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1. Was there ever much change to the shotgun? - in Feedback/Requests [original thread]
https://www.youtube.com/watch?v=Tv9QZNSzaFk https://youtu.be/KkGCSTIIhVE?t=165 - lolCCP
- by Shotty GoBang - at 2016.05.08 17:57:00
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2. Was there ever much change to the shotgun? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Shotty GoBang wrote: Range Don't recall what actual optimal/effective range values were in Open Beta, but with Sharpshooter skilled, you could put substantial damage on target at ranges two-to-three times present Optima...
- by Shotty GoBang - at 2016.04.14 23:37:00
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3. Was there ever much change to the shotgun? - in Feedback/Requests [original thread]
Range Don't recall what actual optimal/effective range values were in Open Beta, but with Sharpshooter skilled, you could put substantial damage on target at 10 or more meters. On release of Uprising, the optimal range was reduced to ~5 meters w...
- by Shotty GoBang - at 2016.04.14 23:27:00
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4. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Cat Merc wrote: It doesn't detail anything, just people saying "it will be bad" without explaining why. That's the opposite of detailing. @ Cat Merc I understand you've enjoyed your past 3 months as a "Scout". I understand you're having to...
- by Shotty GoBang - at 2014.06.11 03:53:00
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5. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: I agree with you on all points on this. This topic is just an idea to give scouts a role, which I believe all suits should have. This however does little to nothing towards actually fixing the scout issues. Any of the prob...
- by Shotty GoBang - at 2013.12.07 22:52:00
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6. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: I still have the thread, and all the arguments against this is the same ones here. The facts are that many did oppose this, but the reasoning was minimal. Elaborate as to why this is bad is a better tactic than just stomp...
- by Shotty GoBang - at 2013.12.07 22:22:00
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7. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: How about instead of blaming this on medium suit players (could have swore I was a scout)and just saying no its no good, you give constructive feedback. I know you're a Scout, Sam. And I've already told you that we deb...
- by Shotty GoBang - at 2013.12.07 21:50:00
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8. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: As cool as this seems on paper it only benefits one suit type by turning them into a piece of equipment rather than giving them a combat role. *** MedFrames want a role for Scouts, so long as its a Support Role. Tsk ...
- by Shotty GoBang - at 2013.12.07 16:12:00
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9. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
If I want to share what I see, I'll paint it with an Active Scanner. Last time we Scouts debated the idea ... which we debated in length ... the majority were opposed unless we could toggle it off/on (on for PC, otherwise Off). Quite a few of us ...
- by Shotty GoBang - at 2013.12.07 01:39:00
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10. [REQUEST] Scout only module - in Feedback/Requests [original thread]
Athrak Kinz wrote: I thought we were getting cloaking soonGäó, so I dismissed that. So did I, in early 2013. Athrak Kinz wrote: What are your thoughts on jump height modules? Sounds fun! But will I take fall damage when I use it?
- by Shotty GoBang - at 2013.11.22 22:44:00
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11. [REQUEST] Scout only module - in Feedback/Requests [original thread]
Let me try! Scout Only Module: Cloak A light-bending device that permits Scoutly combatants to cross from cover to cover undetected. Limited duration means timing and planning are paramount. Get caught and get shot, just like it should be. But ...
- by Shotty GoBang - at 2013.11.22 20:48:00
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12. please fix the shotgun hit detection - in Feedback/Requests [original thread]
Rynoceros wrote: Shotties are usable again. Please, don't ask them to touch them ever again. I've blue-flared only a handful of times since the fix. It tends to occur only during framerate drops or (strangely) when shooting at an opponents l...
- by Shotty GoBang - at 2013.11.20 01:20:00
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13. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Quil Evrything wrote: Of course, anyone who is playing a super-sprinter medium proto suit right now (You, perhaps, Krom?) ... Vouching for Krom. He is a Scout. This character is his Forum alt.
- by Shotty GoBang - at 2013.11.18 20:39:00
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14. [Suggestion] Add a weapon safety when cloaked - in Feedback/Requests [original thread]
Cat Merc wrote: It's maddening how many times I get insta killed from someone who just spawned, and since there is a delay from when they fire their weapon and when they get uncloaked, I had no chance to react. Make it so that they can't fire w...
- by Shotty GoBang - at 2013.11.18 20:23:00
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15. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Cosgar wrote: I understand where you're coming from, but you can't just have class only items. What makes everything fair is that everyone has access to everything. A better solution would be for scouts to have an efficacy bonus so that everyon...
- by Shotty GoBang - at 2013.11.18 20:13:00
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16. [Request] Mini map for Scout class only - in Feedback/Requests [original thread]
Nuketown 514!
- by Shotty GoBang - at 2013.11.18 18:00:00
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17. [Request] Rebalance CQC - in Feedback/Requests [original thread]
Edit: Original - HMG: Increase optimal range and/or decrease dispersion. Revision - HMG: Increase optimal range and increase dispersion. Basis - https://forums.dust514.com/default.aspx?g=posts&t=120992&find=unread
- by Shotty GoBang - at 2013.11.13 18:10:00
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18. [Request] Rebalance CQC - in Feedback/Requests [original thread]
Hi CCP! Hit detection improvements are a leap forward, but CQC combat has taken a big hit and could use some fine tuning. In a hurry, if at all possible. I'm 99% certain that Tranquility data will back up my observations and concerns. Here ar...
- by Shotty GoBang - at 2013.11.08 04:44:00
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19. stop pleas ccp - in Feedback/Requests [original thread]
CLONE117 wrote: i still havnt gotten an answer as to what counts as "small arms" on this game. if heavies got a base rep rate and a buff in shield recharge. how good would this make the heavy suit then? as for the scout with 700 armor. i...
- by Shotty GoBang - at 2013.11.04 22:05:00
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20. Springing Resists: How to fairly buff scouts. - in Feedback/Requests [original thread]
+1 for the warm thoughts :-) This is a neat concept, but I must agree with Krom. Damage Resistance while sprinting would potentially make CQC Scouts too powerful. An idea along the same lines ... Adjust aim-assist magnetism to better account fo...
- by Shotty GoBang - at 2013.10.31 18:31:00
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