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201. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
I read through all the posts on all the threads and I like everything that has been outlined. However, I am also concerned about mercs throwing themselves into the line of fire to help one side win by sabotage. I am not disagreeing with the tactic...
- by The Robot Devil - at 2013.10.19 14:25:00
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202. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Horus Forge wrote: I didn't find the salvage rewards when playing PC that appealing, perhaps the quantity and randomization could be tweaked, especially if there will be no ISK for matches. I don't like the idea of having to switch to Public co...
- by The Robot Devil - at 2013.10.19 12:44:00
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203. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Aeon Amadi wrote: I hear a lot of talk about recoil and dispersion but inevitably I always answer it the same way: Recoil does not make the Assault Rifle overpowered. Any weapon is going to be accurate as the dickens when aiming down the sigh...
- by The Robot Devil - at 2013.09.14 16:07:00
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204. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
Turrets are the types of weapons we are carrying and their ranges and operations are well defined. Scroll down through the lists of turrets and read the descriptions and about the ranges. I think the problems we have form the ARs is the optimal ...
- by The Robot Devil - at 2013.09.14 15:43:00
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205. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I don't think that the levels are too complex at all. Sometimes those bunkers are hard to pop but the that is my problem. I have had a lot of fun on them. There are plenty of different types of environments to fight in and I have really been enjoy...
- by The Robot Devil - at 2013.09.13 05:44:00
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206. CCP's greatest idea ever! - in Feedback/Requests [original thread]
Amarr Advanced Logi suit is the suit I use if I was going to tank anything(I don't do proto suits yet). I use it now as a cheap logi fit and for AV. It doesn't fit logi equipment well but it does do a good job with a plasma cannon and some prox mi...
- by The Robot Devil - at 2013.09.13 03:53:00
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207. CCP's greatest idea ever! - in Feedback/Requests [original thread]
True Adamance wrote: Unless you spent the entirety of Chromo and Uprising till 1.3 playing the inferior tanking type you have no valid cause for complaint. I did and I think you are correct.
- by The Robot Devil - at 2013.09.13 03:40:00
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208. [feedback] Sound design - in Feedback/Requests [original thread]
I am not a fan of the pain noise. The grunting sound is too loud or something. I am not a fan but I can live. The other sounds are good and I do like the shield sounds but the groan when during armor damage and when downed isn't my favorite. I wil...
- by The Robot Devil - at 2013.09.05 01:48:00
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209. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
The changes aren't game breaking, the changes made to weapons and gear are balances and nothing else. The changes are changes that were needed because the items were too powerful. They were not nerfed because CCP doesn't like the weapon they were ...
- by The Robot Devil - at 2013.08.14 08:26:00
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210. (Suggestion/Request) Remove in-game, passive SP gain altogether - in Feedback/Requests [original thread]
Friendly fire in the MCC after 35 seconds and 2 minutes in the red
- by The Robot Devil - at 2013.08.10 13:30:00
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211. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
There is plenty of ISK to pay the fee on both sides.
- by The Robot Devil - at 2013.08.10 04:56:00
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212. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
If we were allowed to donate ISK to an OB fund and then advertise the district, time and ISK reward for securing the district we might could entice some pilots to risk a 20M ISK destroyer. If the pay out is 32 M ISK ( 2M per merc, 16 mercs) for a ...
- by The Robot Devil - at 2013.08.10 02:26:00
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213. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Removing NPC strikes forms FW and PC sounds good. The EVE pilot should be awarded one OB for securing the district and be able to select the squad leader whom uses it. Because the PC and FW are for more advanced players and if EVE support is re...
- by The Robot Devil - at 2013.08.10 02:19:00
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214. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
CCP FoxFour wrote: Halador Osiris wrote: CCP FoxFour wrote: One of the really nice things about these changes is it would mean the ship doing the OB would have to be uncloaked and close to the district beacon. Compared to now where they s...
- by The Robot Devil - at 2013.08.10 02:04:00
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215. Tanks. they need more survivability - in Feedback/Requests [original thread]
Regenti Friend wrote: Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un...
- by The Robot Devil - at 2013.08.01 04:13:00
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216. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Orion Sanjeet wrote: I primarily use the flaylock, due to the fact that I am a dedicated Gallente logi and I still run out of CPU and PG so bear in mind if this weapon is going to be destroyed then a logistics weapon NEEDS to be implemented (pe...
- by The Robot Devil - at 2013.07.09 09:24:00
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217. [Feedback] Core FPS feedback (prepare for high amounts of logic to be dropped) - in Feedback/Requests [original thread]
Logic?...We don't need no stinking logic.
- by The Robot Devil - at 2013.07.08 08:36:00
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218. Certificates - in Feedback/Requests [original thread]
I enjoy my improved Gal special forces certificate. Doesn't do much but it looks good on my wall.
- by The Robot Devil - at 2013.07.08 05:39:00
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219. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Cat Merc wrote: Nocturnal Soul wrote: how about basic reps heal 15hp a sec and 20 for enhanced and so on Now that's just insanity tbh. Level 5 skills in an advanced logi Gal suit with 3 complex reps already pumps out 20hp/sec. That is a...
- by The Robot Devil - at 2013.07.08 05:35:00
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220. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
Damage resistance modules should be for all damage types 15%-std 20% adv 25% for proto. They should be available in all damage types for both shield and armor. There should also be a damage control that does 7%shields and 10% armor bonuses to all ...
- by The Robot Devil - at 2013.07.08 05:23:00
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