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101. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
So what..If anything scouts should suffer the most to speed for armor and shield to stop brick tanked assault scouts ..idc ima logi or assault type by preference get em ccp nerf bat
- by Slave of MORTE - at 2014.12.01 04:15:00
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102. New heavy weapons? - in Feedback/Requests [original thread]
Vitharr Foebane wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons ...
- by Slave of MORTE - at 2014.11.30 21:35:00
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103. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Slave of MORTE wrote: When? o/ Morte. Scout efficacy bonuses? Thinking soon ... 12 days ago, CCP Rattati wrote: I remember someone here converting the current scout ewar bonuses to module efficacy quid pro quo...
- by Slave of MORTE - at 2014.11.30 21:34:00
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104. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
When?
- by Slave of MORTE - at 2014.11.30 18:43:00
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105. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Auris Lionesse wrote: pretty sure you can do like 7-8k with 2 fuel injectors and missiles on a cal tank as well. mixing armor shield and reppers. Running 2 active propulsion units on any vehicle is actually impossible
- by Slave of MORTE - at 2014.11.29 01:31:00
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106. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
VikingKong iBUN wrote: hold that wrote: All logi should be exactly the same! You pick a race just to look different! Not sure if trolling or serious... But regardless if you leave skill bonuses alone they are all unique all that's the s...
- by Slave of MORTE - at 2014.11.28 16:13:00
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107. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Catgirl White Mage wrote: Amarr could be the odd one out, but I really feel that we should all have 4 EQ regardless. They already sacrifice a low slot. I am not honestly sure how to assess the true value of the Sidearm slot. It does not make t...
- by Slave of MORTE - at 2014.11.28 16:12:00
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108. Can we have advanced and Proto breach Flaylocks? - in Feedback/Requests [original thread]
Only if I can have standard and proto burst scp
- by Slave of MORTE - at 2014.11.28 15:12:00
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109. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
CCP Rattati wrote: Piercing Serenity wrote: Hey CCP Rattati, I'm not sure if these ideas are on your radar or working list for Hotfix Echo, but I wanted to point out some of the low-hanging fruit the community would appreciate: Drops...
- by Slave of MORTE - at 2014.11.23 18:00:00
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110. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Mejt0 wrote: Ccp just like to make better options even better. Armor is current meta. You can get 600+ armor with constant 30reps. Movement/Signature pentaly on extenders will fk caldari/minmatar scout. Ferroscales/...
- by Slave of MORTE - at 2014.11.23 16:38:00
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111. [Idea] Are you Reciveing Reps? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Or we could just return the glow... Only a few people bitched about it, and ruined it for everyone else, who actually wanted it to stay. I never saw an issue with it rather I ******* loved it. Then they removed it because ...
- by Slave of MORTE - at 2014.11.23 00:06:00
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112. Move redlines back - in Feedback/Requests [original thread]
LowerThan SnakeShip wrote: i think distance of redlines are not the problem. hear me out what if there was damage modifiers for distance into the redline i.e. 100m in red line 0% damage can be dealt or taken 75m in red line 25% damage can be d...
- by Slave of MORTE - at 2014.11.23 00:04:00
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113. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: Zatara Rought wrote: MINA Longstrike wrote: 1) No the rail wasn't 'too good' in cqc. A person could defend themselves with it or attack others but that's the *point* of a service rifle. 2) Th...
- by Slave of MORTE - at 2014.11.23 00:00:00
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114. Advanced tanks? - in Feedback/Requests [original thread]
Why stop there ..There are proto variants of av.....WHERE IS MY ******* GOD DAMN SAGARIS
- by Slave of MORTE - at 2014.11.22 23:59:00
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115. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Sgt Kirk wrote: I think it's incredibly stupid that they even try to add movement penalty to Shields. The only thing I'm ok with is adding signature penalty to shields. In closed beta shield tanks suffered speed penalties to acceleration b...
- by Slave of MORTE - at 2014.11.22 23:57:00
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116. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Blueprint For Murder wrote: You should have tried it a few days ago it had kick in ads also, up down and side to side, I liked it then and even though the kick was reduced still like it now. The rifle is still more versatile than the LR and hit...
- by Slave of MORTE - at 2014.11.22 23:52:00
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117. I feel that the racial Assault bonuses are missplaced... - in Feedback/Requests [original thread]
Jaran Vilktar wrote: Skullmiser Vulcansu wrote: I do not think that the Amarr commandos need reduced hear buildup, because they can switch to their other light weapon while their first cools. I get what you mean, it's just that I feel that...
- by Slave of MORTE - at 2014.11.22 23:43:00
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118. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
korrah silain wrote: sabre prime wrote: Couple of logi threads yesterday, where I ventured the idea of going as high as five equipment slots; and making it sytematics between tiers (i.e. 3/4/5 for all logis). Combat effectiveness also needs ...
- by Slave of MORTE - at 2014.11.20 13:47:00
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119. equipment spam and my solution. - in Feedback/Requests [original thread]
Neither seem like a great solution especially when applied to pc..how many players would have to run dedicated spawns in order for pc ..at least 1 per objective......yall enjoy that
- by Slave of MORTE - at 2014.11.18 23:50:00
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120. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
Zatara Rought wrote: Simply put I support that change (why do sentinels get grenades anyways? give them damn things to commando's) the main issue is right now you push L1 to cook it and let off to explode it. Explain how you're going to use ...
- by Slave of MORTE - at 2014.11.18 23:30:00
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