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61. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
RINON114 wrote: No time to read the whole thing but just my two cents: Shield may not be Gǣas good asGǥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only...
- by Yotta Guns - at 2013.06.11 04:50:00
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62. armor tank rep modules = super health - in Feedback/Requests [original thread]
ladwar wrote: wasn't always an issue.. when they change the turrets skills is when armor HAV win because of the repairer. we told they and let they still did it. Who told you they weren't going to change it? We need to get him and tell him so...
- by Yotta Guns - at 2013.06.11 04:45:00
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63. armor tank rep modules = super health - in Feedback/Requests [original thread]
I'm gonna keep this real simple. The armor tank rep modules are way too strong. Why? Cause they take tons of damage and still the tank manages to net-gain health. Example: point blank scattered neutron blaster brought enemy tank down to half armor...
- by Yotta Guns - at 2013.06.09 07:11:00
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64. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Amanososei wrote: Eurydice Itzhak wrote: ladwar wrote: something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 ...
- by Yotta Guns - at 2013.06.08 21:12:00
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65. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Amanososei wrote: Eurydice Itzhak wrote: ladwar wrote: something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 months without anything on...
- by Yotta Guns - at 2013.06.08 21:00:00
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66. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Cass Barr wrote: Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances. What's the point of options if one option is so blatantly inferior to ...
- by Yotta Guns - at 2013.06.01 05:41:00
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67. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
I wanna be clear though it's not the tanks that's are too different. It's the modules. The armor tanks just have way better modules. longer uses with less cooldown, and energized plating that's simply better than shield resisters... Everything on ...
- by Yotta Guns - at 2013.05.31 01:27:00
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68. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Caldari can't do that either... The Shield modules take up too much pg, and raising skills in the Shields mods only helps CPU usage fur some odd reason.
- by Yotta Guns - at 2013.05.31 01:14:00
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69. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
What do shield tanks have on, armor tanks now? Seriously, the armor tanks do just as much damage, go just as fast, but take more damage, and have more venue for repairs... Can anyone tell me what advantage shield tanks have now? They used to be ki...
- by Yotta Guns - at 2013.05.31 00:51:00
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70. indestructible LAVs - in Feedback/Requests [original thread]
NO... no logistics LAVs that are stronger than some tanks. Just no.
- by Yotta Guns - at 2013.05.28 08:52:00
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71. Capturing the MCC (Skirmish) [Request] - in Feedback/Requests [original thread]
i still love this idea *bump*... but i see the concern of hiding under the mcc to spawn kill... that's kinda laready an issue, but you could adress it by leabing the redline under the mcc and making a base off to the side or something. :p
- by Yotta Guns - at 2013.04.02 21:55:00
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72. pay to win - in Feedback/Requests [original thread]
I'm nervous about it honestly. But after a certain point you've spec'd into your important skills and getting boosters only helps people get into different roles more quickly. As for suits, and vehicles... That's what i'm more worried about. They'...
- by Yotta Guns - at 2013.04.01 22:33:00
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73. [feedback] paid havs - in Feedback/Requests [original thread]
Godin Thekiller wrote: Those are SIca's and Somas's with militia weapons and modules. Having you been drinking sugar water, and thinking your god? i was told one of them had like 7k shields and 2k armor... i assumed this to be true as i had ...
- by Yotta Guns - at 2013.04.01 17:56:00
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74. [feedback] paid havs - in Feedback/Requests [original thread]
i see those hav tanks for aurum on psn... they're really freaking good... better than a lot of tanks i can biuld... watch it with the pay to win stuff! this isn't too bad atm, but those tanks are pretty darn strong. i'm not really upset about...
- by Yotta Guns - at 2013.04.01 17:44:00
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75. Capturing the MCC (Skirmish) [Request] - in Feedback/Requests [original thread]
absolutly love this idea!... i can't see any negative side to this.
- by Yotta Guns - at 2013.04.01 17:39:00
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76. feedback on tanks, and their worth. - in Feedback/Requests [original thread]
TheBLAZZED wrote: Tanks need work.... especially shield tanks. A good SOMA can take out an advanced shield tank. They need another high slot and some extra pg or make shield hardeners last 60 seconds like the armor versions. I've noted that a...
- by Yotta Guns - at 2013.03.16 17:57:00
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77. feedback on tanks, and their worth. - in Feedback/Requests [original thread]
Detective Scroats wrote: They are just going to weaken the power of militia tanks. Problem is people need to get attached to the game. spending even 150000 isk on a tank is alot about a whole match worth. The only way its going to work is if th...
- by Yotta Guns - at 2013.03.16 17:41:00
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78. [request] logout button - in Feedback/Requests [original thread]
Where's the "logout" button?... switching charterers, or some glitches currently require quitting the game altogether... Y u no have logout button? Xp
- by Yotta Guns - at 2013.03.13 06:25:00
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79. feedback on tanks, and their worth. - in Feedback/Requests [original thread]
The prob with the gunnlogi is that even with it's extra slots, the CPU/pg doesn't go up enough to allow you to add anything particularly good to it... But actually the dif between tier 1 and 2 is almost worth it, but the dif between tier 2 and 3 i...
- by Yotta Guns - at 2013.03.13 06:20:00
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80. feedback on tanks, and their worth. - in Feedback/Requests [original thread]
I'm not gonna go into super deep detail here, but just something to put on the table. It seems calling in a non-milita tank chassis is disproportionate and not quite worth it. (Sica is roughly the same as gunnlogi, but almost twice the price) Sug...
- by Yotta Guns - at 2013.03.12 05:35:00
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