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81. Next Build/s: SP refund? - in General Discussions [original thread]
Bojo The Mighty wrote: Sgt S-Laughter wrote: I think a refund wouldn't be a bad idea. I already had to re-start for wasted skills. It seems many people here don't want a large playerbase though, so the decision to make things easier for pl...
- by Zarr Du'Kar - at 2013.02.07 05:50:00
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82. Next Build/s: SP refund? - in General Discussions [original thread]
KryptixX wrote: Zarr Du'Kar wrote: Reading up on the new build coming and possible release content, one cannot help but ponder if CCP will allow an SP 'REFUND' (not an SP wipe) to allow everyone to try out the new skills without having to gr...
- by Zarr Du'Kar - at 2013.02.07 05:27:00
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83. Next Build/s: SP refund? - in General Discussions [original thread]
Iron Wolf Saber wrote: If they do refund its going to be the affected skills IE assault suit, scout suit or heavy suit. They are not going to refund everything. They are also just as likely to do nothing. I was thinking they would do it thi...
- by Zarr Du'Kar - at 2013.02.07 02:03:00
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84. Next Build/s: SP refund? - in General Discussions [original thread]
Reading up on the new build coming and possible release content, one cannot help but ponder if CCP will allow an SP 'REFUND' (not an SP wipe) to allow everyone to try out the new skills without having to grind hundreds of thousands of SP just to t...
- by Zarr Du'Kar - at 2013.02.07 01:20:00
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85. The real reason why any SP Cap sucks! - in General Discussions [original thread]
I think the problem lies with the concept of MMOFPS and a purely FPS game. In a purely traditional FPS game, the supposed "skill points" usually just meant unlocking attachments, new guns, scopes and what not. The gain that you get from "skill po...
- by Zarr Du'Kar - at 2013.01.24 00:31:00
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86. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
If you are intent to keep the "NO-SP-CAP", how about having a system that allows a player to gain bonus percentage for the number of days that player hasnt played? That way a player who wasnt able to log in for a week can catch up with someone wh...
- by Zarr Du'Kar - at 2013.01.22 10:39:00
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87. Optical viewfinders, reflex etc. .. in rifles assault??. - in General Discussions [original thread]
Best way for CCP to make a profit out of it is merely make all types of scope/reticle into aurum BPO per WEAPON. That way a merc who buys a Reflex sight for the AR merely has a dropdown menu in the loadout to use such sight permanently on every AR...
- by Zarr Du'kar - at 2013.01.08 00:42:00
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88. Open Beta Dates posted today? - in General Discussions [original thread]
An open beta and an event announcement! Start the open beta with a bang!
- by Zarr Du'kar - at 2013.01.08 00:31:00
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89. Remote Explosive Appreciation Thread - in General Discussions [original thread]
I hope they make a sticky variant soon so we can put them on tanks
- by Zarr Du'kar - at 2013.01.08 00:22:00
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90. laser rifles are over powerful - in General Discussions [original thread]
semperfi1999 wrote: LOL at players bias against imperfects. The fact that the laser rifle is OP is unquestionable. The only thing I think that needs to be changed is the heat up over time when just firing (and not hitting a target) you can make...
- by Zarr Du'kar - at 2013.01.07 15:51:00
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91. laser rifles are over powerful - in General Discussions [original thread]
Sha Kharn Clone wrote: The dark cloud wrote: WTF probs can confirm that lasers are a non factor in corp matches as we saw last time. Its nice to keep the enemy at distance but taking objectives requires close quarter combat with AR's. Its no...
- by Zarr Du'kar - at 2013.01.07 10:47:00
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92. laser rifles are over powerful - in General Discussions [original thread]
Every death to an LR user maybe situational. Some might have had the best optimum range getting 120% effectiveness and extreme cases of getting headshots which boosts it to 180% (You can figure out the range in-game). If you're unlucky you get bot...
- by Zarr Du'kar - at 2013.01.05 11:48:00
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