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81. Sharing, selling, and giving districts - in Feedback/Requests [original thread]
So how about two corps can share a district and each getts half the clone output. Also, the ability to sell districts would be cool.
- by slypie11 - at 2013.05.04 16:17:00
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82. Ideas I've had that I'd like to get reaction to (please, no trolling or ... - in Feedback/Requests [original thread]
Django Quik wrote: slypie11 wrote: I don't know about you, but I destroy AR users with my standard SMG. Granted, it is on my sniper fit with 2 enhanced damage mods , but higher levels should be that good. I too destroy occasionally destro...
- by slypie11 - at 2013.05.04 12:22:00
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83. Vehicle callback will be abused - in Feedback/Requests [original thread]
BOZ MR wrote: slypie11 wrote: What's to stop people from calling back their vehicle when it's almost destroyed? Why are you allowed to change suits with supply depots and get insta-full heal and spam av nades? If that is not abuse, what is...
- by slypie11 - at 2013.05.04 03:47:00
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84. Ideas I've had that I'd like to get reaction to (please, no trolling or ... - in Feedback/Requests [original thread]
Dagger-Two wrote: Well when we talk about the shotgun, that is REALLY short range, like, point blank. I disagree at the effectiveness of the SMG vs the plasma rifle at short range just due to experience (Ar seems to come out on top vs SMG mos...
- by slypie11 - at 2013.05.04 02:34:00
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85. Ideas I've had that I'd like to get reaction to (please, no trolling or ... - in Feedback/Requests [original thread]
Good ideas all around, except for the one about the AR. 1. We already have enough close range weapons that are MUCH better at their job, namely the SMG, HMG, shotgun, and nova knives. The AR would become a glorified SMG that is worse in its opti...
- by slypie11 - at 2013.05.04 02:14:00
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86. The AR isent good enough!! - in Feedback/Requests [original thread]
dude stop complaining about the AR, without SS or wpnry it's useless. Get with the times, it's the HMG and tank nerf now. They're "all the rage" :)
- by slypie11 - at 2013.05.04 00:52:00
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87. [Request] Long Range Sidearm - in Feedback/Requests [original thread]
Buster Friently wrote: Something like a laser pistol or plasma pistol. 1. plasma pistol is short range. 2. rail pistol is coming.
- by slypie11 - at 2013.05.03 23:59:00
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88. Vehicle callback will be abused - in Feedback/Requests [original thread]
What's to stop people from calling back their vehicle when it's almost destroyed?
- by slypie11 - at 2013.05.03 21:57:00
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89. I wanna remove my helmet - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Ok in the warbarge i want to remove my helmet cause we are human not just things we should have the option to put on and remover are helmet in the war barge and design how our face looks Yes, right now we are faceless...
- by slypie11 - at 2013.05.03 21:55:00
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90. New players try and soon abandon Dust in my area - in Feedback/Requests [original thread]
Maken Tosch wrote: I think CCP said during Fanfest that the new build will have better tutorials. However, I can't remember if they meant Eve Online's Odyssey expansion or Uprising. It's not even tutorials though. No tutorial can prepare you ...
- by slypie11 - at 2013.05.03 19:52:00
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91. (request) battle spectating - in Feedback/Requests [original thread]
Soon
- by slypie11 - at 2013.05.02 22:39:00
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92. PC territory control - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: well i could always resupply or reinforce/invade from orbit reguardless right? hopefully not when skyfire batteries come.
- by slypie11 - at 2013.05.02 22:25:00
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93. PC territory control - in Feedback/Requests [original thread]
So, I don't really know the specifics of PC territories right now, but I would like it to be like actual planetary territories. You can't attack one without taking the ones in front of it, similar to risk or related strategy games. This would add ...
- by slypie11 - at 2013.05.02 22:09:00
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94. Maybe I'll just quit Dust 514 - in Feedback/Requests [original thread]
Specializing is key in the beginning. I murder with militia gear, just because I specced into ARs and shield extenders and now gain the passive bonuses for those weapons. Although that might be changing with Uprising. So in uprising, stuff will be...
- by slypie11 - at 2013.05.02 22:03:00
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95. We Need to be able to carry 2 primary weapons - in Feedback/Requests [original thread]
Nevec Overlord wrote: this game would be better if we can get 2 primary weapons on 1 dropsuit make it a skill, then we need red dot sites, and the option to even have a scope on a gun because there are guns that would be better with scopes and ...
- by slypie11 - at 2013.05.02 01:06:00
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96. Mouse and Keyboard needs to be fixed in Uprising Build - in Feedback/Requests [original thread]
If you cans et key-bindings, so should controller users.
- by slypie11 - at 2013.05.02 00:30:00
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97. Lets Fix the Physics! - in Feedback/Requests [original thread]
KalOfTheRathi wrote: slypie11 wrote: What I personally hate it the ragdoll after death. It's like your planking in mid-air. I hate to break your little party balloon here but rag doll physics are loved by non-physicists and non-engineers. S...
- by slypie11 - at 2013.05.02 00:21:00
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98. active scanner for snipers - in Feedback/Requests [original thread]
How much range does the active scanner have
- by slypie11 - at 2013.05.02 00:19:00
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99. Sensor gear - in Feedback/Requests [original thread]
bump
- by slypie11 - at 2013.05.01 22:41:00
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100. Lets Fix the Physics! - in Feedback/Requests [original thread]
Mary Sedillo wrote: I am not sure if this is an entirely fixable thing or if we shall be stuck with it much like a virus but- Can something be done with the current engine about wonky vehicle operation? Can something be done to fix the falling...
- by slypie11 - at 2013.05.01 21:58:00
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