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1. Should kills be awarded based on damage dealt? - in General Discussions [original thread]
One Eyed King wrote: There have been many times where I have been killed just after I got a red's health down to practically nothing, then died, just to have a blue finish the job. Likewise, I have finished off a red just after he killed the b...
- by bogeyman m - at 2015.06.13 17:35:00
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2. Visual Difficulties when using vehicle hardeners - in General Discussions [original thread]
DAAAA BEAST wrote: I can't see nothing. Only the hardener glowing , my map is dark. My pilot tells me to gun and he has to deactivate his hardener for me to gun and then we get taken down by AV. Working as intended. #stoopidtanks
- by bogeyman m - at 2015.06.13 16:45:00
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3. Minmatar boogie... - in General Discussions [original thread]
Minmatar Bogey? That's me!
- by bogeyman m - at 2015.06.10 08:46:00
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4. Renaming Aero Yassavi's "Power core" module - in General Discussions [original thread]
Borrowing/building on some ideas already suggested: - Miniature Fission Unit, or Mini F-U - Powered Combat-Oriented Reactor, or PowerCOR - Combat-Oriented Reactor Module, or COR Mod
- by bogeyman m - at 2015.05.17 19:36:00
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5. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Lynn Beck wrote: Just spitballing, but what if instead of 180 potential power cores(i think i've read this right) we had 12 power CORES (light, medium, heavy / mlt/std/adv/pro) and then a role subsystem (Scout, Assault, Logi, Sentinel, Commando...
- by bogeyman m - at 2015.05.17 19:28:00
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6. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Oswald Rehnquist wrote: Again, my main concern about this free BPO's for everybody is the financial aspect. And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in du...
- by bogeyman m - at 2015.05.17 18:59:00
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7. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Avallo Kantor wrote: bogeyman m wrote: Ripley Riley wrote: kiarbanor wrote: Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with...
- by bogeyman m - at 2015.05.17 18:34:00
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8. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Avallo Kantor wrote: Mobius Wyvern wrote: Where are people getting the idea that Aero's post suggested all suits become BPOs? I don't see that anywhere in there. To be fair it was not stated in the initial idea, al...
- by bogeyman m - at 2015.05.17 17:57:00
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9. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Ripley Riley wrote: kiarbanor wrote: Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing y...
- by bogeyman m - at 2015.05.17 17:02:00
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10. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
kiarbanor wrote: Joel II X wrote: Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually. Ot...
- by bogeyman m - at 2015.05.17 16:48:00
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11. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Ripley Riley wrote: I like this idea a lot. If it will open up more memory for other things then let's do this! Going to be a stickler and say I hate the idea of them being called "Power Cores" when they provide both CPU and PG, but maybe we c...
- by bogeyman m - at 2015.05.17 16:37:00
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12. Limit scouts to 1 HP module. - in General Discussions [original thread]
Breakin Stuff wrote: deezy dabest wrote: Droopy Bawlz wrote: Lets limit everyone to only 1 Damage Mod Limit every team to only 1 Heavy Limit every team to only 1 Scout Limit every team to only 1 Logi Limit every team to only 1 assault...
- by bogeyman m - at 2015.05.14 16:43:00
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13. FW SKINs have the same cost as an APEX dropsuit - in General Discussions [original thread]
Bright Cloud wrote: Just think about it on the flipside of things. Since apex suits became costumisable the request for them is extremely high and once we can trade BPO's i highly doubt it that the players will pay the same amount of ISK for a ...
- by bogeyman m - at 2015.05.14 16:13:00
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14. FW SKINs have the same cost as an APEX dropsuit - in General Discussions [original thread]
Ripley Riley wrote: Nocturnal Soul wrote: Just make the requirements be lvl 10 in rank and 50k lp 5million isk. 10 is way too high. I like the idea I saw someone post: three tiers of SKIN. Standing level 3, 6, and 9 or something like that. ...
- by bogeyman m - at 2015.05.14 15:58:00
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15. BPO repeats. What the hell, CCP? - in General Discussions [original thread]
Droopy Bawlz wrote: Joel II X wrote: Got another Tash Murkon Logi, another set of Quafe NKs (my third set), and another Quafe HMG (my second one). On the flip side, I have a Serpentis SKIN, Blood Raiders, and got a Brutor Logi (have so man...
- by bogeyman m - at 2015.05.11 04:04:00
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16. Player Made Weapons. - in General Discussions [original thread]
Alaika Arbosa wrote: Golden Day wrote: No,just because caldari have a sniper rifle minmatar and gallente don't need one...... TBH, I always pictured the Minmatar shotgun being more like a hunting shotgun with bird/buckshot rather than th...
- by bogeyman m - at 2015.05.09 03:31:00
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17. Player Made Weapons. - in General Discussions [original thread]
Golden Day wrote: No,just because caldari have a sniper rifle minmatar and gallente don't need one...... As a Minmatar, I am happy to reuse any weapons salvaged from dead Caldari.... Or from dead Amarrians.
- by bogeyman m - at 2015.05.09 03:28:00
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18. Um, CCP... about the Apex... - in General Discussions [original thread]
Arkena Wyrnspire wrote: Heh, someone might actually use a fitting upgrade. Honestly I think APEXes should be restricted to just STD modules, if possible. The only problem with them was that some of them had suboptimal fits and they were inflex...
- by bogeyman m - at 2015.05.07 18:57:00
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19. To the Matchmaker complaints - in General Discussions [original thread]
Summa Militum wrote: You must be playing different matches with different people than I am. I'm a solo player and the matchmaking change completely screwed me. Acquisition is the only game mode I play now. There is a night and day difference ...
- by bogeyman m - at 2015.05.05 15:31:00
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20. So, today I opened my first 10 Strongboxes since the Update... - in General Discussions [original thread]
Have opened around 40 boxes now - 2x 10 and 20 or so singles... So far I have received very little that I can use or can sell (yet), and zero BPOs.
- by bogeyman m - at 2015.05.04 19:04:00
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