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ANON Illuminati
A.N.O.N.Y.M.O.U.S.
262
|
Posted - 2013.09.29 09:15:00 -
[1] - Quote
How many people and Corps have given up on dust and left? & how many have stayed?
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Michael Arck
Anubis Prime Syndicate
1255
|
Posted - 2013.09.29 09:20:00 -
[2] - Quote
Interesting. I don't have the numbers myself. Just from my perspective, I've seen some of the recently made corps fall apart and some new ones beginning to rise in numbers.
PC is the end game for many corporations. You can argue that's the case for 98 percent of the corporations. But PC is a daunting task for the new and uninitiated. You go into PC and get some spirits crushed by guys who have been holding down the turf for who knows how long.
So its back to the grind to get better. But then some people just lose all interest altogether. There's a season for everything though... |
Iron Wolf Saber
Den of Swords
9040
|
Posted - 2013.09.29 09:29:00 -
[3] - Quote
Can't tell, bother me at springtime.
About 6 months ago we had 4.1k players, we had 4.1k players today. |
LISA MICHELLE
WARRIORS 1NC
14
|
Posted - 2013.09.29 09:29:00 -
[4] - Quote
Honestly i think its failing. When the PS4 comes out with all the new amazing games i think it will be the final nail in the coffin. This game already feels like a dinosaur with movement speed exct. (even the scout) |
LISA MICHELLE
WARRIORS 1NC
14
|
Posted - 2013.09.29 09:32:00 -
[5] - Quote
I mean at any given time how many people do you see on the server tops? 3,000 to 5,000 and its free to play.. That says it all. All i ever see for the most part are familiar names that ive been seeing for over a year and most of those guys have moved on |
Banning Hammer
Tal-Romon Legion Amarr Empire
1510
|
Posted - 2013.09.29 09:39:00 -
[6] - Quote
Is just not moving, is been the same numbers all the way throughout Uprising. Half of the community left in the official release (for what ever reason), and CCP have failed to replace that numbers, provably to do with the SP gap. |
steadyhand amarr
Ametat Security Amarr Empire
1418
|
Posted - 2013.09.29 09:42:00 -
[7] - Quote
2-5k at any point during the day, the game is very stable and has weatherd the barrage of new games quite well tbh |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
171
|
Posted - 2013.09.29 10:00:00 -
[8] - Quote
I really don't understand the lack of interest in Dust, for me its already a better game than the two biggest shooters out there, bf and cod, I also dont understand the lack of support from Eve players who have a huge player base, you would think they would want this game to sucseed. Hopefully with the ban on consoles in China being lifted things will improve. |
Michael Arck
Anubis Prime Syndicate
1258
|
Posted - 2013.09.29 10:15:00 -
[9] - Quote
Spaceman-Rob wrote:I really don't understand the lack of interest in Dust, for me its already a better game than the two biggest shooters out there, bf and cod, I also dont understand the lack of support from Eve players who have a huge player base, you would think they would want this game to sucseed. Hopefully with the ban on consoles in China being lifted things will improve.
I once read it's a thinking man's shooter. The problem is that the new recruit is memory trained from other FPS titles so that when they come to Dust, its a very rude awakening. It's unlike any other FPS title and to compare it to others is quite wrong.
Also, some people expect Dust 514 to be a polished gem by now without understanding this ambitious project takes time.
As long as we as a community keeps supporting, Dust will keep on growing...
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Cosgar
ParagonX
5550
|
Posted - 2013.09.29 10:24:00 -
[10] - Quote
Dust 514 = Hovering ~3000 players average, which is damn good for a FTP game.
Dust 514 Forums = Cutting their inner thighs with razors while listening to Linkin Park. |
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steadyhand amarr
Ametat Security Amarr Empire
1419
|
Posted - 2013.09.29 10:26:00 -
[11] - Quote
Cosgar wrote:Dust 514 = Hovering ~3000 players average, which is damn good for a FTP game.
Dust 514 Forums = Cutting their inner thighs with razors while listening to Linkin Park.
yeh i worked out that what people think in the game is vastly different to what people post on the fourms :D IRC is normally a better reflection |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
373
|
Posted - 2013.09.29 10:30:00 -
[12] - Quote
LISA MICHELLE wrote:Honestly i think its failing. When the PS4 comes out with all the new amazing games i think it will be the final nail in the coffin. This game already feels like a dinosaur with movement speed exct. (even the scout)
the new amazing games you can also for the most part get for ps3 aswell.. yes going to be a killer for dust...i think not |
Michael Arck
Anubis Prime Syndicate
1263
|
Posted - 2013.09.29 10:34:00 -
[13] - Quote
Cosgar wrote:Dust 514 = Hovering ~3000 players average, which is damn good for a FTP game.
Dust 514 Forums = Cutting their inner thighs with razors while listening to Linkin Park.
LMFAO!!!
"Cause I'm one step closer to the edge!!! and I"mma bout to break!!!"
|
Noc Tempre
Imperfects Negative-Feedback
2526
|
Posted - 2013.09.29 10:48:00 -
[14] - Quote
Cosgar wrote:Dust 514 = Hovering ~3000 players average, which is damn good for a FTP game.
Dust 514 Forums = Cutting their inner thighs with razors while listening to Linkin Park.
Lol wut? |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
186
|
Posted - 2013.09.29 11:08:00 -
[15] - Quote
checking the market in EVE for Dust equipment bought and player numbers on eve-offline, it is more stable than most people would like to admit. |
Rogue Saint
Science For Death The Shadow Eclipse
256
|
Posted - 2013.09.29 11:11:00 -
[16] - Quote
Our corp continues to grow both with new and vet players. A friendly corp recently merged with us so we are even stronger now. These doom and gloom threads are usually started by 15 year olds with the attention span of a gold fish.
We have a core of very active players and its our job to motivate the rest to continue to play, which we do, despite the release of "off the shelf" titles that people go play for a little while. |
Noc Tempre
Imperfects Negative-Feedback
2527
|
Posted - 2013.09.29 11:21:00 -
[17] - Quote
Everyone's free to like whatever they want, but objectively, DUST is not healthy. Stable for the time being, although a single player game did take away 500 PCU recently.
The most troubling sign is boosters are no longer top sellers. That means even if the players are still here, the money isn't. Don't be delusional, CCP is not going to run DUST at a loss for years.
The people who still enjoy playing have to spend more money if they ever want to see the "5 year plan". |
Mortedeamor
Internal Rebellion
297
|
Posted - 2013.09.29 11:24:00 -
[18] - Quote
Banning Hammer wrote:Is just not moving, is been the same numbers all the way throughout Uprising. Half of the community left in the official release (for what ever reason), and CCP have failed to replace that numbers, provably to do with the SP gap. those would have been the nerfed vehicle users well 95% of them |
Mighty No 9
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2013.09.29 11:25:00 -
[19] - Quote
neither i think it still in the Beta phase hm.. no Gamma and the real Dust will come 2014.5.14 or 01.05.14 :) |
Mortedeamor
Internal Rebellion
297
|
Posted - 2013.09.29 11:25:00 -
[20] - Quote
Noc Tempre wrote:Everyone's free to like whatever they want, but objectively, DUST is not healthy. Stable for the time being, although a single player game did take away 500 PCU recently.
The most troubling sign is boosters are no longer top sellers. That means even if the players are still here, the money isn't. Don't be delusional, CCP is not going to run DUST at a loss for years.
The people who still enjoy playing have to spend more money if they ever want to see the "5 year plan". do such a people exist i thought everyone who plays dust hates it. |
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Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
|
Posted - 2013.09.29 11:37:00 -
[21] - Quote
[quote=Noc Tempre]The most troubling sign is boosters are no longer top sellers. That means even if the players are still here, the money isn't. Don't be delusional, CCP is not going to run DUST at a loss for years. /quote]
Are you sure about that? I mean boosters have a set nuber that is realistic sell volume based on player population, since thay have a set expiration date.
Let's for argumet sake assume population is 8000 players and that all of them bought booster. That's 8000 units of single type booster sold. If that booster were 30 day one then thats another month when those players would need to buy booster again.
We have had a discounts of AUR modules ant other items, as cheap as 10AUR a piece, granted manu of players agree that AUR items in general are a waste, but even then it's easy to fill that top 5 AUR items sold chart with other than boosters. |
Iron Wolf Saber
Den of Swords
9047
|
Posted - 2013.09.29 12:05:00 -
[22] - Quote
Booster sales?
(sekritly bee leaves peeple R conspiring saving R rum 4 +¬ boosters.) |
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
|
Posted - 2013.09.29 12:24:00 -
[23] - Quote
Iron Wolf Saber wrote:Booster sales?
(sekritly bee leaves peeple R conspiring saving R rum 4 +¬ boosters.)
True. |
Noc Tempre
Imperfects Negative-Feedback
2530
|
Posted - 2013.09.29 19:17:00 -
[24] - Quote
Iron Wolf Saber wrote:Booster sales?
(sekritly bee leaves peeple R conspiring saving R rum 4 +¬ boosters.)
This is a trend for several months. Omega boosters are CCP's response. But you just couldn't stop yourself from a useless blind defense of everything CCP. |
Patrick57
GunFall Mobilization Covert Intervention
395
|
Posted - 2013.09.29 19:21:00 -
[25] - Quote
My Corp and Alliance are still here \o/
But PC has gotten a little hard....
You know who you are :P |
Synbot
Expert Intervention Caldari State
205
|
Posted - 2013.09.29 19:34:00 -
[26] - Quote
Stagnant. |
Lea Silencio
D3ath D3alers
232
|
Posted - 2013.09.29 19:49:00 -
[27] - Quote
Numbers are stable but I have seen a number of vets that I was used to seeing just disappear. This, however, was replaced by new players seeking to test out a new game. So, the question actually is: how do we keep the players that we have now while adding fresh faces? Simple, really.
1. Marketing. Dust has gone on for long enough without it. We need a comemercial, some publicity, something. More people need to know about it instead of relying on the proverbial "word of mouth" method.
2. Incentive. Give us vets and existing players more reasons to log on everyday. While the daily SP bonus is nice and well intended, it is rather miniscual in the grander scheme of things. By no means is this a "we need moar content NOW" rant. More events with worthwhile rewards for vets and new players alike. What am i going to do with a basic suit and some basic nanite injectors if I am already full proto? Catering to both will help and events like the upcoming FW battles are a step in tje right direction. We need more of things like this.
3. Proper tutorials and more stringent Battle Academy requirements. Nothing frustrates a new player more than not knowing what to do and paying the price for it in pub matches once they have graduated. Give them more time in there and give them proper tutorials on each race and each specialty ie vehicles, AV, logis. Let them better decide what will work for them based on their actual playstyle. I can imagine newberries thinking they are God's weapon while in the Academy only to leave and go 1-17 in a standard pub match.
4. Vehicles. Fix them. More people will come back and so will new players.
5. Squad up with new people. Find them and help them along their journey. As a community, it is our responsibility to lessen thier load/grief and help them make the right choices. Who knows? Maybe they will bring more people in to help grow the playerbase. What Dust Uni is doing is awesome. Not only do they take the time to teach newer players but they also release them and give them recommendations as to which corporations would best suit them. Kudos to them for that.
TD;LR: It all starts with a proper ad campaign. If Dust is to flourish, these steps need to be taken imo. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 19:54:00 -
[28] - Quote
I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6509
|
Posted - 2013.09.29 19:57:00 -
[29] - Quote
It's because CCP refuses to fix dropships.
You all think you know the answer....but NAY!! Fix the dropship, fix DUST 514
Respec 514
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Vell0cet
Royal Uhlans Amarr Empire
352
|
Posted - 2013.09.29 20:05:00 -
[30] - Quote
DUST isn't ready for advertising yet. They need to fill in the missing racial suits/weapons/vehicles, and continue to polish core gameplay and build a full gameplay tutorial level. When that's done I think we'll see a bigger marketing push, and a lot more people joining (and many vets returning to spend all that passive SP). I think we should see most of this within the next 6 months, hopefully with a bunch of fresh content in 1.6. |
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Noc Tempre
Imperfects Negative-Feedback
2530
|
Posted - 2013.09.29 20:13:00 -
[31] - Quote
TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried.
A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place. |
low genius
the sound of freedom Renegade Alliance
558
|
Posted - 2013.09.29 20:15:00 -
[32] - Quote
the part-timers have left. the hardcore have stayed. |
Noc Tempre
Imperfects Negative-Feedback
2530
|
Posted - 2013.09.29 20:17:00 -
[33] - Quote
low genius wrote:the part-timers have left. the hardcore have stayed.
I'm genuinely curious: what makes playing DUST "hardcore"? |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:19:00 -
[34] - Quote
Noc Tempre wrote:TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried. A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place.
What do you base your opinion on, facts and sources please. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3944
|
Posted - 2013.09.29 20:21:00 -
[35] - Quote
Cosgar wrote:Dust 514 = Hovering ~3000 players average, which is damn good for a FTP game.
Dust 514 Forums = Cutting their inner thighs with razors while listening to Linkin Park.
Linkin Park sucks |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:21:00 -
[36] - Quote
I do know about the people getting fired though but that isn't actually an issue, they were probably dead weight in many respects. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3944
|
Posted - 2013.09.29 20:23:00 -
[37] - Quote
Odiain Suliis wrote:Iron Wolf Saber wrote:Booster sales?
(sekritly bee leaves peeple R conspiring saving R rum 4 +¬ boosters.) True.
Not true. Boosters have not been top sellers for months now, while the announcement for the Omega boosters was recent. |
Noc Tempre
Imperfects Negative-Feedback
2531
|
Posted - 2013.09.29 20:30:00 -
[38] - Quote
TechMechMeds wrote:I do know about the people getting fired though but that isn't actually an issue, they were probably dead weight in many respects.
Did you just call the EP dead weight? Do you even know what that job entails? |
Nocturnal Soul
Immortal Retribution
690
|
Posted - 2013.09.29 20:35:00 -
[39] - Quote
Anon nonononononononooonoononononononononononononn I should just spam your in game mail with spam. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:40:00 -
[40] - Quote
Noc Tempre wrote:TechMechMeds wrote:I do know about the people getting fired though but that isn't actually an issue, they were probably dead weight in many respects. Did you just call the EP dead weight? Do you even know what that job entails?
If they were doing their job right they wouldn't be fired would they. |
|
Crash Monster
Snipers Anonymous
1506
|
Posted - 2013.09.29 20:41:00 -
[41] - Quote
I still enjoy the game... if I didn't I'd take some time off (again).
If we can stay stable until new content starts to come out I think we'll be okay. Especially if they are able to improve the new player experience. |
Noc Tempre
Imperfects Negative-Feedback
2531
|
Posted - 2013.09.29 20:44:00 -
[42] - Quote
TechMechMeds wrote:Noc Tempre wrote:TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried. A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place. What do you base your opinion on, facts and sources please.
It's not an opinion, those are the facts... do you even know the difference?
The development has changed radically several times in cadence, focus, and methods multiple times as direct responses to critical reception. Each time with a "bear with us as we do something new". This is not following a plan, it is the antithesis of long term planning to continually throw out the plan and start using a new one. It is crisis management, which tells of a complete lack of self awareness of the quality of their shipped features.
Several key personnel left, and to date no revealed replacements. The EP leaving is especially telling, he/she is essentially the "word of god" on what goes in the game, how it is balanced and monetized, and creating all high-level plans short and long term. Monetization especially has been one of the worst managed aspects of DUST. Even if you appreciate the gameplay, CCP has no intention or capability of running DUST as at a loss indefinitely. Uprising was the revelation that SP was how they intended to make their money. A short term solution, because the more SP you have, the less value a booster presents, and sales taper. Boosters falling off the top sellers list actually reveals there is NOT the necessary fresh blood to maintain sales. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:45:00 -
[43] - Quote
Noc Tempre wrote:TechMechMeds wrote:Noc Tempre wrote:TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried. A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place. What do you base your opinion on, facts and sources please. It's not an opinion, those are the facts... do you even know the difference? The development has changed radically several times in cadence, focus, and methods multiple times as direct responses to critical reception. Each time with a "bear with us as we do something new". This is not following a plan, it is the antithesis of long term planning to continually throw out the plan and start using a new one. It is crisis management, which tells of a complete lack of self awareness of the quality of their shipped features. Several key personnel left, and to date no revealed replacements. The EP leaving is especially telling, he/she is essentially the "word of god" on what goes in the game, how it is balanced and monetized, and creating all high-level plans short and long term. Monetization especially has been one of the worst managed aspects of DUST. Even if you appreciate the gameplay, CCP has no intention or capability of running DUST as at a loss indefinitely. Uprising was the revelation that SP was how they intended to make their money. A short term solution, because the more SP you have, the less value a booster presents, and sales taper. Boosters falling off the top sellers list actually reveals there is NOT the necessary fresh blood to maintain sales.
I'll ask you again, facts and sources please. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:48:00 -
[44] - Quote
On the EP note, boo hoo, they have other producers and one of those will get promoted once a decision is made. If any of the people getting fired made any real impact there'd be no patches, since those people got fired we are getting updates a lot quicker, funny that. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3949
|
Posted - 2013.09.29 20:51:00 -
[45] - Quote
TechMechMeds wrote:On the EP note, boo hoo, they have other producers and one of those will get promoted once a decision is made. If any of the people getting fired made any real impact there'd be no patches, since those people got fired we are getting updates a lot quicker, funny that.
lol?
1.5 is what? Fixes to fixes basically, with minor "new" improvements coming from the team that's mainly in charge of PC mechanics. Firing people had NOTHING to do with how often updates are coming lol...what a short sighted, ignorant view. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:52:00 -
[46] - Quote
Noc Tempre wrote:TechMechMeds wrote:Noc Tempre wrote:TechMechMeds wrote:I think dust is having growing pains nothing more. Well that and people projecting feeling as fact.
Bottom line is that dust has a 10 year dev plan and was announced before open beta of which I started day one and had done my homework on dust 3 months beforehand.
Not bothered or worried. A 10 year plan that includes several key leaders leaving (who have not been replaced to date), including the Executive Producer, and several complete changes to the development focus and schedule? No, there is no 10 year plan. There may be a 10 year budget, tons of ideas for features, but the plan is gone, even being generous by assuming it existed in the first place. What do you base your opinion on, facts and sources please. It's not an opinion, those are the facts... do you even know the difference? The development has changed radically several times in cadence, focus, and methods multiple times as direct responses to critical reception. Each time with a "bear with us as we do something new". This is not following a plan, it is the antithesis of long term planning to continually throw out the plan and start using a new one. It is crisis management, which tells of a complete lack of self awareness of the quality of their shipped features. Several key personnel left, and to date no revealed replacements. The EP leaving is especially telling, he/she is essentially the "word of god" on what goes in the game, how it is balanced and monetized, and creating all high-level plans short and long term. Monetization especially has been one of the worst managed aspects of DUST. Even if you appreciate the gameplay, CCP has no intention or capability of running DUST as at a loss indefinitely. Uprising was the revelation that SP was how they intended to make their money. A short term solution, because the more SP you have, the less value a booster presents, and sales taper. Boosters falling off the top sellers list actually reveals there is NOT the necessary fresh blood to maintain sales.
I'm sorry but I'd actually have to be an idiot to just take what you say, especially off a game forum, I hope you understand. |
Noc Tempre
Imperfects Negative-Feedback
2531
|
Posted - 2013.09.29 20:53:00 -
[47] - Quote
TechMechMeds wrote:I'll ask you again, facts and sources please.
You are a like a child that keeps asking: Why? I cannot provide you with the meaning to life, so if you are going to be no more capable of critical thought than a petulant child further replies are meaningless. It stands as fact DUSt is not currently successful, even by internal CCP standards.
TechMechMeds wrote:I'm sorry but I'd actually have to be an idiot to just take what you say, especially off a game forum, I hope you understand.
Oh but you've proven you are quite capable of being the idiot. I certainly understand some people are slower than others and I don't hold it against them. I just have no more time for you. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:54:00 -
[48] - Quote
Lance 2ballzStrong wrote:TechMechMeds wrote:On the EP note, boo hoo, they have other producers and one of those will get promoted once a decision is made. If any of the people getting fired made any real impact there'd be no patches, since those people got fired we are getting updates a lot quicker, funny that. lol? 1.5 is what? Fixes to fixes basically, with minor "new" improvements coming from the team that's mainly in charge of PC mechanics. Firing people had NOTHING to do with how often updates are coming lol...what a short sighted, ignorant view.
Not at all. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 20:58:00 -
[49] - Quote
Wrong noc, you ARE a typical idiot portraying your opinion as fact that gets annoyed when challenged to prove they are right.
I'm done with this thread, time will tell. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3949
|
Posted - 2013.09.29 20:59:00 -
[50] - Quote
TechMechMeds wrote:Lance 2ballzStrong wrote:TechMechMeds wrote:On the EP note, boo hoo, they have other producers and one of those will get promoted once a decision is made. If any of the people getting fired made any real impact there'd be no patches, since those people got fired we are getting updates a lot quicker, funny that. lol? 1.5 is what? Fixes to fixes basically, with minor "new" improvements coming from the team that's mainly in charge of PC mechanics. Firing people had NOTHING to do with how often updates are coming lol...what a short sighted, ignorant view. Not at all.
Yes it is. If you were in closed beta you would have seen the amount of requests by the community to update the build more often. This has to be the #1 problem from closed beta > open beta > Uprising. This wasn't a case of a revelation being made by management, and the cause of firing people would magically have the effect of monthly updates. C'mon.
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Meeko Fent
DUST University Ivy League
1042
|
Posted - 2013.09.29 21:09:00 -
[51] - Quote
Why does it even matter?
I have fun playing it, and that's all I give half a rats ass about.
And, I will no doubt enjoy playing GTA 5, and Watch Dogs, and AC4 as well.
A better question, instead of how many players play DUST, should be do you enjoy playing it.
Which I do. Until I go on a 5 Deathstreak, and go negative.
Then I raig quit to go play with the swingsets in GTA 4. |
Vrain Matari
ZionTCD
995
|
Posted - 2013.09.29 21:14:00 -
[52] - Quote
For me the punchline is that in spite of all the trials and tribulations we've seen in the development of DUST - there have been too many - i think real good has come of it.
Specifically, the decisions and prioritization we seen in patches 1.3 and onwards are bang on in terms of my personal list of high-priority areas that were holding the game back.
The approach so far is logical and foundation-building, starting with emergency repairs and moving on to filling in the infrastructure and adding only leveragable content. I'm feeling a lot more secure about DUST's future than before 1.3.
With core mechanics finally in a working(but not elegant) state, new player retention should be seen to grow slowly and steadily from the release date of 1.4 onwards.
If CCP's treatment of the NPE in 1.5 works, that slow rate should tick up a wee bit. Once we get to ~8,000 the matchmaker should have enough bodies to do its job properly, and player's experiences in pubs should improve noticeably. At that point our growth should be steady, new consoles and shiny new games notwithstanding.
In terms of timeline this should take us to the New Year, roughly at build 1.7, and we should be starting to see some serious content and the the connection to EVE starting to open up. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2635
|
Posted - 2013.09.29 21:25:00 -
[53] - Quote
CCP have been flailing about with Dust 514 since the beginning. There's clearly little to no long term growth plan, and it's obvious that the playerbase is becoming fatigued with their complete and utter lack of direction and inability to follow through with basic promises about the game. They came in thinking they could develop a game for an aging console at the end of it's life cycle the same way they develop for PC and it's biting them in the ass.
They made promise after promise about feature after feature and have only manage to implement what 2% of the game they tried to sell us 2 years ago?
It's been almost 2 years since the start of the beta, and we've still got a bare bones lobby shooter with less than 6 (half-ass designed) maps, 16 vs 16 gameplay, half the suits (and less meaningful customization than CoD), no meaningful interaction with EVE online, only 2 extremely uninteresting and unimaginative game modes... man, when you start listing this stuff out it gets depressing.
Any more, they've failed so many times to follow through with their plans and announcements, most people who've been around for awhile aren't even phased when they announce something new they're working on. People just assume "yeah, that'll probably never happen." CCP can no longer rest on telling us about the gum drops and sugar plum fairies of Future Dust 514 that they dream about at night in bed. They've got to actually start delivering actual content. At this point, the entire game is roughly equivalent to a DLC pack for most other games, and it's so far removed from the game CCP pretend like it is that it's comical.
In conclusion, the game is dying a slow agonizing death. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
330
|
Posted - 2013.09.29 21:27:00 -
[54] - Quote
Playing PC battles recently is one of the reasons I stopped playing. Its horrendous.
I dont care what you say or who you are, you CANNOT say that Planetary Conquest is DUST high end shining feature when PC matches run so badly. The HUGEEEE FPS drops are enough to put anyone off. Add to that major lag and other issues and it leaves a sour taste in your mouth.
Regular battles have issues, but at least they were playable.
I wanted DUST to succeed, even when everyone else bad mouthed the game. Now my rose tinted spectacles are off, I see the game for what it truly is.
Promises broken, so much possibility and 'what could be' but no substance. I would have happily paid for a proper expansion or had CCP given us clear milestones they needed to achieve with our help - maybe we could have.
If you are happy now, not with the features I mean the actual performance of the running game, then I feel sorry for you.
|
Noc Tempre
Imperfects Negative-Feedback
2536
|
Posted - 2013.09.29 21:28:00 -
[55] - Quote
Vrain Matari wrote:For me the punchline is that in spite of all the trials and tribulations we've seen in the development of DUST - there have been too many - i think real good has come of it.
Specifically, the decisions and prioritization we seen in patches 1.3 and onwards are bang on in terms of my personal list of high-priority areas that were holding the game back.
The approach so far is logical and foundation-building, starting with emergency repairs and moving on to filling in the infrastructure and adding only leveragable content. I'm feeling a lot more secure about DUST's future than before 1.3.
With core mechanics finally in a working(but not elegant) state, new player retention should be seen to grow slowly and steadily from the release date of 1.4 onwards.
If CCP's treatment of the NPE in 1.5 works, that slow rate should tick up a wee bit. Once we get to ~8,000 the matchmaker should have enough bodies to do its job properly, and player's experiences in pubs should improve noticeably. At that point our growth should be steady, new consoles and shiny new games notwithstanding.
In terms of timeline this should take us to the New Year, roughly at build 1.7, and we should be starting to see some serious content and the the connection to EVE starting to open up.
For your own sake, don't set your hopes so high. The CPM and CSM required an emergency additional session with CCP at their last meeting because the roadmap of the future of integration was universally panned. Of note it was too insignificant for even the EVE players who look down on DUST. |
Mavado V Noriega
SyNergy Gaming EoN.
4299
|
Posted - 2013.09.29 21:37:00 -
[56] - Quote
Noc Tempre wrote:low genius wrote:the part-timers have left. the hardcore have stayed. I'm genuinely curious: what makes playing DUST "hardcore"?
im pretty sure the hardcore ppl are the ones that left cant sit and tell me some of these corps remaining on this game are hardcore thats a sick joke |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
262
|
Posted - 2013.09.29 21:39:00 -
[57] - Quote
Mavado V Noriega wrote:Noc Tempre wrote:low genius wrote:the part-timers have left. the hardcore have stayed. I'm genuinely curious: what makes playing DUST "hardcore"? im pretty sure the hardcore ppl are the ones that left cant sit and tell me some of these corps remaining on this game are hardcore thats a sick joke im still here mavado lol but i do admit the game is meh now |
Vrain Matari
ZionTCD
996
|
Posted - 2013.09.29 22:00:00 -
[58] - Quote
Noc Tempre wrote:Vrain Matari wrote:For me the punchline is that in spite of all the trials and tribulations we've seen in the development of DUST - there have been too many - i think real good has come of it.
Specifically, the decisions and prioritization we seen in patches 1.3 and onwards are bang on in terms of my personal list of high-priority areas that were holding the game back.
The approach so far is logical and foundation-building, starting with emergency repairs and moving on to filling in the infrastructure and adding only leveragable content. I'm feeling a lot more secure about DUST's future than before 1.3.
With core mechanics finally in a working(but not elegant) state, new player retention should be seen to grow slowly and steadily from the release date of 1.4 onwards.
If CCP's treatment of the NPE in 1.5 works, that slow rate should tick up a wee bit. Once we get to ~8,000 the matchmaker should have enough bodies to do its job properly, and player's experiences in pubs should improve noticeably. At that point our growth should be steady, new consoles and shiny new games notwithstanding.
In terms of timeline this should take us to the New Year, roughly at build 1.7, and we should be starting to see some serious content and the the connection to EVE starting to open up. For your own sake, don't set your hopes so high. The CPM and CSM required an emergency additional session with CCP at their last meeting because the roadmap of the future of integration was universally panned. Of note it was too insignificant for even the EVE players who look down on DUST. Yeah, I'm aware of that. And given the way Ripard presented it it sounds like the process is working, tbh. Those warnings and reality checks are exactly what the CSM/CPM are there for. And Between Hans and Jester, it was really encouraging to hear how the CPm and CSM worked well together and were able to present a united front on this issue. Professionalism rocks ;)
As far as managing my expectations and protecting my poor tender self, i'll have to rely on experience and take my chances, Noc. Sooner or later you learn that nothing is worth getting bitter and twisted over. Especially a videogame. Also please note that i've got the balls to write down my predictions with a timeline in black and white so that you can rub my nose in them in 3 months. Do you care to do the same? |
Mavado V Noriega
SyNergy Gaming EoN.
4300
|
Posted - 2013.09.29 22:03:00 -
[59] - Quote
Baal Roo wrote:CCP have been flailing about with Dust 514 since the beginning. There's clearly little to no long term growth plan, and it's obvious that the playerbase is becoming fatigued with their complete and utter lack of direction and inability to follow through with basic promises about the game. They came in thinking they could develop a game for an aging console at the end of it's life cycle the same way they develop for PC and it's biting them in the ass.
They made promise after promise about feature after feature and have only manage to implement what 2% of the game they tried to sell us 2 years ago?
It's been almost 2 years since the start of the beta, and we've still got a bare bones lobby shooter with less than 6 (half-ass designed) maps, 16 vs 16 gameplay, half the suits (and less meaningful customization than CoD), no meaningful interaction with EVE online, only 2 extremely uninteresting and unimaginative game modes... man, when you start listing this stuff out it gets depressing.
Any more, they've failed so many times to follow through with their plans and announcements, most people who've been around for awhile aren't even phased when they announce something new they're working on. People just assume "yeah, that'll probably never happen." CCP can no longer rest on telling us about the gum drops and sugar plum fairies of Future Dust 514 that they dream about at night in bed. They've got to actually start delivering actual content. At this point, the entire game is roughly equivalent to a DLC pack for most other games, and it's so far removed from the game CCP pretend like it is that it's comical.
In conclusion, the game is dying a slow agonizing death.
VERY well put. +1 i know there are some fanbois on here that will argue against the well made points u posted but a sane person would find ur post very hard to argue against. |
Mavado V Noriega
SyNergy Gaming EoN.
4300
|
Posted - 2013.09.29 22:05:00 -
[60] - Quote
ANON Illuminati wrote:Mavado V Noriega wrote:Noc Tempre wrote:low genius wrote:the part-timers have left. the hardcore have stayed. I'm genuinely curious: what makes playing DUST "hardcore"? im pretty sure the hardcore ppl are the ones that left cant sit and tell me some of these corps remaining on this game are hardcore thats a sick joke im still here mavado lol but i do admit the game is meh now
yea bro very few of us are left here thats what im saying look at the lvl of competition idk how genius could say the hardcore are the ones left |
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