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201. (Petition) Ban people who complain about aim assist - in General Discussions [original thread]
Justin Tymes wrote: Don't have a problem with Aim Assist just remove ARs from being able to use it. The AR outshines every other weapon with AA, since they lose nothing in 35-40 meters in any situation, and still maintain their ridiculously hig...
- by Severus Smith - at 2013.09.04 19:45:00
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202. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is tra...
- by Severus Smith - at 2013.09.04 19:16:00
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203. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Wouldn't this idea just reinforce redline sniping without a redline? I mean, if the snipers are effectively defended by a robot overlord, then counter-infantry would stand no chance against killing the redline snipers...
- by Severus Smith - at 2013.08.30 17:12:00
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204. [Request] Rethink CQC - in Feedback/Requests [original thread]
I kinda have to agree and I'm a Heavy not a shotgunner. They need to have a bit more range; maybe keep their "one shot kill" range the same, but if your hit within < 20 m you should feel it more than you do now. It's almost like there's a fine ...
- by Severus Smith - at 2013.08.30 17:00:00
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205. Why I'm Buying Less and Things I Would Spend Money On - Feedback for CCP - in Feedback/Requests [original thread]
Awhile ago I posted an idea for a Booster that was basically a 30 day subscription. It would give you 3x passive and 0x active for 30 days... If I remember correctly we get 24k passive and ~27k active a day for ~51k possible (unboosted) SP per da...
- by Severus Smith - at 2013.08.30 16:55:00
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206. What's keeping EVE/DUST economies from merging? - in General Discussions [original thread]
Because for $15 I can buy a PLEX (Pilot's License Extension) and sell it for ~ 500,000,000 ISK. That's enough for me to run 2000x full Proto suits at 250,000 ISK each. And that's just me being lazy and paying for it. I know people in EVE who hav...
- by Severus Smith - at 2013.08.29 18:48:00
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207. AV / Vehicle Harmony - in Feedback/Requests [original thread]
Lynn Beck wrote: Good idea, however: what will we do about the weak points on hav's? Those do double damage when they hit. Either tanks need a 30% or so increase in hp or we need to remove the weakpoint. Vehicle "headshots" would be nice. I am...
- by Severus Smith - at 2013.08.28 20:28:00
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208. Your "dream weapon" share thread! - in Feedback/Requests [original thread]
Resistance Series: Auger Rifle It would have to be a short - medium range Amarr weapon that shoots Gamma or X Ray bursts capable of penetrating walls. Designed to ensure that the reclaiming light of the lord found even those cowardly enough to ...
- by Severus Smith - at 2013.08.28 18:49:00
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209. AV / Vehicle Harmony - in Feedback/Requests [original thread]
Posted this in one of Exmaple's "What do we want" posts but it got lost in the rage and QQ. Posting it again... Idea: The Forge Gun should do less damage to light targets (LAV, DS) and more damage to heavy targets (HAV). Re...
- by Severus Smith - at 2013.08.28 18:29:00
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210. What do we want forge guns to be like? - in General Discussions [original thread]
Idea: The Forge Gun should do less damage to light targets (LAV, DS) and more damage to heavy targets (HAV). Reasoning: When you fire a 50 cal at a tank it does a lot of damage due to the heavy amounts of armor on the tank. That big bulle...
- by Severus Smith - at 2013.08.26 21:23:00
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211. Remove WP from FW and PC - in Feedback/Requests [original thread]
*Shrug* Good points. Was just a random idea. I still don't like them; to me it should be about ISK efficiency, wins, and losses. But y'all seem too like the fluffy stat points so that's important. I just don't see how a persons total WP can help d...
- by Severus Smith - at 2013.08.09 12:31:00
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212. Remove WP from FW and PC - in Feedback/Requests [original thread]
Corps have been recruiting in EVE just fine without "War Points". They look at killboards, ask for referrals, do interviews, give tests. I don't hear any sob stories of Logistics pilots, or EWAR pilots, or Scouts, or Cyno pilots, or any other non ...
- by Severus Smith - at 2013.08.08 22:23:00
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213. Remove WP from FW and PC - in Feedback/Requests [original thread]
Idea. Remove WP from FW and PC. They don't make sense, what military awards "points" to actions soldiers should be doing already. It should be about winning / losing those matches: strategy and teamwork. Not how many WP's you can get. Maybe still ...
- by Severus Smith - at 2013.08.08 21:34:00
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214. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
You want this game to be awesome and for EVE players to participate? Then let the EVE pilots pick where their guns shoot. Here's how it should go: I warp up to a planet in my Caldari Battleship to support my faction. It is equipped with 1x Orbita...
- by Severus Smith - at 2013.08.08 19:38:00
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215. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Daedric Lothar wrote: Severus Smith wrote: Quote: Revisions (To make implementation easier) - All Districts now have 3x Shield Relays, 1x Skyfire Battery, and 1x Defense Grid (no customizing at this time) - Skyfire Batteries will destr...
- by Severus Smith - at 2013.07.02 17:12:00
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216. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Daedric Lothar wrote: KAGEHOSHI Horned Wolf wrote: I still love the idea OP has mysteriously vanished.... Kidnapped by CCP to fix PC maybe? Really sorry, really sick... Will reply once I am no longer loopy on medication.
- by Severus Smith - at 2013.07.01 17:50:00
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217. [Detailed Proposal] Revised Planetary Conquest System - in General Discussions [original thread]
Daedric Lothar wrote: So I launch an attack and it shows up an hour later to start figthing for Relays. And the district could have 6 of them, and I have to kill all 6 relay sites to start a battle for the district. Since there is only a 1 hour...
- by Severus Smith - at 2013.06.28 00:02:00
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218. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Daedric Lothar wrote: Severus Smith wrote: As for timezones, they are a problem. In EVE they're solved (somewhat) with a 24 hour reinforcement timer. So I tried to do the same thing here. I also added the Defense Grids to give corps other o...
- by Severus Smith - at 2013.06.28 00:00:00
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219. [Detailed Proposal] Revised Planetary Conquest System - in General Discussions [original thread]
I just updated the OP to version 2. The revisions were based on everyone's feedback. DUST - Planetary Conquest v2.pdf
- by Severus Smith - at 2013.06.27 23:59:00
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220. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
I just updated the OP to version 2. The revisions were based on everyone's feedback. DUST - Planetary Conquest v2.pdf
- by Severus Smith - at 2013.06.27 23:59:00
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