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1. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model...
- by Timothy Reaper - at 2014.11.27 13:54:00
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2. How movement penalty should work - in Feedback/Requests [original thread]
I think he's suggesting that armor plates should have a higher speed penalty on light frames and a lower penalty on heavy frames.
- by Timothy Reaper - at 2014.11.08 22:25:00
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3. Old Suit Color Schemes - in Feedback/Requests [original thread]
I've come across quite a few people who are unhappy with the changes made to their BPO/AUR suits. Since we now have a Visual Customization tab on the market, I suggest an option to revert suits to previous color schemes for a small fee. Of course,...
- by Timothy Reaper - at 2014.11.07 12:27:00
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4. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
Powerh8er wrote: It also makes no sense that a machinegun has an optimal range of 20 meters. Maybe the vehicles have ejector seats... Who knows? Dust514 is weird that way. Why not have both? An ejector seat that launches you out quickly if...
- by Timothy Reaper - at 2014.11.07 12:11:00
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5. Academy and milicia fight mode - in Feedback/Requests [original thread]
Sounds like a good idea to me. It could be separated by the system's security rating: 1.0 Militia gear only, low payouts.
0.9-0.5 Militia to Advanced gear, medium payouts.
0.4 - Null Anything goes, high payouts, friendly fire acti...
- by Timothy Reaper - at 2014.11.07 12:02:00
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6. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
Tailss Prower wrote: 843 nerfnut96 wrote: RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 I could live with this it would make PE traps more effective while dealing with the noobs in their stupid cheap 1 hit kill jeeps...
- by Timothy Reaper - at 2014.02.18 13:39:00
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7. Rep tools and others thing - in Feedback/Requests [original thread]
Orion Sanjeet wrote: - For the dual rep tool set l1 to one of the repair beams and r1 as the standard primary repair beam so one beam can be released while keeping the repairs up on the other one. Sounds cool! I'm in. Orion Sanjeet wrote: ...
- by Timothy Reaper - at 2014.02.18 08:24:00
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8. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
Hmm, where to begin... First of all, I'm not sure why your focused on the basic varieties, because the only difference between tiers is the amount you can have active at the same time. Also armor is weak against explosive damage, so once your shi...
- by Timothy Reaper - at 2014.02.18 07:08:00
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9. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
501st Headstrong wrote: Could also see some future destructible environments with that Breach and punching through walls... I love it That would be cool, but I don't think the companies paying us to defend their property would like it. Eh...
- by Timothy Reaper - at 2014.02.17 12:49:00
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10. respec button - in Feedback/Requests [original thread]
Hmm..., let me think...
- by Timothy Reaper - at 2014.02.17 12:29:00
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11. [Feedback] vehicle lock timers - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1566654#post1566654 CCP Logibro wrote: FEEDBACK] Vehicle locks in 1.7 - https://forums.dust514.com/default.aspx?g=posts&t=122217&find=unread Status: We stated that this is tempo...
- by Timothy Reaper - at 2014.02.17 12:11:00
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12. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
Bump. Please give Ulysses more likes!
- by Timothy Reaper - at 2014.02.17 11:56:00
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13. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Bump. Don't let the dream die!
- by Timothy Reaper - at 2014.02.17 11:55:00
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14. Team killing-Item protection - in Feedback/Requests [original thread]
While I'm against teamkilling in general, the whole risk/reward thing is a major part of New Eden. You took a big risk in hopes of a big reward, but it didn't pay off. That being said, I do like the concept of allowing the players to punish grief...
- by Timothy Reaper - at 2014.02.17 10:46:00
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15. [Request] Jetpacks - in Feedback/Requests [original thread]
Sounds cool, but definitely could become over-powered. My ideas to keep things in check: 1: Cannot fire weapons while in flight (you have to use your hands to control the jetpack), or 2: Weapons can be fired during flight, but the kick wreaks hav...
- by Timothy Reaper - at 2014.02.17 10:03:00
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16. If i could sneak up to someone and stick an RE on them - in Feedback/Requests [original thread]
Kilo Shells wrote: Scouts... That would be enjoyable, but then imagine all the suicide scouts lol I'd love it!
- by Timothy Reaper - at 2014.02.12 05:57:00
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17. [Feedback] Remote Explosives need to be rebalanced. - in Feedback/Requests [original thread]
1: Hop out and shoot him or work with your team to keep people away from your tank. 2: You have to be revivable to do this (at least that's what my experience shows), so this may be intentional, like in Predator . 3: If you rush forward without...
- by Timothy Reaper - at 2014.01.16 06:00:00
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18. GET ALIFE CCP - in Feedback/Requests [original thread]
I'M ANGRY TOO !
- by Timothy Reaper - at 2014.01.14 20:28:00
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19. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Nice story, but I have a better one. *puts on reading glasses, clears throat "There once was a man from Nantucket..."
- by Timothy Reaper - at 2014.01.14 12:21:00
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20. Email Newsletters in 2014 - in Feedback/Requests [original thread]
Come to think of it, I don't remember getting any newsletters on 12/24 or 1/2.
- by Timothy Reaper - at 2014.01.13 11:52:00
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