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21. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
CCP Rattati wrote: hell yes that's cool What is cool? Why are wormhole planets more or less interesting to Dust than existing planets? How, in Dust, does the planet or district matter in any way other than rough location in New Eden deter...
- by Sigourney Reever - at 2015.03.29 23:21:00
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22. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
bump
- by Sigourney Reever - at 2015.03.28 16:15:00
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23. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Luther Mandrix wrote: CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a differ...
- by Sigourney Reever - at 2015.03.24 19:18:00
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24. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Hopefully the jetlag is beginning to wear off and we'll have some more Dev input here soon. The fundamental problem with 'lore' as it pertains to New Eden is that EVE has the tools and the stated goals to encourage player narrative based 'lore' ...
- by Sigourney Reever - at 2015.03.24 17:34:00
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25. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
R F Gyro wrote: I think the first thing is to dramatically reduce the number of star systems that battles are fought in at any point in time, and the sides in the battles. There should be just a handful of wars going on at any point in time. E...
- by Sigourney Reever - at 2015.03.23 20:27:00
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26. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Kincate wrote: The simplest answer to this is make people think and give them the tools to innovate. Most of the rest can be reconciled... ... Do that and it will not matter if the laser isn't purple or if the damage control module is passi...
- by Sigourney Reever - at 2015.03.22 21:32:00
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27. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
I've altered the wording of the 3rd line of requests to attempt to be more accurate with what people are articulating. Sigourney Reever wrote: I'll point out that a 3rd line of conversation is emerging. 1) Immersion: Making Dust players m...
- by Sigourney Reever - at 2015.03.22 16:22:00
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28. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Speculating on technical implementations, improvements, testing, deployments, etc are completely off topic, let's assume CCP is aware of their capabilities and delivers changes to the best of their ability. Rattati has already described (and I t...
- by Sigourney Reever - at 2015.03.21 16:27:00
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29. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
I'll point out that a 3rd line of conversation is emerging. 1) Immersion: Making Dust players more aware of the New Eden Universe in general. Bringing elements to Dust that are accurate reflections of its existing and evolving nature, inhabita...
- by Sigourney Reever - at 2015.03.21 15:09:00
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30. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
It seems that there are a few lines of conversation going on. One, which increases the immersion in new eden. Making static things more dynamic and reflective of time and place in New Eden. (skyboxes, Player and NPC information/propaganda, Mer...
- by Sigourney Reever - at 2015.03.20 18:29:00
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31. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Rattatti mentioned that one of the problems they've had incorporating into the existing EVE lore is the overwhelming complexity of injecting new mechanisms into the intricate existing EVE systems. I suggest chaining it into features planned to g...
- by Sigourney Reever - at 2015.03.20 16:21:00
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32. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
https://youtu.be/x_RgGJpoUeg?t=18m22s Rattati asked this question at Fanfest 2015: How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships? go for it!
- by Sigourney Reever - at 2015.03.20 00:08:00
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33. Why is there a flashbang on protofits? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: If you guys even knew half of it. With my work on my unofficial SDE,I have access to numbers in the client that aren't exported and types that aren't as well. There is so much stuff, it actually makes me sad how much cont...
- by Sigourney Reever - at 2015.03.18 18:52:00
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34. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
How about you put this idea away for later. Its a good one, you can make it work, keep it under your hat. What we need is map assets (sockets, terrains, and moods) and game modes (at least 4-5 more) and some work on randomizing the rotations (of...
- by Sigourney Reever - at 2015.03.04 16:47:00
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35. [Idea - New Module] Reload Speed Module - in Feedback/Requests [original thread]
Please Post this idea (with a link back to this discussion) on the Trello Crowdsource Board . Instructions for joining and contributing are here.
- by Sigourney Reever - at 2015.02.11 17:47:00
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36. Command and Control- an FCs favorite weapon. - in Feedback/Requests [original thread]
Keep Dreamin... https://trello.com/c/Hb4bmjI0/197-team-commander-role
- by Sigourney Reever - at 2015.01.24 22:17:00
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37. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
What are the justifications for personal warbarges? It seems counterintuitive that each merc would have his or her own warbarge. Corporation level warbarges or even multiple WBs per corporation (based on skills obviously, as with module access/...
- by Sigourney Reever - at 2015.01.14 03:21:00
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38. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I know that at this stage Dust development is occurring without changes to the EVE link, but the mobility issue has to be addressed. Clones moving point to point is one thing. There is an existing New Eden process for that: Medical Clones, Jump ...
- by Sigourney Reever - at 2014.12.30 23:55:00
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39. Dust Development Roadmap, Community Crowdsource Voting Board - in Feedback/Requests [original thread]
another bump, merry xmas
- by Sigourney Reever - at 2014.12.18 14:26:00
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40. Dust Development Roadmap, Community Crowdsource Voting Board - in Feedback/Requests [original thread]
Bump
- by Sigourney Reever - at 2014.12.17 14:18:00
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