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341. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
pagl1u M wrote: Mexxx Dust-Slayer wrote: 3 lows too, for regulators and/or biotics or ewar module. Dual tanking a shield suit is not as efffective as pure shield tanking. The most I'd do is a reactive that gives you 260 armour with 58 sec...
- by TYCHUS MAXWELL - at 2014.12.01 14:47:00
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342. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
I've been asking this myself as I've been thinking of buying a respec this holiday season and I've been playing around with Gallente, Caldari, and Minmitar at ADV level. Right now I'm leaning towards Armor tanking and here's why: To me when I wa...
- by TYCHUS MAXWELL - at 2014.12.01 13:42:00
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343. How bad is frame rate? - in General Discussions [original thread]
I've been playing with this recently with my HD cable switching between 720p and 480i. The 480i does feel much more smooth and I believe just my personal tests over the past week prove it. For me, when playing on 720p and try harding especially w...
- by TYCHUS MAXWELL - at 2014.12.01 12:59:00
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344. haven't played for 5 months so... - in General Discussions [original thread]
Joseph Ridgeson wrote: Large Blaster turret now has dispersion like the HMG rather than it being pinpoint accuracy. This has severally made HAV's more balanced against Infantry as they are not able to blab at the range they were before with hig...
- by TYCHUS MAXWELL - at 2014.12.01 12:51:00
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345. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
shaman oga wrote: Disclaimer: i've skipped all this painful part before, when i've skilled my gal scout there was no cloak. I've skilled into level 3 min scout but unless you have level 5 on a scout, it's IMPOSSIBLE to fit a cloak. Why don't ...
- by TYCHUS MAXWELL - at 2014.11.24 23:57:00
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346. Request For Major Scout Changes ! - in Feedback/Requests [original thread]
All anti-infantry weapons have arguably nominal damage differences between tiers, I don't see why the shotgun should be special in this regard. Shotgun is pretty useless at any range except close. It would be like saying the standard/militia snipe...
- by TYCHUS MAXWELL - at 2014.11.24 23:43:00
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347. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
True Adamance wrote: Strikes me as a fair suggestion that reminds me of the the way MAG used to balance things. Arguably each faction had its own style. SVER - Hit harder but fired slower Raven - Had the greatest stability but the smallest ca...
- by TYCHUS MAXWELL - at 2014.11.24 20:48:00
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348. strafe penalties on HP mods - in Feedback/Requests [original thread]
Meee One wrote: Breakin Stuff wrote: I'm actually fine with them. What I don't understand is why the Sentinel is being given the highest penalty with scouts. Strafe dodging fire in a fatsuit is hilarious because it doesn't really help. The...
- by TYCHUS MAXWELL - at 2014.11.24 20:34:00
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349. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Meee One wrote: TYCHUS MAXWELL wrote: I think it should be more even, normalize the slot layout and have Caldari and Amarr trade an equipment slot for a sidearm. The Gallente and Minmitar have passive bonuses that are attached to their activ...
- by TYCHUS MAXWELL - at 2014.11.24 20:07:00
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350. strafe penalties on HP mods - in Feedback/Requests [original thread]
Booby Tuesdays wrote: What are the odds of getting 3 tiers of plates? Light, medium, and heavy? Could they just rework the current 3 types of plates to be tiered, and affect each size frame accordingly? i.e. light plates have a slight penalty ...
- by TYCHUS MAXWELL - at 2014.11.24 19:58:00
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351. 520 dmg melee really? - in General Discussions [original thread]
Just don't forget that both punching and sprinting use up stamina... also don't forget that you have to be pretty much touching your opponents frame for the melee hit to register. Personally I only put myos on my min commando CR/MD fit for when p...
- by TYCHUS MAXWELL - at 2014.11.24 19:47:00
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352. When do you use the ARR? - in General Discussions [original thread]
Man that's really weird and here I thought the ARR was pretty OP I just shred people with it in my Caldari Assault.... All I can say is to reiterate aim center mass and push back (Or forward in my case as I play with the Y-Axis Inverted on aiming)...
- by TYCHUS MAXWELL - at 2014.11.24 19:33:00
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353. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Vesta Opalus wrote: TYCHUS MAXWELL wrote: Breakin Stuff wrote: TL;DR: DUST rifles don't feel like battle rifles with operational quirks. They feel like quirks someone tried to build a functional battle rifle around. And it's not working ...
- by TYCHUS MAXWELL - at 2014.11.24 19:11:00
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354. When do you use the ARR? - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I cant handle the insane kick it has. Its freaking ridiculous. I guess at range a little closer then regular RR range but outside of SMG range? I dont understand it. I just specced into it a week ago i think. Where the...
- by TYCHUS MAXWELL - at 2014.11.24 19:02:00
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355. Where are the Forge Guns? - in General Discussions [original thread]
Hell I still use my Ishokune Assault Forge to **** ADS especially now that they can't fit them very well. I can knock proto ADS out of the sky in 3 hits (2 hits if its an incubus and it takes a shot to the massive weakpoints on its sides) and my f...
- by TYCHUS MAXWELL - at 2014.11.24 18:44:00
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356. solution to the redline problem - in Feedback/Requests [original thread]
Fox Gaden wrote: TYCHUS MAXWELL wrote: Haerr wrote: the problem with redlines in dust514 is that they allow snipers and vehicles to hide where it near impossible to reach them because of 1) range, 2) redline timer the solution is obvious...
- by TYCHUS MAXWELL - at 2014.11.24 18:33:00
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357. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Fox Gaden wrote: This has been an interesting discussion. It looks like the introduction of Bandwidth and making Warbarge Strikes more accessible will shake up the meta in this Domination map a bit. It will be interesting to see how that effec...
- by TYCHUS MAXWELL - at 2014.11.24 18:31:00
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358. solution to the redline problem - in Feedback/Requests [original thread]
Haerr wrote: the problem with redlines in dust514 is that they allow snipers and vehicles to hide where it near impossible to reach them because of 1) range, 2) redline timer the solution is obvious fighter jets. since they are quick the redli...
- by TYCHUS MAXWELL - at 2014.11.24 18:27:00
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359. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Kensai Dragon wrote: This is perfect, and honestly I'm sure I've seen others make the same / similar statements regarding that same Dom. The 'meat grinder' map. Once the objective is taken it becomes a race to get MD on the top ring. That, an...
- by TYCHUS MAXWELL - at 2014.11.24 18:21:00
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360. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Forever ETC wrote: TYCHUS MAXWELL wrote: Ace Boone wrote: I liked weapons in 1.7 lol, back when everything except the Duvolle was a beast. The AR is really good IMO, the CR is pretty good, ScR is ok, and the RR is terrible. I never used...
- by TYCHUS MAXWELL - at 2014.11.24 18:12:00
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