jadu Wen wrote: It'd seem like you'd have to buy your own deployment vehicle if that was the case.
Cue mercenaries having their own ships in EVE, but having far less ISK than everyone else due to 1:1 exchange rate. Which means that they only use them to transport themselves to their targets. Maybe with an orbital drop +í la Section 8. But that may be getting way too wild. Still sounds awesome! I think it'd be cool if Eve pilots could fire CRUs from Bomb Launchers to initiate battles. I also wish that we'd be able to have orbital insertion (at least for the attackers), it would solve the problems with redlining (neither team could redline or be redlined). EDIT: It would also incentivize Defending letters since you never know when a speedhacker could drop out of orbit with some uplinks and hack your letter before you ever realize it. Something like this? Before Dropships would insta-kill the pilot when jumping out, this was my occasional ace up the sleeve to push a diversionary hack. Yes, very much like that (only without losing a dropship)
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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iceyburnz
Crux Special Tasks Group Gallente Federation
1232
|
Posted - 2013.12.19 15:38:00 -
[34] - Quote
You guys, bitched and whined about having FF on.
We, the uncaring masses, told you it would be a grief fest.
Theres your ******* dinner, enjoy.
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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Jadek Menaheim
Xer Cloud Consortium
1442
|
Posted - 2013.12.27 04:10:00 -
[35] - Quote
Yum.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Poonmunch
Sanguis Defense Syndicate
707
|
Posted - 2013.12.27 04:25:00 -
[36] - Quote
Jadek Menaheim wrote:As a suicide awoxer evangelist, I'm glad people are catching on to the power of calculated sabotage to throw matches. However, it is a legitimate concern that these tactics hurt overall sentiment for those wanting to continue playing Faction Warfare, or Dust 514 for that matter. Yes, the tactic can evolve into an exploit.
To provide context, what these gentlemen of team (A) do is throw a match with speed and efficiency for the Q-Synced player(s) on team (B). A squad of six coordinated suiciders working at peak capacity can throw a match in about 5 minutes.That means (B), their clients, have an easier and almost guaranteed method to grind LP for the faction of their choice, Caldari underdogs included. The suicide squad gets their cut of isk for involvement.
I would strongly encourage CCP to approach this situation with care. The existence and use of this strategy can be healthy for the game when given some boundaries. It encourages an underground P2P economy. Rather than kicking players from matches for frequent deaths there are other methods to tackling this 'issue.'
I would suggest that all mercs be given a security status based on their persistent battle record. Frequent deaths (past 5 per match, recognized as suicides and clone 'died' messages), afk kicks, team kills, team damage generated, and outright FW bans would all be data points noted in one's mercenary battle file (yes, we hear that message given by the announcer, but nothing is done). These data points would contribute toward a security rating 1.0 through 0.0. Low security ratings would limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems). However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point.
As suggestions go, this one is pretty badass.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
|
Seems Good
We Can Trust Them
623
|
Posted - 2013.12.27 04:27:00 -
[37] - Quote
Sole Fenychs wrote:Jadu Wen wrote: It'd seem like you'd have to buy your own deployment vehicle if that was the case.
Cue mercenaries having their own ships in EVE, but having far less ISK than everyone else due to 1:1 exchange rate. Which means that they only use them to transport themselves to their targets. Maybe with an orbital drop +í la Section 8. But that may be getting way too wild. GIVE ME THIS!!! |
Jadek Menaheim
Xer Cloud Consortium
1444
|
Posted - 2013.12.27 17:36:00 -
[38] - Quote
Sole Fenychs wrote:If you run with purple, I'd say that purple players buy their own clones. They are totally cut off from any kind of support by the higher ups and rely only on themselves. How much would clone biomass/transport fees cost if we went this route?
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadu Wen
Xer Deadspace
459
|
Posted - 2013.12.27 17:43:00 -
[39] - Quote
If we did go with a third wheel it would be nice to have a window which either teams can use to indicate which players they trust from this reserve.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Seems Good
We Can Trust Them
626
|
Posted - 2013.12.27 18:49:00 -
[40] - Quote
Jadek Menaheim wrote:As a suicide awoxer evangelist, I'm glad people are catching on to the power of calculated sabotage to throw matches. However, it is a legitimate concern that these tactics hurt overall sentiment for those wanting to continue playing Faction Warfare, or Dust 514 for that matter. Yes, the tactic can evolve into an exploit.
To provide context, what these gentlemen of team (A) do is throw a match with speed and efficiency for the Q-Synced player(s) on team (B). A squad of six coordinated suiciders working at peak capacity can throw a match in about 5 minutes.That means (B), their clients, have an easier and almost guaranteed method to grind LP for the faction of their choice, Caldari underdogs included. The suicide squad gets their cut of isk for involvement. Honestly, how much to people actually go through the trouble of doing this now? Setting up a contact, organizing a team, making sure payment is met, keeping a list of deadbeat clients---it's a lot of work for a game. Seems like you showing your hand by giving out this information. |
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Elmo Love U
514 Mile High Club
538
|
Posted - 2013.12.27 19:15:00 -
[41] - Quote
Nobody gives a rats azz about FW. I don't work for free. I play for isk,nothing else. You go ahead and keep wastiing you time killing yourselves. Laughing all the way to the bank. Bunch of scrubs
ChantsPVE PVE PVE PVE
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Ku Shala
Onuoto Uakan Huogaatsu
736
|
Posted - 2013.12.27 19:41:00 -
[42] - Quote
The answer is more simple than all of this .... self inflicted damage counts against your FF count. if you suicide a 500ehp suit than that counts as 500 team damage or a team kill.
the only problem is the maps still have places you can get stuck and can only escape with suicide.
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
|
Jadek Menaheim
Xer Cloud Consortium
1446
|
Posted - 2013.12.27 20:46:00 -
[43] - Quote
Elmo Love U wrote:Nobody gives a rats azz about FW. I don't work for free. I play for isk,nothing else. You go ahead and keep wastiing you time killing yourselves. Laughing all the way to the bank. Bunch of scrubs The thing is these players often work for isk because they are providing a service of helping people easily grind LP for the faction, and in turn items of their choice. If you were really feeling dastardly, you could q-sync an entire team of suiciders and end the match in approximately 2 minutes. That translates to quite a bit of LP over a given span of time if you efficiently grind the system.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadek Menaheim
Xer Cloud Consortium
1446
|
Posted - 2013.12.27 20:47:00 -
[44] - Quote
Ku Shala wrote:The answer is more simple than all of this .... self inflicted damage counts against your FF count. if you suicide a 500ehp suit than that counts as 500 team damage or a team kill.
the only problem is the maps still have places you can get stuck and can only escape with suicide. And griefers are going to capitalize on that if suicide leads to a kick.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadu Wen
Xer Deadspace
459
|
Posted - 2013.12.27 20:57:00 -
[45] - Quote
Ku Shala wrote:The answer is more simple than all of this .... self inflicted damage counts against your FF count. if you suicide a 500ehp suit than that counts as 500 team damage or a team kill.
the only problem is the maps still have places you can get stuck and can only escape with suicide. The thing is, what counts as a suicide? Falling death, running in front of teammate fire, vehicle crushing, red-line death, Neocom suicide? All the above? Some of this stuff becomes difficult to track, especially with bugs in the current build.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadek Menaheim
Xer Cloud Consortium
1446
|
Posted - 2013.12.27 21:06:00 -
[46] - Quote
For example, Jadek Menaheim (Suicide) Jadek Menaheim (died) Jadek Menaheim
These messages are easy enough to track. Intentional Suicide by friendly fire and subsequent punish is a bit more difficult. Awox squads can coordinate and literally box a player in from moving to intentionally antagonize a TK. Reactions and follow up mail is quite...colorful. This satisfies the requests of bounty postings.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadek Menaheim
Xer Cloud Consortium
1453
|
Posted - 2013.12.28 22:26:00 -
[47] - Quote
Jadek Menaheim wrote:I would suggest that all mercs be given a security status based on their persistent battle record. Frequent deaths (past 5 per match, recognized as suicides and clone 'died' messages), afk kicks, team kills, team damage generated, and outright FW bans would all be data points noted in one's mercenary battle file (yes, we hear that message given by the announcer, but nothing is done). These data points would contribute toward a security rating 1.0 through 0.0. Low security ratings would limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems). However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I am also considering that a player's weekly or monthly KDR and War Points would factor into this security rating. The more efficient you are as a mercenary the more like factions are going to hire you for more elite and higher paying assignments.
That means that each week or month your security score is given a minor reassessment.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadu Wen
Xer Deadspace
460
|
Posted - 2013.12.28 23:29:00 -
[48] - Quote
Jadek Menaheim wrote:I would suggest that all mercs be given a security status based on their persistent battle record. Factors which affect battle record: [FW Specific] -Suicide (past 5 per match, recognized as suicides and clone 'died' messages) -AFK kick -Team kills -Team damage generated -FW bans [Global] -Weekly KDR -Weekly Warpoints -Weekly Battles Participated Would this be a total sum system or would your total point values be able to put you over a sum of 1.0 giving a player more leeway room to grief if they were a more proficient slayer or war-point earner?
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadek Menaheim
Xer Cloud Consortium
1455
|
Posted - 2013.12.29 21:06:00 -
[49] - Quote
Jadu Wen wrote:Jadek Menaheim wrote:I would suggest that all mercs be given a security status based on their persistent battle record. Factors which affect battle record: [FW Specific] -Suicide (past 5 per match, recognized as suicides and clone 'died' messages) -AFK kick -Team kills -Team damage generated -FW bans [Global] -Weekly KDR -Weekly Warpoints -Weekly Battles Participated Would this be a total sum system or would your total point values be able to put you over a sum of 1.0 giving a player more leeway room to grief if they were a more proficient slayer or war-point earner? I would opt more for the latter. That's up for debate. We'd still need to figure out point values and modifiers for these categories.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Piraten Hovnoret
No Tax Scrubs
171
|
Posted - 2013.12.29 21:17:00 -
[50] - Quote
Or just ad suieside to the 5000 hp ban And the problem is solved.
Or ad one more perimeter If you kill your self more then 4 - 5 times in a match you are out ( it do not count towards TK or the 5000 hp ban it's a separate thing kr
I don't want to win battles with this bull. I want a god fight regardless of the outcome
And to rainbow guys thanx for a AWSOME game in FW 2 day it was close and thight and great even if we lost it was kick as fun.
Regards
War never changes
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Jadek Menaheim
Xer Cloud Consortium
1455
|
Posted - 2013.12.29 21:28:00 -
[51] - Quote
You eliminate a lot of interesting potential of the sandbox with that approach. The suggestion I am offering helps satisfy both sides.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Piraten Hovnoret
No Tax Scrubs
171
|
Posted - 2013.12.29 21:31:00 -
[52] - Quote
Elmo Love U wrote:Nobody gives a rats azz about FW. I don't work for free. I play for isk,nothing else. You go ahead and keep wastiing you time killing yourselves. Laughing all the way to the bank. Bunch of scrubs
And I laugh at you that don't understand that Lp are a currency. When you get high standing its extremely cost effective to get your proto stuff I think I am close to 5 proto 4 every win now
Also if they do what I believe is down the line and ad officer stuff to high standing ppl I will gladly trade it for your isk.,, just remember I have a couple of 100miljon isk already so it's going to be expensive =ƒÿÿ
War never changes
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Piraten Hovnoret
No Tax Scrubs
171
|
Posted - 2013.12.29 21:39:00 -
[53] - Quote
Jadek Menaheim wrote:You eliminate a lot of interesting potential of the sandbox with that approach. The suggestion I am offering helps satisfy both sides.
What potential a full squad of susiders killing them self 30+ times in what way do that ad anything to the game Have been on both sides when this happens it's just bull sh-ít and I fail to c the difference of kling your self or to do a lot of TK.
The question is what do the game win in allowing this, what fun does it ad? Nothing whatsoever if you ask me and I am 100% sure the majority of the player base feels the same way.
Regards
War never changes
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Jadek Menaheim
Xer Cloud Consortium
1455
|
Posted - 2013.12.30 01:44:00 -
[54] - Quote
Piraten Hovnoret wrote:Jadek Menaheim wrote:You eliminate a lot of interesting potential of the sandbox with that approach. The suggestion I am offering helps satisfy both sides. What potential a full squad of susiders killing them self 30+ times in what way do that ad anything to the game Have been on both sides when this happens it's just bull sh-ít and I fail to c the difference of kling your self or to do a lot of TK. The question is what do the game win in allowing this, what fun does it ad? Nothing whatsoever if you ask me and I am 100% sure the majority of the player base feels the same way. Regards I think I spelled it out pretty clearly in the OP. This activity promotes an underground service economy.
Jadek Menaheim wrote:To provide context, what these gentlemen of team (A) do is throw a match with speed and efficiency for the Q-Synced player(s) on team (B). A squad of six coordinated suiciders working at peak capacity can throw a match in about 5 minutes.That means (B), their clients, have an easier and almost guaranteed method to grind LP for the faction of their choice, Caldari underdogs included. The suicide squad gets their cut of isk for involvement. What I am offering here are suggestions and systems to allow this kind of activity by gradually funneling suiciders and griefers into pirate faction and null-sec battles (note: these faction(s) do not currently exist). Such systems, as I have stated can satisfy Awoxers and traditional FPS players whilst expanding the tools in the greater sandbox of Dust 514.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadu Wen
Xer Deadspace
460
|
Posted - 2013.12.30 01:46:00 -
[55] - Quote
Piraten Hovnoret wrote:Jadek Menaheim wrote:You eliminate a lot of interesting potential of the sandbox with that approach. The suggestion I am offering helps satisfy both sides. What potential a full squad of susiders killing them self 30+ times in what way do that ad anything to the game Have been on both sides when this happens it's just bull sh-ít and I fail to c the difference of kling your self or to do a lot of TK. The question is what do the game win in allowing this, what fun does it ad? Nothing whatsoever if you ask me and I am 100% sure the majority of the player base feels the same way. Regards Dear God man, invest that LP into a spell-checker or Hooked on Phonics-« program. Yikes.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadek Menaheim
Xer Cloud Consortium
1455
|
Posted - 2013.12.30 01:53:00 -
[56] - Quote
Not to demean your faculties Piraten Hovnoret, however poor grammer does not lend itself well to arguing a point. Please work on this.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Seems Good
We Can Trust Them
630
|
Posted - 2013.12.30 01:59:00 -
[57] - Quote
Jadek Menaheim wrote:What I am offering here are suggestions and systems to allow this kind of activity by gradually funneling suiciders and griefers into pirate faction and null-sec battles (note: these faction(s) do not currently exist). Such systems, as I have stated can satisfy Awoxers and traditional FPS players whilst expanding the tools in the greater sandbox of Dust 514. My question is what is going to make this pirate faction gear worth the trouble? |
Ku Shala
Onuoto Uakan Huogaatsu
736
|
Posted - 2013.12.30 05:03:00 -
[58] - Quote
Jadu Wen wrote:Ku Shala wrote:The answer is more simple than all of this .... self inflicted damage counts against your FF count. if you suicide a 500ehp suit than that counts as 500 team damage or a team kill.
the only problem is the maps still have places you can get stuck and can only escape with suicide. The thing is, what counts as a suicide? Falling death, running in front of teammate fire, vehicle crushing, red-line death, Neocom suicide? All the above? Some of this stuff becomes difficult to track, especially with bugs in the current build.
any damage you cause yourself, the damage to kick might need to be slightly adjusted. All I know I i it cant go without penalty.
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
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Jadek Menaheim
Xer Cloud Consortium
1456
|
Posted - 2013.12.30 06:23:00 -
[59] - Quote
Ku Shala wrote:any damage you cause yourself, the damage to kick might need to be slightly adjusted or added to a different scale (a third way to be kicked). All I know I is it cant go without penalty.
The only gear a suicider should obtain from this action is a huge isk fine from the corporate police force, weapons that deal 1dps or dropsuits with 1 ehp that have no slots. The thing is a 'damage to yourself' tracker still favors suiciders and punishes players who run high ehp suits to some extent. A griefer's suit of choice is Minmatar Light Militia frame 115 shield 70 armor for its squishness against team kills (and subsequent player punishes). Going by 5000hp self harm damage kick, a player could skim 27 suicides in that suit. Yes, a different scale would need to be factored if we went this route.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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MySpaceTom
Xer Cloud Consortium
207
|
Posted - 2013.12.30 06:27:00 -
[60] - Quote
Ku Shala wrote:The only gear a suicider should obtain from this action is a huge isk fine from the corporate police force, weapons that deal 1dps or dropsuits with 1 ehp that have no slots. You can't be bankrupted in this game. Awoxers with benefactors can arrange to have funds transferred to an alt account, so fines wouldn't be an issue. Weapons that deal 1dps would be excellent for pestering teammates, and suits with 1 ehp would be amazing for 'accidental' death by friendly fire. Please consider the implications of what you're saying.
4920616d204a6164656b204d656e616865696d277320526167696e672042696c652044756374
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Piraten Hovnoret
No Tax Scrubs
185
|
Posted - 2013.12.30 09:52:00 -
[61] - Quote
Jadu Wen wrote:Piraten Hovnoret wrote:Jadek Menaheim wrote:You eliminate a lot of interesting potential of the sandbox with that approach. The suggestion I am offering helps satisfy both sides. What potential a full squad of susiders killing them self 30+ times in what way do that ad anything to the game Have been on both sides when this happens it's just bull sh-ít and I fail to c the difference of kling your self or to do a lot of TK. The question is what do the game win in allowing this, what fun does it ad? Nothing whatsoever if you ask me and I am 100% sure the majority of the player base feels the same way. Regards Dear God man, invest that LP into a spell-checker or Hooked on Phonics-« program. Yikes.
Dear sir not every one can be born with English in there mothers milk.
I think my English is just fine 4 most ppl to understand even with some misspelling and some flaws in the grammar here and there.
If you don't agree with what I have to say about the subject and have a different opinion about it that's okey and as it should be ( it's healthy with a myriad of different opinions and arguments )
So instead of focusing on my broken and utterly bad English( witch I apologise for buy the way ) can we stick to the subject at hand.
Manny regards and a happy holiday to you sir
War never changes
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Jadu Wen
Xer Deadspace
460
|
Posted - 2013.12.30 16:07:00 -
[62] - Quote
Alright, that's fair enough. I sound like an ethnocentric asshat now. Nice move Piraten taking the high road.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Ku Shala
Onuoto Uakan Huogaatsu
737
|
Posted - 2013.12.30 17:42:00 -
[63] - Quote
suicide = 1 team kill ehp has no effect.
please don't take my sarcasim for gear seriously
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
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Jadek Menaheim
Xer Cloud Consortium
1460
|
Posted - 2013.12.30 19:31:00 -
[64] - Quote
Ku Shala wrote:suicide = 1 team kill ehp has no effect.
please don't take my sarcasim for gear seriously Again, bug exploiters are going to love this; forcing people to suicide by placing uplinks in areas you can't get out of due to errors with collision mapping. That's why I opt for not tying a kick mechanic to a low number of 'suicides.'
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Ku Shala
Onuoto Uakan Huogaatsu
739
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Posted - 2013.12.30 19:34:00 -
[65] - Quote
if you spawn in an uplink that is no good more than once you re probably a blueberry and are going to lose the match anyway.
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
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Jadek Menaheim
Xer Cloud Consortium
1460
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Posted - 2013.12.30 19:36:00 -
[66] - Quote
Ku Shala wrote:if you spawn in an uplink that is no good more than once you re probably a blueberry and are going to lose the match anyway. All someone has to do is drop an uplink in a corner and wedge an LAV into that same corner. Spawning mercs are now stuck until A.) they shoot the driver, B.) they destroy the LAV, killing the driver, the LAV, and the player, or C.) Neocom Suicide.
This leaves a lot of areas open.
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Djinn b4lock
Ancient Textiles.
249
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Posted - 2013.12.30 19:41:00 -
[67] - Quote
Really, it'd seem like you be able to jump out of that no problem.
Djinn b4lock, CEO Ancient Textiles. The premium emporium of fine fabrics from the Orient.
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Jadek Menaheim
Xer Cloud Consortium
1463
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Posted - 2013.12.30 19:42:00 -
[68] - Quote
Djinn b4lock wrote:Really, it'd seem like you be able to jump out of that no problem. Tell that to a heavy.
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NDA Approved
Crux Special Tasks Group Gallente Federation
49
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Posted - 2013.12.30 19:44:00 -
[69] - Quote
Jadek Menaheim wrote:Ku Shala wrote:if you spawn in an uplink that is no good more than once you re probably a blueberry and are going to lose the match anyway. All someone has to do is drop an uplink in a corner and wedge an LAV into that same corner. Spawning mercs are now stuck until A.) they shoot the driver, B.) they destroy the LAV, killing the driver, the LAV, and the player, or C.) Neocom Suicide. This leaves a lot of areas open. That's some dastardly logic Jadek. Be careful whose ire you invoke.
Imma in ur base, browsin' docs on docs. Trust me, I have clearance.
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Leadfoot10
Molon Labe. Public Disorder.
160
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Posted - 2013.12.30 19:49:00 -
[70] - Quote
No good comes from awoxing. Guilty should be baned for a day after their second suicide in a match. |
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Djinn b4lock
Ancient Textiles.
250
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Posted - 2013.12.30 20:38:00 -
[71] - Quote
Leadfoot10 wrote:No good comes from awoxing. Guilty should be baned for a day after their second suicide in a match. Have you not read anything on this page? I hope you're not serious. That would give incredible power to griefers.
DJINN B4lock, CEO Ancient Textiles. The premium emporium of fine fabrics from the Orient.
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Seems Good
We Can Trust Them
633
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Posted - 2013.12.30 20:52:00 -
[72] - Quote
Leadfoot10 wrote:No good comes from awoxing. Guilty should be baned for a day after their second suicide in a match. Clever people do make good isk off of the practice. |
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