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Mejt0
D3LTA ACADEMY Inver Brass
22
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Posted - 2013.09.12 16:19:00 -
[1] - Quote
Hay. Im cal assault. And i think about leave it for amar/gallente assault\logi. Cal now seens me weak (not logi). Armor is now good, double tanking with amar is good. Also gall logi wish to have (Damn 600armor with 15rep/s). Also its 90to most weapons. Plus dmg mods what are must be. Should i do that? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3148
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Posted - 2013.09.12 16:26:00 -
[2] - Quote
Armour regens painfully slowly, so consider that before swapping. It also moves at a similarly awful speed.
It'll also take you a good amount of time to get into a decent armour suit. |
Mejt0
D3LTA ACADEMY Inver Brass
22
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Posted - 2013.09.12 16:41:00 -
[3] - Quote
Thats what for are logis. 15-20rep solo isnt bad. And this huge bonus in dmg. Isnt it worth? Eg in pubs, tops are always galls with 10+ kills to max 3deaths. Or someone can help me with my cal. Now im running 370shield and 300armor with gek. Almost have duvolle and will do prof. using adv suit. Should i drop 1 high for dmg mod later? |
Beren Hurin
Onslaught Inc RISE of LEGION
1561
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Posted - 2013.09.12 16:59:00 -
[4] - Quote
You should really think of your tank and survivability in terms of the function you are performing on the battlefield.
If the kind of damage that you are applying is instantaneous and short and bursty, you don't need a strong tank necessarily, but something that lets you get in and out of cover and regain the majority of your HP quickly. That if or this burst damage is applied at range, you'd probably balance speed and regen. This is good for laser rifles, scrambler rifles, MDs, TAC ARs, pistols and shotguns.
Brick (max HP) tanking is more for the kinds of damage that are applied in a more sustained way. High RoF weapons like the AR, AScR, HMG, SMG all seem to let you put a lot of DPS out for 5+ seconds or more, and generally don't need to favor manueverability as much as sustaining damage on target.
Finally you'd want to know the strength and weakness of your tank and use that to your advantage.
-If you aren't very fast, your weak point will be moving from one cover spot to the next. -If you have a stealth advantage, you should practice detecting and sneaking up behind players. -If you have low HP, try to learn how to apply your burst damage from a distance when you know other players can't hit you fast. -If you can regen your HP quickly, figure out how to make sure you are fighting in an area with a lot of cover you can dive in, out and around. -If you plan on just getting your WP through logi actions, survival and avoidance is key. Keep tabs on your friendlies, where they are and aren't
My std pub fit is an amarr ADV logi with 2 MLT shields 1 complex damage mod, 1 MLT powergrid and damp, then a stamina mod. I use a scrambler rifle and dren pistol. Then in my equipment i use an injector, flux repper, and flux scanner. Since it's mostly BPOs for me that suit stays under 15k. It only has about 425 HP, but I'm averaging 1000+ WP and a 1.5-2.0 KDR. However 75% of my WP is from support actions. |
gbghg
L.O.T.I.S.
3425
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Posted - 2013.09.12 17:05:00 -
[5] - Quote
Suit matters, but it's not the be all end all, you just have to use the right tactics for the right suit. For example I use a heavy+HMG, I'm a CQ fighter, I get demolished when I try to fight at range so as a consequence I don't even bother, I focus on getting as close to the enemy as quickly as possible through the route with the most cover. I close, I flank, I ambush, I go down swinging to provide teammates an oppurtunity to down the enemy. Know your role, stick to it, perfect it, and you'll be fine. |
Beren Hurin
Onslaught Inc RISE of LEGION
1561
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Posted - 2013.09.12 17:11:00 -
[6] - Quote
gbghg wrote:Suit matters, but it's not the be all end all, you just have to use the right tactics for the right suit. For example I use a heavy+HMG, I'm a CQ fighter, I get demolished when I try to fight at range so as a consequence I don't even bother, I focus on getting as close to the enemy as quickly as possible through the route with the most cover. I close, I flank, I ambush, I go down swinging to provide teammates an oppurtunity to down the enemy. Know your role, stick to it, perfect it, and you'll be fine.
Which, it isn't great for their KDR, but when heavies know how to do this well, they are the ones who can help the team the most through a suicide attack. They can typically be picked up by a logi, will have more base health after this happens, and their high amount of HP mean, especially if they 1v1 an AR user, that the AR has to use MOST of their clip to down the heavy. |
Cody Sietz
Bullet Cluster
972
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Posted - 2013.09.12 17:15:00 -
[7] - Quote
Come to the Gallente side, we except all. |
gbghg
L.O.T.I.S.
3425
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Posted - 2013.09.12 17:20:00 -
[8] - Quote
Beren Hurin wrote:gbghg wrote:Suit matters, but it's not the be all end all, you just have to use the right tactics for the right suit. For example I use a heavy+HMG, I'm a CQ fighter, I get demolished when I try to fight at range so as a consequence I don't even bother, I focus on getting as close to the enemy as quickly as possible through the route with the most cover. I close, I flank, I ambush, I go down swinging to provide teammates an oppurtunity to down the enemy. Know your role, stick to it, perfect it, and you'll be fine. Which, it isn't great for their KDR, but when heavies know how to do this well, they are the ones who can help the team the most through a suicide attack. They can typically be picked up by a logi, will have more base health after this happens, and their high amount of HP mean, especially if they 1v1 an AR user, that the AR has to use MOST of their clip to down the heavy. I use a militia heavy, for 3k ISK I can prove to be a credible threat to just about everything below proto suits, and even then I can hold them up for a vital few seconds. I've found that even on such a crap suit a heavy spraying with a HMG wading into a red group is more than enough to make them all back up for a few seconds. |
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