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makii makii
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2013.11.20 06:50:00 -
[1] - Quote
does anyone get tired of recycled buildings and objective points in every map made ? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5280
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Posted - 2013.11.20 07:03:00 -
[2] - Quote
Would you prefer it if you just had the same, static maps cycling?
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
229
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Posted - 2013.11.20 07:06:00 -
[3] - Quote
Thanks for the constructive feedback
Who cares what some sniper has to say
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God Hates Lags
Red Star. EoN.
395
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Posted - 2013.11.20 13:41:00 -
[4] - Quote
makii makii wrote:does anyone get tired of recycled buildings and objective points in every map made ?
Nope. There's just that little moment of surprise during a game when I'm like "oh, that's different" on a map I more or less no. Keeps things fresh. Ideally yes, I'd want to play every match on a brand new map, but that would take way too much dev time. As it is, I prefer the current system to the static map system of every other FPS on the market.
Doubles ISK
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makii makii
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2013.11.20 19:58:00 -
[5] - Quote
God Hates Lags wrote:makii makii wrote:does anyone get tired of recycled buildings and objective points in every map made ? Nope. There's just that little moment of surprise during a game when I'm like "oh, that's different" on a map I more or less no. Keeps things fresh. Ideally yes, I'd want to play every match on a brand new map, but that would take way too much dev time. As it is, I prefer the current system to the static map system of every other FPS on the market.
there is nothing fresh. basically you say it like the map is randomized. no its just recycled using same building and putting them in different spots. basically 3 version of one map. and then 4 versions of those 3 maps because of weather.... then thats it. nothing fresh nothing new. still the same just recycled. these maps are static just the planets name change don't make the map any different all the time. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7131
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Posted - 2013.11.20 20:13:00 -
[6] - Quote
There are unique terrains, unique buildings, unique ground textures, and unique skyboxes. Mixing and matching these elements to create maps leads to more combinations than just having 1 building only on just one particular terrain, etc.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Krom Ganesh
Holdfast Syndicate Amarr Empire
731
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Posted - 2013.11.20 20:15:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:There are unique terrains, unique buildings, unique ground textures, and unique skyboxes. Mixing and matching these elements to create maps leads to more combinations than just having 1 building only on just one particular terrain, etc.
However, there are some more steps they could take to change them up, such as having different placements for npc vehicles, containers, and crates could be used to make the same outposts feel different.
!
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makii makii
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2013.11.21 11:24:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:There are unique terrains, unique buildings, unique ground textures, and unique skyboxes. Mixing and matching these elements to create maps leads to more combinations than just having 1 building only on just one particular terrain, etc. um no there isn't? terrain is same placement. same hills same craters and same mountains same same turret placement same redline... different? no. new? no. change? little.different building placement? not at all different. same spot different building... variety of spots for change? none but where the buildings are. huge difference? no. noticeable? barely. the way they code it is they set actual spots. its not randomized. every map is a static map....all they did was recycled models...like a game changing a color of a monster because its the next level without changing the look..in this case... its the same spot same building same change....from what? 2 models of buildings? so much variety. yes... only 2. because i've notice only certain maps change the buildings from 2 models of city/camp. really no arguement here... im sure you all notice. telling how it is. this is a unreal engine not a fancy randomized automatic game engine where it randomizes things for you. they made it, recycled it, added weather. done. kudos for trying CCP. |
shaman oga
Nexus Balusa Horizon
985
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Posted - 2013.11.21 11:37:00 -
[9] - Quote
I'm tired of you eating bullets and not taking damage.
"Just another piece of duct tape"
Some love for gunners
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makii makii
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2013.11.21 11:41:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:There are unique terrains, unique buildings, unique ground textures, and unique skyboxes. Mixing and matching these elements to create maps leads to more combinations than just having 1 building only on just one particular terrain, etc. um no there isn't? terrain is same placement. same hills same craters and same mountains same same turret placement same redline... different? no. new? no. change? little.different building placement? not at all different. same spot different building... variety of spots for change? none but where the buildings are. huge difference? no. noticeable? barely. the way they code it is they set actual spots. its not randomized. every map is a static map....all they did was recycled models...like a game changing a color of a monster because its the next level without changing the look..in this case... its the same spot same building same change....from what? 2 models of buildings? so much variety. yes... only 2. because i've notice only certain maps change the buildings from 2 models of city/camp. really no arguement here... im sure you all notice. telling how it is. this is a unreal engine not a fancy randomized automatic game engine where it randomizes things for you you have code it yourself and make take it from a cycle but that list to take from is small there fore its a repeat... they made it, recycled it, added weather.
example... 3 different city type map... cycles between those 3. now lets call the other ones camp... lets see there only 5 types... but certain terrain only cycle between 2 of the city maps... and 3 of the camps. but heres the things all the camps will be the same.
now for the 3 objective wide ass open map its 3 different ones. always. the one with the stupid bumpoop wide open space in the middle. and A is always A and never changes.
as i was saying... certain objectives/camps/towns are set to stay the same no matter what map it changes to... the ones that cycle are pretty much 2-3 spots. counting that 2 of the 3 will be the same as each other and the 1 is the city and the rest stays the same no matter what weather or day or night map it changes to. unique....very...lol.
shaman oga wrote:I'm tired of you eating bullets and not taking damage. :) |
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
231
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Posted - 2013.11.22 02:40:00 -
[11] - Quote
Quit whining.
Who cares what some sniper has to say
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