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101. Dropships and lavs unite! - in General Discussions [original thread]
No one is saying that all the aircraft in the game should be troop transports, we're saying that the troop transport aircraft should be troop transports.
- by Sees-Too-Much - at 2012.09.20 13:00:00
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102. Dropships and lavs unite! - in General Discussions [original thread]
1) It's been confirmed that the next build will bring some manner of "transport" bonus for dropships. Not sure if it'll apply to LAVs, but then I'm not sure what the intended role for an LAV is so I'm not sure what actions should earn a LAV driver...
- by Sees-Too-Much - at 2012.09.20 03:26:00
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103. Tanks - in General Discussions [original thread]
I can understand arguments for a solitary "driver" role in a HAV, but "dropships and LAVs are like that" isn't a good one. They occupy a completely different role. When we get gunships they probably won't have separate driver/gunner points and I w...
- by Sees-Too-Much - at 2012.09.20 02:55:00
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104. Dropship FLYING IS... HARD - in General Discussions [original thread]
Right stick doesn't do pitch, it just seems that way because it controls the vertical camera. Having that colocated with yaw is still kind of annoying, of course.
- by Sees-Too-Much - at 2012.09.20 00:24:00
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105. Dropship FLYING IS... HARD - in General Discussions [original thread]
Check this out . You can probably give up on being "combat ready". The days of using dropships as gunships are kind of over.
- by Sees-Too-Much - at 2012.09.19 20:15:00
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106. MCC needs a health buff. - in General Discussions [original thread]
LOL^2 Having people who do nothing but sit in a vehicle is bad gameplay. No fun at all. Infantry modules that support vehicles would make for an interesting addition. Something like point defense mods that shoot down incoming swarms or projected ...
- by Sees-Too-Much - at 2012.09.19 19:47:00
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107. Salvage - in Feedback/Requests [original thread]
They've mentioned a couple times that DUSTers will be able to control planetary resources which generate value. Presumably similar to (if not the same as) PI. So yeah, we'll have some manufacturing capabilities.
- by Sees-Too-Much - at 2012.09.18 21:44:00
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108. Gunner Dropsuit? - in General Discussions [original thread]
I doubt it. There's rumblings we'll see skills for improving your ability to operate a turret, though.
- by Sees-Too-Much - at 2012.09.18 20:03:00
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109. Tank Fix #45,678 - in General Discussions [original thread]
Tony Calif wrote: Because if the enemy has 16 swarm launchers, regardless of what vehicle you bring your dead. Being a single vehicle build is the worst idea possible. That is EXACTLY why so many tankers and pilots are going mad. Someone I know...
- by Sees-Too-Much - at 2012.09.18 20:02:00
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110. Tank Fix #45,678 - in General Discussions [original thread]
Tony Calif wrote: I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. I'm a pilot. If I can help if, I won't play as infantry. I'm ONLY interest...
- by Sees-Too-Much - at 2012.09.18 18:10:00
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111. Tank bawl thread! oh and dropships too. - in General Discussions [original thread]
Some quick math shows that where before it would take four militia swarm hits to kill my Myron, now it would take three. OP mentions he lost 30% of his Sagaris's eHP. Assuming the standard 14k eHP benchmark he's gone from surviving 12 swarm hits...
- by Sees-Too-Much - at 2012.09.18 13:17:00
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112. 10 vehicle classes on release? - in General Discussions [original thread]
1) Militia HAV 2) T1 HAV 3) Marauder HAV 4) Black Ops HAV 5) Militia LAV 6) T1 LAV 7) Logi LAV 8) Militia Dropship 9) T1 Dropship 10) Logi Dropship We'll see others eventually, but it wouldn't surprise me if that's our ten at release.
- by Sees-Too-Much - at 2012.09.18 02:01:00
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113. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
I think it's an interesting idea, but I'd add one caveat: requires codebreaker module.
- by Sees-Too-Much - at 2012.09.17 22:32:00
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114. JET FIGHTERS - in General Discussions [original thread]
Can someone link me this video? I cannot find it.
- by Sees-Too-Much - at 2012.09.17 22:00:00
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115. JET FIGHTERS - in General Discussions [original thread]
We'll probably get combat oriented aircraft but I doubt they'll be like jet fighters. They'll use vector thrust physics like dropships.
- by Sees-Too-Much - at 2012.09.17 18:09:00
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116. Dropship Flight School - in Rookie Training Grounds [original thread]
STB Vermaak Doe wrote: Sees-Too-Much wrote: My thought process is that by flying low I have obstacles between me and incoming swarms, so dodging becomes s pretty minor issue. Y'know, in theory. Dodge forges. Try it. I DARE YOU! I was ...
- by Sees-Too-Much - at 2012.09.17 12:39:00
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117. Dropship Flight School - in Rookie Training Grounds [original thread]
My thought process is that by flying low I have obstacles between me and incoming swarms, so dodging becomes s pretty minor issue. Y'know, in theory.
- by Sees-Too-Much - at 2012.09.17 06:01:00
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118. Dropship Flight School - in Rookie Training Grounds [original thread]
So I finally got a chance to sit down and play for a couple hours. I devoted that time to fielding cheap vipers and trying to fly them at high speed and low altitudes to get practice avoiding swarms. Has not been going well. I don't think the prob...
- by Sees-Too-Much - at 2012.09.17 04:50:00
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119. Preferred turret? - in General Discussions [original thread]
Until the recent AV buff I would've said accelerated. However as of right now swarms are extremely popular and as long as that remains the metagame altitude is the enemy of a dropship pilot. Your best odds of survival now are staying below the sky...
- by Sees-Too-Much - at 2012.09.17 00:10:00
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120. weapons for all classes - in General Discussions [original thread]
Ignore the guys who posted before me, they're wrong. The reason a scout can't use an HMG is because an HMG is a heavy weapon and a scout does not have a heavy weapon slot. Scouts have a light weapon slot and a sidearm slot. As of right now only h...
- by Sees-Too-Much - at 2012.09.17 00:05:00
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