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Cody Sietz
Bullet Cluster
1212
|
Posted - 2013.10.19 16:00:00 -
[1] - Quote
Shield extenders now add a 1-1.5 second delay to shield recharge time.
Vehicle scanner results are shared with squad and provide intal assist points.
Handheld scanners now give off a blip when used if user has higher scan profile then active scanner being used. Person A uses scanner with a accuracy of 36db and has a scan profile of 50, he shows up on person B's radar for half of a second. |
Nocturnal Soul
Immortal Retribution
844
|
Posted - 2013.10.19 16:03:00 -
[2] - Quote
doubt the shield nerf, I've seen Gallente running around with them Ascr's, the shield vs. armor debate is done and now balanced in my opinion. |
Cody Sietz
Bullet Cluster
1212
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Posted - 2013.10.19 16:07:00 -
[3] - Quote
Nocturnal Soul wrote:doubt the shield nerf, I've seen Gallente running around with them Ascr's, the shield vs. armor debate is done and now balanced in my opinion. That's the number they were toying with, I don't know if it will be what they use. |
Cosgar
ParagonX
6182
|
Posted - 2013.10.19 16:46:00 -
[4] - Quote
I thought stacking shields was going to affect recharge rate. If it's delay, that's even better. |
Cody Sietz
Bullet Cluster
1212
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Posted - 2013.10.19 16:53:00 -
[5] - Quote
Cosgar wrote:I thought stacking shields was going to affect recharge rate. If it's delay, that's even better. I'm pretty sure that's what they said, though I could be wrong. |
bolsh lee
MoIden Heath PoIice Department EoN.
613
|
Posted - 2013.10.19 17:03:00 -
[6] - Quote
Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
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Cody Sietz
Bullet Cluster
1212
|
Posted - 2013.10.19 17:11:00 -
[7] - Quote
bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
It doesn't bother me either way, though I would take extenders off my scout. |
Cosgar
ParagonX
6182
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Posted - 2013.10.19 17:13:00 -
[8] - Quote
bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. |
Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2648
|
Posted - 2013.10.19 17:17:00 -
[9] - Quote
Cody Sietz wrote:Shield extenders now add a 1-1.5 second delay to shield recharge time.
Lol.
gg Minmatar Scouts. |
Cody Sietz
Bullet Cluster
1212
|
Posted - 2013.10.19 17:18:00 -
[10] - Quote
Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Honestly, I think CCP will put the movement penalty back on to plates but leave the high up amounts they have now. I think them making it low was a temporary solution till they figure out the code to make it so only Gallente suits don't suffer from the penalty. |
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Aleksander Black
Immortal Retribution
188
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Posted - 2013.10.19 17:18:00 -
[11] - Quote
Introducing increased shield delay in shield extenders won't hurt too much dedicated shield tankers as these people are already willing to use at least one Shield Regulator which will negate this penalty and provide a really important bonus anyway. For dedicated shield tankers, that is.
And that's what this change is about imo: differentiating shield tankers from people who just want to stack as much hp as possible between plates and extenders. Introducing this increased delay is one way to tackle people who just want to stack armor and shields into ridiculous amounts of ehp (cal logi comes to mind)
The introduced penalty isn't even as harsh in my opinion - you will still be able to stack both, only your shield will take longer to recover. Seems fair to me. This isn't about nerfing shield, this is actually about letting shield tankers do that - shield tank, and not omni tank. Sure, you can still omni tank, but with proper penalty. Sounds fair to me. |
Coleman Gray
GunFall Mobilization Covert Intervention
831
|
Posted - 2013.10.19 17:18:00 -
[12] - Quote
Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking.
Or possibly enforce it if people feel that the shield part is less effective. |
Aleksander Black
Immortal Retribution
190
|
Posted - 2013.10.19 17:20:00 -
[13] - Quote
Cody Sietz wrote:Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Honestly, I think CCP will put the movement penalty back on to plates but leave the high up amounts they have now. I think them making it low was a temporary solution till they figure out the code to make it so only Gallente suits don't suffer from the penalty.
The penalty is still annoyingly hard. The original penalties were straight up outrageous, particularly in the complex plate. They are not reverting back to that, I really hope. |
Nocturnal Soul
Immortal Retribution
845
|
Posted - 2013.10.19 17:23:00 -
[14] - Quote
Cody Sietz wrote:Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Honestly, I think CCP will put the movement penalty back on to plates but leave the high up amounts they have now. I think them making it low was a temporary solution till they figure out the code to make it so only Gallente suits don't suffer from the penalty. Nooo....no no no never again never eveeeeeeer. |
Cody Sietz
Bullet Cluster
1212
|
Posted - 2013.10.19 17:24:00 -
[15] - Quote
Aleksander Black wrote:Cody Sietz wrote:Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Honestly, I think CCP will put the movement penalty back on to plates but leave the high up amounts they have now. I think them making it low was a temporary solution till they figure out the code to make it so only Gallente suits don't suffer from the penalty. The penalty is still annoyingly hard. The original penalties were straight up outrageous, particularly in the complex plate. They are not reverting back to that, I really hope. Yeah, I never even bothered with them. Now I can fit my Gallente Assault and get a decent amount of ehp without being the same speed as a heavy. |
Cody Sietz
Bullet Cluster
1212
|
Posted - 2013.10.19 17:28:00 -
[16] - Quote
Nocturnal Soul wrote:Cody Sietz wrote:Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Honestly, I think CCP will put the movement penalty back on to plates but leave the high up amounts they have now. I think them making it low was a temporary solution till they figure out the code to make it so only Gallente suits don't suffer from the penalty. Nooo....no no no never again never eveeeeeeer. xD I didn't say they should, just that I feel they will. I don't think it will be as bad as before maybe 2.5/4/6
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Cody Sietz
Bullet Cluster
1212
|
Posted - 2013.10.19 17:33:00 -
[17] - Quote
Coleman Gray wrote:Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Or possibly enforce it if people feel that the shield part is less effective. Shields will still recharge on their own at a rate of 20-25 per sec and it would make shield recharge modules move viable. |
Cosgar
ParagonX
6183
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Posted - 2013.10.19 17:49:00 -
[18] - Quote
Coleman Gray wrote:Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Or possibly enforce it if people feel that the shield part is less effective. Two of the most commonly used weapons are effective against shields and the two we're waiting on are more effective against armor. If they give shields a penalty when the other rifles come out, omnitanking won't be the absolute meta. |
Cody Sietz
Bullet Cluster
1212
|
Posted - 2013.10.19 18:01:00 -
[19] - Quote
Cosgar wrote:Coleman Gray wrote:Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Or possibly enforce it if people feel that the shield part is less effective. Two of the most commonly used weapons are effective against shields and the two we're waiting on are more effective against armor. If they give shields a penalty when the other rifles come out, omnitanking won't be the absolute meta. Yeah, that combat and rail rifle are gonna shred my armour to pieces. |
bolsh lee
MoIden Heath PoIice Department EoN.
615
|
Posted - 2013.10.19 18:22:00 -
[20] - Quote
Cosgar wrote:Coleman Gray wrote:Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Or possibly enforce it if people feel that the shield part is less effective. Two of the most commonly used weapons are effective against shields and the two we're waiting on are more effective against armor. If they give shields a penalty when the other rifles come out, omnitanking won't be the absolute meta.
I don't know, if you're just talking a recharge type penalty.. I see what you're saying but right now unless you're role playing Caldari, no one is stacking health/shields for the rate/delay... They are omni tanking because of TTK and of course leaning heavier on armor because of current weapon values..
Even with the current shield rates its almost impossible to stay back and let your shields recharge or hit and run because of TTK if anything when the new weapons with pro armor values are released shields are going to need a buff for CQC because of flux/AR/Ascr..
Unless I'm missing something but imo Armor shouldn't be the go to for CQC especially for twitch CQC players.. Maybe that will feel different come the day of the new rifles but with shields being first contact, any smart armor pro weapon user is going to have flux in hand before shooting thats where the Caldari suits are supposed to shine being able to come off a flux and start to recharge and not have to depend on omni tanking..
I used to be able to do just that before TTK drastically changed and an AR with one damage mod can rip through shields in a blink of an eye and armor nearly as fast, hence why we have every assualt suit now running around with 400+ shields and 400+ armor.. :(
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Cyrius Li-Moody
The New Age Outlaws
1427
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Posted - 2013.10.19 18:31:00 -
[21] - Quote
If shields get nerfed no one is going to play in a minmatar suit. There almost zero room for a decent armor tank on that suit and shields go down in in a blink of an eye as it is.
Let's not punish suits that rely on shields because people dual tank the **** out of caldari suits. |
Cody Sietz
Bullet Cluster
1212
|
Posted - 2013.10.19 18:44:00 -
[22] - Quote
Cyrius Li-Moody wrote:If shields get nerfed no one is going to play in a minmatar suit. There almost zero room for a decent armor tank on that suit and shields go down in in a blink of an eye as it is.
Let's not punish suits that rely on shields because people dual tank the **** out of caldari suits. To be fair, they aren't meant to be high ehp soldiers. They are meant to be high speed, that is why I think Minmatar scout and assaults should get a .5-1 meter per second buff to there overall speed.
@bolsh lee, I completely understand and you make some good points. However, only Caldari and maybe Amarr can get to 400/400 and Amarr would probably have to gimp themselves pretty bad all the way around. |
Cody Sietz
Bullet Cluster Legacy Rising
1223
|
Posted - 2013.10.22 13:42:00 -
[23] - Quote
Dead? |
Drapedup Drippedout
G.U.T.Z
34
|
Posted - 2013.10.22 14:06:00 -
[24] - Quote
Cody Sietz wrote:Cyrius Li-Moody wrote:If shields get nerfed no one is going to play in a minmatar suit. There almost zero room for a decent armor tank on that suit and shields go down in in a blink of an eye as it is.
Let's not punish suits that rely on shields because people dual tank the **** out of caldari suits. To be fair, they aren't meant to be high ehp soldiers. They are meant to be high speed, that is why I think Minmatar scout and assaults should get a .5-1 meter per second buff to there overall speed. @bolsh lee, I completely understand and you make some good points. However, only Caldari and maybe Amarr can get to 400/400 and Amarr would probably have to gimp themselves pretty bad all the way around.
I agree. No matter what the changes, Minmatar medium suits need an extra low, or a speed boost to be on 'par' with the other medium suit variants (when arguing ehp vs TTK). The main reason to go Minmatar is for the increased movement speed, but with only 2 low slots at proto, it is near impossible to capitalize on the current build. You almost always have to put a CPU upgrade to run proto highs, which leaves you with 1 low remaining; now pick kin-cat, armor plate, or shield reg. You can't have anything else, and are at a distinct disadvantage.
If you are running Min assault, then it is not too hard to think you will run a dmg mod (either light dmg or sidearm to get more out of suit bonus) leaving you with 4 hi's and 1 low to build a suit out of. Not much EHP within that build and even at baseline 7.42 m/s run speed, still too slow for the speed boost to be a gamechanger. |
Soldner VonKuechle
SAM-MIK
212
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Posted - 2013.10.22 14:17:00 -
[25] - Quote
bolsh lee wrote:Cosgar wrote:Coleman Gray wrote:Cosgar wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
Making extenders affect shield delay might be a good way to stop omnitanking. Or possibly enforce it if people feel that the shield part is less effective. Two of the most commonly used weapons are effective against shields and the two we're waiting on are more effective against armor. If they give shields a penalty when the other rifles come out, omnitanking won't be the absolute meta. I don't know, if you're just talking a recharge type penalty.. I see what you're saying but right now unless you're role playing Caldari, no one is stacking health/shields for the rate/delay... They are omni tanking because of TTK and of course leaning heavier on armor because of current weapon values.. Even with the current shield rates its almost impossible to stay back and let your shields recharge or hit and run because of TTK if anything when the new weapons with pro armor values are released shields are going to need a buff for CQC because of flux/AR/Ascr.. Unless I'm missing something but imo Armor shouldn't be the go to for CQC especially for twitch CQC players.. Maybe that will feel different come the day of the new rifles but with shields being first contact, any smart armor pro weapon user is going to have flux in hand before shooting thats where the Caldari suits are supposed to shine being able to come off a flux and start to recharge and not have to depend on omni tanking.. I used to be able to do just that before TTK drastically changed and an AR with one damage mod can rip through shields in a blink of an eye and armor nearly as fast, hence why we have every assualt suit now running around with 400+ shields and 400+ armor.. :(
It is really sad bolsh, I know exactly what you're talking about. Used to have a Jesus buffer built cal assault. Broke shield to full shield in 14 seconds, 10 if it didn't break.
I miss that shock-style assaulting it was awesome for.
Now with TTK, just omni tank like a little betch like all of us. : /
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Cody Sietz
Bullet Cluster Legacy Rising
1226
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Posted - 2013.10.22 15:05:00 -
[26] - Quote
Drapedup Drippedout wrote:Cody Sietz wrote:Cyrius Li-Moody wrote:If shields get nerfed no one is going to play in a minmatar suit. There almost zero room for a decent armor tank on that suit and shields go down in in a blink of an eye as it is.
Let's not punish suits that rely on shields because people dual tank the **** out of caldari suits. To be fair, they aren't meant to be high ehp soldiers. They are meant to be high speed, that is why I think Minmatar scout and assaults should get a .5-1 meter per second buff to there overall speed. @bolsh lee, I completely understand and you make some good points. However, only Caldari and maybe Amarr can get to 400/400 and Amarr would probably have to gimp themselves pretty bad all the way around. I agree. No matter what the changes, Minmatar medium suits need an extra low, or a speed boost to be on 'par' with the other medium suit variants (when arguing ehp vs TTK). The main reason to go Minmatar is for the increased movement speed, but with only 2 low slots at proto, it is near impossible to capitalize on the current build. You almost always have to put a CPU upgrade to run proto highs, which leaves you with 1 low remaining; now pick kin-cat, armor plate, or shield reg. You can't have anything else, and are at a distinct disadvantage. If you are running Min assault, then it is not too hard to think you will run a dmg mod (either light dmg or sidearm to get more out of suit bonus) leaving you with 4 hi's and 1 low to build a suit out of. Not much EHP within that build and even at baseline 7.42 m/s run speed, still too slow for the speed boost to be a gamechanger. Yeah my shotty eats most Minmatar Assault suits in one hit. Some speed would at least help the problem and make them the go to speed suit. |
TranquilBiscuit ofVaLoR
The Kaos Legion
186
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Posted - 2013.10.22 15:08:00 -
[27] - Quote
Cody Sietz wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
It doesn't bother me either way, though I would take extenders off my scout. hence destroying the Minnie scout even more...
/facepalm |
Cody Sietz
Bullet Cluster Legacy Rising
1226
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Posted - 2013.10.22 15:13:00 -
[28] - Quote
TranquilBiscuit ofVaLoR wrote:Cody Sietz wrote:bolsh lee wrote:Lol if CCP nerfs anything to do with shields in 1.6 that will add to the chart even more proof that they don't play their own game...
It doesn't bother me either way, though I would take extenders off my scout. hence destroying the Minnie scout even more... /facepalm I'm sure they are trying to figure out the balance, but would 1 second really ruin your scout?
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